• Title/Summary/Keyword: Position recognition

Search Result 904, Processing Time 0.025 seconds

A study on cassandre's advertising poster"Dubonnet" (카산드르의"뒤보네"광고포스터 연구)

  • 강순천
    • Archives of design research
    • /
    • no.16
    • /
    • pp.185-196
    • /
    • 1996
  • The series of ‘Dubonnet’poster is one of the masterpieces of Cassandre who was the leader of advertising poster in 1920's and 1930's. Orihinally it was a triptych, but it was developed as a serial work later through lettering and seasonal advertising posters. It was kept in circulation for more than two decades and issued in a variety of formats. In this thesis I tried to figure out the artistic character and uniqueness of Cassandre's poster by analyzing it with many different points of view of the poster, the stream of changing style and influence from the Avant-garde painting. In chapterII, objectively analyzing the series of‘Dubonnet’one by one, I examined the method that Cassandre used to deliver the concept of advertising and his message. The triptych, the first one of series of Dubonnet poster is witty, the slogan is a pun using the words dubo(doubt), bon(good), and Dubonnet, and the theme is treated as an animated sequence in the manner of a comic strip. In the following winter and summer seasonal advertising posters, the‘Dubonnet man’in the same position is enjoying the‘Dubonnet’, irrespective of the hazards of climate and season, There was a change towards 1929 that rectilinear design gave place to supple and undulating lines in Cassandre's posters. Seasonal advertising posters also showed the change, and the tendency of realistic and concrete elements of an expression was strengthened. In chapterIII, I studied three as main characters of Cassandre's poster. The first one is simple and geometric expression, second one is uniqueness of figures and the last one is important roll of lettering. Cassandre believed that there were fundamental differences between the function of a poster and that of a painting. He also recognized that the symbol was the essential element in the poster design, which would be simply and swiftly recognized. The recognition led him to simple design and bold geometric abstraction. He was a man who knew the value of copy in advertising and developed it fully in his simplified geometric compositions by integrating of letterforms and image. The‘Dubonnet man’is geometrized, almost featureless. This approach of rendering human beings was one that Cassandre had used from the early years, most notably in his posters for Dubonnet.

  • PDF

Active Facial Tracking for Fatigue Detection (피로 검출을 위한 능동적 얼굴 추적)

  • Kim, Tae-Woo;Kang, Yong-Seok
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.2 no.3
    • /
    • pp.53-60
    • /
    • 2009
  • The vision-based driver fatigue detection is one of the most prospective commercial applications of facial expression recognition technology. The facial feature tracking is the primary technique issue in it. Current facial tracking technology faces three challenges: (1) detection failure of some or all of features due to a variety of lighting conditions and head motions; (2) multiple and non-rigid object tracking; and (3) features occlusion when the head is in oblique angles. In this paper, we propose a new active approach. First, the active IR sensor is used to robustly detect pupils under variable lighting conditions. The detected pupils are then used to predict the head motion. Furthermore, face movement is assumed to be locally smooth so that a facial feature can be tracked with a Kalman filter. The simultaneous use of the pupil constraint and the Kalman filtering greatly increases the prediction accuracy for each feature position. Feature detection is accomplished in the Gabor space with respect to the vicinity of predicted location. Local graphs consisting of identified features are extracted and used to capture the spatial relationship among detected features. Finally, a graph-based reliability propagation is proposed to tackle the occlusion problem and verify the tracking results. The experimental results show validity of our active approach to real-life facial tracking under variable lighting conditions, head orientations, and facial expressions.

  • PDF

Active Facial Tracking for Fatigue Detection (피로 검출을 위한 능동적 얼굴 추적)

  • 박호식;정연숙;손동주;나상동;배철수
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2004.05b
    • /
    • pp.603-607
    • /
    • 2004
  • The vision-based driver fatigue detection is one of the most prospective commercial applications of facial expression recognition technology. The facial feature tracking is the primary technique issue in it. Current facial tracking technology faces three challenges: (1) detection failure of some or all of features due to a variety of lighting conditions and head motions; (2) multiple and non-rigid object tracking and (3) features occlusion when the head is in oblique angles. In this paper, we propose a new active approach. First, the active IR sensor is used to robustly detect pupils under variable lighting conditions. The detected pupils are then used to predict the head motion. Furthermore, face movement is assumed to be locally smooth so that a facial feature can be tracked with a Kalman filter. The simultaneous use of the pupil constraint and the Kalman filtering greatly increases the prediction accuracy for each feature position. Feature detection is accomplished in the Gabor space with respect to the vicinity of predicted location. Local graphs consisting of identified features are extracted and used to capture the spatial relationship among detected features. Finally, a graph-based reliability propagation is proposed to tackle the occlusion problem and verify the tracking results. The experimental results show validity of our active approach to real-life facial tracking under variable lighting conditions, head orientations, and facial expressions.

