• 제목/요약/키워드: Platform

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융합 서비스 제공을 위한 플랫폼 기술 동향 (Study on Service Platform for Convergence of Services)

  • 박유미;금창섭;유현경;배현주
    • 전자통신동향분석
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    • 제25권6호
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    • pp.1-10
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    • 2010
  • 서비스 플랫폼이란 응용 서비스를 이용자에게 전달하는 틀로서, 서비스가 생성, 실행, 관리되는 서비스들의 플레이그라운드라 할 수 있다. 본 고에서는 통신 서비스 분야로 한정되어 있던 전통적인 서비스 딜리버리 플랫폼으로부터 통신 기능을 개방하여 인터넷 세상에 연결시키기 위한 개방형서비스 플랫폼, 웹 30.0 시대를 실현하기 위한 시맨틱 서비스 플랫폼에 이르기까지 서비스 플랫폼 기술의 발전상과 사례들을 살펴본다. 이와 같이 서비스 플랫폼의 현실과 미래를 고찰함으로써 이종 산업간 융합 서비스 제공 환경의 실현 기능성과 그 시기를 전망해보고자 한다.

스튜어트 플랫폼의 동역학적 최적설계를 위한 해석적인 표현 (An analytical expression for a dynamic optimal design of the stewart platform)

  • 권병희;손권
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.175-178
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    • 1997
  • This study was carried out to obtain an analytical expression for the specifications of the Stewart Platform that minimize the maximum force acting on the hydraulic cylinder. The position and orientation of the platform were calculated by means of the inverse kinematic analysis. The maximum force to be exerted on a cylinder was calculated using the Newton's second law for the case when the platform is moved along a horizontal axis with 0.6 g, the maximum translational acceleration possible. This paper suggests a mathematical model to minimize the maximum actuating force using radius and angle ratios as design variables. Finally, a fuzzy set for the minimum actuating force is proposed for this dynamic optimal design problem.

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Design and Development of Big Data Platform based on IoT-based Children's Play Pattern Analysis

  • Jung, Seon-Jin
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권4호
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    • pp.218-225
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    • 2020
  • The purpose of this paper is to establish an IoT-based big data platform that can check the space and form analysis in various play cultures of children. Therefore, to this end, in order to understand the healthy play culture of children, we are going to build a big data platform that allows IoT and smart devices to work together to collect data. Therefore, the goal of this study is to develop a big data platform linked to IoT first in order to collect data related to observation of children's mobile movements. Using the developed big data platform, children's play culture can be checked anywhere through observation and intuitive UI design, quick information can be automatically collected and real-time feedback, data collected through repeaters can be aggregated and analyzed, and systematic database can be utilized in the form of big data.

Android-Based E-Board Smart Education Platform Using Digital Pen and Dot Pattern

  • Cho, Young Im;Altayeva, Aigerim Bakatkaliyevna
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제15권4호
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    • pp.260-267
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    • 2015
  • In the past, we implemented a web-based smart education platform, but this is not efficient in a smart or mobile education environment. Therefore, in this paper, we propose an Android-based e-board smart platform for a smart or mobile education system. Here, we use Anoto digital pen- and dot pattern-based technologies. This Android-based smart education platform is efficient for a smart education environment. Further, we implement the hardware and software parts of the technologies, an Anoto-based trajectory recognition algorithm, and a probabilistic neural network for handwritten digit and hand gesture recognition.

동작포착 및 매핑 시스템: Kinect 기반 인간-로봇상호작용 플랫폼 (A Motion Capture and Mapping System: Kinect Based Human-Robot Interaction Platform)

  • 윤중선
    • 한국산학기술학회논문지
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    • 제16권12호
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    • pp.8563-8567
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    • 2015
  • 본 동작포착 및 매핑 기반의 인간-로봇상호작용 플랫폼을 제안한다. 사람의 동작을 포착하고 포착된 동작에서 운동을 계획하고 기기를 작동하게 하는 포착, 처리, 실행을 수행하는 플랫폼의 설계, 운용 및 구현 과정을 소개한다. 제안된 플랫폼의 구현 사례로 신뢰성과 성능이 뛰어난 Kinect 기반 포착기, 처리기에 구현된 상호작용 사이버 아바타 로봇과 처리기를 통한 물리 로봇 제어가 기술되었다. 제안된 플랫폼과 구현 사례는 동작포착 및 매핑 기반의 새로운 기기 제어 작동 방식의 실현 방법으로 기대된다.

