• Title/Summary/Keyword: Picture emotion

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Arithmetic Fluctuation Effect affected by Induced Emotional Valence (유발된 정서가에 따른 계산 요동의 효과)

  • Kim, Choong-Myung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.2
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    • pp.185-191
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    • 2018
  • This study examined the type and extent of interruption between induced emotion and succeeding arithmetic operation. The experiment was carried out to determine the influence of the induced emotions (anger, joy, and sorrow) and stimulus types (picture and sentence) on the cognitive process load that may block the interactions among the constituents of working memory. The study subjects were 32 undergraduates who were similar with respect to age and education parameters and were especially instructed to attend to induced emotion by imitation of facial expression and to make a correct decision during the remainder calculation task. In the results, the stimulus types did not exhibit any difference but there was a significant difference among the induced emotion types. The difference was observed in slower response time at positive emotion(joy condition) as compared with other emotions(anger and sorrow). More specifically, error and delayed correct response rate for emotion types were analysed to determine which phase the slower response was associated with. Delayed responses of the joy condition by sentence-inducing stimulus were identified with the error rate difference, and those by picture-inducing stimulus with the delayed correct response rate. These findings not only suggest that induced positive emotion increased response time compared to negative emotions, but also imply that picture-inducing stimulus easily affords arithmetic fluctuation whereas sentence-inducing stimulus results in arithmetic failure.

Perception of Color and brightness in a combined PC and TV monitor (PC & TV 겸용 모니터에서 사용자의 색채 및 밝기 인식 특성)

  • 박재희;정광태;정병국;김상두
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1997.11a
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    • pp.140-145
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    • 1997
  • A stuey to investigate the perception characteristics of color and brightness was conducted in a combined PC and TV monitor, The objective of this study is to suggest user's favorite color temperature in PC mode and user's favorite contrast in TV mode. Investigated factors were monitor coating(coatiog vs. non-coation)and screen brightness (30fL vs. 35fL)in first experiment and monitor coating and pucture movement(static vs. dynamic) in second experiment. The first experiment was conducted in TV mode. Twenty-three subjects (male 12, female 11) perticipated in this experiment. In first experiment, average color temperatures were about 8000K in all experimental conditions. In addition, there was significant difference between coating and non-coating screen at 0.1 level. In second experiment, average contrasts were obtained in all esperimental conditions. There was significant difference between coating and ndn-coating screen at 0.05 level, In addition, there was significant difference between static picture and dynamic picture at 0.1 level

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Emotion Recognition by Vision System (비젼에 의한 감성인식)

  • 이상윤;오재흥;주영훈;심귀보
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2001.12a
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    • pp.203-207
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    • 2001
  • In this Paper, we propose the neural network based emotion recognition method for intelligently recognizing the human's emotion using CCD color image. To do this, we first acquire the color image from the CCD camera, and then propose the method for recognizing the expression to be represented the structural correlation of man's feature Points(eyebrows, eye, nose, mouse) It is central technology that the Process of extract, separate and recognize correct data in the image. for representation is expressed by structural corelation of human's feature Points In the Proposed method, human's emotion is divided into four emotion (surprise, anger, happiness, sadness). Had separated complexion area using color-difference of color space by method that have separated background and human's face toughly to change such as external illumination in this paper. For this, we propose an algorithm to extract four feature Points from the face image acquired by the color CCD camera and find normalization face picture and some feature vectors from those. And then we apply back-prapagation algorithm to the secondary feature vector. Finally, we show the Practical application possibility of the proposed method.

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The Effects of Unconscious Emotion on Motor Program of Information Processing for Movement Execution (비의식적 정서가 동작수행 정보처리과정 중 운동 프로그램에 미치는 효과)

  • Kim, Jae-Woo
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.1 no.1
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    • pp.91-98
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    • 2009
  • In approach of human-robot interaction, it is importance task in future robot industry to make to robot recognize, express, coping the emotions. The purpose of this study was to examination the effects unconscious positive and negative emotion of information processing of motor program. 13 participants(male=11, female=2) viewed smile-face picture and angry-face picture priming at 10ms level, and then performanced button press, button press and one tennis ball hitting, and button press and two tennis ball hitting task. The results appeared that positive emotion triggered more fast RT than negative emotion in planning complex motor program. Possible explanations for the performance differences depended on emotion are discussed and future research directions were provided.

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The Classification Algorithm of Users' Emotion Using Brain-Wave (뇌파를 활용한 사용자의 감정 분류 알고리즘)

  • Lee, Hyun-Ju;Shin, Dong-Il;Shin, Dong-Kyoo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.2
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    • pp.122-129
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    • 2014
  • In this study, emotion-classification gathered from users was performed, classification-experiments were then conducted using SVM(Support Vector Machine) and K-means algorithm. Total 15 numbers of channels; CP6, Cz, FC2, T7. PO4, AF3, CP1, CP2, C3, F3, FC6, C4, Oz, T8 and F8 among 32 members of the channels measured were adapted in Brain signals which indicated obvious the classification of emotions in previous researches. To extract emotion, watching DVD and IAPS(International Affective Picture System) which is a way to stimulate with photos were applied and SAM(Self-Assessment Manikin) was used in emotion-classification to users' emotional conditions. The collected users' Brain-wave signals gathered had been pre-processing using FIR filter and artifacts(eye-blink) were then deleted by ICA(independence component Analysis) using. The data pre-processing were conveyed into frequency analysis for feature extraction through FFT. At last, the experiment was conducted suing classification algorithm; Although, K-means extracted 70% of results, SVM showed better accuracy which extracted 71.85% of results. Then, the results of previous researches adapted SVM were comparatively analyzed.

