• Title/Summary/Keyword: Personalized production

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A Study On Customized Products and Services in Smart Environments (스마트환경에 따른 고객 맞춤 제품 및 서비스에 관한 연구)

  • Chang, Seog-Ju
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.10 no.1
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    • pp.167-174
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    • 2015
  • This study examines the Personalized Oriented Customized and services in smart environments. In addition to The structure of industry is currently smart environment shifting from the manufacturing industry focusing on goods production to service industry merging and combining service and marketing. The companies are placing a higher value on the customer needs to gain a competitive edge with creation of new business model. The key dilemma in mass customization and service, though, is how product customization can be realized without increasing production cost significantly. The purpose of this study is to explore new product development strategies that facilitate mass customization and service. Specifically, we propose Crowdsourcing marketing, Digital experience technology, Recommender Systems, 3D printing technology, Flexible manufacturing systems and UX based PSS(Product-Service Systems) in new product development processes as enabling strategies for mass customization and service in smart environments.

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A Study on the Theme Selection and Prototype Production for the LX Information Map Service (LX의 정보지도 서비스를 위한 주제선정 및 시범제작)

  • Jeong, Dong-Hoon;Bae, Sang-Keun;Lee, Seong-Gyu
    • Journal of Cadastre & Land InformatiX
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    • v.45 no.1
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    • pp.123-135
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    • 2015
  • In order to satisfy the high expectations of consumers for a variety of consumer's desired subject area, information could be provided in the form of a map according to the analysis information. With the name change in 2015, LX would intend to play a role in building the information infrastructure that can be supported government policy as an intermediary between the government and private sector. Therefore, in this study, we would like to propose a plan that provide personalized information to the consumer. Through compositing a variety of time-series data(inner or outer of LX) based on public information, and analyzing spatially and temporally the rapidly changing land status. For these purpose, prior research and domestic or abroad thematic map service about thematic map making were reviewed. And the reason why the LX makes information map was presented. Also, themes of 3 field were selected, and depending on the data processing or analysis level and theme were subdivided, and then production and expression method were proposed.

Game Elements Balancing using Deep Learning in Artificial Neural Network (딥러닝이 적용된 게임 밸런스에 관한 연구 게임 기획 방법론의 관점으로)

  • Jeon, Joonhyun
    • Journal of the HCI Society of Korea
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    • v.13 no.3
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    • pp.65-73
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    • 2018
  • Game balance settings are crucial to game design. Game balancing must take into account a large amount of numerical values, configuration data, and the relationship between elements. Once released and served, a game - even for a balanced game - often requires calibration according to the game player's preference. To achieve sustainability, game balance needs adjustment while allowing for small changes. In fact, from the producers' standpoint, game balance issue is a critical success factor in game production. Therefore, they often invest much time and capital in game design. However, if such a costly game cannot provide players with an appropriate level of difficulty, the game is more likely to fail. On the contrary, if the game successfully identifies the game players' propensity and performs self-balancing to provide appropriate difficulty levels, this will significantly reduce the likelihood of game failure, while at the same time increasing the lifecycle of the game. Accordingly, if a novel technology for game balancing is developed using artificial intelligence (AI) that offers personalized, intelligent, and customized service to individual game players, it would bring significant changes to the game production system.

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Development of Stereoscopic 3D Personalized Adventure Game: HowSee (3D 체험형 어드벤처 게임 "HowSee" 개발)

  • Lim, C.J.;Chung, S.T.;Choi, Seung-Hoon;Lee, Chang-Nam;Song, Jang-Sup
    • Journal of Korea Game Society
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    • v.11 no.5
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    • pp.13-22
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    • 2011
  • Advances in display technology, stereoscopic (S3D) in the development of social interest in the content development approach is high but it does not make the standardization of interactive 3D content creation performance is very poor. In this paper, real-time video input from an infrared camera that is based on eye tracking implementation user interface developed 3D interactive adventure game "HowSee" was the process of developing skills in the process, an efficient 3D content production methods were presented. unnormalized S3D-based game content production process on how this development occurred in the trial and how to troubleshoot S3D games, etc. to streamline content creation can be a basis for.

MicroRNAs in Autoimmune Sjögren's Syndrome

  • Cha, Seunghee;Mona, Mahmoud;Lee, Kyung Eun;Kim, Dong Hee;Han, Kyudong
    • Genomics & Informatics
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    • v.16 no.4
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    • pp.19.1-19.11
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    • 2018
  • MicroRNAs (miRNAs), small non-coding RNAs, have been implicated in various diseases and cellular functions as microregulators of gene expression. Although the history of miRNA investigation in autoimmune $Sj{\ddot{o}}gren^{\prime}s$ syndrome (SjS) is fairly short, a substantial amount of data has already been accumulated. These findings clearly indicate potential clinical implications of miRNAs, such as autoantigen expression and autoantibody production, viral miRNAs regulating the calcium signaling pathway, and aberrant immune cell regulation and cytokine production. Research endeavors in the field are currently underway to select disease-specific diagnostic and prognostic biomarkers by utilizing different types of tissues or biological specimens of SjS patients. Various techniques for miRNA analysis with different stringencies have been applied, with the most recent one being next-generation sequencing. This review compiles and highlights differentially-expressed miRNAs in various samples collected from SjS patients and their potential implications in the pathogenesis of SjS. To facilitate the development of miRNA-targeted personalized therapy in the future, we urge more follow-up studies that confirm these findings and elucidate the immunopathological roles of differentially-expressed miRNAs. Furthermore, improved diagnostic criteria for the disease itself will minimize sampling errors in patient recruitment, preventing the generation of inconsistent data.

