• Title/Summary/Keyword: Performance-ability

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A Study on Searching Stabled EMI Shielding Effectiveness Measurement Point for Military Communication Shelter Using Support Vector Machine and Process Capability Analysis (서포트 벡터 머신과 공정능력분석을 이용한 군 통신 쉘터의 EMI 차폐효과 안정 포인트 탐색 연구)

  • Ku, Ki-Beom;Kwon, Jae-Wook;Jin, Hong-Sik
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.2
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    • pp.321-328
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    • 2019
  • A military shelter for communication and information is necessary to optimize the integrated combat ability of weapon systems in the network centric warfare. Therefore, the military shelter is required for EMI shielding performance. This study examines the stable measurement points for EMI shielding effectiveness of a military shelter for communication and information. The measurement points were found by analyzing the EMI shielding effectiveness measurement data with data mining technique and process capability analysis. First, a support vector machine was used to separate the measurement point that has stable EMI shielding effectiveness according to set condition. Second, this process was conducted with process capability analysis. Finally, the results of data mining technique were compared with those of process capability analysis. As a result, 24 measurement points with stable EMI shielding effectiveness were found.

Simulation Modeling for Production Scheduling under Make-To-Order Production Environment : Focusing on the Flat Glass Production Environment (주문생산 방식의 생산계획 수립을 위한 시뮬레이션 모델 설계 : 판유리 제조 공정을 중심으로)

  • Choi, Yong-Hee;Hwang, Seung-June
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.42 no.1
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    • pp.64-73
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    • 2019
  • The manufacturing companies under Make-To-Order (MTO) production environment face highly variable requirements of the customers. It makes them difficult to establish preemptive production strategy through inventory management and demand forecasting. Therefore, the ability to establish an optimal production schedule that incorporates the various requirements of the customers is emphasized as the key success factor. In this study, we suggest a process of designing the simulation model for establishing production schedule and apply this model to the case of a flat glass processing company. The flat glass manufacturing industry is under MTO production environment. Academic research of flat glass industry is focused on minimizing the waste in the cutting process. In addition, in the practical view, the flat glass manufacturing companies tend to establish the production schedule based on the intuition of production manager and it results in failure of meeting the due date. Based on these findings, the case study aims to present the process of drawing up a production schedule through simulation modeling. The actual data of Korean flat glass processing company were used to make a monthly production schedule. To do this, five scenarios based on dispatching rules are considered and each scenario is evaluated by three key performance indicators for delivery compliance. We used B2MML (Business To Manufacturing Markup Language) schema for integrating manufacturing systems and simulations are carried out by using SIMIO simulation software. The results provide the basis for determining a suitable production schedule from the production manager's perspective.

Effects of Changes in the Indoor and Outdoor Environmental on the Walking Speed and Lower Extremity Muscle Activities in People Aged Forty and Older than Seventy Years (실내·외 보행환경의 변화가 40대와 노인의 보행속도와 다리 근활성도에 미치는 영향)

  • Lee, Jun-Young;Kim, Tack-Hoon
    • Journal of the Korean Society of Physical Medicine
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    • v.13 no.4
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    • pp.139-148
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    • 2018
  • PURPOSE: This study compared the effects of indoor and outdoor environmental changes on the activity of the major lower limb muscles and walking factors in people 40-50 years and those aged older than 70 years. METHODS: Ten middle-aged people in their forties (age:$44.2{\pm}2.7$, BMI:$21.8{\pm}1.8$) and 10 elderly aged more than 70 years (age:$76.4{\pm}5.9$, BMI:$22.2{\pm}1.9$) with a normal walking ability were included. The participants walked 100 m both indoors and outdoors at their own speed. Using a 3D motion analyzer and EMG, the walking speed, angle of the ankle and activity changes of the lower limb muscles were compared. RESULTS: Significant differences in walking speed and peak-plantar flexion angle were observed between the two groups (p<.05). The muscular activity of the gastrocnemius muscle (GCM) was significantly different outdoors in the swing phase between the two groups (p<.05). In the people aged in their forties, the muscular activity of the rectus femoris (RF) was significantly higher outdoors than indoors (p<.05). In the elderly, however, the muscular activity of the RF was lower outdoors than indoors (p<.05). When compared to those in there forties, the muscular activity of the outdoor RF significantly decreased in the elderly group (P<.05). The muscular activity of the biceps femoris (BF) in the elderly decreased significantly outdoors compared to indoors (p<.05). CONCLUSION: For the elderly, increasing the exposure to the new environments or focusing on the performance of repeated movements for gradual speed control and precise movements is required to maintain normal gaits and movements that are less affected by environmental changes.