Flexible Active-Matrix Electrophoretic Display With Integrated Scan-And Data-Drivers

  • Miyazaki, Atsushi;Kawai, Hideyuki;Miyasaka, Mitsutoshi;Inoue, Satoshi;Shimoda, Tatsuya
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2004년도 Asia Display / IMID 04
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    • pp.153-156
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    • 2004
  • A newly developed flexible active-matrix (AM-) electrophoretic display (EPD) is reported. The AM-EPD features: (1) low-temperature polycrystalline silicon (LTPS) thin film transistor (TFT) technology, (2) fully integrated scan- and data-drivers, (3) flexibility and light-weight realized by transferring the whole circuits onto a plastic substrate using $SUFTLA^{TM}$ (Surface Free Technology by Laser Annealing/Ablation) process. A large storage capacitor is formed in each pixel so that driving electric field can be kept sufficiently strong during a writing period Two-phase driving scheme, a reset-phase which erases a previous image and a writing-phase for writing a new image, was chosen to cope with EPD's high driving voltage. The flexible AM-EPD has been successfully operated with a driving voltage of 8.5 V.

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신경망과 뉴톤 랩슨 방법을 이용한 스튜어트 플랫폼의 순기구학 해석에 관한 연구 (Study on Forward Kinematics of Stewart Platform Using Neural Network Algorithm together with Newton-Raphson Method)

  • 구상화;손권
    • 한국자동차공학회논문집
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    • 제9권1호
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    • pp.156-162
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    • 2001
  • An effective and practical method is presented for solving the forward kinematics of a 6-DOF Stewart Platform, using neural network algorithm together with Newton-Raphson method. An approximated solution is obtained from trained neural network, then it is used as an initial estimate for Newton-Raphson method. A series of accurate solutions are calculated with reasonable speed for the entire workspace of the platform. The solution procedure can be used for driving a real-time simulation platform.

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A Study for FIPA-OS Multi-Agent Framework in OSGi Service Platform

  • Lee, Hyung-Jik;Kang, Kyu-Chang;Lee, Jeun-Woo
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2003년도 ISIS 2003
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    • pp.232-235
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    • 2003
  • In this paper, we implemented a FIPA-OS multi-agent framework bundle in OSGi Service Platform. FIPA-OS is an open agent platform for constructing FIPA compliant agent using mandatory components that required by all FIPA-OS agents to execution and optional components that FIPA-OS agent car optionally use. The platform supports communication between multiple agents and communication language which conforms to the FIPA standards. FIPA-OS framework bundle is composed of DE(Directory Facilitator), AMS(Agent Management System), ACC(Agent Communication Channel) and MTS(Message Transport System) bundle. These bundles installed in the OSGi service platform and their life cycle can be managed by the framework.

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홈 헬스케어를 위한 온톨로지 기반 상황인지 플랫폼의 설계 및 구현 (Design and Implementation of an Ontology-based Context-Aware Platform for Home Healthcare)

  • 조정원;차시호;안병호;조국현
    • 디지털산업정보학회논문지
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    • 제5권3호
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    • pp.77-86
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    • 2009
  • This paper proposes an ontology-based context-aware home healthcare platform employing environmental factors obtained from home. The proposed platform manages the health of home residents, and notifies relatives or a medical team of critical condition through context-awareness based on home ontology by using information sensed from various sensors. The ontology definition of context-awareness from the sensed information provides technically more precise decision for us. Therefore the platform can be aware of the health state of residents and environment by reasoning exactly from data gathered from various sensors and heterogeneous devices. The platform also can individually provide the customized service for users by setting priority for critical status that can be occurred in the health state of residents.

Design and Implementation of UAV System for Autonomous Tracking

  • Cho, Eunsung;Ryoo, Intae
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권2호
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    • pp.829-842
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    • 2018
  • Unmanned Aerial Vehicle (UAV) is diversely utilized in our lives such as daily hobbies, specialized video image taking and disaster prevention activities. New ways of UAV application have been explored recently such as UAV-based delivery. However, most UAV systems are being utilized in a passive form such as real-time video image monitoring, filmed image ground analysis and storage. For more proactive UAV utilization, there should be higher-performance UAV and large-capacity memory than those presently utilized. Against this backdrop, this study described the general matters on proactive software platform and high-performance UAV hardware for real-time target tracking; implemented research on its design and implementation, and described its implementation method. Moreover, in its established platform, this study measured and analyzed the core-specific CPU consumption.