• 제목/요약/키워드: Play Area

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놀이 활용 자기표현훈련 프로그램이 초등학생의 자기표현, 대인관계, 자기효능감에 미치는 효과 (The Effects of Play- using Assertion Training Program on Self-Expression, Interpersonal Relationship and Self-Efficacy of Elementary School Children)

  • 이재천;강영하
    • 초등상담연구
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    • 제4권1호
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    • pp.151-166
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    • 2005
  • The purpose of the study was to find the effect of play-using assertion training program on elementary school children's self-expression, interpersonal relationship and self-efficacy. For the purpose of the study, the researcher sets hypotheses as follows. Hypothesis I : The play-using assertion training program has significant effect in elementary school children's self-expression. Hypothesis II : The play-using assertion training program has significant effect on elementary school children's interpersonal relationship. Hypothesis III: The play-using assertion training program has significant effect on elementary school children's self-efficacy. To verify these hypotheses, the researcher selected 10 students of 4th grade in C elementary school as a experimental group, and 11 students of 4th grade in O elementary school as a controlled group. Both schools are located at Boryoung, Chungnam. In the experimental group, the researcher administered the play-using assertion training program once a week for ten weeks. The play-using assertion training program are made by the researcher based on Jeon(1985) and Byoun and Kim(1980). To measure self-expression, the scale of self-expression made by Byoun & Kim(1980) was used. To measure interpersonal relationship, the scale of relationship change made by Schlin and Guerney(1971) was used. The scale was translated by Lee and Moon(1980). To measure self-efficacy, the scale of self-efficacy made by Han(2002) was used. The scale is based on Kim and Cha(1996) and Kim(1997). The result of the study is that the play-using assertion training program gives positive effects on students' self-expression, especially in physical area. Second, the play-using assertion training program gives positive effects on students' interpersonal relationship, especially in satisfaction, communication and friendliness. Third, the play-using assertion training program generally does not give positive effects on students' self-efficacy, but give significant effects on confidence and self-control efficacy which are sub-areas of self-efficacy.

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코딩교육을 위한 어린이 놀이 공간 디자인 연구 - 미취학 아동을 중심으로 - (A Study on the Design of Children's Play Space for Coding Education - Focusing on preschoolers -)

  • 김승인;이가하
    • 디지털융복합연구
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    • 제18권4호
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    • pp.397-402
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    • 2020
  • 본 연구는 4차 산업혁명 시대의 교육 개정과정에 발맞춰 어린이들을 위한 코딩 교육의 현황을 파악하고 이의 문제점을 보완할 새로운 '놀이 중심'의 교육 콘텐츠를 제안하는 것을 목적으로 한다. 연구 방법으로는 국내의 유아 코딩 교육 프로그램 사례를 조사하고 분석한 뒤, 차후 유아코딩교육의 방향성을 제시하고 새로운 코딩 교육용 어린이 놀이공간을 제시하였다. 사례 분석 결과, 현 코딩 교육은 어린이의 활동성에 제약을 많이 두고 있다. 하여 본 연구에서는 아이들이 활발하게 뛰어놀 수 있는 '놀이 공간'으로써의 코딩 교육 공간을 제시한다. 공간을 이용했기 때문에 아이들의 시각, 촉각, 후각 등 오감을 자극할 수 있어 감성적 교육이 가능하다. 또한, 이 연구를 통해 공간 이해능력은 물론, 상상력과 창의성, 협동심까지도 기를 수 있을 것으로 기대된다. 차후 연구에서는 유아들의 특성과 기술적 프로세스를 심층적으로 연구해 향후 유아 교육의 발전에 도움이 되고자 한다.