A Study on the Player Type through Game Quest's Editability (게임 퀘스트의 편집가능성에 따른 플레이어의 유형 연구)

  • Gim, Hee-Jun;Lee, Dong-Eun
    • Journal of Korea Game Society
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    • v.19 no.3
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    • pp.43-52
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    • 2019
  • Advances in technology are enhancing the player's visual satisfaction in games. Reflexively, narrative satisfaction has not been highlighted. This led to a player's critical view of the absence of original games. Especially in gameplay, quests require repeat and similar content and imperative tasks. It is overlooked that a quest can cause players to produce various meanings and effects. The concept of editing ability to reorganize the designed rules of the player beyond the performance and behavioral rules is conceptualized, and the four types of players that operate the characteristics can see that the player can intensify game play and immerse himself in play saw.

Review of Clinical Research about the Treatment of Aphasia after Cerebrovascular Disease (뇌혈관질환 후 실어증의 한의학적 치료에 대한 국내 임상연구에 대한 고찰)

  • Koh, Ji-yoon;Son, Ah-hyun;Shin, Hyeon-su
    • The Journal of Internal Korean Medicine
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    • v.39 no.6
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    • pp.1105-1115
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    • 2018
  • Objectives: The aim of this review is to investigate clinical studies on Oriental medicine treatment for aphasia after cerebrovascular disease. Methods: Using the keywords 'Aphasia', 'Oriental medicine', 'Stroke' 'Cerebral infarction', 'Cerebral hemorrhage', and 'Clinic', we searched domestic databases, including "NDSL (National Discovery for Science Leaders)", "Korean Traditional Knowledge Portal", "OASIS (Oriental Medicine Advanced Searching Integrated System)", and "RISS (Research Information Sharing Service)". Each keyword was not searched individually, but combined in various ways. To investigate recent trends, we limited our search to papers published after 2000. Papers that did not include a specific treatment method or did not match the subject "Aphasia after stroke" were excluded. Results: Using the searching method, 13 studies were found. Of these, 12 studies were in the form of case reports, while one was in the form of a non-randomized controlled trial. These studies showed positive results for the use of Oriental medicine in terms of the Korean version of the Western Aphasia Battery (K-WAB), the evaluation form on functional performance capability and accuracy of articulatory organs developed by Lee, aphasia screening test refered in 'Assessment in Speech-Language Pathology' and adapted properly to Korean, the Communicative Ability in Daily Living Test (CADLT), the Korean Version-Boston Naming Test (K-BNT), and language assessment items included in CNS, and NIHSS. Conclusions: Of the 12 case reports, 11 studies showed positive results of the use of Oriental medicine for treatment of aphasia after cerebrovascular disease. However, more sophisticated and large-scale clinical research on aphasia should be conducted.

Effects of Nursing Education Using Virtual Reality: A Systematic Review (가상현실을 활용한 간호교육의 효과: 체계적 문헌 고찰)

  • Kim, Sun Kyung;Eom, Mi Ran;Park, Mi-Hyeon
    • The Journal of the Korea Contents Association
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    • v.19 no.2
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    • pp.661-670
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    • 2019
  • The purpose of the study was to review the evidence of effects of virtual reality (VR) technology in nursing education. Four databases were searched for articles publised until November 2018 that databases include PubMed, Proquest (nursing and allied health), CINAHL, & RISS. Key word used for search include 'education, nursing', 'simulation', 'skill training', 'virtual reality' and 'VR'. Of 695 papers searched, Seven studies were selected for data analysis. Of seven studies, five studies used quasi-experimental design and two used one group design. There were two studies used VR technology for skill training and five were scenario based VR simulation program. Studies evaluated outcomes including students performance, time spent on practice, self-efficacy and communication ability that most studies reported positive effects while some figures were not statistically significant. The findings of this study provides evidence of nursing education program using VR, however, additional research with rigorously designed studies using systematized measurements for study outcomes are required. In addition, comparison with existing skill training and simulation education should be considered in the future studies.

Identifying Social Relationships using Text Analysis for Social Chatbots (소셜챗봇 구축에 필요한 관계성 추론을 위한 텍스트마이닝 방법)

  • Kim, Jeonghun;Kwon, Ohbyung
    • Journal of Intelligence and Information Systems
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    • v.24 no.4
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    • pp.85-110
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    • 2018
  • A chatbot is an interactive assistant that utilizes many communication modes: voice, images, video, or text. It is an artificial intelligence-based application that responds to users' needs or solves problems during user-friendly conversation. However, the current version of the chatbot is focused on understanding and performing tasks requested by the user; its ability to generate personalized conversation suitable for relationship-building is limited. Recognizing the need to build a relationship and making suitable conversation is more important for social chatbots who require social skills similar to those of problem-solving chatbots like the intelligent personal assistant. The purpose of this study is to propose a text analysis method that evaluates relationships between chatbots and users based on content input by the user and adapted to the communication situation, enabling the chatbot to conduct suitable conversations. To evaluate the performance of this method, we examined learning and verified the results using actual SNS conversation records. The results of the analysis will aid in implementation of the social chatbot, as this method yields excellent results even when the private profile information of the user is excluded for privacy reasons.

