• Title/Summary/Keyword: Playing environment

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A Study on the Expression of Interaction Space Design for User Experience - Focusing on the Digital Media - (사용자 경험을 위한 인터랙션 공간디자인 표현에 관한 연구 - 디지털 미디어를 중심으로 -)

  • Kim, Seyoung
    • Korean Institute of Interior Design Journal
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    • v.21 no.4
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    • pp.48-56
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    • 2012
  • Digital technology in modern society is entering the era of digital convergence and ubiquitous computing, and is playing an important role to overcome the limitation of time and space. Based on new media method's rapid application development, a wide range of forms as digital design is made possible. A large part of our living such as information sharing, collaboration, production, recreation, working and various social activities has been realized from the space that digital media offer. As we see a much broader range, the digital media's diverse expressions affect, in interactive ways, not only the relationship between humans and things, between each individual human, and between humans and the environment, but also even emotional purification and realm of educational, cultural, and social aspect. In this study, the aim is to discuss the user-centered design considered for integration into the interaction space design method and is to concentrate on research on. Focusing on digital media, user-friendly interface features of the space environment, construction and utilization of digital media have been applied to try to analyze the interaction effect of space that is created for the design and application of various applications and will seek ways. Thus, various case-studies have been explored where interface space is developed, creating virtual reality through cognitive basis and 3-D interface space. For example, emotional expressions are embedded for the space of commerce, education and exhibition, enabling intercommunication through haptic interface, with changing sound and visual effects which are caused by the movement of people in a certain space. With consideration of the relationship between physical environment and objects, interactive design should be achieved by providing a human oriented interface based on social, cultural and environmental aspects.

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Geomorphological Environment of Daejeon Basin and Its Influence Urbanization (지형을 중심으로 한 대전 지역의 이해)

  • Kee, Keun-Doh;Lee, Min-Ho
    • Journal of the Korean association of regional geographers
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    • v.8 no.2
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    • pp.229-246
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    • 2002
  • This study is a contribution to the geographical understanding of Daejeon Area, playing the role of principal center of Choongchong Province. This area has been urbanized associated with Daejeon Basin, an important natural unit in the middle part of South Korea. In order to understand Daejeon Area in geographer's view, it is necessary to elucidate geomorphological environment of Daejeon Basin and urban expansion pattern associating with it. Our research is converged into dual objectives: one, description and interpretation of basin's landforms; other, urban expansion relating with geomorphological condition. Daejeon's urban expansion has progressed from the border zone of Daejeon Basin toward into the basin, and then vice versa. Relating to rivers valleys in the basin, the urbanization in the basin has been extended from the river valleys of lower order toward those of higher order. Understanding of the geomorphological mosaique of Daejeon basin is an important base for that of urban mosaique of Daejeon City.

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The Jet-fan Model Test for a Road Tunnel Ventilation (도로터널 제트팬 모형 실험)

  • Ryu, Jae-Hong;Yoo, Young-Ho;Kim, Jin
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.15 no.8
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    • pp.630-640
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    • 2003
  • As tunnel ventilation has recently been playing a major role in the tunnel construction and maintenance, longitudinal ventilation systems with jet fans have been utilized a great deal because they are economical and effective. However, due to the length of tunnels and heavy traffic, it is hard to take the field measurements. In this study, therefore, the computer simulation and the model experiment of producing a wind tunnel were carried out simultaneously and the results were compared. The ultimate objective of this research was to interpret the air flow pattern inside the tunnel with a jet-fan was set up, and to offer the useful data for jet-fan installation and operation. The experiment was carried out with varying the jet-fan diameters, location of installation, the discharge velocity. Result showed that as the initial static pressure came up with the negative pressure, the tunnel air flowed into the inside of tunnel from outside due to the entrainment-effect and the backflow-phenomenon by separation-effect was observed in the lower half part of the tunnel. As the jet-fan was getting closer to the tunnel wall, the entrainment-effect caused by the interaction with the wall was increased; however, the mixing distance and irregular flow section became longer, and also the air pressure loss generated by wall friction was large.

