• 제목/요약/키워드: Popular Consumer

검색결과 320건 처리시간 0.025초

교복 구매 표준화를 위한 소비자 구매 실태 조사 연구 (A Study on the Purchasing Practice for Standardization System for Purchasing School Uniforms)

  • 임지영
    • 복식문화연구
    • /
    • 제19권3호
    • /
    • pp.531-541
    • /
    • 2011
  • This study suggests basic data for the standardization of school uniform purchase by examining the statistics of purchasing practice school uniforms from information sources, purchasing methods, and consumer' perception about collaborative purchases. A survey was conducted with first grade male and female middle-school students, and their parents. A total of 344 questionnaires were returned and analyzed. The results were as follows: first, when making purchases, information sources were explained by parents, friends, senior students, or workers at uniform shops. The purchasing methods were popular brand uniforms or specialized uniform shops. Second, four factors were extracted from purchasing data for factor analysis. The factors were comfort, appearance, service, other external factors, and promotions. Third, the perception analysis and need of collaborative purchases were indicated by 90% of the students' parents, who were aware of collaborative purchase. Additionally, 71.2% answered collaborative purchase was necessary. Fourth, for future uniform purchases, 75.6% of the students answered to buy more popular brands, or products from specialized school uniform shops, while 54.4% of the parents answered positively to collaborative purchases. The results of the examination of consumer school uniform purchasing behavior will provide useful strategies for the standardization system for purchasing school uniforms.

Security Framework for RFID-based Applications in Smart Home Environment

  • Konidala, Divyan M.;Kim, Dae-Young;Yeun, Chan-Yeob;Lee, Byoung-Cheon
    • Journal of Information Processing Systems
    • /
    • 제7권1호
    • /
    • pp.111-120
    • /
    • 2011
  • The concept of Smart-Homes is becoming more and more popular. It is anticipated that Radio Frequency IDentification (RFID) technology will play a major role in such environments. We can find many previously proposed schemes that focus solely on: authentication between the RFID tags and readers, and user privacy protection from malicious readers. There has also been much talk of a very popular RFID application: a refrigerator/bookshelf that can scan and list out the details of its items on its display screen. Realizing such an application is not as straight forward as it seems to be, especially in securely deploying such RFID-based applications in a smart home environment. Therefore this paper describes some of the RFID-based applications that are applicable to smart home environments. We then identify their related privacy and security threats and security requirements and also propose a secure approach, where RFID-tagged consumer items, RFID-reader enabled appliances (e.g., refrigerators), and RFID-based applications would securely interact among one another. At the moment our approach is just a conceptual idea, but it sheds light on very important security issues related to RFID-based applications that are beneficial for consumers.

대학생의 시간매트릭스 사용과 시간관리 행동 (College Students' Time Management Behavior Using the Time-Matrix)

  • 서인주;두경자
    • 대한가정학회지
    • /
    • 제47권8호
    • /
    • pp.13-24
    • /
    • 2009
  • This study investigated college students' time management behavior and time satisfaction according to the use of the time-matrix. Data were collected from 400 college students in Seoul by a self-administered questionnaire. Collected data were subjected to descriptive and comparative statistical analyses using the software SPSS(version 12.0). The conclusions of this study were as follows; 1. The use of time-matrix was categorized into 4 task groups: (1) not urgent but important, (2) urgent but notimportant, (3) neither urgent nor important, (4) urgent and important. 2. Time-management-behavior of planning was categorized into 3 components: standard setting, reality overlapping and implementing into 3 components(i.e., checking, adjusting, facilitating condition). 3. In all domains except overlapping, 'not urgent but importance' was the most popular managerial behavior. 4. However, 'neither urgent nor important' was voted the most popular in terms of managerial satisfaction. This study provides useful knowledge on managerial time-use categorization. Furthermore also contributes towards the knowledge base of time-managerial behaviors and dispels stereotypical-thinking that only bing busy all the time using is an indication of good time management behavior. Finally, this study advocates use of the time-matrix to achieve efficient time management.

