• Title/Summary/Keyword: Personality change

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Change nursing college students' problem solving ability, nurses' image and leadership after management clinical practice (간호대학생의 관리실습 전후 문제해결능력, 간호사 이미지, 리더십 변화)

  • Lee, Jin-Hee
    • Journal of the Korean Applied Science and Technology
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    • v.35 no.1
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    • pp.122-130
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    • 2018
  • The purpose of this study was to identify the nursing college students' problem solving ability, nurses' image and leadership and compare problem solving ability, nurses' amage and leadership after management clinical practice. A descriptive survey design was used 60 nursing students who 4th grade, during August 2014. Data were analyzed using mean, t-test, ANOVA with SPSS 21.0. The highest area was 'get a gob' in application motivation, 'from nurse during clinical training' in most influencing events. Satisfaction with nursing as major was 83.4% above 'moderate'. There were significant mean differences in nurses' image according to having relation nurse and satisfaction with nursing as major, leadership according to application motivation and satisfaction with nursing as major and personality, problem solving ability according to having relation nurse and personality. The subject scored 3.32 points of full 5 on problem solving ability, 3.41 of full 5 on nurses' image and 3.62 of full 5 on leadership before management clinical practice. Scores for problem solving ability(t=-2.15, p=.03), nurses' image(t=-2.67, p=.01) and leadership(t=-2.20, p=.03) showed statistically significant increases after management practice. The result should be reflected in the development of effective teaching for management clinical practice.

The effects of SSI Argumentation Program on the Preservice Biology Teachers' Decision-Making Types and Communication Ability (과학기술과 관련된 사회적 쟁점에 대한 논증 프로그램이 예비 생물교사들의 의사결정 유형과 의사소통 능력에 미치는 영향)

  • Kim, Sun Young
    • Journal of Science Education
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    • v.42 no.1
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    • pp.12-26
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    • 2018
  • This study examined the effects of SSI argumentation program on the preservice biology teachers' decision-making types and communication ability. The SSI argumentation program was developed based on 'Social Decision-Making & Problem-Solving strategy' and Toulmin's argumentation pattern. The preservice teachers had opportunities of SSI argumentation through small group discussions. They were asked to identify the issues regarding SSI, think of solutions, and make a decision along with claims, warrants, data, and rebuttals. The preservice biology teachers experienced four SSI topics of abortion, euthanasia, gene manipulation, artificial intelligence. The results indicated that the preservice biology teachers significantly improved the communication ability after the intervention, but they did not change their types of decision-making. In addition, after the intervention, the Pearson correlation results indicated that 'the logical type' of decision-making significantly relates to the communication ability(p<.01). The preservice biology teachers mentioned that they improved their ability of considering warrants, data, background information, context, and rebuttals. Further, the preserivce biology teachers mentioned that they became take an interest in socioscientific issues and improved their ability of accepting criticism from others as well as caring about others when they argue each other. This study implicated that the SSI argumentation program has effects on improving personality education in school science.

The Status and the Value of a New Text, Chunghyangjeon(정향전) that Professor Park Sunho Possesses (새 자료 <정향전>의 자료적 특성과 가치)

  • Jang, Si Gwang
    • (The)Study of the Eastern Classic
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    • no.41
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    • pp.211-247
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    • 2010
  • The purpose of this article is to consider the status and the value of a different book of Chunghyangjeon that Professor Park Sunho possesses. Chunghyangjeon that Professor Park Sunho possesses has the text in Chinese and in Korean. Compared with Chullidaebon, Chunghyangjeon that Professor Park Sunho possesses includes deletion, contraction and addition. Chullidaebon has many mistakes while Parkbon in Chinese shows that the mistakes were corrected. According to the standard, Parkbon in Chinese is similar to Mansongbon and Donambon rather than Chullidaebon and it is more similar to Mansongbon than Donambon. In Parkbon in Chinese, hypocrisy of Yangnyeongdaegun is weakened while his negative personality is magnified. And psychological description of Yangyeongdaegun is weakened and Chunghyang's beauty is magnified. Parkbon in Korean shows deletion, contraction, addition, and change. It doesn't show consciousness of lineage and deletes hypocrisy and negative personality of Yangnyeongdaegun. Also, the phrases are being deleted and contracted, which are difficult for those who do not master Chinese literature or Chinese poems. The professor Park Sunho's copy is more significant than other novels circulated at that times, for it is bound along with a copy in Korean. Compared with other editions of Chunghyangjeon and other classical novels circulated, that kind of edition, which included Korean copy, is very peculiar. The Korean-including edition shows that the Chinese literate tried to share the novel with persons who are Korean literate but cannot read Chinese characters.