Development of real-time reactive emotion image contents player system to induce the user's emotion (사용자의 감성을 유도하는 실시간 반응형 감성 이미지 콘텐츠 플레이어 시스템 개발)

  • Lee, Haena;Kim, Dong Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.1
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    • pp.155-161
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    • 2014
  • This study presents the real-time emotion image contents player to induce the user's emotion efficiently. The emotion image contents player was designed to efficiently induce by giving a change in the color, brightness, saturation of image contents corresponded to the user's emotion. In the emotion recognition module, physiological signal of pulse, skin temperature, skin resistance which based on autonomic nervous system were used. The emotion recognition part used physiological signal of pulse, skin temperature, skin resistance based on autonomic nervous system. The image as emotional contents was used with the 9 kinds emotion area classified in international affective picture system(IAPS). As experimental results, the use's emotion that match the image's emotion with the emotion image contents player was derived 10% more accurately. The emotion contents player is expected to increase emotional feeling between users's emotion and contents emotion duo to the real-time emotion reflection.

Development of Software Which Interactively Controls the Playback Speed of Moving Picture (상호작용에 의한 실영상 속도 제어 소프트웨어 개발)

  • 김성중;양길태;김종윤;송철규
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2001.05a
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    • pp.249-252
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    • 2001
  • 본 연구에서는 실영상의 재생 속도를 가변적으로 제어하여 인터렉티브한 환경을 제공할 수 있는 소프트웨어를 개발하고자 하였다. 시청각 정보로 이루어진 동영상에서 시각 정보에 관한 정보만을 추출하는 필터부, Decoder Filter로부터 Upstream된 Stream의 Time Stamp를 변경시키는 변환 필터의 제작 및 Microsoft DirectShow Component를 이용한 영상의 가변적 속도 제어 프로그램으로 이루어진다. 본 소프트웨어의 사용 결과 실영상을 최소 1/8배속에서 최대 5배속사이의 배속을 임의로 제어할 수 있었으며, 영상이 끊기는 현상 없이 부드럽게 재생 되었다.

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A Study on Discrimination Sensitivity between EEG Patterns under IAPS(International Affective Picture System) Stimuli (시각 감성평가를 위한 뇌파의 민감성에 대한 연구)

  • Hwang, Min-Cheol;Ryu, Eun-Gyeong;Kim, Cheol-Jung
    • Journal of the Ergonomics Society of Korea
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    • v.17 no.1
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    • pp.1-9
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    • 1998
  • The sensitivity of the emotion evoked visually by IAPS was attempted to be defined using EEG(electroencephalogram). Twenty university students were participated in this study. Their EEG was measured and analyzed in terms of frequency range such as delta, theta, alpha and beta wave. The results showed that alpha increased, but delta and beta decreased with positive emotional progress. Inter-variation between alpha and delta in F4 and beta variation in P3 were indicative of the evaluation sensitivity of human emotion.

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Analysis of Electroencephalogram Electrode Position and Spectral Feature for Emotion Recognition (정서 인지를 위한 뇌파 전극 위치 및 주파수 특징 분석)

  • Chung, Seong-Youb;Yoon, Hyun-Joong
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.35 no.2
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    • pp.64-70
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    • 2012
  • This paper presents a statistical analysis method for the selection of electroencephalogram (EEG) electrode positions and spectral features to recognize emotion, where emotional valence and arousal are classified into three and two levels, respectively. Ten experiments for a subject were performed under three categorized IAPS (International Affective Picture System) pictures, i.e., high valence and high arousal, medium valence and low arousal, and low valence and high arousal. The electroencephalogram was recorded from 12 sites according to the international 10~20 system referenced to Cz. The statistical analysis approach using ANOVA with Tukey's HSD is employed to identify statistically significant EEG electrode positions and spectral features in the emotion recognition.

Basic Emotions Elicited by Korean Affective Picture System Can be Differentiated by Autonomic Responses

  • Sohn, Jin-Hun;Estate Sokhadze;Lee, Kyug-Hwa;Imgap Yi
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.04a
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    • pp.370-379
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    • 2000
  • Autonomic responses were analyzed in 323 college students exposed to visual stimulation with Korean Affective Picture System (KAPS). Cardiac, vascular and electrodermal variables were recorded during 30 sec of viewing affective pictures. The same slides intended to elicit basic emotions (fear, anger, surprise, disgust, sadness, happiness) were presented to subjects in 2 trials with different experimental context. The first time slides were shown without any instructions (passive viewing), while during the second with instruction to exert efforts to magnify experienced emotion induced by pictures (active viewing). The aim of the study was to differentiate autonomic manifestations of emotions elicited by KAPS stimulation and to identify the role of instructed emotional engagement on physiological response profiles. The obtained results demonstrated reproducibility of responses in both trials with different contexts. Pairwise comparison of physiological responses in emotion conditions revealed the most pronounced differentiation for "ear-anger" and "fear-sadness" pairs (in electrodermal and HR variability parameters). "Fear-surprise" pair was also well differentiable. The typical response profile for all emotions included HR acceleration (except happiness and surprise), an increase of electrodermal activity, and a decrease of pulse volume. Higher cardiovascular and electrodermal reactivity to fear observed in this study, e.g., as compared to data with IAPS as stimuli, can be explained by cultural relevance and higher effectiveness of KAPS as stimuli, can be explained by cultural relevance and higher effectiveness of KAPS in producing certain emotions such as fear in Koreans.

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