인터넷 쇼핑몰에서 플로우가 패션제품 충동구매를 통해 소비자 만족에 미치는 영향 (The Effects of Flow on Consumer Satisfaction through E-impulse Buying for Fashion Products)

  • 박신영;박은주
    • 한국의류산업학회지
    • /
    • 제15권4호
    • /
    • pp.533-542
    • /
    • 2013
  • Fashion products are frequently purchased on impulse and are also one of the most popular product categories sold online. Online environment attributes can facilitate flow experiences that are described as an optimal psychological state reached during an engagement in activities (e.g., games and e-shopping). This study estimated the path model to examine the causal relationships among shopping mall attributes, flow, e-impulse buying, and consumer satisfaction for fashion products. A total of 598 usable questionnaires were obtained from college students who had purchased fashion products through the Internet. Data were analyzed by exploratory factor analysis, confirmatory factor analysis, and path analysis using SPSS 18.0 and AMOS 18.0. The results showed that e-shopping mall attributes (visual attributes and product attributes) significantly influenced e-impulse buying (fashion-oriented impulse buying and promotion-oriented impulse buying) which was mediated by the consumer flow experience and then influenced by consumer satisfaction. In the path model, the flow was stimulated by shopping mall attributes, the e-impulse buying was influenced by flow, and the consumer satisfaction was influenced by e-impulse buying. Flow was the most highly related to the fashion-oriented impulse buying, and followed by the relationship of the flow and promotion-oriented impulse buying in the context of e-shopping for fashion products. A managerial implication was discussed for fashion product e-retailers to develop strategies on visual attributes and product attributes that could stimulate and increase the consumer flow to trigger impulse buying as well as consumer satisfaction.

소셜커머스에 대한 인식과 구매경험 등이 구매태도(만족도)에 미치는 영향 (The Influence of Awareness and Shopping Experience about Social Commerce on Intention to Purchase Attitude(Satisfaction))

  • 이진희
    • 한국IT서비스학회지
    • /
    • 제12권4호
    • /
    • pp.337-347
    • /
    • 2013
  • The mobile market in South Korea is about 4trillion and the social commerce market is also growing. Social commerce market was started from small venture company and in nowadays, its status is getting higher enough to compete with such as Gmarket and 11st. As social commerce market is rapidly growing, the interest of consumer is getting higher and we need to research about how consumers to recognize and make a purchase. For the research, I set hypothesis about consumer's recognition about social commerce, shopping experience, purchasing disposition, a trust influence on purchase attitude and we analyzed through actual investigation. I did a survey for male and female in 20s. An analysis result showed that the recognition about social commerce, shopping experience, purchasing disposition and a trust can affect on purchasing satisfaction. The most popular category in social commerce market was restaurant and fashion and I also found that consumers visit social commerce market in case of need rather than regular visits. I expect a rapid growth of social commerce market as an advance of smartphones. I hope this research could help for to establish marketing strategy by understanding characteristics of social commerce market and consumer proneness.

키덜트적 표현방법을 적용한 인테리어용 텍스타일 디자인 연구 (A Study on Interior Textile Design with Kidultish Expression Method Applications)

  • 김재희;하지연
    • 복식
    • /
    • 제67권1호
    • /
    • pp.110-129
    • /
    • 2017
  • Quality of life today is being enhanced through technology and economic activities, but time for leisure has continued to shrink. In this modern society, a phenomenon is appearing in which people are trying to return to their pure and childlike worlds to relieve themselves from the pressures of stress, anxiety, and feelings of crisis in their repetitive and boring daily lives. Along with the struggle for existence that they feel, this shows how modern people hold on to nostalgic elements experienced in their childhood, and have a tendency to want to express those experiences through consumer activities. As positive opinions stating that such consumer activities not only relieve stress, but also help psychological stability are emerging, consumer trends for the development of fashion products which reflect 'Kidult' emotions are becoming increasingly popular. Not only that, with interior products, the need for the development of differentiated designs which are focused on consumers and which reflect consumer demands is being magnified as they are very important as living designs within the consumption environments of modern people. As such, the goal of this study is to develop textile pattern designs for kidult interior products for adults.

The fashion consumer purchase patterns and influencing factors through big data - Based on sequential pattern analysis -

  • Ki Yong Kwon
    • 복식문화연구
    • /
    • 제31권5호
    • /
    • pp.607-626
    • /
    • 2023
  • This study analyzes consumer fashion purchase patterns from a big data perspective. Transaction data from 1 million transactions at two Korean fashion brands were collected. To analyze the data, R, Python, the SPADE algorithm, and network analysis were used. Various consumer purchase patterns, including overall purchase patterns, seasonal purchase patterns, and age-specific purchase patterns, were analyzed. Overall pattern analysis found that a continuous purchase pattern was formed around the brands' popular items such as t-shirts and blouses. Network analysis also showed that t-shirts and blouses were highly centralized items. This suggests that there are items that make consumers loyal to a brand rather than the cachet of the brand name itself. These results help us better understand the process of brand equity construction. Additionally, buying patterns varied by season, and more items were purchased in a single shopping trip during the spring season compared to other seasons. Consumer age also affected purchase patterns; findings showed an increase in purchasing the same item repeatedly as age increased. This likely reflects the difference in purchasing power according to age, and it suggests that the decision-making process for pur- chasing products simplifies as age increases. These findings offer insight for fashion companies' establishment of item-specific marketing strategies.

