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Dynamic Visual Acuity and Dynamic Stereoacuity of Athletes and Nonathletes (운동선수와 대학생 남녀의 동체 시력 및 동적 입체시에 관한 비교 연구)

  • Lee, Min-A;Oh, Jae-Man;Jung, Ju-Hyun
    • Journal of Korean Ophthalmic Optics Society
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    • v.14 no.3
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    • pp.43-49
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    • 2009
  • Purpose: The purpose of this study was to obtain the fundamental data of dynamic visual acuity and dynamic stereoacuity. Methods: The subjects were 20 athletes (high school baseball player) and 40 nonathletes (20 male, 20 female). We assessed static visual acuity, dynamic visual acuity, static stereoacuity and dynamic stereoacuity using rotating mirror projection system and computer program. Results: Three groups had similar static visual acuity and static stereoacuity. On the other hand, the dynamic visual acuity and dynamic stereoacuity showed statistically significant differency. The mean dynamic visual acuity for athletes was 174.80${\pm}$28.70 deg/sec, 137.10${\pm}$16.54 deg/sec for male nonathletes and 111.59${\pm}$15.40 deg/sec for female nonathletes. The mean dynamic stereoacuity for athlets was 234.55${\pm}$19.64, 249.05${\pm}$8.86 for male nonathletes and 247.10${\pm}$14.89 for female nonathletes. The group of athletes had better dynamic visual acuity and dynamic stereoacuity. Conclusions: If the result of this study apply to sports, it will be very useful to improve sports performance.

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Mobile Presentation using Transcoding Method of Region of Interest (관심 영역의 트랜스코딩 기법을 이용한 모바일 프리젠테이션)

  • Seo, Jung-Hee;Park, Hung-Bog
    • The KIPS Transactions:PartC
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    • v.17C no.2
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    • pp.197-204
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    • 2010
  • An effective integration of web-based learning environment and mobile device technology is considered as a new challenge to the developers. The screen size, however, of the mobile device is too small, and its performance is too inferior. Due to the foregoing limit of mobile technology, displaying bulk data on the mobile screen, such as a cyber lecture accompanied with real-time image transmission on the web, raises a lot of problems. Users have difficulty in recognizing learning contents exactly by means of a mobile device, and continuous transmission of video stream with bulky information to the mobile device arouses a lot of load for the mobile system. Thus, an application which is developed to be applied in PC is improper to be used for the mobile device as it is, a player which is fitting for the mobile device should be developed. Accordingly, this paper suggests mobile presentation using transcoding techniques of the field concerned. To display continuous video frames of learning image, such as a cyber lecture or remote lecture, by means of a mobile device, the performance difference between high-resolution digital image and mobile device should be surmounted. As the transcoding techniques to settle the performance difference causes damage of image quality, high-quality image may be guaranteed by application of trial and error between transcoding and selected learning resources.

The Universal Gestures in Nongŭm: The Dynamic Techniques of Taegŭm Performance (소통을 위한 몸짓 - 농음의 문화상호적 해석 -)

  • Kim, Hyelim
    • (The) Research of the performance art and culture
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    • no.33
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    • pp.223-242
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    • 2016
  • The Korean $taeg{\breve{u}}m$, a horizontal bamboo flute, is considered a representative wind instrument of Korean traditional music. Symbolized by its unique timbre and diverse techniques, this instrument transmits the beauty of Korea, and has become acknowledged even in international music scenes. Being a $taeg{\breve{u}}m$ player, composer, and ethnomusicology researcher, I have developed creative collaborations with musicians from Asian, electro-acoustic, jazz, and Western art music traditions developed outside my country of origin and tried to overcome musical boundaries through the 'intercultural performances' (after Turner 1988). Zooming in one collaboration, I detail the process of music creation and performance, collaborating with prominent Korean composer Kim $Taes{\breve{o}}ng$ (b.1967), who was commissioned by myself to write two compositions for the $taeg{\breve{u}}m$ and Western art music. The purpose is twofold: firstly, the modernization and appropriation of the Korean flute is briefly tracked down within the context of Western Art music. Secondly, a performance project is illustrated with the support of technical apparatuses such as DVD and CD recordings and delves further into the question of the 'cultural relativism' (Michael Tenzer, 2006: 7) through the interactive process. The performance-as-research, as a tool 'actualizing' (Richard Schechner 2003: 32) the hybridity, touches on critical domains in Ethnomusicology. The corresponding two parts discover, as Alan Merriam's(1964) 'tripartite model' suggests, the 'context' of Korean and Western cultures, the 'behaviour' of collaborating and performing and the 'sound' of improvised and composed productions in the course of music making.

