• 제목/요약/키워드: Platform thinking

검색결과 61건 처리시간 0.032초

스마트폰을 이용한 정치 온라인 플랫폼의 구현 (Implementation of a Political Online Platform Using Mobile Phones)

  • 양용준;이상구
    • 문화기술의 융합
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    • 제4권2호
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    • pp.205-209
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    • 2018
  • 본 논문에서는 스마트폰을 이용한 정치 온라인 플랫폼의 설계 및 구현에 관한 것으로, 일반인들이 지역사회의 정치에 쉽게 참여할 수 있도록 하였다. 정치 온라인 플랫폼은 국회의원 모니터링, 법안 모니터링, 각종 이슈의 참여기능으로 구성되어 있다. 이 플랫폼은 AWS 서버, DB와 안드로이드 앱 형태로 구현하였다. 특히 공공 Open API와 Naver API를 이용하여 실시간으로 정치 관련 정보를 업데이트하였다. 본 시스템은 법안 및 정치적 이슈에 대해서 사람들 간의 의견을 나누는 분야에 잘 활용될 수 있다.

현대 실내건축공간에 나타난 플랫폼적 특성 - 렘 콜하스의 실내공간 프로젝트를 중심으로 - (The Platform Feature Appearing in Contemporary Architectural Interior Space - Focused on the Interior Design Projects of Rem Koolhaas -)

  • 김석영
    • 한국실내디자인학회논문집
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    • 제24권2호
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    • pp.58-66
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    • 2015
  • This study was conducted to determine a 'platform' as a mean of interactions between users in contemporary spatial design and network(web) and to verify the similarity between the platform and space of Rem Koolhaas, one of the leading contemporary architects of our time. A platform, referring to tangible or intangible structures designed for common use in a variety of ways, is activated by the networking effect of participants. Aided by the recent development of the IT industry encompassing computers and smart phones, the concept of platforms is extending to all areas of modern life, in general. In this study, the similarity between architectural space and platforms after reviewing the computer-related platforms, ecological features that refer to virtuous circulation, and various cases applied with platform thinking. Through this process, the platform feature of architectural platforms is defined as the 'open spatial system combined with control and freedom that acts more than one function and facilitates direct/indirect exchanges between users regardless of its type or size'. Establishing the criteria for spatial analysis based on this definition, analysis was conducted on interior design projects that were planned and conducted by Rem Koolhaas after 2000. As a result of this analysis, it was learned that Rem Koolhaas designs space using dual space structures where the extension and mixture of the user group, mixture of various functions defined by users, loose control that induces voluntary participation, community reinforcement, and inducement of accidental events, and opening and closing coexist. In addition, this design approach was found to be a design strategy similar to the concept of platforms that began to be developed in the IT field.

Revitalization of Chinese Tourism in Baotu Spring Park of Jinan through Service Design Thinking

  • Feng, SiSi;Yi, Jae Sun;Lee, Ji-Hyun
    • International Journal of Contents
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    • 제15권4호
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    • pp.50-58
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    • 2019
  • Baotu Spring Park, a must-visit place in Jinan, China, has been rated as the country's highest-level scenic spot by the Chinese government. However, social media that highly reflects public opinions tends to express a lower evaluation of Baotu Spring Park. Thus, this paper employs service design thinking methods to identify the problems of Baotu Spring Park and provide solutions from the perspective of visitors. Based on desk research, tourist behavior tracking, contextual interviews, and a customer journey map, it was found that the service gap of Baotu Spring Park lacks a unified and effective instruction system. Also, the activities, parking, and high-quality tourist souvenirs are deficient, and there is no online information delivery platform. Finally, five suggestions are made,-respectively:,- redesign the sign system, enhance the participation of tourists, redesign the tourist souvenirs and display space, offer parking areas and shuttle buses, as well as set up a dedicated application.

Machine Learning-Based Programming Analysis Model Proposal : Based on User Behavioral Analysis

  • Jang, Seonghoon;Shin, Seung-Jung
    • International journal of advanced smart convergence
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    • 제9권4호
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    • pp.179-183
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    • 2020
  • The online education platform market is developing rapidly after the coronavirus infection-19 pandemic. As school classes at various levels are converted to non-face-to-face classes, interest in non-face-to-face online education is increasing more than ever. However, the majority of online platforms currently used are limited to the fragmentary functions of simply delivering images, voice and messages, and there are limitations to online hands-on training. Indeed, digital transformation is a traditional business method for increasing coding education and a corporate approach to service operation innovation strategy computing thinking power and platform model. There are many ways to evaluate a computer programmer's ability. Generally, piecemeal evaluation methods are used to evaluate results in time through coding tests. In this study, the purpose of this study is to propose a comprehensive evaluation of not only the results of writing, but also the execution process of the results, etc., and to evaluate the programmer's propensity habits based on the programmer's coding experience to evaluate the programmer's ability and productivity.

