• Title/Summary/Keyword: Playing environment

Search Result 317, Processing Time 0.028 seconds

Stages and Drivers for the Development of Basic Scientific Research in Korea (한국의 기초과학연구 발전의 시대구분과 발전요인 도출)

  • Chung, Sea-Hwan;Seol, Sung-Soo
    • Journal of Korea Technology Innovation Society
    • /
    • v.13 no.3
    • /
    • pp.587-616
    • /
    • 2010
  • Just after decolonization in 1945, there was no basic research in Korea representing only 12 PhD's and about 300 college graduates of science and technology areas. Now, the symbols of basic scientific research have been developed to 66,000 university researchers in science and technology area and 36,000 SCI papers. The government can be credited as playing the most important role in such development, but there are no studies about what are the process and details of the policies. 1his paper examines the flow of major events in the basic scientific research through government policies suggesting a chronological table. The selection and checking of each event were supported by two other experts besides two authors. We divide policies for basic scientific research with policy infrastructure, administration system, and policy subject. Policy subject is further divided into research environment, research infrastructure, and human resources. The results are threefold. We show that basic scientific research has progressed over 5 stages of development, and 15 significant incidents has occurred. Also, major events were done not solely by the government, but also the requests by researchers. Scientific society has continually put the impetus on the government.

  • PDF

User Generated Storytelling based on Social Network in MMORPG - " World of Warcraft", "Mabinogi" - (MMORPG에서의 사회적 네트워크 기반 사용자 스토리텔링 - "월드오브워크래프트", "마비노기"를 중심으로 -)

  • Song, Mi-Sun
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.1
    • /
    • pp.187-196
    • /
    • 2009
  • This paper studied out the prototype and the structure of UGS(User Generated Storytelling) based on social network in "World Of Warcraf" and "Mabinogi" as MMORPG(Massively multiplayer online role-playing game) and started with issues based on SNS(Social Network Service) in Internet. SNS has been supported by storytelling which is made by users to go through the contents in game space as well as by developers. This study drew elements toward social network in game and its new possibility as storytelling applied by communication theories based on social psychology. Today SNS is a major topic in web environment and this issue has influenced the game design and UGC. Under this situation, this study has a significant meaning because it proves that the factors toward social network in MMORPG is analyzed by UGCs.

Augmented Reality Board Game Framework (증강현실 보드게임 프레임워크)

  • Kim, jin-guk;Lee, jong-weon
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2007.11a
    • /
    • pp.639-643
    • /
    • 2007
  • The paper presents a framework for developing real-time multi-user board games and applications in augmented reality. Recently, increase the environment to playing game in augmented reality with advancement of computing ability improvement and wireless networking technique of mobile device. While the trend of utilizing this kind of games is creasing, the facts that there is a shortage of games whose contents are attractive to users. In this paper we propose a framework that enables game content developers to develop new game contents base on augmented reality easily and quickly. This framework is an automatic service that can augment in various methods by using the supported marker recognition service. Therefore game contents developers do not need to know about either augmented reality technique or the inner process structure. The framework also supports special functions and various interaction interfaces for augmented reality board game and components of the board game we can implement. These enable developers to accomplish all the necessary components and structures of the board game more easily.

  • PDF

Development of Korean Music Multimedia Contents for Preschooler - With Priority to Animation - (유아용 한국음악 멀티미디어 콘텐츠 개발 연구 - 애니메이션을 중심으로 -)

  • Choi, Yoo-Mi
    • The Journal of the Korea Contents Association
    • /
    • v.7 no.2
    • /
    • pp.132-141
    • /
    • 2007
  • Traditional music education for infants is the most important step of forming human knowledge. Since their rapid development of intelligence and emotion has an educational value not only it improves the human knowledge but also it makes infants understand the unique emotion of Korean people. Under the several circumstances, however, we have no enough contents for traditional music education. Thus, by researching and analyzing the existing educational contents and complementing them properly for multimedia environment as a form of animation, we perform a series of experiments to infants who are attending to the kindergarten with interactive animations which are familiar with infants. Infants become interested in the contents and after the lesson of the short bamboo flute content, they show the clear improvements for the playing on a musical instrument. This proves that the Korean music educational content realized with animation can be an alternative plan to improve the educational effect by causing enjoyment and interest of infants.

