• 제목/요약/키워드: Player Analysis

검색결과 391건 처리시간 0.021초

N-Player 게임이론을 이용한 전력시장의 전력거리 해석 (A N-Player Game Theoretic Study on Power Transaction Analysis in a Competitive Market)

  • 박종배;정만호;김발호
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2000년도 하계학술대회 논문집 A
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    • pp.403-405
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    • 2000
  • This paper presents a N-player game theory application for analyzing power transactions in a deregulated energy marketplace such as PoolCo, where, participants, especially, generating entities, maximize their net profits through optimal bidding strategies (i.e., bidding prices and bidding generations). In this paper, the electricity market for power transactions is modeled as a non-cooperative. N-player game with complete information, where the solution is determined in a continuous strategy domain having recourse to the Nash equilibrium idea.

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검도 머리치기 동작의 근전도 및 운동학적 분석 (The Analysis of Electromyography and Kinematic of Kumdo Player's Head Hitting)

  • 박종율
    • 한국운동역학회지
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    • 제15권1호
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    • pp.63-74
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    • 2005
  • J. R. PARK. The Analysis of Electrimyography and Kinematic of Kumdo Player's Head Hitting. Korean Journal of Sport Biomechanics, Vol. 15, No. 1, pp. 63-74, 2005. The purpose of this study were to describe and compare the selected electromyographical muscle activities of arm and kinematic data of kumdo player's head hitting. Using surface electrode electromyography, we evaluated muscle activity in 6 male players during head hitting motion. Surface electrodes were used to record the level of muscle activity in the carpi radialis, deltoid, triceps, biceps muscles during the player's head hitting. These signals were compared with %RVC(Reference voluntary contraction) which was normalized by IEMG(Integrated EMG). The kumdo head hitting motion was divided into two phases: back swing, down swing. we observed patterns of arm muscle activity throughout two phases of the kumdo head hiting The results can be summarized as follows: right elbow angle had decreased and left deltoid muscle's activation had higher than right deltoid muscle's activation, right carpi radialis muscle's activation had higher than left carpi radialis muscle's activation in back swing phase, knee angle had decreased and left triceps muscle's activation had higher than right triceps muscle's activation, right deltoid muscle's activation had higher than left deltoid muscle's activation, right carpi radialis muscle's activation had higher than left carpi radialis muscle's activation in down swing phase

경두개직류자극을 결합한 동적 신장운동이 축구선수의 다리 근활성도와 점프수행력에 미치는 영향 (Effects of Dynamic Stretching Exercise Combined with Transcranial Direct Current Stimulation on Lower Extremity Muscle Activity and Jump Performance in Soccer Player)

  • 김제호
    • 대한통합의학회지
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    • 제7권4호
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    • pp.273-282
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    • 2019
  • Purpose : The purpose of this study was to provide the effective method for exercise therapy in soccer player. Methods : 30 soccer players were recruited for subjects. The subjects were divided to dynamic stretching exercise combined tDCS (Group I), dynamic stretching exercise combined Sham-tDCS (Group II) of which 15 subjects were randomly allocated. The subjects were given 3 hour of soccer skill and performance and additionally given 20 minutes of dynamic stretching exercise combined tDCS and sham-tDCS for each group, five times a week, for 6 weeks. Their muscle activity and jump performance were analyzed before the intervention. After 6 weeks of the intervention, the mentioned parameters were measured once more for between-group analysis. Results : Comparative analysis of the muscle activity and jump performance between the groups I and groups II showed statistically significant difference. Conclusion : Such results revealed that dynamic stretching exercise combined with tDCS is effective in muscle activity and jump performance. Based on the current study, more effective program is to be proposed for neurologic and musculoskelectal disorder as well as soccer player. Based on the current study, studies that incorporates various combine of variable is required for development of effective tDCS program.

