• Title/Summary/Keyword: Play experience

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Correlation and influencing factors on oral health awareness, oral health behavior, self-esteem and OHIP-14 in childcare teachers (일부 보육교사들의 구강건강인식, 구강건강행위, 자아존중감 및 OHIP-14와의 연관성과 영향요인)

  • Lee, Sung-Lim;Kwag, Jung-Suk;Choi, Jeong-Hee
    • Journal of Korean society of Dental Hygiene
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    • v.15 no.2
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    • pp.261-269
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    • 2015
  • Objectives: The purpose of the study is to investigate the correlation and influencing factors of oral health awareness, oral health behaviors, self-esteem and OHIP-14. Methods: A self-reported questionnaire was filled out by 313 childcare teachers in Jeonnam from June 4 to 14, 2013. The questionnaire consisted of 3 questions of general characteristics, 4 questions of occupation, 1 question of oral health education experience, and 1 question of oral health education participation. The instrument for awareness and behavior of oral health were modified and consisted of 10 questions of awareness and 10 questions of behavior by Likert 5 scale. Cronbach's alpha was 0.718 in awareness and 0.812 in behavior. Instrument for self-esteem was modified from Rosenberg. Self-esteem questionnaire consisted fo 5 questions of positive answers and 5 questions of negative answers by Likert 5 scale. Cronbach's alpha in self esteem was 0.846 in the study. Oral Health Impact Profile-14(OHIP-14) was adapted from Slade by Likert 5 scale and consisted fo 14 questions. Cronbach's alpha was 0.934 in the study. Data were analyzed by chi square test, t-test, one way ANOVA, Scheffe multiple range test, Pearason's correlation test, and stepwise multiple regression test. Results: There were positive correlations between oral health awareness, oral health behavior(r=0.502), and self-esteem(r=0.332), but negative correlations with OHIP-14. Oral health behavior showed positive correlations with self-esteem(r=0.230). The factors on oral health awareness were high oral health behavior and self esteem, low OHIP-14, and active participation in education. Self-esteem was closely related to high with high oral health awareness. low OHIP-14, low job satisfaction. Conclusions: Childcare teachers play the very important roles in the development of oral health education program for children and continuous education.

A study on the attribute of infotainment design (인포테인먼트 디자인의 개념 연구)

  • Oh, Byung-Keun
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.229-240
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    • 2006
  • It is very important issue in information design to improve information efficiency by adapting interesting factors in changing circumstance of information communication. The concept of infotainment is utilized in designing information contents in a way of combining entertainment factors with information itself based on various media and representation technologies. The information arousing user's attention, which includes interesting factors, is persuasive message comppared to the informative message conveying only information itself. The reason why infotainment is persuasive is because it makes the user absorb deeply in the information during the process of understanding by sensorial stimuli, cognitive interest, and situational interest. The sensorial stimuli originates from the expression elements of information design. The cognitive interest from the user's intellectual activities has a try to overcome mental block when user confronts with the redundant expression in the manner of unexpectedness and inharmony. The situational interest originates from user's optimum experience by the flow of satisfaction. Therefore, the attribute of infotainment is defined with the stimuli, the redundancy, and user's satisfaction. Its design elements consist of physical factors, organizational factors, and psychological factors. The physical factors through sensorial stimuli are utilized by visual manipulation such as visual analogy or visual pun, multimedia, and moving expression. The organizational factors through redundant expression bring user's imagination by adapting storytelling, event, and interaction in the process of understanding information. The psychological factors through expression of entertainment interests such as humor, play, and game give users psychological satisfaction with the flow. In conclusion the concept of infotainment can be adapted when the design factors should be integrated with its attributes, or the conveying information should go well with its purpose and characteristics.