빈곤가정 아동의 환경지각 연구 (The Study of Poverty Children's Environmental Perception)

  • 이순형;신양재;김영주
    • 아동학회지
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    • 제12권1호
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    • pp.113-128
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    • 1991
  • The purpose of this study was to analyze the environment of poverty children as reported by the children on a questionnaire. The conception of the environment was divided into the physical environment and the sociopsychological environment. The dimensions of the physical environment included household, cultural, and play conditions. The sociopsychological environment included structural (family values, family relationships, and the reinforcement system) and process variables(affect, care, and communication). For the purpose of this survey was administered to 122 children living in a poverty area and 102 children living in a middle-high income area. Statistics used for data analysis were frequency, distribution, percentile, mean and one-way ANOVA. Major findings showed that (1) The physical environment as reported by the poverty children was meager compared with that of children in the middle-high income area: the households were more overcrowded, and cultural conditions, play materials, and space was more limited. (2) The Structural conditions of the sociopsychological environment as perceived by poverty children were more material and physical than that of children in the middle-high income area: family values were oriented more toward materialism: family relationships were more negative and distant: and the reinforcement system was based more on material reward and physical punishment. (3) Process variables were perceived by poverty children as more laissez-faire and rigid; the parents neglected their children and communicated unilaterally more than the middle-high income parents. (4) Poverty children's perception of the causes of poverty and wealth were perceived as personal and social factors.

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I. 주거지 외부공간의 물리적 특성에 따른 아동의 외부활동 행태 및 만족도에 관한 연구 - 대구광역시 택지개발지구를 중심으로 - (A Study on Outdoor Behavior and Satisfaction of Children by the Physical Character of Outdoor Space of Housing Area in Daegu)

  • 김묘정;김수영
    • 한국주거학회논문집
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    • 제17권5호
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    • pp.169-178
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    • 2006
  • The purpose of this study is to provide the guidelines for housing area that consider the children's outdoor behavior. This study was complemented the limit of study method of the previous studies limiting the subject to play space in APT. So, this study was progressed the analyzation of physical characters of outdoor spaces, the observation of children's activities behavior, and the survey of children's opinion and satisfaction. Especially, 2 objective housing areas of this study were selected the deferent areas. The deferents were the structure of street, the location shape of parks, and the physical characters(accessibility, network etc.). Finally, founding on the result of this study, the 7 guidelines of housing area for children were presented : play space, park & green space, space of around the education facilities, space of around the commercial facilities, street space, square, and parking lot. This study have means that expand the objective range and use the variety study methods.

유아와 어린이집 흥미 영역 환경과의 접속-배치에 관한 질적 연구 (Qualitative study on the connection-assemblage of interest area and early childhood)

  • 김윤미;윤은주
    • 문화기술의 융합
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    • 제9권5호
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    • pp.927-934
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    • 2023
  • 본 연구는 어린이집 흥미 영역 환경과 유아가 어떻게 접속되고 배치되는지, 그 과정을 탐구하였다. 유아는 환경이라는 물질과 얽혀 세상을 알아간다. 알아가는 그 과정에 주목하여 흥미 영역이라는 익숙한 환경이 유아의 행위에 어떤 영향을 주는가를 살피기 위하여 물질과 인간 사이의 힘을 강조한 들뢰즈의 접속-배치 개념으로 이해해보고자 하였다. 이를 위해 서울특별시 B 어린이집 만4-5세 혼합반 유아 20명을 2023년 3월부터 5월까지 사전 관찰 2회, 연구관찰 5회를 총 2시간씩 참여 관찰하였다. 연구 결과 첫 번째, 유아의 진짜 흥미는 성인의 시선이 아닌 유아의 시선에서 찾을 수 있었다. 두 번째, 흥미 영역 환경의 공간과 놀이 자료는 놀이 유형이라는 질서에 맞춰 구조적으로 배치되어 있지만 유아와 접속되면서 그 경계가 모호해졌다. 세 번째, 유아의 놀이가 각 흥미 영역을 벗어나지 않고 놀이하는 것처럼 보였지만 공간은 그 자체로 흥미가 발현되는 하나의 덩어리였다. 본 연구로 인하여 흥미 영역 환경구성에 대한 교수자의 실천에 도움이 되고, 공간과 매체라는 환경이 유아와 접속-배치되면서 유아의 사고에 어떤 흔적을 남기게 될까 매 순간 물음을 던지는 교수자가 되길 기대한다.