  • PDF

A Study of Recognition-Based user Multi-Smart Plug System (사용자 인식 기반 멀티-스마트 플러그에 관한 연구)

  • Oh, Jin-Seok;Lee, Hunseok
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.17 no.12
    • /
    • pp.2976-2983
    • /
    • 2013
  • Interest in reducing standby power is increasing because of electric power shortages. Most of electric equipment are in standby state that does not use a function of the original, most electronic devices consume a lot of electric power even in standby mode. In many countries, research on the smart plug is advanced in order to prevent power consumption due to standby state. However, due to the nature of the function, expensive in many case. These smart plugs would be to cut the standby power using motion detecting sensor or pattern control of the user. Theses features have no advantages because of malfunction of motion detecting sensor and in accordance with the diversification ot user's pattern. In this study, developing a multi-smart plug system that linked with bluetooth function of user's smart phone. Using smart phone bluetooth function, determination of the position of the user. The suggestion smart plug cutting the standby power of the electronic apparatus. It was confirmed that it is able to reduce the power consumption according to the location of the user.

Data Acquisition System Using the Second Binary Code (2차원 부호를 이용한 정보 획득 시스템)

  • Kim, In-Kyeom
    • The Journal of Information Technology
    • /
    • v.6 no.1
    • /
    • pp.71-84
    • /
    • 2003
  • In this paper, it is presented the efficient system for data recognition using the proposed binary code images. The proposed algorithm finds the position of binary image. Through the process of the block region classification, it is classified each block with the edge region using the value of gray level only. Each block region is divided horizontal and vertical edge region. If horizontal edge region blocks are classified over six blocks in any region, the proposed algorithm should search the vertical edge region in the start point of the horizontal edge region. If vertical edge region blocks were found over ten blocks in vertical region, the code image would found. Practical code region is acquired from the rate of the total edge region that is computed from the binary image that is processed with the average value. In case of the wrong rate, it is restarted the code search in the point after start point and the total process is followed. It has a short time than the before process time because it had classified block information. The block processing is faster thant the total process. The proposed system acquires the image from the digital camera and makes binary image from the acquired image. Finally, the proposed system extracts various characters from the binary image.

  • PDF

The Modified Block Matching Algorithm for a Hand Tracking of an HCI system (HCI 시스템의 손 추적을 위한 수정 블록 정합 알고리즘)

  • Kim Jin-Ok
    • Journal of Internet Computing and Services
    • /
    • v.4 no.4
    • /
    • pp.9-14
    • /
    • 2003
  • A GUI (graphical user interface) has been a dominant platform for HCI (human computer interaction). A GUI - based interaction has made computers simpler and easier to use. The GUI - based interaction, however, does not easily support the range of interaction necessary to meet users' needs that are natural. intuitive, and adaptive. In this paper, the modified BMA (block matching algorithm) is proposed to track a hand in a sequence of an image and to recognize it in each video frame in order to replace a mouse with a pointing device for a virtual reality. The HCI system with 30 frames per second is realized in this paper. The modified BMA is proposed to estimate a position of the hand and segmentation with an orientation of motion and a color distribution of the hand region for real - time processing. The experimental result shows that the modified BMA with the YCbCr (luminance Y, component blue, component red) color coordinate guarantees the real - time processing and the recognition rate. The hand tracking by the modified BMA can be applied to a virtual reclity or a game or an HCI system for the disable.

