• Title/Summary/Keyword: Place Based

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Study of Fatigue Behavior of Repaired Composites (복합재료의 수리후 피로거동 고찰)

  • 최재원;황운봉;박현철;한경섭
    • Composites Research
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    • v.12 no.3
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    • pp.26-35
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    • 1999
  • The static strength and fatigue life of repaired graphite/epoxy laminates are observed using tensile coupon. The lay-up of investigated laminates was [$0^{\circ}$/$\pm$$45^{\circ}$/$90^{\circ}$]$_s$. Static strength was measured from the specimens prepared by various repair techniques such as precured-single patch, precured-double patch and cure-in-place methods. The strength was recovered to the extent of 60~80 % of unnotched case. Fatigue life was also measured from the laminates repaired with cure-in-place method. Hwang and Han's MFLPE 1(modified fatigue life prediction equation 1), which was based on the fatigue modulus degradation model and reference modulus, was chosen for fatigue life prediction of repaired specimen and compared with the conventional fatigue life equation such as S-N curve and Basquin's relation. The MFLPE 1 has better agreement with experimental data than S-N curve and Basquin's relation.

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Case study of the Place Name Legends of SEOUL and the Application Plan for the Contents (서울지역 지명전설의 사례와 콘텐츠 활용 방안)

  • Hong, Sung-Kyoo;Jung, Mee-Young
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.507-518
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    • 2013
  • Recently, research, development and interest in story-telling has been studied in the cultural industry across the board. In addition, the local legend, history, and the cultural heritage has been increasingly used for the marketing method. This research paper is to find the possibility from the legend, folk story and story-based contents of place names in Seoul. We'd like to find the legendary history and the type related to SEOUL, and to suggest the following application plan to maximize the potential of the contents ; Building a storybank, developing the contents-connected program, developing festivals using the legend and the folk story, developing the legend-connected product, and developing various cultural artistic contents with the place name legends.

An Economic Analysis on Fishing in the Cultivating Fishery by Embankment (축제식 양식어장 유어낚시터 운영 경제성 분석)

  • Lee, Sang-Go;Shin, Yong-Min
    • Journal of Fisheries and Marine Sciences Education
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    • v.20 no.3
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    • pp.429-441
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    • 2008
  • The purpose of this study aims at analyzing the profit from manage a fishing place in the cultivating fishery by embankment. With the spread of the living pattern laying stress on the quality of life and the introduction of a 5-day workweek system, demand for tourism and leisure are increasing steadily and available time for them is getting longer. However, those newly-increasing demands for tourism and leisure will have a tendency of focusing on adventurous and experiential activities. From the point of view, it is needed to develop something new that can meet those kinds of demands for an experiential tourism and activity, particularly based on the cultivating fishery by embark a bay. Marine recreational fishing is one of the most popular outdoor leisures and the number of people who are participating is sharply increasing more and more because of the increasement of their income and demand for marine leisure. In this regard, this paper is focused on the economic analysis a fishing place in the cultivating fishery by embankment. According to the analysis result, the cultivating fishery by embankment is a profitable business operating fishing place in their place.

A study on rhe space use of upper class residence in the Yi dynasty - On the basis of rites of passage - (조선시대 상류 주택의 주거공간 이용에 관한 연구 - 통과의례를 중심으로 -)

  • 김주야
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 1992.11a
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    • pp.53-61
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    • 1992
  • This study aims to find out about the traditional life and consciousness of the Yi dynasty used its residence as the place where rites of passage were heid. This study is tuying to classify the rites of passage according to the procedures by which those rituals are being held and to analyze them based upon the space where rituals take place. The results of research and analysis are as follows : 1. The most frequently used area in the house as a variety of ceremonies were held includes SARANGBANG and DAECHUNG belonging to SARANGCHE and ANBANG and DAECHUNG that belong to ANCHE. So naturally these areas are located in the main space of the house. 2. ANMADANG as well as SARANGMADANG was used as the main walkway in the house and as the main place for the ceremonies such as marriage and funenal. MADANG space in the house played a semi-indoor-space fole andperformed the functions which limited indoor space couldu's carry out when ceremonies took place. 3. It seems that SADANG had net been utilized in the daily routine but located within the residence due to the ritualism.