The Effects of Social-Psychological Factors on Cognitive Aging: Effects of Age Stereotypes and Self-Referent Belief (인지노화의 사회심리학적 요인: 노화 고정관념과 자기신념을 중심으로)

  • Lee, Ko Eun;Lee, Hye-Won
    • 한국노년학
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    • v.36 no.3
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    • pp.751-763
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    • 2016
  • In this article, we conducted a literature review about cognitive aging and social-psychological factors that influence cognitive function in old age. As getting older, cognitive function was mostly seen as declining, even though the effect of aging is differential across domains of cognitive ability. The negative view about cognitive aging might be reflecting social-psychological factors such as age stereotypes. Age stereotypes vary among different cultures, but appear to be negative in general. Negative age stereotypes are related to lower level of memory performances. Older adults who were experimentally presented with positive age stereotypes exhibited better memory performances than those with negative age stereotypes. Self-referent belief, appraisals of one's own cognitive abilities, could also affect actual performance in cognitive tasks. Older adults showed lower self-referent belief than younger adults, and it might explain memory decline in old age. Theoretical explanation and implication about the relationship between social-psychological factors and cognitive abilities were discussed.

Raman spectroscopic analysis to detect olive oil mixtures in argan oil

  • Joshi, Rahul;Cho, Byoung-Kwan;Joshi, Ritu;Lohumi, Santosh;Faqeerzada, Mohammad Akbar;Amanah, Hanim Z;Lee, Jayoung;Mo, Changyeun;Lee, Hoonsoo
    • Korean Journal of Agricultural Science
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    • v.46 no.1
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    • pp.183-194
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    • 2019
  • Adulteration of argan oil with some other cheaper oils with similar chemical compositions has resulted in increasing demands for authenticity assurance and quality control. Fast and simple analytical techniques are thus needed for authenticity analysis of high-priced argan oil. Raman spectroscopy is a potent technique and has been extensively used for quality control and safety determination for food products In this study, Raman spectroscopy in combination with a net analyte signal (NAS)-based methodology, i.e., hybrid linear analysis method developed by Goicoechea and Olivieri in 1999 (HLA/GO), was used to predict the different concentrations of olive oil (0 - 20%) added to argan oil. Raman spectra of 90 samples were collected in a spectral range of $400-400cm^{-1}$, and calibration and validation sets were designed to evaluate the performance of the multivariate method. The results revealed a high coefficient of determination ($R^2$) value of 0.98 and a low root-mean-square error (RMSE) value of 0.41% for the calibration set, and an $R^2$ of 0.97 and RMSE of 0.36% for the validation set. Additionally, the figures of merit such as sensitivity, selectivity, limit of detection, and limit of quantification were used for further validation. The high $R^2$ and low RMSE values validate the detection ability and accuracy of the developed method and demonstrate its potential for quantitative determination of oil adulteration.

Verification of Long-distance Vision-based Displacement Measurement System (장거리 영상기반 변위계측 시스템 검증)

  • Kim, Hong-Jin;Heo, Suk-Jae;Shin, Seung-Hoon
    • Journal of the Regional Association of Architectural Institute of Korea
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    • v.20 no.6
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    • pp.47-54
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    • 2018
  • The purpose of this study is to verify the long - range measurement performance for practical field application of VDMS. The reliability of the VDMS was verified by comparison with the existing monitoring sensor, GPS, Accelerometer and LDS. It showed the ability to accurately measure the dynamic displacement by tracking a motion of free vibration of target. And using the PSD function of measured data, the results in the frequency domain were also analyzed. We judged that VDMS is able to identify the higher system mode and has sufficient reliability. Based on the reliability verification, we conducted tests for long-distance applicability for actual application of VDMS. The distance from the stationary target model structure was increased by 50m interval, and the maximum distance was set to 400m. From the distance of 150m, the image obtained by the commercial camcorder has an error in the analysis, so the measured displacement comparison was performed between the LDS and the refractor telescope measurement results. In the measurement results of the displacement area of VDMS, the data validity was deteriorated due to the data shift by the external force and the quality degradation of the enlarged image. However, even under the condition that the effectiveness of the displacement measurement data of VDMS is low, the first mode characteristic included in the free vibration of the object is clearly measured. If the influence from the external environment is controlled and stable data is collected, It is judged that reliability of long-distance VDMS can be secured.