  • PDF

How to Express Emotion: Role of Prosody and Voice Quality Parameters (감정 표현 방법: 운율과 음질의 역할)

  • Lee, Sang-Min;Lee, Ho-Joon
    • Journal of the Korea Society of Computer and Information
    • /
    • v.19 no.11
    • /
    • pp.159-166
    • /
    • 2014
  • In this paper, we examine the role of emotional acoustic cues including both prosody and voice quality parameters for the modification of a word sense. For the extraction of prosody parameters and voice quality parameters, we used 60 pieces of speech data spoken by six speakers with five different emotional states. We analyzed eight different emotional acoustic cues, and used a discriminant analysis technique in order to find the dominant sequence of acoustic cues. As a result, we found that anger has a close relation with intensity level and 2nd formant bandwidth range; joy has a relative relation with the position of 2nd and 3rd formant values and intensity level; sadness has a strong relation only with prosody cues such as intensity level and pitch level; and fear has a relation with pitch level and 2nd formant value with its bandwidth range. These findings can be used as the guideline for find-tuning an emotional spoken language generation system, because these distinct sequences of acoustic cues reveal the subtle characteristics of each emotional state.

A Study on Automation about Painting the Letters to Road Surface

  • Lee, Kyong-Ho
    • Journal of the Korea Society of Computer and Information
    • /
    • v.23 no.1
    • /
    • pp.75-84
    • /
    • 2018
  • In this study, the researchers attempted to automate the process of painting the characters on the road surface, which is currently done by manual labor, by using the information and communication technology. Here are the descriptions of how we put in our efforts to achieve such a goal. First, we familiarized ourselves with the current regulations about painting letters or characters on the road, with reference to Road Mark Installation Management Manual of the National Police Agency. Regarding the graphemes, we adopted a new one using connection components, in Gothic print characters which was within the range of acceptance according to the aforementioned manual. We also made it possible for the automated program to recognize the graphemes by means of the feature dots of the isolated dots, end dots, 2-line gathering dots, and gathering dots of 3 lines or more. Regarding the database, we built graphemes database for plotting information, classified the characters by means of the arrangement information of the graphemes and the layers that the graphemes form within the characters, and last but not least, made the character shape information database for character plotting by using such data. We measured the layers and the arrangement information of the graphemes consisting the characters by using the information of: 1) the information of the position of the center of gravity, and 2) the information of the graphemes that was acquired through vertical exploration from the center of gravity in each grapheme. We identified and compared the group to which each character of the database belonged, and recognized the characters through the use of the information gathered using this method. We analyzed the input characters using the aforementioned analysis method and database, and then converted into plotting information. It was shown that the plotting was performed after the correction.

Development of Reinforcement Learning-based Obstacle Avoidance toward Autonomous Mobile Robots for an Industrial Environment (산업용 자율 주행 로봇에서의 격자 지도를 사용한 강화학습 기반 회피 경로 생성기 개발)

  • Yang, Jeong-Yean
    • The Journal of the Korea Contents Association
    • /
    • v.19 no.3
    • /
    • pp.72-79
    • /
    • 2019
  • Autonomous locomotion has two essential functionalities: mapping builds and updates maps by uncertain position information and measured sensor inputs, and localization is to find the positional information with the inaccurate map and the sensor information. In addition, obstacle detection, avoidance, and path designs are necessarily required for autonomous locomotion by combining the probabilistic methods based on uncertain locations. The sensory inputs, which are measured by a metric-based scanner, have difficulties of distinguishing moving obstacles like humans from static objects like walls in given environments. This paper proposes the low resolution grid map combined with reinforcement learning, which is compared with the conventional recognition method for detecting static and moving objects to generate obstacle avoiding path. Finally, the proposed method is verified with experimental results.

Differences and Multi-dimensionality of the Perception of Career Success among Korean Employees: A Topic Modeling Approach (기업근로자 경력성공 인식의 다차원성과 차이: 토픽모델링의 적용)

  • Lee, Jaeeun;Chae, Chungil
    • The Journal of the Korea Contents Association
    • /
    • v.19 no.6
    • /
    • pp.58-71
    • /
    • 2019
  • The purpose of this study is to explore the multi-dimensionality and the differences of the career success that is revealed by the employee's perception. In order to fulfill the research purpose, LDA topic modeling has applied to extract latent topics of career success from 126 Korean employees' open-end survey questionnaires. The extracted latent topics are social recognition, continuing service within an organization, expertise, financial rewards, and pursuing personal meaning. The occurrence probability of each topic was different by individual characteristics such as gender, education, position. Study findings showed there is multi-dimensionality in career success, and there are differences of topic occurrence probability by demographic characteristics. Additionally, this study showed how to apply the recently developed machine learning approach in order to reduce the researcher's bias by adapting the LDA topic modeling to the qualitative open-ended survey data.