Privacy Framework in Ubiquitous Computing Environments (유비쿼터스 컴퓨팅 환경내 개인정보보호 프레임워크 적용 방안)

  • Hong Seng-Phil;Lee Chul-Soo
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.16 no.3
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    • pp.157-164
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    • 2006
  • Information is playing a key role in sufficing the needs of individual members of the society in today's rapidly changing environment. Especially, the cases of illegal gathering of privacy information will increase and the leakage of privacy information will grow as the individual activities in the ubiquitous computing environment. In this paper, we suggested the privacy framework in order to make design and implementation of secure and effective privacy management system. Ant we also introduced the methodology which is represent to 5 specific stages in order to suggest to the privacy system development guideline from the standpoints of the privacy system operator or developer. Especially, we tried to determine whether the suggested methodology can be effectively used in the real computing environment or not by making necessary investments in management (privacy policy) and technical (system architecture) sides. We believe that the privacy framework and methodology introduced in this research can be utilized to suggest new approach for showing direction from the privacy protection perspective, which is becoming more important in ubiquitous environments, and practical application rather than providing conceptual explanation from the views of engineer or developer.

Lightweight Key Escrow Scheme for Internet of Battlefield Things Environment (사물인터넷 환경을 위한 경량화 키 위탁 기법)

  • Tuan, Vu Quoc;Lee, Minwoo;Lim, Jaesung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.12
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    • pp.1863-1871
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    • 2022
  • In the era of Fourth Industrial Revolution, secure networking technology is playing an essential role in the defense weapon systems. Encryption technology is used for information security. The safety of cryptographic technology, according to Kerchoff's principles, is based on secure key management of cryptographic technology, not on cryptographic algorithms. However, traditional centralized key management is one of the problematic issues in battlefield environments since the frequent movement of the forces and the time-varying quality of tactical networks. Alternatively, the system resources of each node used in the IoBT(Internet of Battlefield Things) environment are limited in size, capacity, and performance, so a lightweight key management system with less computation and complexity is needed than a conventional key management algorithm. This paper proposes a novel key escrow scheme in a lightweight manner for the IoBT environment. The safety and performance of the proposed technique are verified through numerical analysis and simulations.

Identifying the Key Success Factors of Massively Multiplayer Online Role Playing Game Design using Artificial Neural Networks (인공신경망을 이용한 MMORPG 설계의 핵심성공요인 식별)

  • Jung, Hoi-Il;Park, Il-Soon;Ahn, Hyun-Chul
    • The Journal of Society for e-Business Studies
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    • v.17 no.1
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    • pp.23-38
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    • 2012
  • Massive Multiplayer Online Role Playing Games(MMORPGs) headed by some Korean game companies such as NC Soft, NHN, and Nexon have exploded in recent years. However, it becomes one of the major challenges for the MMORPG developers to design their games to appeal to gamers since only a few MMORPGs succeed whereas they require a huge amount of initial investment. Under this background, our study derives the major elements for designing MMORPG from the literature, and identifies the ones critical to the users' satisfaction and their willingness to pay among the derived elements. Though most previous studies on the design elements of MMORPG have used analytic hierarchy process(AHP), our study adopts artificial neural network(ANN) as the tool for identifying key success factors in designing MMORPG. The results of our study show that the elements of the game contents quality have a bigger effect on the user's satisfaction, whereas the ones of the value-added systems have a bigger effect on the user's willingness to pay. They also show that user interface affects both the user's satisfaction and willingness to pay most. These results imply that the strategies for the development of MMORPG should be aligned with its goal and market penetration strategy. They also imply that the satisfaction and revenue generation from MMORPG cannot be achieved without convenient and easy control environment. It is expected that the new findings of our study would be useful forthe developers or publishers of MMORPGs to build their own business strategies.