The Character Figuration of Yeoheon Jang Hyungwang in the folk tales (설화에 나타난 여헌(旅軒) 장현광(張顯光)의 인물 형상)

  • Jang, Jeongsoo
    • (The)Study of the Eastern Classic
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    • no.57
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    • pp.41-66
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    • 2014
  • The Purpose of this paper is, through the character-figuration aspect of existing Yeoheon Jang Hyungwang(旅軒 張顯光, 1554~1637)-related folk tales, to determine the relation between the people's awareness on Yeoheon and the change in the folk tales. Only 4 pieces of Yeoheon-related folk tales are existed ; ; Forgiving a rude son of the provincial governor generously. ; Predicting 'the frost of May' and Preventing the cold-weather damage, when he served as Euiseong governor, and ; The folk tales of origins of the place name - Chimabawi Rockand Yeoheondae. shows the great scholar's liberal-hearted and generous personality. One day Jang Hyungwang looked shabby and a young person was quite rude to him. But Jang Hyungwang forgive him generously. Also Yeoheon teach him the thrift and modesty. described him as a governor filled with a love for the people. He tried to edify the people with the Confucian ethics and improve the life's work of the people. embodied him as a government official of high integrity. When his wife received the silk slip from the people, as farewell gift, he ordered his wife return that. and show the images of the Predicting the future and an extraordinary moralizer. Generally These folk tales are based on his personality, whereabouts and the real case. So we could find his images in the folk tales are close to his actual feature - thrift, modest, noble-minded, well-versed in Iching and practicing moral statesmanship.

The Variables of Surface of Revolution and its effects on Human Visual Preference (회전체의 특성이 시각적 선호에 미치는 영향)

  • Park, Heeyoung;Kim, Cheongtag;Park, Youngjin
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.4
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    • pp.31-40
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    • 2022
  • This study assumed two key parameters that describe smoothness. Previously, the number of studies that defined smoothness with the concept of curvature has been limited. The parameters were the two physical characteristics of curvature: the number of waves and the amplitude of them. The purpose of the study was to observe which of the two parameters influences the perception of smoothness and to examine the relationship between the sense of aesthetic beauty and smoothness. The visual stimuli used in the study were transformed three-dimensional spheres, based on the combination of the three levels of the two parameters of nine distinct conditions. We analyzed the three responses that measured the preference of each visual stimuli, the familiarity score, and the smoothness evaluation score, each with the linear mixed model whose fixed effects were the two parameters and random effects were the participants' individual differences. Nearly the eighty percent of the variance of the smoothness evaluation score was explained by the linear model with the two key parameters and their interaction. The physical characteristics of a viewed object were far more significant than individual differences such as personality factors and the manner of art appreciation. In conclusion, the study examined the perception of smoothness based on the change of the physical characteristics of a shape. The study further recognized the relationship between smoothness and the aesthetic preference. No significant influence of the participants' individual difference such as gender, the degree in fine arts, personality factors, and the manner of art appreciation was observed. The amplitude of waves, rather than the number of them, was far more significant to the perception of smoothness.

