• Title/Summary/Keyword: Play Space

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Constructing Landscape as an Operational Multi-Environmental Control Utility and Green Infrastructure - Landscape Design for National Marine Biology Resource Institute - (작동하는 복합환경조절장치 및 녹색기반시설로서 조경 - 국립해양생물자원관 옥외공간 설계 -)

  • Sung, Jongsang
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.15 no.2
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    • pp.41-56
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    • 2012
  • Landscape space can and should play as a multi-functional agent : healing contaminated soil, reducing natural hazards, supporting living things, making comfortable environment for human, and appealing to human aesthetics, etc. This article aims to show the possibility and role of landscape space as such agent. In landscape design for National Marine Biology Resource Institute, distributed rain water treatment system and rain gardens are introduced to replace a mono-functioning large detention pond which was suggested by disaster impact assesment. Phytoremediation and vegetation filtering system with muti-cell wetlands are also adapted to heal the contaminated soil. This kind of landscape as a 'living machine' which can play as an operational control utility of multi-environment and thus can be combined effectively into green infrastructure is important for post-industrial city, especially in an era of climate change.

A Study on the Expanded Application Trends of Needlework Techniques and Structures (니들워크 기법과 조직의 확장 적용 경향)

  • Kim, Seongdal
    • Journal of Fashion Business
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    • v.22 no.1
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    • pp.71-81
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    • 2018
  • This study aims at exploring how the existing stereotypes of needlework, which has long been regarded as a tribute to domestic labor and hobbies which are the purview of women, have come into play in the current trend of convergence among various fields, techniques and materials. This research examines these trends based on cases in two categories applied to the fields of art and space use products. In the field of art, it can be seen that needlework is applied in a variety of ways in the overall diffusion of craftivism, which is a way of asserting opinions about politics and societies. In yarn bombing and performance art, not only do needlework experts, but also, artists of other genres, underscore their propensity of carrying out projects that take advantage of the basic principles of needlework and various physical properties. Various needlework projects applied to the space use products showed the tendency to interact with the spectator or the user as a basic element through examples of playscape, which has the function of being used for relaxation and play. The study was able to confirm the tendency of interior products, which are made from needlework to furniture and tableware directly, and the tendency of materials' expansion. Based on this research, we are going to explore the possibilities for diverse new fusion attempts in fashion and textiles, as well as art, craft and design fields, in the future.

Effects of Participatory Design on the Development of Space Concept in Young Children

  • Kang, Tae-Sun;Cho, Sung-Min
    • International Journal of Advanced Culture Technology
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    • v.9 no.2
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    • pp.64-71
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    • 2021
  • The purpose of this study is to analyze the impact of participatory design workshops conducted to design forest play spaces that reflect young children's needs and demands on the development of spatial concepts in young children. As a research method for this purpose, we used the participatory design workshop (6 times) and Landscape Montage Techniques (LMT). We conducted this study at the "Songsan-mulbit Forest Experience Center for children (FECC)" located in Gwangsan-gu, Gwangju Metropolitan City, from the second week of May to third week of June 2018 for preschoolers in K-kindergarten (six and seven-year-old integrated classes; 41 preschoolers in total). We conducted the LMT evaluation on the same preschoolers before and after the workshop, and the drawings of 39 preschoolers drawn for LMT evaluation before and after the workshop were subject to the final evaluation. As a result of the study, the cognitive levels for the spatial concept after the workshop are higher than those for the spatial concept before the workshop, especially showed the result of comparing the LMT values of 6 age and 7 age, there were significant differences on pre and post workshop in p<0.01.