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A Study on Concept and Design Characteristics of 『Platform Architecture』 in the Architecture of Sverre Fehn (스베르펜(Sverre Fehn) 건축에 나타난 『플랫폼 건축(Platform Architecture)』 개념과 디자인 특성에 관한 연구)

  • Park, Hyeon-Ju;Kim, Jong-Jin
    • Korean Institute of Interior Design Journal
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    • v.21 no.6
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    • pp.92-99
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    • 2012
  • The Norwegian architect, Sverre Fehn who was born in 1924 and died in 2009 designed various buildings in his country. Since he studied architecture, he had been interested in the domestic/local architectural environment as well as international modern movement such as CIAM. Pavilion of the Nordic Nations designed in 1960s gave him world reputation for the peculiar design characteristic in which Scandinavian tradition and modern design were integrated. Fehn introduced his unique architectural philosophy that is called 'Platform Architecture'. This concept is based on the Fehn's long-term interest in the philosophy of Genius Loci and place-specificity. It consists of three theoretical elements: Tectonic of Place, Horizontality of Space and Visual-Perception by Light. This paper focuses on three case projects: Villa Busk in 1990, Norwegian Glacier Museum in 1991, Aukrust Museum in 1993. It is aimed to discover differences as well as similarities of the projects, and ultimately to summarize the cases under the light of 'Platform Architecture'. As a conclusion, it is found that each case project has unique spatializing method to organize the given place and program by 'Platform' architectural design. 'Platform Architecture' is still relevant in the contemporary architecture and interior design because of its deep consideration on place, environment and human.

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TEMPERATURE CONTROL AND COMPRESSIVE STRENGTH ASSESSMENT OF IN-PLACE CONCRETE STRUCTURES USING THE WIRELESS TEMPERATURE MEASURING SYSTEM BASED ON THE UBIQUITOUS SENSOR NETWORK

  • Ho Kyoo JO;Hyung Rae KIM;Tae Koo KIM
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.794-799
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    • 2009
  • The temperature control of in-place concrete is the most important factor for an early age of curing concrete. Heat stress of mass concrete caused by the heat of hydration can induce the crack of concrete, and a frost damage from cold weather casting concrete results defect on compressive strength and degradation of durability. Therefore, success and failure of concrete work is dependant on the measurement and control of concrete temperature. In addition, the compressive strength assessment of in-place concrete obtained from the maturity calculated from the history of temperature make a reduction of construction cycle time, possible. For that purpose, wireless temperature measuring system was developed to control temperature and assess strength of concrete. And, it was possible to monitor the temperature of concrete over 1km apart from site office and to take a proper measure; mesh-type network was developed for wireless sensor. Furthermore, curing control system that contains the program capable to calculate the maturity of concrete from the history of temperature and to assess the compressive strength of concrete was established. In this study, organization and practical method of developed curing control system are presented; base on in-place application case.

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Influencing Factors of GWP(Great Work Place) Organizational Culture on Job Satisfaction and Job Performance among Hospital Staff (의료기관 종사자의 직무만족 및 직무성과에 미치는 GWP(Great Work Place) 조직문화 영향 요인)

  • Sunjin Hwang;Jinkyung Kim;Woosok Han
    • Korea Journal of Hospital Management
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    • v.29 no.3
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    • pp.26-37
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    • 2024
  • The purpose of this study is to analyze the impact of GWP (Great Work Place) organizational culture on job satisfaction and job performance in hospital. The GWP organizational culture was measured by components of trust (credibility, respect, fairness), pride, and fun. A research model were established and empirically tested based on the three variables: GWP organizational culture, job satisfaction, and job performance. A survey with 76 questions was conducted targeting employees at a general hospital located in a metropolitan city in Korea. The results were verified using the SPSS statistical program, and multiple regression analysis was used to analyze the relationships between the variables. The study findings revealed that respect and pride, as components of GWP organizational culture, had a positive impact on job satisfaction, while trust and pride positively influenced job performance. These results suggest that building a GWP organizational culture is crucial for generating better performance in hospital. Furthermore, the study provides practical implications, indicating that focusing on specific components of GWP organizational culture may be more effective in improving organizational performance.