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Determinants on Korean Medicine Use among Breast Cancer Patients (유방암환자의 한의약의료서비스이용 결정요인)

  • Han, Dong-Woon;Kim, Yoon-Yong;Choi, Soo-Jeong;Hwang, Jung-Hye
    • Journal of Society of Preventive Korean Medicine
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    • v.16 no.3
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    • pp.37-51
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    • 2012
  • Objectives : The objective of this study is to determine the present state of patients with breast cancer use of Korean medicine(KM) and predictive factors for the use. Through this, the present study is intended to present reasonable treatment approaches for patients with breast cancer as well as communicating correct information on KM to healthcare providers and presenting objective alternatives for patients with breast cancer management based on the subjects' experience in health benefits obtained from their use of KM. Methods : To collect data for the present study, questionnaire surveys were conducted on outpatients who visited four hospitals located in Seoul, Korea during around three weeks from May 31, 2012. Although the total number of the questionnaire sheet distributed in the form of directly asking questionnaire questions was 300, 12 incomplete questionnaire sheets were excluded. Therefore, the number of questionnaire sheets actually used in analyses was 288 and thus the collect rate was 96%. Results : Major results of this study are as follows. First, the number of subjects who responded to the questionnaire was 288 in total. Forty-six percent of the patients reported KM usage and the most commonly used ginseng and qigong/exercise. KM use was found to be associated with age, experiencing side effects of cancer treamnent. Factors that affect the use of KM were analyzed by Linear Logistic Regression and the results showed that age, experiencing side effects of cancer treatment, effectiveness of cancer treatment, and satisfaction of the treatment were factors that were related with relatively more frequent use of KM. Conclusions : Comparing the previous studies, it could be seen that patients with breast cancer were highly interested in and used KM in which conventional medicine and KM are used simultaneously. Knowledge on the integrative use of KM and conventional therapies is necessary for cancer physicians and traditional Korean medical doctors to help patients make informed choices. KM use may play a role in the positive benefits associated with process of breast center treatment. Healthcare providers should communicate correct information on the KM use that has been scientifically verified and talk with each other openly. The fact that the significant correlation between predictive factors for the use of KM was identified trough the present study is quite meaningful.

A 2-Dimensional Approach for Analyzing Variability of Domain Core Assets (도메인 핵심자산의 가변성 분석을 위한 2차원적 접근방법)

  • Moon Mi-Kyeong;Chae Heung-Seok;Yeom Keun-Hyuk
    • Journal of KIISE:Software and Applications
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    • v.33 no.6
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    • pp.550-563
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    • 2006
  • Software product line engineering is a method that prepares for the future reuse and supports to seamless reuse in application development process. Commonality and variability play central roles in all product line development processes. Reusable assets will become core assets by explicitly representing C&V. Indeed, the variabilities that art identified at each phase of core assets development have different levels of abstraction. In the past, these variabilities have been handled in an implicit manner and without distinguishing the characteristics of each core assets. In addition, previous approaches have depended on the experience and intuition of a domain expert to recognize commonality and variability. In this paper, we suggest a 2-dimensional analyzing method that analyzes the variabilities of core assets in software product line. In horizontal analysis process, the variation types are analyzed in requirements, architecture, and component that are produced at each phase of development process. In vertical analysis process, variations are analyzed in different abstract levels, in which the region of commonality is identified and the variation points are refined. By this method, the traceability of variations between core assets will be possible and core assets can be reused seamlessly.

An Interconnection Method for Streaming Framework and Multimedia Database (스트리밍 프레임워크와 멀티미디어 데이타베이스와의 연동기법)

  • Lee, Jae-Wook;Lee, Sung-Young;Lee, Jong-Won
    • Journal of KIISE:Software and Applications
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    • v.29 no.7
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    • pp.436-449
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    • 2002
  • This paper describes on our experience of developing the Database Connector as an interconnection method between multimedia database, and the streaming framework. It is possible to support diverse and mature multimedia database services such as retrieval and join operation during the streaming if an interconnection method is provided in between streaming system and multimedia databases. The currently available interconnection schemes, however have mainly used the file systems or the relational databases that are Implemented with separated form of meta data, which deafs with information of multimedia contents, and streaming data which deals with multimedia data itself. Consequently, existing interconnection mechanisms could not come up with many virtues of multimedia database services during the streaming operation. In order to resolve these drawbacks, we propose a novel scheme for an interconnection between streaming framework and multimedia database, called the Inter-Process Communication (IPC) based Database connector, under the assumption that two systems are located in a same host. We define four transaction primitives; Read, Write, Find, Play, as well as define the interface for transactions that are implemented based on the plug-in, which in consequence can extend to other multimedia databases that will come for some later years. Our simulation study show that performance of the proposed IPC based interconnection scheme is not much far behind compared with that of file systems.