Satellite Laser Ranging System at Geochang Station

  • Lim, Hyung-Chul;Sung, Ki-Pyoung;Yu, Sung-Yeol;Choi, Mansoo;Park, Eunseo;Park, Jong-Uk;Choi, Chul-Sung;Kim, Simon
    • Journal of Astronomy and Space Sciences
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    • v.35 no.4
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    • pp.253-261
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    • 2018
  • Korea Astronomy and Space Science Institute (KASI) has been developing the space optical and laser tracking (SOLT) system for space geodesy, space situational awareness, and Korean space missions. The SOLT system comprises satellite laser ranging (SLR), adaptive optics (AO), and debris laser tracking (DLT) systems, which share numerous subsystems, such as an optical telescope and tracking mount. It is designed to be capable of laser ranging up to geosynchronous Earth orbit satellites with a laser retro-reflector array, space objects imaging brighter than magnitude 10, and laser tracking low Earth orbit space debris of uncooperative targets. For the realization of multiple functions in a novel configuration, the SOLT system employs a switching mirror that is installed inside the telescope pedestal and feeds the beam path to each system. The SLR and AO systems have already been established at the Geochang station, whereas the DLT system is currently under development and the AO system is being prepared for testing. In this study, the design and development of the SOLT system are addressed and the SLR data quality is evaluated compared to the International Laser Ranging Service (ILRS) tracking stations in terms of single-shot ranging precision. The analysis results indicate that the SLR system has a good ranging performance, to a few millimeters precision. Therefore, it is expected that the SLR system will not only play an important role as a member of the ILRS tracking network, but also contribute to future Korean space missions.

Study on the Characteristics of the Design for the Community Building of Facilities for the Elderly (노인시설의 커뮤니티 증진을 위한 디자인 특성에 관한 연구)

  • Kim, Jung-Gon;Koh, Gwi-Han;Bang, Moon-Sun;Han, Chang-Hwan
    • Korean Institute of Interior Design Journal
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    • v.23 no.2
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    • pp.21-29
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    • 2014
  • This study analyzed some of nursing homes in various domestic and foreign regions in order to find solutions to reduce suicidal incidents from the loneliness. To analyze community space of nursing homes, elderly community is analyzed into three categories based on their characteristics (morphological characteristics, Social characteristics, Environmental characteristics). With those three characteristics above, architectural spaces are analyzed the relation with them. Elderly nursing homes are divided with living, nursing, management, and public spaces. The space of elderly nursing homes (classification of function)-elderly community (classification of elderly characteristics) is approached in an architectural way related to the space of elderly nursing homes and elderly characteristics. Through some case studies, specific space relation of elderly nursing homes and elderly community is analyzed. Also, with the building analysis for summary, plans, wards(hospital rooms), cafeteria, program rooms and alley, some of general information and elderly community space is understood. In this study, there will be an analysis of relation of elderly community(morphological, social, environmental characteristics) which is separated into some spaces of elderly nursing homes(living, nursing, public spaces and facilities) written above. Furthermore, if people can recognize the importance of community space for elderly facilities, there will be a new guide line for that which can have a play on catalyst.

A Study on Analyzation of Opinion and Preference of Children about the Outdoor Environment of Housing in Daegu (주거지 외부공간에 대한 아동의 의견 및 선호도 분석에 관한 연구 -대구시 초등학교 학생을 중심으로 -)

  • Kim, Myo-Jung;Woo, Eun-Kyung;Ha, Jae-Myung
    • Journal of the Korean housing association
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    • v.17 no.5
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    • pp.97-105
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    • 2006
  • The purpose of this study is to provide the planning device of outdoor environment of housing area for children. This study was accomplished the analyzation of opinion and preference of 230 children, elementary school students in Daegu. The contents of survey included the general items of children, the characteristics of outdoor activities, and the opinion & preference about outdoor space of housing area. And the survey of children's preference was used the 5 Likert scale. The conclusion of this study are as follows : First, generally, the design guidelines of housing area were provided to adult user, but the guidelines for children are limited at play space and park. So, the design guidelines of housing area must be provided by the children's opinion, pointment, and dissatisfaction. Second, children have the definite opinion and can point the preference about the outdoor space of housing area. So, children's opinion can not be bypassed in the process for planning of housing area. Third, children prefer the outdoor space that was furnished the facilities for convenience of the children's outdoor activities. So, exiting guideline of the outdoor space of housing area must improve to children.

A Study on Time & Change in Contemporary Space Design -Their Perceptual.Cognitive Bases and Alfordances on Human Behavior- (현대 공간디자인에 입어 시간성과 변화 - 지각 . 인지적 기제 및 행태지원성을 중심으로 -)

  • 이정민;임진이
    • Korean Institute of Interior Design Journal
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    • no.41
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    • pp.246-255
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    • 2003
  • All art forms are the results of the artist's response to the philosophical, sociological, and cultural tendencies of the period in which the artist lives. Post-modern period differentiates itself from Modern period in many aspects. One of these is the emphasis on phenomena which are ephemeral and changing. This paper looks at the perceptive and cognitive bases of these expressions of change in space design and their affordances on human behavior The first chapter provides the purpose and the background of the research. It studies the philosophical, sociological and cultural characteristics of the Post-modern era which bring forth expressions of time & change in space design. The second chapter explains two basic approaches which can be applied to the perception and cognition of the environment. The third chapter deals with the perceptional and cognitive bases, and the human affordances of the expressions of change in space design. Finally this paper will analyze the types of space design which show this tendency : change by the technology, change by the participation of viewers, and change by the natural and chance. In each type, there will be analyses of examples. this will lead us to the understanding of how the space design including time & change expresses the spirit of the age and how it can play positive roles in human psychology.

