• Title/Summary/Keyword: Play Place

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Play and leisure status of children in Korea (초, 중, 고등학교 학생의 놀이·여가 실태에 대한 연구 -연령별, 지역별, 성별 차이를 중심으로-)

  • Hwang, Ock-Kyeung;Han, You-Me;Kim, Jeong-Wha
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.5
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    • pp.296-302
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    • 2018
  • The purpose of this study is to assess the play and leisure status of children in Korea. The subjects of the study were 564 children in elementary, middle, and high school classes in four districts of Seoul and one rural district in Gyeonggi Province. We surveyed and analyzed the objects, time, place and cost of both play and leisure and investigated the differences according to age, region and sex. The results of this study can be summarized as follows. First, the children's play and leisure subjects were more likely to be friends than family members, and the proportion of fathers among the parents decreased with increasing age. Second, the children spent most of their play and leisure time on media related activities. Third, unlike in the past, the children's places of play and leisure were very diverse and included many adult or commercial places, such as cafes and karaoke studios. Fourth, there were no differences in the cost of play and leisure, depending on the age or sex of the children, but there were regional differences.

A Study of the Impact of Display on Decision Making Process of Consumers in Apparel Buying Situation (의복구매시 소비자의 의사결정과정에서 디스플레이의 역할)

  • 강경자
    • Journal of the Korean Society of Costume
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    • v.25
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    • pp.171-181
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    • 1995
  • The purpose of this study was to evaluate the display as an information source use, and to find out the reaction of adult women to dis-play and perceived risk and influence of it in apparel buying. 511 college students, housewives and work-ing women living in Masan, Jinju and Sam-chunpo were selected as samples for this re-search. The result of this research can be sum-marized as follows : 1. Display was in the second place as infor-mation sources use exercising influence on ap-parel buying. The most important imformation sources use was the apparels of other persons. The other's apparels provide valuable aid as an imformation sources use for housewives, and display are important for college students and working women. 2. The ways of response were different ac-cording to the sample. Working women said that looking at the display gives pleasure to them, and they were attracted to sight of dis-play and housewives usually walk into the dis-play room. The point of interest in display were also different according to the samples. 3. All respondent said they perceived some kinds of risks in display. Howsewives reco-gnized social and psycological risk and working women recognized the economic risk and fashionability loss. 4. In apparel buying, college students showed impulsive purchase, but housewives and working women made comparision with other shopping place before they buy it.

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A Study on the Impact of Users' Place Attachment on the Value of Public Libraries (공공도서관에 대한 이용자의 장소애착이 장소가치인식에 미치는 영향에 관한 연구)

  • Lee, Jeong-Ho
    • Journal of the Korean Society for Library and Information Science
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    • v.45 no.4
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    • pp.209-234
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    • 2011
  • The purpose of this study is to verify effects between the place attachment and the place value in public libraries; and also to identify whether frequency and purpose of usage, length of residence, and website use play a moderating role in the influential relationship between users' place attachment and the perception of place value for public libraries. Users' place dependence affected the library's value positively(+) due to moderating effect of usage frequency of the library and the users' length of residence. In order to estimate the moderating effect by purpose of use, the groups were divided by purpose of library use and the relationship between place attachment and place value by groups were analyzed. However, website usage bore no effect on users' place attachment or perception of place value to their local library. This study showed that place attachment as an affective indicator on users is very useful variable to explain the value of libraries as a social and cultural place.

A Study on a Survey of Actual Conditions of Children Play Space's Safety Management within Commercial Facilities;Focused on five-place large-scale distribution stores in Seoul (상업시설 내 어린이 놀이공간의 안전관리에 관한 실태조사 연구;서울지역 대형 유통매장 5곳을 대상으로)

  • Hong, Yoon-Mi;Kim, Ji-Soo;Byun, Dae-Jung
    • Korean Institute of Interior Design Journal
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    • v.17 no.4
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    • pp.66-74
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    • 2008
  • A form of consumption has been changed to a form of pursuing rather qualitative sides than quantitative sides according to an improvement of the living level followed by an increase in national income and to an increase in women's advance to society in modern society. The above change had a lot of effects on children play space, a subsidiary means within commercial facilities. However, partial children play facilities have steady children injury cases by a lack of safety management facilities. Therefore, the study investigated indoor children play facilities installed in large-scale distribution stores as department stores and discount stores out of commercial facilities in Seoul. The study investigated actual conditions and collected picture data with a checklist drawn up on the basis of the safety management standard for three months from April, 2008 to June, 2008 by visiting five places under cooperation. The purpose of the study was to grasp actual conditions of safety management of play space within commercial facilities through the contents and picture data of the investigated checklist and to offer basic data in the side of safety management of commercial facilities and various indoor children play spaces by proposing security measures for the problems.

