• Title/Summary/Keyword: Post Image

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Design Analysis of Hydraulic Excavator since 1990 (1990년대 유압굴삭기 조형 분석에 관한 연구)

  • 윤진필;문무경
    • Archives of design research
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    • v.13 no.4
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    • pp.233-242
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    • 2000
  • The traditional image of hydraulic excavator started to change in two ways since 1990. First, post-heavy equipment's visual image was new waves to traditional image of heavy, strong, and wild. They are the negative aspect that excavators have. Another movement of getting rid of its negative image can be found in late-heavy equipment, which was intended to adapt traditional and positive, but off negative images. In 1990s, the design trend is moving from warm/hard to warm/soft, and KOBELCO can be exceptional example that went even further, gone up to cool-soft image. KOBELCO specially aimed 'post- excavator image' strategy, which has been successful. Image of cabin as a human space changed little bit further than outside image. Each company tried to differentiate the design of cabin focusing on its safety. Following paragraphs show specific trend of image change in form, colour, texture, and the composition. Major visual image change in form tries to follow the image of cars and home appliances which are showing the movement from tough and hard image to soft one. Structural change on local image shows the movement from angular edge to edgeless and the movement of cabin's pillar C placed to back of the equipment with gentle inclination. All of these movements are the result of effort to improve traditional excavator's negative image, that top structure is assembled separately, to positive ones. Today's tendency about its color becomes important to apply two different colour styles. Each style has brightness and tone comparison. As an enormous power convey system, it was in common that its brightness comparison was useful because of the alarm of its damage possibility. However, as its colour control and its design have been emphasized gradually, the tone comparison takes a part in an important role, too. As an example, there is an occasion that these comparisons are compromised simultaneously. In the respect of its image creation, its texture treatments make the tendency of being the same as passenger cars. It is caused from its development of the manufacture techniques of from the fabrication method in small business to the press method in big firm. Further, it is also because of its improvement of painting & coating skills. It may prohibit the reflection effect from solar rays. In the point of view of its visual images, it is recognized the prominent tendency that its composition has been gradually decreased. Lots of windows and the frames tends dark-colour as a whole. It is more preferred to have one colour image, but except KOBELCO and HITACHI. As well, there is another high-tendency to improve its standard treatments, especially for its corner and texture treatments.

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Comparison of Land Use Change Detection Methods with Satellite Image (위성영상을 이용한 토지이용 변화 검색기법 비교연구)

  • Park, Soon-Ho;Kim, Woo-Kwan
    • Journal of the Korean association of regional geographers
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    • v.5 no.1
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    • pp.137-150
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    • 1999
  • Five land use change detection methods were applied to 1994 and 1997 Landsat Thematic Mapper (TM) images of Pook-Gu, Taegu city to determine the land-cover changes between the two dates. The two images were coregistred to UTM coordinates. A post-classification comparison method was the most commonly used quantitative method of change detection. A pre-classification comparison method was more effective method to change detection of land cover than a post-classification comparison method. Two indices were used to assess the accuracies of the studied methods. A image differencing method was found to be most accurate for detecting change verse no change among five land use change detection methods. The difference image of band 2 was found to be most accurate. The overall accuracy and Kappa index agreement of the difference image of band 2 were 0.810 and 0.447.

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Post-Processing for Reducing Corner Outliers (Corner outlier 제거를 위한 후처리 기법)

  • 홍윤표;전병우
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.11-14
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    • 2003
  • In block-based lossy video compression, severe quantization causes discontinuities along block boundaries so that annoying blocking artifacts are visible in decoded video imases. These blocking artifacts significantly decrease the subjective image quality. In order to reduce the blocking artifacts in decoded images, many algorithms have been proposed However studies on so called, corner outliers, have been very limited. Corner outliers make image edges look disconnected from those of neighboring blocks at cross block boundary. In order to solve this problem, we propose a corner outlier detection and compensation algorithm as post-processing in spatial domain The experiment results show that the proposed method provides much improved subjective image quality.

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A Study on Image Processing of Tree Discharges for Insulation Destructive Prediction (절연파괴 예측을 위한 트리방전의 영상처리에 관한 연구)

  • 오무송;김태성
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.14 no.1
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    • pp.26-33
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    • 2001
  • The proposed system was composed of pre-processor which was executing binary/high-pass filtering and post-processor which ranged from statistic data to prediction. In post-processor work, step one was filter process of image, step two was image recognition, and step three was destruction degree/time prediction. After these processing, we could predict image of the last destruction timestamp. This research was produced variation value according to growth of tree pattern. This result showed improved correction, when this research was applied image Processing. Pre-processing step of original image had good result binary work after high pas- filter execution. In the case of using partial discharge of the image, our research could predict the last destruction timestamp. By means of experimental data, this prediction system was acquired $\pm$3.2% error range.