A Study on The Correlation Between Ego-state and Five Factor Model for Game Character's Personality (게임 캐릭터의 성격 정의를 위한 자아 상태와 5대 성격 요인의 연관성 연구)

  • Kim, Mi-Sun;Ko, Il-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.1
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    • pp.75-83
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    • 2015
  • As the importance of realistic game character in order to cause the interest of player is increased, it is necessary to develop the character that acts like a man by applying the human characteristics in the step of game character design. Formerly, there is a limit to create the human-like character because there is no set the character's personality in the game developing level. In this paper, therefore, we propose the correlation between Five Factor Model and Ego-state for game character. Five Factor Model and Ego-state are theories about person's characteristic. Five Factor Model is personality description method. Ego-state has an emphasis on internal mental processes directly from observable behaviors. In this regard, these theories could be used to the character defined its personality and designed to act by personality. To do this, it needs to determine the relations between Five Factor Model and Ego-state. Therefore we seek for the relations between two theories using Adjective Check List(ACL) and analysis their results with surveys. In the future, it is expected to construct a personality model using these analysis results, and develop the character based on realistic behavior.

Effect of a 12-week Shoulder Stability Rehabilitation Program on the Range of Motion and Muscle Strength of Baseball Players with Shoulder Instability (12주의 어깨 안정성 회복 프로그램이 견관절 불안정성 야구선수의 관절가동범위, 근력에 미치는 영향)

  • Yoon, Jin-Ho;Oh, Jae-Keun;Song, Ki-Jae
    • Journal of the Korea Convergence Society
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    • v.12 no.10
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    • pp.277-286
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    • 2021
  • This study investigated the effect of a 12-week rehabilitation program on the range of motion (ROM) and muscle strength of high school baseball players with shoulder instability. We allocated 12 players with shoulder instability to the rehabilitation group and 13 players without shoulder instability to the normal exercise group. Covariate analysis (ANCOVA) was performed to assess the ROM of the internal (IR) and external (ER) rotational joints before and after participating in the 12 weeks of rehabilitation, and two-way ANOVA was performed to assess isokinetic muscle strength. The statistical significance level was set at p<.05. The IR ROM of the dominant (D) shoulder with instability and non-dominant (ND) shoulder was significantly increased before and after the rehabilitation program. The total ROM of the D shoulder with instability significantly increased after rehabilitation. IR isokinetic strength significantly improved at an angular velocity of 180°/s after rehabilitation. These results indicate that the rehabilitation program used in this study could be effective in improving ROM and muscle strength in patients with shoulder instability. However, due to the limited results, additional research on the premise of extending the rehabilitation period is necessary.

Mime of Mudang gut - based on Seoul gut - (무당굿의 마임 - 서울굿을 중심으로 -)

  • Hong, Teahan
    • (The) Research of the performance art and culture
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    • no.18
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    • pp.73-100
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    • 2009
  • This article is considered how to utilize mime in the mudang gut. Actually, mime can't be the crux of mudang gut, and the only factors of mime is utilized. Therefore, the purpose of this article is to draw another nets of meanings in Mudang gut, not to study mime. First of all, I surveyed the constituent factors of mudang gut. One gutpan is combined with various factors. As a shamans(mudang), a musician, a jang gu player, a gongyangju(taking charge of food), a sibongja(helper for a shaman), and madangsoe (an under servant), they played their roles. The gut consists of equipment, food, clothes, music and dance. Next, I derived two nets of meaning out of considering a mudang gut performance of mudang (shaman). First, god in a general gutgeori appears expressing their existence by using mime with the music. Second, the following god appears expressing themselves using only mime without music. After showing who he is through action and facial expression, he continues to play a gut. Accordingly, mime of seoul gutpan plays a role to reveal the existence of god. Also, I divided the way of performing mudang gut into language performance and motions and then suggested that mime was mainly used in the motions. I surveyed a gutgeori using mime in the concrete. Through this, I suggested that the shaman used mime, when sending a deadman to the next world in a Jinogi gut. I suggested that mime was utilized repeatedly at the process of repelling the misfortune in a jaesu gut.