The Rehabilitation of Gambling Addiction: Comparison with the other psychiatric disorder (도박중독의 재활: 타 정신장애와의 비교)

  • Heung-Pyo Lee;Tae-Woo Kim
    • Korean Journal of Culture and Social Issue
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    • v.16 no.3
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    • pp.241-265
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    • 2010
  • This study reviewed the present state and differences of rehabilitation programs of the gambling addiction by comparing with other psychiatric disorder(including psychotic disability and alcohol addiction). This study also intended to suggest necessities, meanings and inherent fields of the rehabilitation in gambling addiction. First of all, the government and a few gambling industries run clinic centers for gamblers and their families, but have been lacked rehabilitation services for social comeback and adaptation or devaluated rehabilitation services than therapies. Gambling addict didn't have impairments of the cognitive function and their daily abilities was better than any other psychiatric disorders. But Damage of social role or function of gambling addiction was severe. And it is caused by nonadaptive nature of gambling behavior, personality/emotional change through gambling addiction process, and previous personality problem etc. There are many severe failure of social role and its attendant bankrupcy, family's problems and social poverty in gambling addiction, Therefore, important fields in the rehabilitation of gambling addiction should be services for basic social comeback support service, credit recovery support, monetary management, support of rehabilitation of family and vocational rehabilitation. Finally, the significance and critical points of the current study has been discussed as well.

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A Study on Comparison of Vocational Aptitude For MBTI and Mingriology (MBTI와 명리학의 직업적성론 비교연구)

  • Min-Suk Kim;Sung-Tae Ryu
    • Industry Promotion Research
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    • v.9 no.3
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    • pp.213-227
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    • 2024
  • The MBTI personality type test is the most widely used standardized test as an occupational aptitude test and psychological test to identify a job suitable for an individual's aptitude. However, such a self-report test has many constraints on the subject's judgment, cognitive ability, situation, and time, so there is a limit to the test. Therefore, there is a need for a test tool that can compensate for the limitations of Western psychological tests, and Myeongnology can solve the shortcomings of Western occupational tests. This is because Myeong-Ri can distinguish a natural person's disposition, aptitude, and what kind of job he or she should engage in, and it is also possible to predict what kind of job he or she will change to according to good luck. Through a comparative study of the occupational sex theory between MBTI and Myeong-ri, it can be seen that the MBTI variables and the variables of Myeong-ri are quite consistent with the occupational sex. Therefore, it was proved that Myeong-Ri is a study that can be used for professional sex counseling while supplementing the limitations of MBTI. Therefore, it is expected that this paper will contribute to the study of occupational characteristics.

Effects of Philanthropy Education on Elementary School Students in Korea : Analysis Using a Multiple Convergence Model (나눔교육을 통한 아동의 변화 연구: Multiple Convergence Model의 적용)

  • Kang, Chul-Hee;Kim, Mi-Ok;Lee, Jong-Eun;Lee, Kyoung-Eun
    • Korean Journal of Social Welfare
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    • v.59 no.4
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    • pp.5-34
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    • 2007
  • This study explores the effects of philanthropy education for elementary school students by using a mixed method. To examine the effects of philanthropy education, two different approaches in research methods are conducted with different data collected from different target groups on the same phenomenon: a) experimental designs to analyze students' change(prosocial behaviors) by philanthropy education program performed in a summer camp(43 participants) and elementary schools(162 students); and b) qualitative analysis on students' changes in perceptual, attitudinal, and behavioral aspects by students' diary and memorandum(66 participants) and intensive interviews with teachers(5 teachers) and parents(4 mothers). The analysis of both quantitative and qualitative results shows that philanthropy education has effects on students' changes in diverse aspects including prosocial behavior. First, the results of quantitative analysis show that in every component of the prosocial behavior such as helping, being kind, empathizing, sharing, protecting, and cooperating, students have positive changes after philanthropy education. Such changes are statistically significant as well. Second, the results of qualitative analysis show that students after having philanthropy education display positive changes in diverse aspects. Particularly, the quantitative results are converged with the qualitative results from students, parents, and teachers. On the other hand, unique finding from qualitative analysis is that students after having philanthropy education can have fundamental changes in their personality. Such a change is commonly confirmed by students, parents, and teachers. This study makes it possible to compare results or to validate, confirm, or corroborate quantitative results with qualitative findings on the effects of philanthropy education for students.