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The Effect of an Art Therapy Program based on Reality Therapy on Weight Control, Body Image, and Self-esteem of College Students (현실요법에 기초한 미술치료 프로그램이 대학생의 체중조절과 신체상 및 자아존중감에 미치는 효과)

  • Kim, Won-Gyung;Park, Jeong-Hee
    • Journal of the Korean Society of School Health
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    • v.14 no.2
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    • pp.249-268
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    • 2001
  • This study was carried out to identify the effects of an art therapy program based on reality therapy on the weight control, body image, and self-esteem of college students. The program was developed by the authors. The design was a pretest-post test control group design. The subjects were college students attending M college : 8 in experimental group A, 6 in experimental group 2, who wanted to control their body weight and 16 in the control group who didn't attend the program those in the experimental group attended the program once (group A) or twice (group B) per week meeting a total of six times. The data were analyzed by quantity method (SPSS 10.0 program) and quality method(process analysis). The results were as follows : 1. The average obesity index of pre-test, post-test, and a follow-up test decreased from 8.9% to 6.1%, 3.7%. And the rate of decrease both pre-post and post-follow up were statistically significant 2. The average obesity index of group A decreased from 9.6% to 6.3%, 4.1% and the rate of decrease between pre and post were statistically significant. But the rate of decrease between post and follow-up were statistically not significant 3. The average obesity index of group B decreased from 7.8% to 5.8%, 3.1% and the rate of decrease between pre and post were not significant statistically. But the rate of decrease between post and follow-up were statistically significant 4. The average scores of pre and post body image increased and were statistically significant : group A from 129.0 to 153.5, group B from 127.7 to 155.2. 5. The average scores of pre and post semantic differential method increased and were statistically significant: group A from 38.1 to 44.1, group B from 38.0 to 45.0. 6. The average scores of pre and post self-esteem increased: group A increased from 37.3 to 40.3 and were statistically significant, group B increased from 36.5 to 39.5 but was statistically insignificant 7. The average scores of pre and post obesity rate, body image, semantic differential method and self-esteem in the control group were not statistically significant 8. The pre and post scores of body image(p=.001), semantic differential method(p=.001) and self-esteem(p=.039) between experimental and control group were statistically significant. 9. In Duncan multiple comparison, it was not statistically significant between group A and B, but statistically significant between group A and the control group, group B and the control group in obesity index, body image, semantic differential method. There was no statistically significance among the three groups in self esteem 10. In Duncan multiple comparison, group A gained higher scores than group B in obesity index(-1.2%), and self esteem(0. 3). Group B gained higher scores than group A in body image(3. 0), and semantic differential method(1. 0). So it is difficult to conclude whether group A or B is more effective. In conclusion, the art therapy program based on reality therapy was effective in weight the control program of college students: obesity was decreased, the scores of body image and semantic differential method and self-esteem were increased. The scores of group A were increased more than group Band were statistically significant, The time interval was a very important factor in this program. The recommendation is : the validity of this program has to be tested through various subjects and in various areas. And also this program has to be tested in other topics.

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Efficiency Improvement of Morphological Details Extraction using Post-it Transformation for Very Low Bit-Rate Video Compression (초저비트율 동화상 압축을 위한 post-it 변환을 이용한 수리형태학적 상세부분(details)추출의 효율개선)

  • Huh, Si-Heng;Eo, Jin-Woo
    • Journal of IKEEE
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    • v.2 no.2 s.3
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    • pp.239-246
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    • 1998
  • In this paper, a new morphological details extraction algorithm is proposed. It is known that separate transmission of details and background smoothed image is a powerful technique for very low bit-rate video data transmission. Several details extraction algorithms show relatively large variation of grayscale levels in details, smoothed image, which is the difference between original and details images, provides highly distortedand complicated result. In order to remedy those pitfails, and thus to improve the coding efficiency, we propose a new algorithm using the reconstruction top-hat result as the reference image in process of obtaining details, instead of top-hat result, which is used fur existing a1gorithms. Experimental results show that details, extracted using the proposed algorithm, are much similar to original image, and thus the smoothed image is not too complicated.