The Actual Condition Analysis of Play Space by Types of Installation for the Planning of Barrier Free Play Space (무장애 놀이공간 계획을 위한 설치유형별 놀이공간 실태분석 - 무장애 놀이공간의 계획기준 설정 및 모형개발 연구 I -)

  • Kang, Byoung-Keun;Seong, Ki-Chang;Park, Kwang-Jae;Yun, Young-Sam;Kim, Sang-Woon;Kim, Eun-Kyung;Lee, Ki-Jeong
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.15 no.4
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    • pp.23-31
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    • 2009
  • The needs of integrated play and space for both healthy children and children with Disabilities is increasing due to positive effect of integrated play. However, existing plan of play space have not considered children with Disabilities as the user and Integrated Perspective what children and children with Disabilities can do together is insufficient. For these reasons, establishing guideline of the Barrier Free Play Space and Model Development is required to meet the New Paradigm's demands. The purpose of this research is to deduce present condition and problem of play space through the Actual Condition Analysis of domestic Play Space. This study have given careful consideration to the actual condition of play space for 3 types by Types of Installation method. As a result, there are many problems from research point of view and facilities for the disablilities too. Consequently, element of plan and facilities for the disabled which are problems should be shown the direction focused improvement, moreover major task is build a barrier free play space as a place of social integration.

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An Ethnographic Study on CosPlay Group in Korea I - Analysis on CosPlay Groups in Korea - (한국 코스프레 집단의 문화기술지적 연구 I -한국의 코스프레 집단의 분석 -)

  • Koh Ae-Ran;Shin Mi-Ran
    • The Research Journal of the Costume Culture
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    • v.13 no.6 s.59
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    • pp.919-933
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    • 2005
  • This study goes into the field of CosPlay that takes place in Korea, and directly observes the people who engage in CosPlays. Based on in-depth interviews, this research identified the reasons why the CosPlay aficionados participate in this practice and their cultural preferences. Ethnography methodology was used to understand the behavior of the cultural entities of CosPlays. Moreover, this research attempted to understand their daily formalities through their own perspective and language instead of superficial language. In general, CosPlay form that they manifest is classified into two main categories: those who enjoy posing by becoming their favorite characters and those like to wear the clothes of their favorite characters and go up on the stage to perform an act of animation or game where the applicable character appears. Some of these groups are: 1) 'Bishojo CosPlay' that CosPlays mostly Bishojo cartoon characters and wants to just stand out, 2) 'Aekyo' group that CosPlays merely for the sake of the enjoyment of wearing costumes instead of having the mania-like characteristics, 3) 'CosPlayer Group' who enjoy doing organized team CosPlay in order to present a performance, 4) 'J-Rock CosPlay' group that CosPlay Japanese visual rock groups and prepare to be among a professional CosPlay team, and 5) 'People related to Cospre.com' who try to make CosPlay rooted in as one of new cultures.

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A Theoretical Review on Place Branding as a Major Toolkit of Soft Regional Development (연성(軟性) 지역개발의 주요 수단으로서 장소브랜딩에 관한 이론적 고찰과 과제)

  • Lee, Jung-Hoon
    • Journal of the Korean Geographical Society
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    • v.43 no.6
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    • pp.873-893
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    • 2008
  • This article focuses on reviewing place branding theories as a major toolkit of 'soft regional development'. Place branding provides sophisticate methodologies to strengthen city and regional image and identity. For effective place marketing practices, four of useful place branding tools are suggested. They include the methodology of place identity development, brand leadership system in local governance, construction of city brand architecture, and evaluation model for city brand equity. A process model is suggested for systematically organizing the diverse tools of place marketing and branding. The model is expected to be used as a framework of strategical soft regional development and planning. The place branding process model is to be an important theoretical and methodological basement of postmodern urban and regional development on which creativity, symbol and signs are more emphasized. More in-depth theoretical and empirical studies are needed. Geographical tradition and knowledge can play important roles in this inter-disciplinary process.

A Study on the Linkage between the Kindergarten and The Lower Level Elementary School Buildings (유치원(幼稚園)과 국민학교(國民學校) 저학년(低學年) 건축(建築)의 연계성(連繫性)에 관(關)한 연구(硏究))

  • Yoon, Chun-Keun
    • Journal of the Korean Institute of Educational Facilities
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    • v.2 no.2
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    • pp.51-64
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    • 1995
  • This study investigates possible of linkage between kindergarten infants and the lower level elementary school students so aims to take a triangular position which direction of architectural space plan. The results of the study are as follows: 1) The results of analysis which infants and lower level elementary school students' behavior and activity showed similar play patterns in space attitude, rule of space use, similar to satisfaction and kinds of play, the time required, groups scale and place of play. 2) Architectures of kindergarten and lower level elementary school can classify style of selfhelp-singleness, establishment as an annex-singleness, establishment as an annex-attachment and divides space of education, management, service and analogized kinds of necessary space. 3) Infants of four, five years old and six, seven years old(first, second elementary school students) are similar to physical, intellectual, emotional development and have special characters of successions so kindergarten and lower level elementary school buildings must be necessary for organic linkage and intergration.

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