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Big Five Personality in Discriminating the Groups by the Level of Social Sims (심리학적 도구 '5요인 성격 특성'에 의한 소셜 게임 연구: <심즈 소셜> 게임의 분석사례를 중심으로)

  • Lee, Dong-Yeop
    • Cartoon and Animation Studies
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    • s.29
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    • pp.129-149
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    • 2012
  • The purpose of this study was to investigate the clustering and Big Five Personality domains in discriminating groups by level of school-related adjustment, as experienced by Social Sims game users. Social Games are based on web that has simple rules to play in fictional time and space background. This paper is to analyze the relationships between social networks and user behaviors through the social games . In general, characteristics of social games are simple, fun and easy to play, popular to the public, and based on personal connections in reality. These features of social games make themselves different from video games with one player or MMORPG with many unspecific players. Especially Social Game show a noticeable characteristic related to social learning. The object of this research is to provide a possibility that game that its social perspective can be strengthened in social game environment and analyze whether it actually influences on problem solving of real life problems, therefore suggesting its direction of alternative play means and positive simulation game. Data was collected by administering 4 questionnaires (the short version of BFI, Satisfaction with life, Career Decision-.Making Self-.Efficacy, Depression) to the participants who were 20 people in Seoul and Daejeon. For the purposes of the data analysis, both Stepwise Discriminant analysis and Cluster analysis was employed. Neuroticism, Openness, Conscientiousness within the Big Five Personality domains were seen to be significant variables when it came to discriminating the groups. These findings indicated that the short version of the BFI may be useful in understanding for game user behaviors When it comes to cultural research, digital game takes up a significant role. We can see that from the fact that game, which has only been considered as a leisure activity or commercial means, is being actively research for its methodological, social role and function. Among digital game's several meanings, one of the most noticeable ones is the research on its critical, social participating function. According to Jame Paul gee, the most important merit of game is 'projected identity'. This means that experiences from various perspectives is possible.[1] In his recent autobiography , he described gamer as an active problem solver. In addition, Gonzalo Francesca also suggested an alternative game developing method through 'game that conveys critical messages by strengthening critical reasons'. [2] They all provided evidences showing game can be a strong academic tool. Not only does a genre called social game exist in the field of media and Social Network Game, but there are also some efforts to positively evaluate its value Through these kinds of researches, we can study how game can give positive influence along with the change in its general perception, which would eventually lead to spreading healthy game culture and enabling fresh life experience. This would better bring out the educative side of the game and become a social communicative tool. The object of this game is to provide a possibility that the social aspect can be strengthened within the game environment and analyze whether it actually influences the problem solving of real life problems. Therefore suggesting it's direction of alternative play means positive game simulation.

A Study on the Analysis of Fashion Fabric Trend and the Acceptance by Collection - Focus on Domestic and International Collections in 2007 S/S ~ 2010 S/S - (패션 소재 트렌드 분석 및 컬렉션별 수용에 관한 연구 - 2007년 S/S부터 2010년 S/S 국내외 컬렉션을 중심으로 -)

  • Yun, Jae Shim;Kim, Soon Ja
    • Fashion & Textile Research Journal
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    • v.17 no.5
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    • pp.704-717
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    • 2015
  • In modern fashion fabrics became an important element that leads the current of fashion beyond materials. Also, it has a creative role that reflects emotional and visual aspects, and it is considered as a mega trend that will lead the $21^{st}$ century fashion industry. The value of fashion products is affected not only by the style and design but also the sensuous properties like color, pattern, texture, and drape of fabrics. Therefore, in this study, characteristics of fabric trend between 2007 S/S and 2010 S/S will be analyzed focused on Premiere Vision, which influenced many Korean fashion trend information companies, while looking into the fabric trends shown in the world's top four collections-Paris, Milan, London, and New York-and Seoul collection, and comparing and analyzing the acceptance level of those. Fashion fabric is an important part in fashion design and change with social environment and value, its considered that the role and importance of subject matters increases in changing fashion design toward globalization by meeting various personality which is diversified more and more. It is to provide specific and practical data to be used for the Korean fashion industry, which can be used as useful information for future fabric researchers and people in the fashion industry for integrated study of fashion design and fashion fabric.