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An Implementation of the $5\times5$ CNN Hardware and the Pre.Post Processor ($5\times5$ CNN 하드웨어 및 전.후 처리기 구현)

  • Kim Seung-Soo;Jeon Heung-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.5
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    • pp.865-870
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    • 2006
  • The cellular neural networks have shown a vast computing power for the image processing in spite of the simplicity of its structure. However, it is impossible to implement the CNN hardware which would require the same enormous amount of cells as that of the pixels involved in the practical large image. In this parer, the $5\times5$ CNN hardware and the pre post processor which can be used for processing the real large image with a time-multiplexing scheme are implemented. The implemented $5\times5$ CNN hardware and pre post processor is applied to the edge detection of $256\times256$ lena image to evaluate the performance. The total number of block. By the time-multiplexing process is about 4,000 blocks and to control pulses are needed to perform the pipelined operation or the each block. By the experimental resorts, the implemented $5\times5$ CNN hardware and pre post processor can be used to the real large image processing.

The Characteristics of Neuro-image in Post-cinema through Morphing Technique in (2013) (<블랙 스완>(2013)의 몰핑 기술을 통해 본 포스트 시네마의 신경-이미지적 특징)

  • Jang, Mi-Hwa;Moon, Jae-Cheol
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.5
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    • pp.45-53
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    • 2021
  • Digital morph expresses the imaginary beyond the representation of reality by expressing the narrative effect characteristically. In particular, the effect of affect can be considered to be a characteristic of digital cinema as a post-cinema. In (2013), Morphing image prominently shows the characteristics of post-cinema. By actively utilizing software technology, this film gives a shocking effect by expressing the magical image. Paying attention to the post-cinematic characteristics of morphing different from classical film, this article treated the characteristics of digital morphing. The digital morphing presents the flow of affect visualizing uncanny phenomenon of body transformation. This evokes concept of neuro-image which Patricia Pisters distinguished the neuropsychiatric pathology that appears actively on the contemporary digital screen. The Neuro-image goes beyond the temporality of Deleuze's time-image presenting future. Allegedly, the morphing of presents the neuro-images when Nina's body changed to hybrid body with black swan. Digital Morphing technique provides a shocking effect, showing delirium when the body bizarrely deformed while dancing ballet. This is different from the attraction of the morphing in film, it expresses the emotion of the neoliberal era beyond representation. In conclusion, the digital morphing presents the neuro-image system modulating the shock. This shows the characteristics of digital film which interacting and controling the shock effect as post-cinema.

The Fashion Formative Characteristics and Meanings in the Tech Fatale Types of the Post Digital Generation - Focusing on the Female Models of the Mobile Advertisements - (포스트 디지털 시대의 Tech Fatale 유형에 나타난 패션 조형특성과 내적 의미 - 휴대전화 광고의 여성모델을 중심으로 -)

  • Kim, Ha-Lim;Kwon, Gi-Young;Lee, Shin-Hee
    • Fashion & Textile Research Journal
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    • v.10 no.5
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    • pp.721-730
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    • 2008
  • The purpose of this study is to analyze the tech fatale fashion image in female models of mobile advertisements and to find the fashion characteristics. The tech fatale emerging as new culture code is a compound word of the femme fatale and technology. It is characteristics of the femme fatale, the post digital culture and the female leadership. The findings of the study were as follows : The tech fatale types were the independence, the transformation and the tradition. The independence was a self expression, appealed to visual image, was showed the coating fabric, denim, space look and street fashion and reflected the creativeness and digital generation. The transformation appealed to sexuality and was showed luster fabric, exposure, body-conscious, glam look. The voluptuous beauty represented the pride of the post digital generation. The tradition appealed to emotion and was showed pale color, simple line, soft texture fabric and a feminine Image. The meanings of tech fatale were the imagination, the public, the duality, the game, the purity and the recurrence. The formative characteristics reflect the mind of post digital generation who is against authority and pursues the human being worth such as the identity establishment and the pure emotion.

Correlation between On-line Game and Popular Stars - Focused on Fashion - (패션을 중심으로 한 온라인 게임과 대중 스타와의 상관관계)

  • Son, Yi-Jeong;Lee, In-Seong
    • Fashion & Textile Research Journal
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    • v.10 no.6
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    • pp.811-821
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    • 2008
  • This study examined on the most noticeable game industry in a digital era, and on the definition and feature of post-digital generation enjoying it, along with the relations with the game. Especially, this paper examined correlations between game characters' fashion and pop singers' fashion targeting post-digital generation enjoying games. As the result of this study, on-line game's popularity affected popular culture and game business and popular stars have close interrelation. In addition, through variosus objective surveys, the game characters' fashion was classified into five images before being analyzed; fighter's image, retro image, surreal image, sensual image, and unisexual image. The game characters' fashion wasn't only analyzed also studied correlation between on-line game character's fashion and pop singers' fashion by five images. Consequently in case of game characters' fashion, it influenced on pop singers' fashion targeting teens and twenties enjoying games, which meant fashion connections between game characters and pop singers.