과학 수업에서 비주얼씽킹 도입에 대한 초등교사의 인식과 실행 - 교사 온라인 커뮤니티 자료를 중심으로 - (Perception and Practice of Elementary Teachers about Using Visual-Thinking in Science Classes - Focus on the Teacher's Online Community Materials -)

  • 박지원;나지연
    • 한국초등과학교육학회지:초등과학교육
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    • 제39권1호
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    • pp.54-68
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    • 2020
  • The purpose of this study is to investigate how elementary teachers perceive and practice using Visual Thinking (VT) in science classes. For this, we collected 161 VT teaching materials for science that uploaded on the elementary teacher's online communities, and analyzed the characteristics. Also we interviewed four elementary teachers who have used VT in science class. The results are as follows. First, VT teaching materials shared in teacher's online communities were most often used to review the science concepts that students learned. Most of the materials required 'remember' among the Cognitive Process, and most of them provided layouts for VT activities. Second, the participants were using VT materials to review the science concepts they learned, so that students remember them. Third, the participants were satisfied because of the beliefs of effects as follows: facilitating learning and reviewing what students had learned; increasing students' positive reactions and confidence; learning through the interation among learners; the formation of habits thinking visually; indirect experiences of science class; possibility of class corresponding to learner characteristics. Fourth, the participants had difficulties in preparing for the VT science class, such as the burden of making VT materials, the long preparation time, concerns over overlapping contents, consideration of learners' VT skills, and the themselves' drawing ability. Furthermore, they also had difficulties in proceeding for the class, like different preference among learners about Visualization and loss of objectives in science class using VT. Fifth, the participants needed support as follows: platform to share students' VT results; VT case books and teachers' guidebooks; physical environment.

고등학생 대상 메이커 교육이 소프트웨어 교육에 대한 태도, 창의적 문제해결력, 컴퓨팅 사고에 미치는 영향 (Effects of maker education for high-school students on attitude toward software education, creative problem solving, computational thinking)

  • 홍원준;최재성;이현
    • 정보교육학회논문지
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    • 제24권6호
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    • pp.585-596
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    • 2020
  • 본 연구에서는 지역 고등학생들을 대상으로 아두이노를 기반으로 하는 인공지능 메이커 교육을 실시하고 소프트웨어 교육에 대한 태도, 창의적 문제해결력, 컴퓨팅 사고에 미치는 영향을 관찰하였다. 이를 위해 mBlock과 아두이노를 기반으로 인공지능 로봇을 만들 수 있는 교육을 설계하여 학교 외부의 메이커 스페이스에서 교육을 실시하였다. 교육에 참여한 20명의 학생 중 19명의 데이터를 분석하였고, 대응표본 t-검정 결과 모든 부분에 있어 향상하였음을 확인할 수 있었다. 또한 학생들의 학업성취도 및 만족도에 대한 예측변인을 확인하기 위해 다중회귀분석을 실시하였다. 그 결과 소프트웨어 교육에 대한 태도가 유의한 예측변인으로 확인되었다. 본 연구를 통해 메이커 교육이 소프트웨어 교육에 대한 태도, 창의적 문제해결력, 컴퓨팅 사고와 긍정적인 영향을 미친다는 사실을 확인 할 수 있었다. 이러한 결과를 바탕으로 연구의 의의와 시사점을 도출하였고, 마지막으로 연구의 제한점과 추후 연구를 제안하였다.

초등 예비교사를 위한 ARCS 모델 활용 인공지능 교육 플랫폼 경험 탐구 (Exploring the experience of AI education platform using ARCS model for elementary school pre-service teachers)

  • 성영훈
    • 한국정보교육학회:학술대회논문집
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    • 한국정보교육학회 2021년도 학술논문집
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    • pp.199-204
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    • 2021
  • 4차 산업혁명에서 기술의 발전과 함께 인공지능 기술을 적용할 수 있는 분야도 급격히 늘어나고 있다. 컴퓨팅 사고력 향상을 위해 미국, 영국 등 해외에서는 이미 다양한 인공지능 교육 플랫폼을 활용하여 인공지능 교육을 실시하고 있다. 따라서 우리나라의 초등 예비교원들에게도 기존의 소프트웨어교육과 함께 인공지능 교육 역량을 강화해야할 필요성이 증대되고 있다. 그러나 프로그래밍 경험과 인공지능 교육 경험 수준이 낮은 학습자들은 학습 동기를 지속할 수 있는 인공지능 교육 플랫폼을 선택하는 것이 어려울 수 있다. 따라서 연구에서는 ARCS 모델을 활용하여 인공지능 교육 플랫폼의 학습 동기 유발과 관련된 요소들을 탐색하였다. 이를 통해 학습동기 유발과 지속을 위해 인공지능 교육 플랫폼에서 요구되는 요소들을 제시하였다.