유치원교사의 정서지능과 교사: 유아 상호작용 간의 관계에서 놀이교수효능감과 교직전문성 인식의 순차적 매개효과 (The Sequential Mediation Effects of Efficacy Belief about Play and Professional Recognition between Kindergarten Teacher's Emotional Intelligence and Teacher-child Interaction)

  • 정미라;김세경;김민정
    • 한국보육지원학회지
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    • 제12권3호
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    • pp.137-157
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    • 2016
  • This study examines the effects of teacher's emotional intelligence on teacher-child interaction through the sequential mediation effects of efficacy belief about play and professional recognition. Participants were 268 teachers working at kindergartens in Gyeonggi area. Data were analyzed by descriptive statistic, Pearson's product-moment correlation, and the structural equation model using the SPSS 21.0 and Mplus 6.12 program. The main findings of this study are as follows: First, in regards to the relationship between emotional intelligence and teacher-child interaction, a single mediation effect of efficacy belief about play is significant. But there is no significant mediation effect of the professional recognition. Second, in regards to the pathway from emotional intelligence to teacher-child interaction, the professional recognition precedent mediation model is statistically significant, but efficacy belief about the play precedent mediation model is not significant. Based on the results, a concluding discussion was made regarding methods toward enhancing interaction between teacher and child.

영유아교육기관의 실외놀이터 실태와 만족도에 대한 비교 연구 - 대전광역시를 중심으로 - (Comparative study on the satisfaction and actual conditions of playgrounds in kindergartens and child care centers in Daejeon)

  • 최목화;변혜령
    • 한국생활과학회지
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    • 제15권4호
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    • pp.527-539
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    • 2006
  • The purpose of this study was to investigate the satisfaction and current conditions of playground environment in kindergartens and child care centers in Daejeon. Data were collected from 112 directors of kindergartens and child care centers through a structured questionnaire. Data were analyzed by using of frequency, percentage, mean, reliability analysis, crosstab, independent sample t-test, multiple regression. The major results showed the following. 1) 89.3% of subjects(100.0% of kindergartens and 79.7% of child care centers) have a playground. Most of playgrounds were located in the front yard. The playground's play equipments/areas were usually composed of slides, sand play areas, benches, empty playing fields, swings. Flowers/plants, shrubs were most of the natural factors of the playgrounds. 2) Slides and swimming pools of play equipments/areas were rated highest on the satisfaction level. Grass, flowers/plants, and shrubs as the natural factors of the playgrounds, were rated highest on the satisfaction level. 3) The playground was divided into 5 categories, which were made of manufactured play equipment settings, manipulative settings, rest settings, natural settings, adventure settings. Manufactured play equipment settings were rated highest on the satisfaction level. 4) Among 5 categories of the playground's play area, manufactured play equipment settings showed valid variables to playground's satisfaction level.

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코스튬플레이 패션에 대한 연구(1) - 인터넷쇼핑몰을 이용하는 코스튬플레이어 중심으로 - (A study on costume play fashion-mainly on the costume players who use internet shopping malls)

  • 백천의
    • 한국의상디자인학회지
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    • 제8권1호
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    • pp.137-144
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    • 2006
  • Though old generation criticizes on costume play that it is accepted by young generation without any criticism, it is gaining popularity and is settled with unique Korean characteristics. The study is to understand the characteristics of costume play and investigate on the attitude of costume players enjoying it. For this study, a survey was conducted on costume players who order tailor-made costumes or rent them by using references, existing papers and internet sites. The results are as follows. 1.37% of costume players live in Seoul and Gyeonggi area, 37% in Gyeongsang-do and Busan with 21% in other areas. Two areas shows higher rate than any other regions, as Seoul Comic and Busan Comic are held regularly and there are faster exchange with Japanese culture in these areas with enough money 2. Among costume players, female accounts for 73.7% with 26.3% male. It shows that female likes costume play more than male. It is because woman responds actively to what she likes than man does. The number of male is steadily increasing. By age, high school student is 40%, middle school student is 36%, older than 20 is 16% with 3% of elementary school student. 3.61% of them like the reproduction of character costumes, 14.7% like Pancos and another 14.7% likethe reproduction of character costumes and creation. 69.5% participates in costume play both in groups and individuals, 26.3% in groups and 4.2% in individuals. 45.3% participates in comic more than 8 times in a yew, 43.2%, 1-2 times and 11.6%, 3-4 times. Mostly they want $50,000{\sim}80,000$ won costume. 4. on the criticism of old generation that costume play is nothing but the imitation of Japanese culture, 87.4% of the respondents answered 'absolutely not' They think costume play is one of their favorite cultures. 5. on the parents response to costumeplay, 87% of the respondents answered 'Ethey understand', 13% said 'they cannot understand and dissent'. The respondents said costume play didn't affect their school records with 25% respondents who said they got better grades.

