• Title/Summary/Keyword: Platform

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전자무역 플랫폼의 기본요건과 운영방안에 관한 연구 (A Study on the Basic Requirements and Operation Plan of E-trade Platform)

  • 이상진
    • 통상정보연구
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    • 제6권2호
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    • pp.107-127
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    • 2004
  • The rapid development of internet information technology has increased interest in e-Trade these days, but it is not activated greatly up to now. In order to promote e-Trade, it is essential to construct cooperative process such as connecting systems among trade related parties. Building e-Trade platform which is based on the infrastructure of the past trade automatic system is key point of promoting e-Trade. To do this, a study on the basic concept and specific components of e-Trade platform is needed absolutely. At this point of view, after this paper has examined domestic and foreign studies on the fundamental technologies about electronic commerce, it drew several key technologies that could be applied to e-Trade considering the current IT trend. Then it evaluates these technologies according to Technology Reference Model(TRM) of the National Computerization Agency. This will help us to show the operation strategy as well as the concept of future e-Trade platform and its composition. On the basis of the theoretical background, this paper classified NCA's technology model into 6 fields, which are application. data, platform, communication, security and management. Considering the key technologies, e-Trade platform has to be mutually connected and accept international standards such as XML. In the aspect of business side, trade relative agencies' business process as well as trading company's process has to be considered. Therefore, e-Trade platform can be classified into 3 parts which are service, infrastructure and connection. Infrastructure part is compared of circulating and managing system of electronic document, interface and service framework. Connecting service (application service) and additional service (application service) consist of service part. Connecting part is a linking mutual parts and can be divided into B2B service and B20 service. The organization operating this e-trade platform must have few responsibilities and requirements. It needs to positively accept existing infrastructure of trade automatic system and improving the system to complete e-trade platform. It also have to continuously develop new services and possess ability to operate the system for providing proper services to demanders. As a result, private sector that can play a role as TTP(Third Trust Party) is adequate for operating the system. In this case, revising law is necessary to support the responsibility and requirement of private sector.

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뉴미디어 환경 속성이 자기효능감 및 모바일 마켓플랫폼 매력도에 미치는 영향 (The Impact of New Media Properties to Self-Efficacy and Marketplatform Attractiveness)

  • 이정훈;김수경
    • Journal of Information Technology Applications and Management
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    • 제20권4호
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    • pp.315-338
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    • 2013
  • As a result of New media that affects the marketing system, it is appeared a new marketing system called Market Platform in terms of market governance of trading. Market Platform is a new marketing system for ideal market system through the community structure from a hierarchy structure. It is determined that Market Platform as the role of adjustment of each side of market, buyer and seller, developed an existing marketing system. In this study, to target the Market Platform has recently emerged as the center of the market management in the new media environment. This study investigates what characteristics and impact of infrastructure of Market Platform will affect the cognitive impact on both buyers and sellers to clarify the impact on the self efficacy of the shopping process. Through this investigation, modeling for the impact that new media environment will attract Market Platform will be developed from the investigation of attractiveness of mobile market platform environment. Changes in the technical media environment gave the characteristics of the customer in the market platform, so consumers could involve not only consumed, but also manufactured. Thus, it is possible to increase the attractiveness if market must be able to not only for the convenience of shopping, but also make people to enjoy the experience of value co-creation. In other words, the new media, as a result of affecting the marketing system, mobile market platform is organized around the market of communication base. Network centrality, visible openness, ubiquitous multiplexity, 3 properties of new media increase the market self-efficacy of their customers. Therefore, the structure of market platform that enhance self-efficacy has higher attractiveness.

Tension Leg Platform의 Tether의 동적해석 (Dynamic Analysis of Tethers of Tension Leg Platforms)

  • 편종근;박우선;김규한
    • 대한토목학회논문집
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    • 제7권4호
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    • pp.73-81
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    • 1987
  • 본 논문에서는 파랑하중에 대한 Tension Leg Platform(TLP)의 tether와 platform의 동적거동해석에 대해서 연구하였다. tether의 동특성 효과를 적절하고도 간단히 고려할 수 있는 platform 해석모델을 제안하여 platform 운동해석을 수행하였으며, tether에 작용하여 인장력에 기인된 기하학적 강성을 고려한 유한요소법을 사용하여 tether의 거동을 해석하였다. 해석 예제용구조물로는 설치수심이 1000ft 및 3000ft인 두 가상적인 TLP를 선택하였으며, 비교를 목적으로 tether의 동특성 효과를 고려하지 않은 기존모델 및 platform과 tether를 조합한 모델 등에 의한 해석도 수행하여, 그 결과를 본 연구에서 제안한 모델에 의한 platform 운동과 tether의 거동 해석결과와 비교분석하였다. 아울러, tether의 통상적인 휨강성 및 tether에 작용하는 파랑하중이 tether의 거동에 미치는 영향정도도 고찰하였다.