A Study on the Type of Playable Furniture for Emotional Development of Preschool Children (미취학 아동의 감성 발달을 위한 연령별 놀이가구 유형에 관한 연구)

  • Kim, Ja Kyung
    • Korean Institute of Interior Design Journal
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    • v.25 no.3
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    • pp.70-81
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    • 2016
  • Nowadays the preschool children spend much of the day playing indoors. Therefore, it needs the indoor environment that helps a variety of fun activities and physical development, and it requires the space configuration and playable furniture considering the emotional development for mental health. However, the furniture for fast growing preschoolers has not various types because the domestic furniture market for children is mostly baby beds and the furniture for the education of children. Therefore, this study presents the concepts and types of the playable furniture reflecting emotional design for preschool children's healthy emotion and suggests the most appropriate type of playable furniture considering play behavior by age. In this study, we investigated the physical, cognitive, social, emotional and linguistic development characteristics and play behavior of preschoolers, and derived the right type of playground equipment and furniture, and examined the types of playable furniture to help the emotional development. We derived the items to be checked for developing the playable furniture by age for emotional development, and classified preschoolers' playable furniture into the use of learning, relaxation and storage, and suggested its basic type focusing on the cases of various playable furniture developed at home and abroad. As a result, the playable furniture was divided into three types. The first is the self-play type making possible self amusement, the second is module built-up-type that consists of furniture and modules or units and creates various patterns and can be modified through the self-assembly and disassembly, and the third is IT game type grafting IT skills and a variety of electronic games to furniture. We sorted these types into three classes (1-3 years old, 4-5, 6-7) according to age and presented the type of play for each age, the play element and representative image that can be introduced to this furniture. In this study, we provided the basic design types of age-specific emotional playable furniture by analyzing these results.

The Kindergarten Teachers' Perception of Restriction Rules on Free Choice Activities at Their Classroom (자유놀이 제한 규칙에 대한 유치원 교사의 인식)

  • Won, Kyeson
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.8
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    • pp.485-493
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    • 2019
  • The purpose of this study is to gain basic information to manage the free choice activities of kindergarten by investigating the teachers' perception of restriction rules. The subjects of the study were 200 kindergarten teachers who worked in J province. The instrument used for this study was a questionnaire that focused on teachers' perception about the restriction rules for the free choice activities. The results of this study were as follows. First, the teachers considered restriction rules in the art center as the most important factor. Second, the teachers recognized that limiting the number of players in a same center is the most important thing among the three restriction rules. Third, the teachers' perception regarding the necessity of restriction rules is as follows. The rule of restricting the number of players is needed to prevent too many players focusing in a certain center. The rule of restricting play time is necessary to encourage children to play in various centers, and the rule of restricting play space is crucial to solidify the educational purpose that every interest center has. The meaning and the necessity of the restriction rules on children's free choice activities were further discussed as connected with children's right to play.

A Study on the Playfulness of YouTube: Focused on the Analysis of Play Types (유튜브의 유희성 연구: 놀이 유형의 분석을 중심으로)

  • Oh, Dong-Il
    • The Journal of the Korea Contents Association
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    • v.22 no.2
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    • pp.349-357
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    • 2022
  • The various types of play structures and environments in which the playful motivation of YouTube users is effectively implemented are the main backgrounds of YouTube development and activation. This study discussed the types of play in YouTube space by dividing them into 'Agon', 'Alea', 'Mimicry', 'Ilinx' categories. And, it was found that the types of play that can be experienced in YouTube spaces are not divided into clear boundaries, but the elements of 'competition', 'luck', 'mimicry' and 'vertigo', which are essential characteritiscs of each category, are fused into various combinations. As such, this study is sufficiently academic in the fact that it is a humanistic approach to YouTube. In addition, it is a practical research result that can be actually used in the process of planning and producing user-centered similar platforms in the future.