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http://dx.doi.org/10.7583/JKGS.2019.19.3.43

A Study on the Player Type through Game Quest's Editability  

Gim, Hee-Jun (Dept. of Digital Media, The Catholic University of Korea)
Lee, Dong-Eun (Dept. of Media Technology Contents, The Catholic University of Korea)
Abstract
Advances in technology are enhancing the player's visual satisfaction in games. Reflexively, narrative satisfaction has not been highlighted. This led to a player's critical view of the absence of original games. Especially in gameplay, quests require repeat and similar content and imperative tasks. It is overlooked that a quest can cause players to produce various meanings and effects. The concept of editing ability to reorganize the designed rules of the player beyond the performance and behavioral rules is conceptualized, and the four types of players that operate the characteristics can see that the player can intensify game play and immerse himself in play saw.
Keywords
Quest Theory; Player Type; Game Culture;
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