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부산 시내 중.고등학교 축구선수의 운동손상에 관한 연구 (A Study on the Sports Injuries for Middle and High School Football Players in Pusan)

  • 김용권
    • 대한물리치료과학회지
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    • 제3권1호
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    • pp.919-927
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    • 1996
  • Recently sports injuries are increasing due to the development of sports leisure industries as well as the increase of exercising population, and the study for sports injuries is needed more than before. Then the author studied the reasons for injuries, incidence rate, sites and sorts of sports injuries for the middle and high school football players during one year period from Jan. to Dec. 1994. The study subjects were 319 middle and high school players in Pusan and the method was questionnaire method. The results were as follows; 1. The average injury rate due to football play was 3.3 times per person for the 319 subjects during the last one year, and it was highest in goalkeeper as 4.6 times by position. 2. 68 % of the subjects did not receive periodic health examination, 74.9 % wore body protectors. The sports injuries due to football play occurred most commonly in soil play-ground(79.6 %), during training(52.3 %), and in winter time(33.7 %). 3. The commonly occurred injuries by motion were coalition(39.2 %), tackle(12.9 %), dribble (11.4 %) in order; those by sorts were contusion(34.4 %), sprain (32.9 %), spasm(9.0 %) ; and those by body portions lower extremities(82 %), trunk(17.6 %), upper extremities(12.5 %). 4. The frequently used treatment area was home care as in 42.7 % ; treatment methods were physical therapy, acupuncture/moxacautery, rest, operation in order; choices of treatment method were recommendation by coach/manager, and that by medical professional was the lowest as in 2.2 %. 5. If sports injury occurred during play, coach or manager let the players take rest in 56.2 %, but emergent management by medical professional was done only in 1.9 %. The return to play was decided mostly by the player himself(52.8 %), but that decided by a doctor was only in 1.0 %. In conclusion, to lessen the sports injuries due to football play, annual physical check-up, strengthening of play rules, improvement of playground, conditioning exercise, regulation of body protectors, and preventive training for expected injuries behaviors should be done and the decision to return to play and emergent management should be done by a medical professional as well. Football player, sports injury, injured body portions, sorts of injury, treatment method.

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창의적 놀이 공간 구축을 위한 디자인 선호 요소 분석 (Analysis on Preferred Element on Constructing Creative Play Space Design)

  • 한현석
    • 디지털융복합연구
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    • 제18권10호
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    • pp.389-396
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    • 2020
  • 본 연구는 어린이들의 창의적인 놀이 행위를 위해 특정한 물리적 공간을 활용하여 사용자가 제공할 수 있는 다양한 관점에 대해서 디자인하기 위한 필요 요소에 대해 조사하고, 주변 공간과 그 환경에 그 결과를 효과적으로 적용하는 방법을 연구한다. 놀이 공간을 효과적으로 디자인하기 위한 선호 요소를 분석하기 위해서 AHP 분석 방법을 활용하였다. 다양한 국내외의 놀이 공간 디자인의 사례 조사를 통해서 주요한 키워드를 도출하였으며, 각 키워드를 그룹핑하고 상위 개념의 키워드를 도출하였다. 이를 통해서 최종 도출된 14가지의 키워드를 AHP를 활용하여 각 요소별 쌍대 비교한 결과를 통해서 놀이 공간을 디자인하기 위한 선호 요소에 대한 우선 순위를 도출하였다. 분석 결과 놀이 공간의 형태적 속성에서는 "개방성", "안전성", "다양성" 등의 순서로 선호도가 도출되었으며, 놀이 공간의 콘텐츠적 속성에서는 "모험성", "오감 요소", "시각 요소", "상호작용성" 등의 순서로 선호도가 도출되었다.