Effects of Using Convergence Sports Massage on ssireum players' Recovery Heart Rate, Oxygen Uptake and Blood Lactate after Maximal Exercise (씨름선수의 최대운동 후 스포츠마시지 처치가 회복기 심박수, 산소섭취량 및 혈중젖산에 미치는 영향)

  • Jang, Hong-Young;Lee, Mihyun
    • Journal of the Korea Convergence Society
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    • v.10 no.6
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    • pp.317-324
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    • 2019
  • The purpose of this study was to investigate the effects of sports massage in the recovery period after maximal exercise on heart rate(HR), oxygen uptake(OU), and blood lactate(BL) of ssireum players. The participants of this study were consisted of 24 ssireum players in university team(UT) and business team(BT). The first experiment had a rest recovery period for 20 minutes after the maximal exercise, and the second experiment gave a sports massage was performed the order of abdominal, waist and lower legs in a prone position for 20 minutes. The interaction effects of massage treatment and recovery period in HR showed a higher recovery ability in both the UT and BT when the massage treatment was given 10 minutes after recovery than when it was not given. The main effects of recovery period showed in all variables of HR, OU, and BL. The main effects of BL on massage treatment was significant low in both the UT and BT when the massage was given. And, the main effects of OU was significantly lower only in the BT. In conclusion, compared sports massage treatment on ssireum players after maximal exercise positively affected the recovery mechanism of HR, OU, and BL than the rest recovery method.

A Study on the Measurement Method of Cold Chain Service Quality Using Smart Contract of Blockchain (블록체인의 스마트계약을 이용한 콜드체인 서비스 품질 측정 방안에 대한 연구)

  • Kim, ChangHyun;Shin, KwangSup
    • The Journal of Society for e-Business Studies
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    • v.24 no.3
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    • pp.1-18
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    • 2019
  • Due to the great advances in e-Marketplace and changes in type of items purchased from the online market, it has been dramatically increased the demand of the storage and transportation under the special conditions such as restricted temperature. Especially, the cold chain needs the way to transparently measure and monitor the entire network in realtime because it has a very complicated structure and requires totally different criteria at the every different steps and items. In this research, it has been presented the performance evaluation metrics to make contract using service level agreement (SLA), the way to apply the smart contract based on blockchain, the structure of blocks, service platform and application in order to build cold chain which can prevent the risk factors by measuring and sharing information in realtime using block chain technology. In addition, we have proposed the way to store the measured performance and reputation of each player in the block using smart contract based on SLA. With the presented framework, all players including service providers as well as users can secure the information for making the rational decisions. When the service platform is actually built and operated, it seems possible to secure the information in transparently and realtime. Also, it is possible to prevent the risk factors or prepare the preemptive plans to react on them.

The Effects of Melodic Percussion Playing Group Program on Team Cohesion and Team Efficacy of Youth Soccer Players (선율타악기 연주중심 집단프로그램이 유소년 축구선수의 팀응집력과 팀효능감에 미치는 효과)

  • Kim, Heejin;Moon, Soyoung
    • The Journal of the Korea Contents Association
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    • v.19 no.9
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    • pp.558-566
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    • 2019
  • The purpose of this study is to fine out whether melodic percussion playing group program affects the team cohesion and team efficacy of youth soccer players. In this study fifty seven middle school soccer players were participated. The participants were assigned to either a melodic percussion playing group or a control group. In order to identify the effectiveness of music program, assessments were conducted using the team cohesion and team efficacy scales before and after the program. The results of comparison analysis through t-test are as follows. First, in the posttest of team cohesion between groups, the experimental group showed a significant difference over the control group. In the pretest and posttest examinations within a experimental group, the group also showed a significant difference. Second, in the posttest of team efficacy between groups, the experimental group showed a significant difference over the control group. In the pretest and posttest examinations within a experimental group, the group also showed a significant difference. These results of this study suggest that melodic percussion playing group program may be an effective intervention tool to improve team cohesion and team efficacy of youth soccer players.

History Education for Minority Group and the Archival Institutions in Britain (영국의 마이너리티 역사교육과 기록물관리기관의 역할 확대 연구)

  • Choi, Jaehee
    • The Korean Journal of Archival Studies
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    • no.36
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    • pp.121-152
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    • 2013
  • History education is of growing significance in relation with minority group's identity issue in an irreversible trend of globalization. Archives and the cultural institution can be a major player in the reforming the history education as conducted in Britain. This paper deals with the Moving Here project led by The National Archives. The vision of the project is to overcome barriers to the direct involvement of minority ethnic groups in recording their own history of migration and to ensure this history is passed on to the next generation through schools. More than 200,000 digitised images and documents in the Moving Here have been selected from the 28 content partners' collections. In addition, TNA and the regional partners worked with minority ethnic groups to record their culture and stories. In doing so, real and lasting relation between the community and the ethnic groups has developed. The outputs of the project such as films and stories were distributed free for regional schools. The School section of the Moving Here provides a range of education resources. One of the most impressive outcome of the project is the minority's desire to have their own archives for identity and self-esteem.