The Knowledge and Learning Needs about Gestational Diabetes in Pregnant Women (임부의 임신성 당뇨병관련 지식정도와 교육요구도)

  • Choi, Euy-Soon;Oh, Jeong-Ah;Hur, Myung-Haeng;Lee, In-Sook;Choi, Soon-Young
    • Women's Health Nursing
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    • v.6 no.1
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    • pp.96-108
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    • 2000
  • The purpose of this study was to provide the basic data for developing a program for effective education about GDM(Gestational Diabetes Mellitus) by investigating the knowledge and learning needs of pregnant women about GDM. The subjects were 192 pregnant women who visited obstetrical clinics for prenatal care. The data were collected from October, 1998 to December, 1999, using a 50-item questionnaire(knowledge ; 30 items, learning needs ; 20 items), and analyzed by SAS program for t-test, ANOVA, Ducan test, and Pearson correlation coefficients. The results were as follows. 1. The knowledge level about GDM 1) Pregnant women had very little knowledge(total means ; 15.1 of 30.0) about GDM. 2) Pregnant women more than 30 years old, pregnant women from Seoul, and pregnant women who had more than a bachelor's degree were more knowledgeable about GDM. 3) Pregnant women who didn't experience spontaneous abortions, pregnant women who had DM(Diabetes Mellitus) patients in their families, and pregnant women who received education about DM were more knowledgeable about GDM. 4) Pregnant women knew very well that GDM women have more maternal and fetal complications than normal pregnant women. Although they were knowledgeable about the importance and ways of controlling blood glucose level, they knew very little about the causes, symptoms, or management of hypoglycemia. 2. The learning needs about GDM 1) Pregnant women had high learning needs (total means ; 85.0 of 100.0) about GDM. 2) The learning needs of pregnant women who had more than a bachelor's degree and pregnant women who earned less than two million won in monthly income were higher than that of other groups. 3) Pregnant women had high learning needs about the health of their baby and themselves, but their learning needs related to weight control and exercise-things that play important roles in controlling blood glucose level-were relatively low. As a result of the above findings, a systemic and individualized program is required for pregnant women and GDM patients, In addition to that, further studies that investigate the effects of education and retention of learning obtained by education are required in the near future.

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Study of Game Interactive Storytelling Design : Focusing on The Elder Scrolls 5 Skyrim (게임 인터랙티브 스토리텔링 설계에 관한 연구 : The Elder Scrolls 5 Skyrim을 중심으로)

  • Mo, Yu-Tao;Kim, Seok-Kyoo
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.17-28
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    • 2018
  • In recent years, Sandbox Games have become more and more popular in players, and The Elder Scrolls 5 Skyrim is the magnum opus of this type of game. However, the element of this game's attraction for players, which is why the game is fun to play is worth exploring in the territory of Game Design. In this paper, I will introduce the game The Elder Scrolls 5 Skyrim in detail, listing some of the game's storyline 、 Game Mechanics and analyze them. Researching the advantage and disadvantage viewed from the angle of Game Interactive Design. Finally by analyzing a large number of interactive storytelling cases in the game and the game experience brought to players, I get some universal principles in the game interactive storytelling design level. The research transforms the players' subjective intuition factor into a clear interactive storytelling design pattern, which aims to provide qualitative design criteria and framework for game interactive storytelling design. Then find a universal technique of Game Interactive Design, that is how to design a game interaction system for a sandbox game that will make the game attractive to players. And this may provide some guiding significance for the later Game Interactive Designing.