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미래 공간정보 오픈 플랫폼의 개발전략에 관한 연구 (A Study on the Development Strategy for Future GeoSpatial Open Platform)

  • 김문기;윤동현;고준환
    • Spatial Information Research
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    • 제23권2호
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    • pp.59-68
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    • 2015
  • 1995년 이후 수행된 국가지리정보체계(NGIS) 사업에 따라 중앙정부와 지방자치단체는 많은 공간정보를 축적하였으며, 국토교통부는 2012년 1월 공간정보 오픈플랫폼(V-World) 서비스를 시작하여 다양한 기능과 서비스를 제공하고 있다. 하지만 사용자가 실질적으로 원하는 데이터와 민간의 비즈니스 영역에서 활용하기 위한 데이터 부재, 지자체에서의 활용 및 홍보 부족 그리고 민간협력 미흡 등의 난제로 국가 공간정보 플랫폼으로써의 확실한 돌파구를 찾지 못하고 있는 실정이다. 공간정보 오픈플랫폼이 서비스 된지 3년이 지난 현재의 연구동향을 분석하면, 주로 해외진출, 연계, 서비스개선, 활용, 향후전략에 대한 연구가 진행되어 왔다. 본 연구에서는 선진 해외의 공간정보 플랫폼 구축동향과 국내 연구동향을 분석하여, 신기술과 비즈니스 플랫폼의 개념, 서울시 공간정보 플랫폼 등을 종합하여 미래 공간정보 오픈 플랫폼의 구축을 위한 정책을 제시하고자 한다.

중국의 Mobile Device Platform 기반 영상콘텐츠 Application 연구 (A Study on Video Content Application Based on Mobile Device Platform in China)

  • 스위;정진헌
    • 디지털융복합연구
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    • 제17권10호
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    • pp.433-438
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    • 2019
  • 본 논문은 중국의 Mobil Device Platform 기반 영상콘텐츠 Application에 대해 분석하였으며 향후 발전 방안에 대해 연구하였다. 조사에 따르면 2019년 현재 중국의 인터넷 서비스 가입자와 앱 사용자는 전체 인구의 78%를 기록하였다. 독자적으로 Mobil Device Platform을 개발하여 영상콘텐츠 Application 서비스를 제공하고 있으며, 2013년부터 현재까지 동영상 앱 사용자 수가 6억 4천만 명으로 집계되었다. 이중 65%의 사용자는 두 개 이상의 영상콘텐츠 앱을 설치해 사용하는 것으로 나타났다. 중국의 TikTok, Kuai Shou, MeiPai 등 영상콘텐츠 앱은 조작이 간편한 User Interface와 사용자가 손쉽게 영상콘텐츠를 직접 제작 가능하도록 촬영, 편집, 특수효과 등의 기능을 제공함으로서 10대, 20대, 30대 뿐만 아니라 40대 이상의 사용자까지도 끌어들이고 있다. 영상콘텐츠 제작기능 제공은 미국의 유명 동영상 플랫폼 You Tube와는 다른 차별화 된 특징이라 할 수 있다. 동영상 플랫폼 시장에서 핵심 경쟁력은 콘텐츠 창작에 달려있다. VR, AR 등의 영상공학을 융합한 영상콘텐츠는 동영상 플랫폼 시장을 더욱 활성화 시킬 전망이다.