소셜 네트워크 게임 플레이어의 행동속성 분석 -경영·시뮬레이션 장르를 중심으로- (An Analysis of Player's Behavior Attributes on Social Network Game focused on the Genre of Management Simulation)

  • 김미진;김영실
    • 한국게임학회 논문지
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    • 제12권3호
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    • pp.3-10
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    • 2012
  • 소셜 네트워크 게임은 비동기식 접속방식을 통하여 플레이어간의 지속적인 참여를 유도한다. 이러한 특징은 SNG 플레이어간의 적극적인 사회적 연결성을 요구하며, SNG의 주된 목적에 속한다. SNG의 사회적 연결성은 플레이어의 게임 내 행동속성을 공간 개념으로 구분할 수 있다. 본 논문은 SNG 플레이어의 행동을 Social Connectedness(SC)와 Non-Social Connectedness(NC)로 나누고 세부행동을 분류, 탐색하였으며, 실험을 통하여 각 행동을 비교하고 재미성과의 관계를 분석하였다. 이러한 결과는 SNG 개발에 적용할 수 있는 모델을 설계하는 데 있어 그 범위를 제안하며, SNG 플레이경험을 통한 플레이어의 행동을 단순화하여 대규모 플레이어의 행동을 빠르게 확인하기 위한 가이드라인을 제시하고 있다.

성공적인 배틀 로얄 게임에서의 사용자 이동 원인 분석 - 배틀그라운드에서 포트나이트로 (Analysis of User Transfer of Successful Battle Royale Games - From Player Unknown's Battleground to Fortnite)

  • 송두헌
    • 한국정보통신학회논문지
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    • 제24권1호
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    • pp.71-76
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    • 2020
  • 배틀 로얄 장르는 다수의 플레이어가 참여하는 전투 모드에서 최후의 1인 혹은 1 유닛이 살아남는 것을 목표로 하는 게임 장르이다. 최근 이 장르의 1인칭 슈팅 게임이 크게 유행했는데 2017년부터 2018년 상반기의 세계적 선두주자는 한국 PUBG의 Player Unknown's Battleground였다. 하지만 2018년 들어 같은 장르의 3인칭 게임인 포트나이트의 추격을 받고 있는데 한국과 중국을 제외한 국제 시장에서 PUBG가 고전 중이다. 본 논문은 이 두 게임의 내부 전투 구조, 무기 체계, 생존 장치 등의 게임 장치를 서로 비교하고, 두 게임을 모두 사용해 보고 현재 포트나이트를 사용하고 있는 플레이어들을 중심으로 어떤 점이 배틀그라운드의 약점이며 무엇이 후발 주자인 포트나이트를 선호하게 했는지를 알아보고자 하였다. 그 결과 전투와 관련된 게임성은 여전히 배틀그라운드가 높았으나 생존 요소와 과금 제도의 창의성과 사용자 친화성에서 배틀그라운드가 보완해야 할 사항들이 있음이 입증되었으며 이것이 2018년에 일어난 두 게임의 흥행 곡선의 차이를 설명하는 요소로 작용한다고 주장한다.

프로 축구선수의 양도락 분석을 통한 신체특성 연구 (The study on the physical characteristics of soccer player with Yangdorak)

  • 허승진;임창선;임준혁
    • 척추신경추나의학회지
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    • 제5권1호
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    • pp.11-22
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    • 2010
  • Object: This study was planned to show the physical characteristics of soccer player and their Yangdorak measurements. Method: We categorized 5 study group. (I-Players classified by age; II, III-Players and control group; IV-Players who had positive RF and the others; V-Players who had digestive disorder and the others) And We conducted the potentiality of skin resistance(Yangdorak) and GFS, PFT, ECG and the other, then analysis that. Result: As old aged group, Yangdorak shown lower RS, but that was not significant. Player group had higher Yangdorak score at H5, F1, F2, F5 than control group. Player group was shown better cardiopulmonary function, but H1, H2, H3 score were not significant. Players who conducted RF test shown not significant difference of H4 measurement between positive and negative group. Digestive disorder group had higher F1, F6 score, but that wasn't significant.

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A Realtime Analytical System of Football Game

  • Min, Dae-kee
    • Communications for Statistical Applications and Methods
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    • 제8권2호
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    • pp.557-564
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    • 2001
  • The objective of he study is to record the real conditions along with the soccer ball that is, each player's ball keeping time, the number football keeping, accuracy of passing to other player, direction, etc., on a real-time basis, measure them in numbers and get necessary analyzed output as much as one needs. The study consists of the following stages: (1) Record the data by drawing through Visual Interface on a real-time basis; (2) Graphic windows to display the recorded data item by item in graphic; (3) Form windows to display the individual or team scores anytime when needed; (4) Windows to display the analyzed data in visualized form. The effect of the study is threefold: (1) It inputs all the game-related data on a real-time basis, which was impossible before and shows analyzed contents during the game enabling each tea manager o use; (2) In cse of TV broadcasting or newspaper articles, it explains objectively the situations of he game to the TV viewers or readers; (3) After the game, it provides importance information on each team's playing ability and individual player's technical improvement through data analysis.