[Review] The Impact of Character Collaboration Product Characteristics on Brand Awareness and Purchase Intention: Focusing on F&B Products

  • Kyung Tae JANG;Senghyeon LEE;Seong-Soo CHA
    • 식품보건융합연구
    • /
    • 제10권2호
    • /
    • pp.1-5
    • /
    • 2024
  • This study aims to investigate the impact of character collaboration product characteristics on brand awareness and purchase intention within the food and beverage (F&B) industry, with a special focus on Generation MZ's growing interest in such products. The methodology involves a comprehensive review of existing literature on character marketing, brand awareness, and consumer purchase intention, supplemented by case studies of successful character collaborations in the F&B sector. The findings reveal that character collaborations significantly impact brand awareness and purchase intentions, particularly among younger consumers like Generation MZ. These collaborations not only rekindle nostalgia but also introduce new and exciting consumer experiences, effectively attracting a wide demographic. The success of character-themed products, from Pokémon bread to Coca-Cola's League of Legends collaboration, underscores the strategy's effectiveness in boosting brand recognition and consumer engagement. The implications of this research are manifold for the F&B industry. Firstly, it highlights the importance of leveraging popular characters to forge emotional connections with consumers. Secondly, it suggests that product development should closely align with consumer preferences and market trends to maximize appeal. Lastly, it positions character collaboration as a strategic marketing tool that not only enhances product sales but also strengthens brand loyalty and facilitates sustained brand growth.

현대소비사회에서의 취향과 유행의 상관성과 대중문화의 역할 (Correlation between Taste and Fashion in Contemporary Consumer Society and Popular Culture)

  • 박기웅;조정연
    • 한국콘텐츠학회논문지
    • /
    • 제10권2호
    • /
    • pp.165-175
    • /
    • 2010
  • 본고에서는 부르디외의 이론을 바탕으로 취향(또는 기호)이 개인에게 내재되어 있는 것의 발현이 아니라 살아온 환경 및 아비투스에 의해 결정지어지며, 이러한 취향(또는 기호)은 모방과 동조의 자연스러운 흐름으로 이어진다고 본다. 이 흐름이 바로 다수의 승인으로부터 정당성을 확보한 유행이라 할 수 있다. 그러나 유행의 본질은 헤게모니적 역학 관계 안에 존재하며, 서로의 (계급 문화적) 동질성과 차이점을 결정짓는 데에 있다. 이러한 점에서 유행이 유통되는 창구로서의 대중문화 역시 기득권에 정당성을 부여한다는 비판에서 자유로울 수 없다. 따라서 본고에서는 유행과 대중문화를 통한 지배 전략에 대한 경계를 늦추지 말아야 할 것과 이를 위한 인식의 전환을 요구한다. 이 과정에서 최근 디지털 첨단 기술의 발전에 따른 팬덤문화 및 대안문화는 대중의 상호간 소통을 통한 대중문화 형성의 주체성과 역동성을 기대하게 한다.

A Study on the Discrimination and the Real State of High Calorie Foods with Low Nutrition Values in Children's Snacks sold within Green Food Zone

  • Lee, Seung-Sin;Yang, Deok-Soon;Lee, Jong-Hye;Lee, Young-Hee;Heo, Sun-Kyung
    • International Journal of Human Ecology
    • /
    • 제12권2호
    • /
    • pp.39-50
    • /
    • 2011
  • This study surveys the state of 'children's snacks' sold within the Green Food Zone and that of High Calorie Foods with Low Nutrition Value (HCFLNV). The main purposes are the analyses of foods in accordance to KFDA Program for HCFLNV and an analysis of differences in HCFLNV that are dependent on relevant factors such as food types, school types, origins, the scale of manufacturing company, area and price. Based on the analyses, educational and political implications have been sought that will form nutritious dietary habits, contribute to the prevention of obesity, and improve health in child consumers. The methodologies of this study are literature studies and surveys. The results of this study can be summarized as following. First, the number of children's snacks is 517 items of total 645 gathered within 150 Green Food Zones. Candies are the most popular item, next are cookies, chocolates, and breads. Second, in the real state survey there are 186 HCFLNV (36.0%) among children's snacks sold within Green Food Zone. Based on the survey results, the marking of HCFLNV on the package of children's snacks and the extension of the ban of HCFLNV sales to all stores within the Green Food Zone are strongly suggested. This provides preliminary data related to children's snacks and food safety. With enforcement of the Special Act on the Safety Management of Children's Dietary Life, the rate of HCFLNV has decreased and the child snack product environment in stores has improved. However, it is necessary to supervise low-priced snacks and promote an awareness of HCFLNV along with the child consumer education of food safety is needed.