Research of real-time image which is responding to the strings sound in art performance (무대 공연에서 현악기 소리에 반응하는 실시간 영상에 관한 연구)

  • Jang, Eun-Sun;Hong, Sung-Dae;Park, Jin-Wan
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2009.05a
    • /
    • pp.185-190
    • /
    • 2009
  • Recent performing-art has a trend to be new cultural contents style which mixes various genre not just traditional way. Especially in stage performance, unique performance is playing using high technology and image. In sound performance, one of technology, a new experiment is trying which re-analyze the sound and mixes the result with image. But in public performance we have a technical difficulty with making visualization regarding the sound in realtime. Because we can not make visualization with instant sound from performers and audience it is difficult to interact smoothly between performer and audience. To resolve this kind of restriction, this paper suggests Real-time sound visualization. And we use string music instrument for sound source. Using the MaxMSP/Jitter based the Midi, we build image control system then we test and control the image with Korg Nano Kontrol. With above experiment we can verify verious emotion, feeling and rhythm of performer according to performance environment and also we can verify the real time interactive image which can be changed momently by performer's action.

  • PDF

A Study on the Spatial Composition influenced by climatic conditions in 19C Bahay na Bato around Cebu city in Philippines (19C 필리핀 세부(Cebu) 바하이 나 바토(bahay na bato) 주택의 기후적 인자를 고려한 공간 구성에 관한 연구)

  • Kim, Young Hoon;Lim, Sooyoung
    • KIEAE Journal
    • /
    • v.13 no.6
    • /
    • pp.29-37
    • /
    • 2013
  • The modern town houses in Philippines has been changed through Spanish colonization over 300years and American military administration in 20C. Especially Cebu, the first contemporary capital of colonized Philippines by Spain, has various cultural characteristics and historical remains including old houses. By the economy condition in Cebu growing up, Bahay na bato, stone and wood house, has been settled for the elite or middle class of Cebu around 19C influenced by Spanish or Europe and Philippines native house called bahay kubo. Bahay na bato shows a common features, as revealed in this study, which all of them has a two stories with cut stone curtain wall and wooden beam and lintel, fronting the main street by approaching directly from street. And spatial separating also shown by setting living space to upper level instead of using storage or entrance hall called zaguan in lower level. Bahay na bato studied here shows a particular appearances in elevation, having volada and elaborate geometric or floral window pattern, also playing a role for ventilation with vetanilas below volada and main window in section. They have a rectangular plan with caida, sala, comedo, azotea almost similar to Spanish and ealier colonial Mexico style mixed with Philippines traditional style showing the strong spatial separation functionally and space wideness for party occasionally.

A Study on the Development and Educational Effect of the Environmental Management Integrated Leader Program (환경경영 통합 리더 프로그램의 개발과 효과에 관한 연구)

  • 정연돈
    • Hwankyungkyoyuk
    • /
    • v.10 no.2
    • /
    • pp.249-268
    • /
    • 1997
  • This Study developed 'Environment Management Integrated Leader(EMIL)' program and evaluated the effect of the Program. The procedure of EMIL program development is as follows; 1) Identifying the training needs Through the interview and discussion with corporate environmental staff and research members, training need are collected. 2) Setting the training objectives 30 objectives are developed through specifying and organizing the training needs. 3) Determining the scopes of the program This program consists of the four scopes. First, the scope of Environmentally Acceptable Management is developed based on ISO 14000 and certification of environmentally friendly business. Second, the scope of Environmentally Acceptable Technology includes air pollution, water pollution, solid wasted management, and pollution prevention. Third, the scope of Integrated Environmental Management focuses on master plan, green marketing, green production, and green accounting. Finally, the scope of Integrated Environmental Concepts focuses on food pollution, environmental activities, and bio-diversity. 4) Selecting the training methods Various methods are used such as off-site visits, exercises, case study, workshop, discussion, role-playing as well as lecture. 5) Implementing the program 49 trainees participated the program for 6weeks. All trainees are working for D. Company Group. 6) Measuring training effects To evaluate the effects of the program, pre-post training evaluation method is used. The results are highly significant at all 4 scopes by the p<.01. This study has some implications in order to establish the environmental management climate. First, the development of new environmental education program for management is necessary. Second, Vast investment are required. Third, more systematic approaches are desired in environmental education. Lastly, more customized program development and implementation to fit in industries will accelerate the expansion of environmental concept.