3D Printer를 이용한 웹기반 오픈소스 플랫폼 제작 방안에 관한 연구 -Platform Toy를 중심으로- (A Study on the Activation Plan of Web-based Open Source Platform using 3D Printer -Focused on Platform Toy-)

  • 이창범;김승인
    • 디지털융복합연구
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    • 제17권6호
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    • pp.341-347
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    • 2019
  • 오픈소스가 소프트웨어의 영역을 넘어 그 개념이 여러 분야로 확장되어감에 따라 여러 기업들이 오픈소스 개념을 이용한 비즈니스 모델을 등장시키고 있다. 본 연구는 3D프린터를 활용한 웹 기반 오픈소스 플랫폼 제작 방안에 관한 연구로서 키덜트 문화를 접목시킨 사용자의 자발적 참여도가 높은 오픈소스 플랫폼 커뮤니티 제작을 목표로 한다. 연구방법으로는 여러 기업의 오픈소스 활용 사례에 관한 분석 연구와 더불어 키덜트 커뮤니티의 사용자 설문을 통해 플랫폼의 사용성과 토이 디자인 선호도 및 성향 분석을 기반으로 한 기초 자료 수집을 통하여 초기 플랫폼 제작 방향성을 설정하였다. 제작된 플랫폼에서 고유의 플랫폼 토이 소스를 다운로드 후 사용자가 자유롭게 재해석하고 플랫폼에 결과물을 재공유하여 완성된 디자인의 선호도에 따라 판매하여 수익을 분배할 수 있도록 하는 것이 특징이다. 향후 플랫폼 내 커뮤니티를 활성화하여 사용자의 진입동기부여를 높이는 연구가 지속하여야 할 것이다.

농업용 무한궤도형 자율주행 플랫폼의 경로 추종 및 추종 성능 향상을 위한 가변형 전방 주시거리 알고리즘 개발 (Development of Path Tracking Algorithm and Variable Look Ahead Distance Algorithm to Improve the Path-Following Performance of Autonomous Tracked Platform for Agriculture)

  • 이규호;김봉상;최효혁;문희창
    • 로봇학회논문지
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    • 제17권2호
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    • pp.142-151
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    • 2022
  • With the advent of the 4th industrial revolution, autonomous driving technology is being commercialized in various industries. However, research on autonomous driving so far has focused on platforms with wheel-type platform. Research on a tracked platform is at a relatively inadequate step. Since the tracked platform has a different driving and steering method from the wheel-type platform, the existing research cannot be applied as it is. Therefore, a path-tracking algorithm suitable for a tracked platform is required. In this paper, we studied a path-tracking algorithm for a tracked platform based on a GPS sensor. The existing Pure Pursuit algorithm was applied in consideration of the characteristics of the tracked platform. And to compensate for "Cutting Corner", which is a disadvantage of the existing Pure Pursuit algorithm, an algorithm that changes the LAD according to the curvature of the path was developed. In the existing pure pursuit algorithm that used a tracked platform to drive a path including a right-angle turn, the RMS path error in the straight section was 0.1034 m and the RMS error in the turning section was measured to be 0.2787 m. On the other hand, in the variable LAD algorithm, the RMS path error in the straight section was 0.0987 m, and the RMS path error in the turning section was measured to be 0.1396 m. In the turning section, the RMS path error was reduced by 48.8971%. The validity of the algorithm was verified by measuring the path error by tracking the path using a tracked robot platform.

플랫폼 기반 의사결정 품질 요인의 영향력 연구 (Impact of Quality Factors on Platform-based Decisions)

  • 윤성복;송호준;신완선
    • 산업경영시스템학회지
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    • 제46권3호
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    • pp.109-122
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    • 2023
  • As platforms become primary decision making tools, platforms for decision have been introduced to improve quality of decision results. Because, decision platforms applied augmented decision-making process which uses experiences and feedback of users. This process creates a variety of alternatives tailored for users' abilities and characteristics. However, platform users choose alternatives before considering significant quality factors based on securing decision quality. In real world, platform managers use an algorithm that distorts appropriate alternatives for their commercial benefits. For improving quality of decision-making, preceding researches approach trying to increase rational decision -making ability based on experiences and feedback. In order to overcome bounded rationality, users interact with the machine to approach the optional situation. Differentiated from previous studies, our study focused more on characteristics of users while they use decision platforms. This study investigated the impact of quality factors on decision-making using platforms, the dimensions of systematic factors and user characteristics. Systematic factors such as platform reliability, data quality, and user characteristics such as user abilities and biases were selected, and measuring variables which trust, satisfaction, and loyalty of decision platforms were selected. Based on these quality factors, a structural equation research model was created. A survey was conducted with 391 participants using a 7-point Likert scale. The hypothesis that quality factors affect trust was proved to be valid through path analysis of the structural equation model. The key findings indicate that platform reliability, data quality, user abilities, and biases affect the trust, satisfaction and loyalty. Among the quality factors, group bias of users affects significantly trust of decision platforms. We suggest that quality factors of decision platform consist of experience-based and feedback-based decision-making with the platform's network effect. Through this study, the theories of decision-making are empirically tested and the academic scope of platform-based decision-making has been further developed.