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산업공학에서의 창의설계 교육 사례연구 - 제품가족디자인을 중심으로 (Development of Creative Design Coursework in Industrial Engineering - Focus on the Product Family Design)

  • 김태운;양성민;김희복
    • 공학교육연구
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    • 제9권3호
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    • pp.49-61
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    • 2006
  • 본 연구의 목적은 제품가족 디자인 과목을 사례로 하여 교과과정을 재구성하고 실제 교육을 실현한 내용을 소개함으로써 산업공학에서 창의공학 설계 및 교육의 모형과 그 가능성을 을 제시하는 데 있다. 수시로 변하는 고객요구와 모델의 다양화 및 기술의 변화는 제품의 맞춤 생산과 시장 및 고객에 따른 차별화를 필요로 하며 이를 위해서 플랫폼에 기초한 제품가족 개념을 이용한 대량 맞춤화 (Mass customization)의 적용이 아주 중요하다. 제품가족이란 공통의 특성, 구성품과 서브시스템을 공유하는 상호 연관된 일련의 제품으로서 다양한 시장 분야를 충족시킨다. 제품가족의 모델링은 효과적인 제품의 개발과 제품 플랫폼 및 공통 부품과 기능을 개발하는데 아주 중요한 분야이며 학생들의 창의적인 노력이 필수적이다. 본 연구에서는 이러한 목적을 위해서 개발된 교육과정을 창의 설계의 관점에서 교육하고, 실습을 통해서 학생들의 교육의 만족도 및 그 수업 참여도를 높임으로써 변화된 공학교육의 새로운 방향을 제시해 보고자 한다.

가정과 교육에서의 창의성 교수를 위한 이론적 고찰 (The Theoretical Inquiry for Teaching Creativity in Home Economics Education)

  • 류상희
    • 한국생활과학회지
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    • 제10권2호
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    • pp.215-224
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    • 2001
  • Creativity is a trait necessarily demanded in highly industrial and information oriented society. Accordingly, we should develop creativity through school education. The purpose of this study is to inquire a conceptual model and teaching method for developing creative problem solving skills in home economics education which can work at a platform for the curriculum developer. Although many definitions of creativity consider cognitive aspect more, personal or affective aspect is heavily involved with creativity. Therefore, creativity is a dynamic system which cooperates many contrasting and dialectic components in personal and cognitive aspects. The function of creativity is dependent on diverse environmental system. Environments influence on the extent of the development of creativity. Thus, the person-situation interaction model devised by Woodman and Schoenfeldt, integration of cognitive, affective, and situational aspects, is suggested as a conceptual model for teaching creativity in home economics education. The practical reasoning teaching model is suggested as a teaching method for developing creative problem solving skills in home economics education. The components of creative problem solving which involved with practical reasoning process are general knowledge and skills, specific knowledge and skills, divergent thinking skills, motivation and motives, and critical thinking skills.

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우울한 임신 여성의 화상 인지행동치료 프로그램 참여 경험: 탐색적 질적연구 (The experiences of depressed pregnant women participating in a cognitive behavioral therapy program via video communication: an exploratory qualitative study)

  • 이은주;김미정;박영숙
    • 여성건강간호학회지
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    • 제28권4호
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    • pp.275-285
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    • 2022
  • Purpose: This study explored the experiences of pregnant women with depressed mood participating in a group cognitive behavioral therapy (CBT) program using video communication, based on Beck's cognitive theory. Methods: The participants were six pregnant women out of 13 women who had participated in an 8-session group CBT program using video communication for women with depressed mood (Edinburgh Postnatal Depression score of ≥9). Data were collected from February 20 through March 25, 2021. In-depth individual interviews were conducted through a video conferencing platform at 1 month post-baseline. Thematic analysis was done. Results: Three themes, 10 subthemes, and 38 concepts were derived from experiences of participating in the 4-week group CBT program (twice a week). The first theme, entitled "continuing realization" had subthemes of "a negative and instable self," "a selfish judgment that excludes others," and "a strong belief in self-control." The second theme, entitled "attempt to change for restoration" had subthemes of "shift to rational thinking," "freedom from suppressed beliefs," "tolerance of other people," and "courage for self-expression." The third theme, entitled "departure for a positive life," had subthemes of "emotional healing," "faith in oneself," and "reestablishing the criteria for happiness." Conclusion: Pregnant women with depressed mood expressed that continuing realizations and attempts to change supported their transition toward a positive direction of healing. Thus, they were able to change their distorted thinking into rational thinking through CBT using video communication. These findings support the use of group CBT using video communication with pregnant women who have depressed mood.