  • PDF

Changes in Family Life and Relationships during the COVID-19 Pandemic and their Associations with Perceived Stress (코로나19 확산에 따른 가족생활 및 가족관계의 변화와 스트레스)

  • Chin, Meejung;Sung, Miai;Son, Seohee;Yoo, Jaeeon;Lee, Jaerim;Chang, Young Eun
    • Human Ecology Research
    • /
    • v.58 no.3
    • /
    • pp.447-461
    • /
    • 2020
  • This study explores how the COVID-19 pandemic has changed family life and relationships as well as how these changes affect perceived stress among married men and women. This study investigated changes in family time use, household work, child care, leisure activities, income and expenditures along with relationships between spouses and children using a sample of 627 married persons surveyed online from May 19 to 25, 2020. The results showed that the amount of time spent on household work, child care, and family leisure have increased and that the perceived burden of household work and child care has also increased. Gender differences were found in time use, household work, and child care. Leisure activities have changed toward more time watching TV or online media and playing online games and less time on outdoor activities, shopping, and meeting friends. About 38% of respondents reported a reduction in household income and 22% reported an increase in household debt. The majority experienced no change in the quality of relationships with spouses and children, approximately 20% of the sample reported a positive change in relationships with spouses and children. The findings of multivariate regression indicated that change in work time, negative change in household economy, negative change in household work and negative change in relationships with spouses were associated with marital stress. However, this study found that negative changes in child care and in relationships with children did not affect stress among married parents with children in elementary or secondary school.

Development of Performance Uniform for Korean Classical Music Band (국악 연주단복 개발을 위한 연구)

  • Kim, Yeo Kyung;Kim, Jeong Min;Hong, Na Young
    • Journal of the Korean Society of Costume
    • /
    • v.64 no.6
    • /
    • pp.148-160
    • /
    • 2014
  • This study proposed the design development of performance uniform for Korean classical music. To do this, we considered the state of the performance uniform of the Korean Classical Music Band through photographic data. The research targeted the performers in Korean Classical Music Band, and conducted a survey for the preference of type, pattern, decoration, color and fabric materials. Based on the results, we extracted the design of performance uniform, which is suitable for the environment of Korean classical music performance and meets the substantial requirements of performers. The performance uniform that the current national or public Korean classical music bands are using, has two types: Western clothing and Hanbok. The attire is influenced by the genre of the music that they are playing because one of its main functions is to deliver the music to audience effectively. In addition, there are some differences in the uniform based on the gender, but no division in the design of clothing according to music instruments. However, the result of the survey show that there was no difference in preference by gender, but there was some difference according to the division of music instruments. On this study, we reflected this result in the design, and proposed the design of an convenient outer garment for everyone to wear in the music performance band.

A Study on Basic Element for Video Content Circulation System (동영상 유통시스템 기반요소에 관한 고찰)

  • Kim, Sung-Won
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.42 no.1
    • /
    • pp.33-44
    • /
    • 2008
  • With the rapid dissemination of Internet and the fast development of IT technology. utilization and circulation of video files through Internet has been widely popularized. To keep playing a central role in information circulation in this ever-changing environment, libraries should pay attention to the circulation of video content, as it emerges to be an important type information resource. In this context, this paper examines the issues surrounding the development of the video content circulation system, while suggesting foundational knowledge required for the development of the system. First, the author reviews the current state of video content utilization and circulation on the internet and examines the related technical developments. Then, the author explains each component of the video content circulation system, while discussing the issues to be considered in the practical implementation of the system. The paper will provide practical guidelines for the librarians in their investigation and/or implementation of the video content circulation service and system.