O2O 플랫폼 충성도에 플랫폼 정보 품질과 고객 정보품질이 미치는 영향 분석 (An Analysis of the Effect of Platform Information Quality and Customer Information Quality on Customer Loyalty to Online to Offline Platforms)

  • 박준성;박희준
    • 품질경영학회지
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    • 제52권1호
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    • pp.23-42
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    • 2024
  • Purpose: This study aims to investigate the impact of two types of information quality, which are platform-oriented information quality and customer-oriented information quality, on customers' decision-making processes in the Online to offline (O2O) platform environment. Grounded in the product brokering efficiency model, which encompasses screening cost, evaluation cost, and decision quality, a model framework was developed. Furthermore, this study explores how these decision-making processes affect customer loyalty. Methods: Given that food delivery apps are the most widely used O2O service in Korea, this study targeted users of these apps for data analysis. We conducted hypothesis testing through a purposive sampling methodology focusing on food delivery app users. A Partial Least Squares Structural Equation Modeling analysis was conducted to analyze the data. The data collection occurred via an online survey from October to December 2021, with a total of 212 respondents participating. Results: The results of this study revealed the significant role of information quality in helping customers' decision processes while using food delivery apps. Specifically, it was found that platform-oriented information positively influences decision quality, while customer-oriented information significantly affects both the reduction of evaluation cost and the enhancement of decision quality. Additionally, the study indicated that lower evaluation costs and higher decision quality lead to increased platform loyalty. However, a reduction in screening cost did not have a significant impact on platform loyalty. Conclusion: While previous studies have overlooked the existence of two sides, service provider and user, in a platform, this research holds significance in its analysis of how information quality impacts loyalty by utilizing the two kinds of information quality. Practitioners can enhance customer loyalty to the platform by enriching customer-oriented information, thereby reducing customers' evaluation costs and encouraging more loyal usage of the platform.

AR기반 온라인 기록전시 플랫폼의 사용성 평가에 관한 연구 - 6월 민주 항쟁 역사 기획전 사례를 중심으로 - (A Study on Usability Evaluation of AR-based Online Archives Exhibition Platform: Focusing on June Democratic Struggle History Exhibition Case)

  • 정철;이수상
    • 한국도서관정보학회지
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    • 제53권1호
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    • pp.125-148
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    • 2022
  • 본 연구에서는 온라인 기록전시를 효과적으로 제공하기 위한 방법으로써 AR 온라인 기록전시 플랫폼을 설계하고, 직접 개발하는 과정을 다루며, 나아가 실제 이용자를 대상으로 개발된 플랫폼의 사용성에 대한 평가를 진행하였다. 기록전시 플랫폼이 담보해야 할 온라인 기록전시 플랫폼의 기능 요건을 도출하기 위해 관련 문헌을 분석하였으며, 도출된 기능 요건을 바탕으로 AR 온라인 기록전시 플랫폼의 개발을 위한 설계 전략 6가지를 수립하였다. 플랫폼의 구체적인 개발은 유니티 엔진(Unity Engine)을 활용하여 진행하였으며, 설계전략을 바탕으로 하였다. 이후 개발된 플랫폼을 활용하여 부산민주공원의 소장 자료를 바탕으로 <6월 민주 항쟁 역사 기획전>을 기획하였다. 이를 바탕으로 플랫폼의 실제 전시 서비스의 적용에 대한 가능성을 구체적으로 평가하고자 하였으며, 실제 이용자 35명을 대상으로 플랫폼 시연을 통해 이용자 경험(UX)에 기반한 AR 온라인 기록전시 플랫폼의 사용성을 평가하였다. 평가 결과에 따르면 첨단 기술의 활용에 따른 보완에 대한 요구사항 등이 존재하였으나, 코로나 팬데믹으로 인한 언택트 서비스의 활성화가 진행되고 있는 현시점에서 매우 긍정적일 것이라는 의견이 주를 이루었다.