Design and Implementation of Smart Factory System based on Manufacturing Data for Cosmetic Industry (화장품 제조업을 위한 제조데이터 기반의 스마트팩토리 시스템의 설계 및 구현)

  • Oh, Sewon;Jeong, Jongpil;Park, Jungsoo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.1
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    • pp.149-162
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    • 2021
  • This paper established a new smart factory based on manufacturing data for an introductory company focusing on the personalized cosmetics manufacturing industry. We build on an example of a system that collects, manages, and analyzes documents and data that were previously managed by CGMP-based analog for data-driven use. To this end, we have established a system that can collect all data in real time at the production site by introducing artificial intelligence smart factory platform LINK5 MOS and POP system, collecting PLC data, and introducing monitoring system and pin board. It also aims to create a new business cluster space based on this project.

Career map and course map recommendation system for employment (취업준비를 위한 career map and course map 추천 시스템)

  • Kwon, Wonhyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.276-279
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    • 2022
  • The 4th industrial revolution refers to the transition to a knowledge society in which the production speed of knowledge is fast and the proportion of the knowledge industry is greatly increased. The reorganization of the industrial structure and the change of occupations and jobs due to new technologies are bringing about changes in education, and the development of digital technology has made education that is borderless, individual and dynamic, becoming the new standard of education. With these changes, interest in nano-degrees on new technologies or micro-degrees focused on core courses rather than regular course degrees is increasing. As a representative example, Udacity in the United States has opened and operated online nanodegree courses related to jobs, and collaborates with major companies to develop and educate core training courses necessary for companies, thereby efficiently supporting companies in securing talent. With the revitalization of online vocational and job training, an environment has been prepared in which individuals can set goals for vocational competency development and continue their portfolio-based sustainable learning. However, for effective vocational education, automated and personalized educational content design should be preceded. To this end, in this paper, we propose a personalized career and course map recommendation system in the era of online learning

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Apparel Brands' Implementation and Customers' Expectation of Mass Customization (의류 브랜드의 매스 커스터마이제이션 실행 수준과 소비자의 기대 수준)

  • Yang, Hee-Soon;Lee, Yu-Ri
    • Journal of the Korean Society of Clothing and Textiles
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    • v.31 no.5 s.164
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    • pp.753-764
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    • 2007
  • Apparel goods can be customer-oriented in the extreme and the apparel industry is one of the most customer-centered industries that should maximize customers' satisfaction. Recently, mass customization, a customer-centered system is widely discussed in the apparel industry to provide consumers with new, differentiating, distinctive, yet personalized products. The purpose of this study is to provide useful insights for apparel brands' mass customization(hereafter, MC) implementation by comparing the apparel brands' current status with consumers' expectation. One hundred apparel brands' practitioners and 116 consumers were surveyed in this research. First, we found that, on the basis of the five stages of MC presented by Pine(1993), apparel brands' MC stages were identified. Then, customers' expectation levels were examined according to the five stages. When compared the gap between the customers' expectation level and the apparel brands' implementation, consumers' expectation of MC was significantly higher than the implementation level by apparel brands for the stage 2(customized products creation), the stage 5(modular production). Second, by conducting a factor analysis with the scales measuring the MC activities of the five stages, apparel brands' current MC strategies could be classified as 'mass customized strategy', 'quick response strategy', 'MOT(moment of truth) customized strategy', and 'individualized service strategy.' Apparel brands showed significant differences in mass customized strategy, quickresponse strategy, and MOT customized strategy according to their product characteristics. Finally, consumers' expectation level of MC strategies was significantly different by their characteristics such as shopping orientation.

A Study on the Hereafter Development in Universal Design Surveyed on the Case Studies of Kitchen Design (부엌디자인 사례연구를 중심으로 살펴본 유니버설디자인의 전개방향에 관한 연구)

  • Choi, Eun-Hee
    • Archives of design research
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    • v.18 no.1 s.59
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    • pp.81-90
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    • 2005
  • Universal Design is comprised of three main concepts known as barrier-free, adaptive and life-span design. It does not focus on accessibility for the disabled, but rather expands its breadth to the comfortable use and easy access in ail physical environments and facilities. In this study, the researcher views the present and future of universal design through the cases of kitchen design. Based on the market changes in design guidelines and the changes of time uncovered from past studies, this researcher suggests that universal design would develop through mass customization for personalized use, application of new technology and consideration of psychological aspects. Additionally, for the diffusion of universal design appropriate solution in economic cost problem, social recognition and conversion of problem cognizance in designing is needed. In Korea design models of universal design concepts are not yet in production over various fields. In order to develop and study universal design which suits our country, cultural and regional characteristics should be considered as well as physical, perceptual, psychological aspects.

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UCQM: A Quality Model for Practical Evaluation of Ubiquitous Computing Systems (유비쿼터스 컴퓨팅 시스템의 실용적 품질 평가 모델)

  • Oh, Sang-Hun;Kim, Soo-Dong;Rhew, Sung-Yul
    • Journal of KIISE:Software and Applications
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    • v.34 no.4
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    • pp.342-358
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    • 2007
  • Ubiquitous Computing System (UCS) is a system where the user can get information through computer network anytime and anywhere regardless of the places. Since UCS is a personalized system, it should interact with other systems. UCS will bring a remarkable change in production, consumption, politics, economy, community, culture, and other areas related to our daily life. That is, a high-quality UCS results in high-quality services provided to users. Hence, this paper proposes a systematic quality model based on ISO/lEC 9126 in order to evaluate the ubiquitous computing system, based on ISO/lEC 9126. And, we identify key characteristics of UCS and derive the set of quality attributes based on identified characteristics. We define metrics for each quality attribute and Ubiquitous Computing Quality Model CUCQM) so that we can evaluate overall environment and important characteristics of UCS.