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A Methodology for Standard Establishment of Spatial Impact Zone according to Place Names of Road Sign in Urban Regions - Using the Road Sign Management System Database - (도시부 도로표지 안내지명에 따른 공간적 영향권 기준 설정방법에 관한 연구 - 도로표지관리시스템 데이터베이스를 활용하여 -)

  • Jung, In-Taek;Chong, Kyu-Soo
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.15 no.6
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    • pp.1-9
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    • 2016
  • Place names of road sign mean various place names being used on road signs for path guidance of drivers such as administrative district, facility, road, etc. It is very important that not only the choice method of place names for connectivity of road signs but standard establishment of spatial impact zone according to place names. However this standard are not established currently, so it is difficult to fix the spatial range for changing place names around the main facility according to the new construction or relocation of main facility in urban region. Considering the use of big data, one of the Government 3.0, we need to utilize actively the road sign management system database. This paper suggested a methodology for standard establishment of spatial impact zone according to place names of road sign in urban regions based on the road sign management system database. To perform a case study, we selected a major facility ("City Hall") which is the most frequently used the place name of road signs and presented standard of spatial impact zone by urban size in 84 cities.

Gaming Space into a Cultural Place: A study on the transformation process of digital gaming space into a place focused on the framework of Mechanics-Dynamics-Aesthetics (MDA프레임워크를 통한 디지털게임 공간의 장소성 발생 구조에 관한 연구)

  • Yi, Young-A;Kwon, Doo-Hee;Choi, Hye-Lim;Jeong, Eui Jun
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.738-747
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    • 2021
  • Space and place have distinctively different meanings from each other. As virtual reality has become a routine of daily life, placeness concepts have been introduced on discussion tables. Yet, place has not been widely discussed in conceptual approaches Thus, using the concepts of space and place this study attempts to figure out the structure and the processes of how users recognize digital space and give placeness. For the study purpose, it identifies core elements of placeness attribution in digital game places, and then explains the development processes of space into place through characteristics of MDA(Mechanics-Dynamics-Aesthetics)framework. Based on present theoretical concepts and their application process this study also demonstrates the transformation process through which physical space becomes a place in the similar context with a necessary condition in order for a space to be a place. This study confirms that digital games can be transformed into a space that creates placeness in the process. Considering that players' affinity and nostalgia are generated through the placeness acquiring process in digital game space, the processes eventually imply an extension of largely meaningful and influencing contents as digital games induce players' immersion.

A Semiotic Analysis of the Formation of Ecologically Educational Place Identity through Nature Trails in National Parks (국립공원 자연관찰로를 통한 생태교육적 장소정체성 형성에 대한 기호학적 해석)

  • Kim, Dong-Ryeul;Choi, Song-Hyun
    • Journal of Korean Elementary Science Education
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    • v.41 no.2
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    • pp.373-394
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    • 2022
  • This study aimed to find out the formation of ecologically educational place identity of nature trails in national parks, which elementary school students to adults can understand, by analyzing the connectivity between characteristics (signs) of nature trails and elementary science environment-related key concepts and the domain of ecological education in the course of environment and by developing a semiotic interpretation model of place identity based on Barthes's semiotic theory. When analyzing correlations between the interpretation board-focused surrounding environment of nature trails and the content system of ecological education, this study found out that it showed the highest connectivity with the domain of 'System of Ecological Environment'. When analyzing the formation of place identity of nature trails in terms of semiotics, this study discovered that geographical locations or landscapes, artificial environments and physical elements as characteristics of surrounding environments mostly acted on the formation of placeness. Besides, it was found that both knowledge and attachment elements equally could act on the formation of a sense of place. Being likely to develop through interaction between placeness and a sense of place, place identity was mostly composed of behavioral internal stages and sympathetic internal stages. To diversify the formation of place identity, however, this study found it necessary to develop environment education projects and create surrounding environments and interpretation boards with the environmental uniqueness of nature trails reflected much more.