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차량탑재용 컴팩트 디스크 플레이어의 진동 특성에 관한 연구 (The Study on the Vibration Characteristics of Vehicle Compact Disk Player)

  • 이태근;김병삼
    • 한국공작기계학회논문집
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    • 제14권6호
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    • pp.117-124
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    • 2005
  • This study developes the vibration model to estimate the vibration energy of compact disc player's mainbase assembly which is supported by dampers and springs, and this model is verified by experiment. From frequency response function, we investigate the natural frequency and mode shape in the up/down direction for mainbase assembly. In order to determine the analysis frequency band, we investigate the excitation frequency of road from the vehicle test. As the characteristics of dampers and springs are changed, we carry out the sensitivity analysis of vibration energy for mainbase assembly which include optical pick-up and feeding system. And we found out that the properties of damper were dominant element in the vibration energy of mainbase assembly's CG(center of gravity).

Analysis of Spectator Factors of Seongnam Football Club Spectators

  • Kim, So Hee;Kwon, Ki Hyun;Han, Seung Jin
    • Journal of Sport and Applied Science
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    • 제5권2호
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    • pp.63-71
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    • 2021
  • Purpose: The purpose of this study, we will evaluate and analyze the importance and performance of Seongnam Football Club visitors using IPA analysis to present new marketing strategies and improvement plans based on the basis of the audience's perception of the team's priority, low priority, and excessive effort. Research design, data, and methodology: In order to achieve the purpose of the study, the survey was conducted on 120 home spectators of Seongnam Football Club, and the analysis of the data was conducted using SPSS Window Version 21.0. Data were analyzed via frequency analysis, exploratory factor analysis, corresponding sample t-test, and IPA analysis. Findings are as follows. Results: First, the first quadrant showed 'The convenience of access to the stadium', 'Parking lot convenience', 'Tournament schedule guidance', 'Providing information about player', 'Providing information about the team', 'Ticket reservation method'. Second, the second quadrant showed 'Players' fan service', 'Cleanliness of toilets', 'A player's level of performance', 'Team's level of play', 'A match against a rival team'. Third, the third quadrant showed 'Indication of facility guidance', 'Seat comfort', 'Team's Star Player Possession', 'Various participation events', 'Gift recommendation'. Fourth, the fourth quadrant showed 'Player-related promotion through media', 'Promote match schedules through media', 'Entrance convenience', 'Ticket Price'. Conclusions: Based on these findings, Factor in first quadrant, fourth quadrant should be kept. On the other hand, factors in second quadrant should be improved as soon as possible while factors in third quadrant can be improved through new marketing strategies in the future. Future implications were discussed.

고등부 남자 포환던지기 선수의 시기 별 글라이드 유형과 딜리버리 국면의 운동학적 분석 - 고등부 이형근 선수를 중심으로 - (The Kinematic Analysis of Gliding Type and Delivery Phase in Each Trails during Shot-Putting - Focusing on Lee, Hyung-Keun, Player in Men's High School Youth Group -)

  • 김태삼;류지선
    • 한국운동역학회지
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    • 제22권2호
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    • pp.159-171
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    • 2012
  • The purpose of this study was to provide information about kinematic variables of the gliding and delivery motion of Hyung-Keun Lee, a high school shot putter who was ranked 1st at the 2011 National Sports Festivals. Three-Dimensional motion analysis using a system of 4 video cameras at a sampling frequency of 60 Hz was conducted during shot-putting events at the 2011 National Sports Festivals. During the gliding and delivery phase of the player the results showed following characteristics; 1) The gliding technique types of the player appeared to be the short-long technique as the gliding and stance length ratio were $42.3{\pm}3.87$ % and $57.7{\pm}3.87$ %, respectively. In addition, the trajectory of shots during the gliding and delivery phase showed different trajectory patterns with "S-shaped" type of elite players due to the deviation from a central axis of the APSS (athletic-plus shot system). 2) The horizontal velocity of COG made from gliding should maintain the velocity during transition and release phase, but the player showed a small momentum for a gradual decrease of velocity. 3) Therefore, the player requires to adjust an appropriate ratio between gliding and stance length with a strong muscle power at the trunk, throwing arm, and the lower extremity during gliding and delivery phase.