The Effects of Children's Forest Math Game Activities on Their Understanding of Number and Space Concept (유아의 숲 체험 수학놀이 활동이 수와 공간 개념 이해에 미치는 효과)

  • Kang, Young-Sik
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.11
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    • pp.473-480
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    • 2018
  • This study is intended to look into the effects of children's forest math game activities on their understanding of number and space concept. To achieve this, an evaluation was carried out to 20 4-year-old children in each group - experimental group and control group - by an evaluation sheet after forest math game activities during a total of 16 sessions 4 times a week for 4 weeks. The findings are as follows. First, children's forest math game activities had an effect on their understanding of number and space concept. Second, the difference between experimental group and control group showed that the experimental group received higher evaluation in the classifying and order finding items than the control group. It was confirmed that classifying and order finding in the forest math game were factors to help children's mathematical problem-understanding abilities. This implies that their forest math game activities have a positive effect on their mathematical problem-understanding abilities. Consequently, active forest math game activities for children are needed to help them understand the concept of number in the process of classifying task objects and solving tasks in order.

The Effects of the Protean Career Attitude on Entrepreneurial Intention: Mediating Role Employability and Entrepreneurship & Moderating Role of Mentoring Experience (전문대학생의 프로티언 경력태도가 창업의도에 미치는 영향: 고용가능성과 기업가정신의 매개 및 실습경험의 조절효과)

  • Kim, Jeong In;Ga, Hye Youn
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.13 no.6
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    • pp.89-101
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    • 2018
  • This paper empirically analyzed whether or not professional college students' Protean career attitudes affect entrepreneurial intention through employability and entrepreneurship, and whether or not they have practical training experiences can make a difference in such influence. For this reason, a questionnaire survey was conducted on about 240 students at specialized universities in Seoul and the Gyeonggi province for one month beginning on June 1, 2018. Of the 220 collected questionnaires, 214 parts in total were selected for final analysis, except for the 6 parts of the answer sheet which were not sure if there was a missing value or not. The main findings are as follows. First, it has been confirmed that the professional career attitude of Protean has influenced employability and entrepreneurial intention, but has not directly influenced entrepreneurial intention. Secondly, it has been confirmed that the employability and entrepreneurship have have a positive influence on the entrepreneurial intention. Thirdly, it has been confirmed that employability and entrepreneurship play a role as a fully mediated role in the relationship between the attitude of the Protean career and the entrepreneurial intention. Fourthly, considering the characteristics of the vocational college, there is no difference in the influence of employability and entrepreneurship on the entrepreneurial intentions, but the influence of the protean career attitude on employability and entrepreneuriship was different depending on whether or not they had the practical training experiences. This study is to analyze the relationship between the protean career attitude and the entrepreneurial intention in the aspect of employment and entrepreneurial activation of young people.

A Study on the Competence of Consultants Affecting Management Performance -Moderating Effect of Managerial Characteristics- (경영성과에 영향을 미치는 컨설턴트 역량에 관한 연구 -경영자 특성의 조절효과-)

  • Kim, Moon-Jun;Jo, Nam-Ho
    • Industry Promotion Research
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    • v.4 no.1
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    • pp.45-55
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    • 2019
  • The purpose of this study is to examine the effects of common competency, managerial competency, and job competency, which are perceived management consultants' competencies, on organizational performance and management characteristics of these managers. The hypothesis 2 shows that the influence of the management consultant capacity and the management performance on the Hypothesis 1 and the moderating effect of the hypothesis 2 management characteristics are as follows. First, common competence, management competence, and job competence, which are H1 management consultant capacities, have been shown to have a positive (+) influence on financial performance and non - financial performance. Second, the characteristics of manager in H2 were partially shown by the common competence between management consultant capacity and management performance. Therefore, in order to establish a corporate sustainability management system and implement it strategically, a consulting firm should select a consultant with excellent management consultant capability and execute management consulting. In addition, management consultants were required to have diverse learning, experience and management plans to improve their qualitative performance. Despite the fact that managerial characteristics represent partial regulatory roles, they actively play a central role in the survival and development of corporations, requiring active publicity so that the organizational characteristics of managers can be understood.