A Study on Production and Marketing Survey for Management Analysis of Fruit Grower by LISA (환경농업에 의한 과주재배자의 경영분석을 위한 생산, 유통실태 조사연구)

  • 박흥섭;박준근;박용서
    • Korean Journal of Organic Agriculture
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    • v.5 no.1
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    • pp.1-17
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    • 1996
  • As the conventional farming emphasizes the productivity and the quantity produced, large amount of agricultural chemicals have been used. As a result, natural environment and human health are critical issues in recent years in Korea. Reflecting these problems, many farmers have begun to practice the LISA(low input sustainable agriculture) voluntarily across the country. In this study, a survey was made to 13 apple producers who have been producing the fruits by practicing the LISA, and wanted to analyze the production and marketing information in order to suggest the improvement strategies for the sustainable agriculture. Some of the improvement strategies were suggested as follows ; First, advance payment to the LISA apple growers should be supplied in order to make it easier for the financially burdened producers. Also, some kind of means should be developed to prepare the equipments/machineries to make the organic fertilizers. Price differentiation should be utilized in marketing the products, and mass marketing channels for the LISA products should be provided for them. Public quality guaranty is badly needed in order to accelerate the marketing. Finally, stronger producer organizations should be organized and subsidized by the government because those organizations are playing an important role in developing the LISA.

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Max Flow Algorithm for the Network Flow Optimization (물류 유통을 최적화하기 위한 네트워크-유통 알고리즘)

  • Rhee, Chung-Sei;Jin, Ming-He
    • Convergence Security Journal
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    • v.8 no.3
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    • pp.65-71
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    • 2008
  • Network Flow has been playing important role in the modern industrial society. No matter what people or company run the network, both of them can't avoid circulating goods among the many branches. But in practical situations, not only the price rising in network increase the transportation costs, but the huge traffic flow volumes increase the transportation costs. Given to such a network environment, how to flow goods in the network is very important. In this paper, the MAX-Flow algorithm will be applied to network flow in order to maximize the network flow volumes. As far as the functions of network are correctly provided, the optimized network system always can make the flow process efficiently.

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Development of Indoor Navigation Control System for Swarm Multiple AR.Drone's (실내 환경에서의 AR.Drone 군집 비행 시스템 개발)

  • Moon, SungTae;Cho, Dong-Hyun;Han, Sang-Hyuck;Rew, DongYoung;Gong, HyunCheol
    • Aerospace Engineering and Technology
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    • v.13 no.1
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    • pp.166-173
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    • 2014
  • Recently, small quadcopters have been widely used in various areas ranging from military to entertainment applications because interest in the quadcopter increases. Especially, the research on swarm flight which control quadcopters simultaneously without any collision can increase success probability of a important mission. In addition the swarm flight can be applied for demonstrating choreographed aerial maneuvers such as dancing and playing musical instruments. In this paper, we introduce multiple AR.Drone control system based on motion capture for indoor environment in which quadcopters can recognize current position each other and perform scenario based mission.

The Internal Meanings of Dolls and Dolls' Images Expressed in Modern Fashion Show (현대 패션쇼에 나타나는 인형과 인형이미지의 내적 의미)

  • Yoo, Ju Yeon;Kwon, Gi Young
    • Human Ecology Research
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    • v.52 no.1
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    • pp.33-42
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    • 2014
  • The purpose of this study is to analyze the internal meanings of dolls and dolls' images expressed in modern fashion show. Dolls are used as sacred object, decoration object, playing object, personified object or cherished object. The expression types of doll image in modern fashion are as following; substitutes of multi-ego, object of sexual desire, objectified creature, and medium of transcending fantasy. First, dolls image as substitutes of multi-ego had been expressed in magical expression, disgusting mask, transparent mannequin, expressionless, horror, conflict, loss of identity, exaggeration or escapism. Second, as object of sexual desire, dolls image are expressed as naked baby, ambiguous expression, naked body, voluminous body, emphasized specific bodypart, heavy makeup or wax doll of sexy actresses. Third, as objectified creature, dolls are human body in passive form. Human bodies are disassembled and reassembled as dolls. Such dolls reflect serious reality. They wrap up human like product and objectify it. Fourth, dolls image expressed as medium of transcending fantasy recollects youth age or expresses imagination on ambiguous virtual reality. Like this, dolls have value as creatures in various fields of modern fashion. Dolls contribute a lot in creating important inspiration. Dolls also expose internal mentality and represent ego. Externally, dolls express human shape becoming more and more materialized and objectified by advancing scientific technology in digital capitalistic society.