• Title/Summary/Keyword: Peer-to-Peer Networking

Search Result 49, Processing Time 0.02 seconds

A Distributed Decision-Making Mechanism for Wireless P2P Networks

  • Wu, Xu;He, Jingsha;Xu, Fei;Zhang, Xi
    • Journal of Communications and Networks
    • /
    • v.11 no.4
    • /
    • pp.359-367
    • /
    • 2009
  • Trust-based solutions provide some form of payment to peers to encourage good behavior. The problem with trust management systems is that they require prior knowledge to work. In other words, peers are vulnerable to attack if they do not have knowledge or correct knowledge of other peers in a trust management system. Therefore, considering only trust is inadequate when a decision is made to identify the best set of peers to utilize. In order to solve the problem, we propose a distributed decision-making mechanism for wireless peer-to-peer (P2P) networks based on game theory and relevant trust mechanisms in which we incorporate the element of trust and risk into a single model. The main idea of our mechanism is to use utility function to express the relationship between benefits and costs of peers, and then make the decision based on expected utility as well as risk attitude in a fully distributed fashion. The unique feature of our mechanism is that it not only helps a peer to select its partners, but also mitigates vulnerabilities in trust-based mechanisms. Through analysis and experiments, we believe our approach is useful for peers to make the decision regarding who to interact with. In addition, it is also a good starting point for exploring tradeoffs among risk, trust and utility.

A P2P Based Tactical Information Sharing System for Mobile Nodes (P2P 기반의 모바일 노드간의 전술 정보 공유 시스템)

  • Lee, Hyun
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.17 no.4
    • /
    • pp.501-509
    • /
    • 2014
  • In NCW(Network Centric Warfare) environment, mobile nodes communicate through wireless link. But wireless link provides limited networking performance due to signal interferences or mobility of nodes. So it is quite challenge to acquire enough networking resources and use the resources efficiently. In this paper, we have proposed a P2P based tactical information sharing system which provides satisfactory visual information playout for mobile nodes(i.e., military personnel, vehicle,..) in NCW environment. Our proposed system consists of two components. One is caching-enabled switch which stores tactical information segments at its internal storage and then transports them to mobile nodes when require. Another is centralized scheduling algorithm which exploits networking resources more efficiently. To validate performance of proposed system, we performed series of experiments in wireless network testbed. Results show improved performance in terms of segment-missing ratio, networking resources usage, sharing time, and number of simultaneous playout mobile nodes with acceptable playout continuity(i.e., over 95%).

P2P Networking based on CAN for Effective Multimedia Contents Sharing (효율적인 멀티미디어 콘텐츠 공유를 위한 CAN 기반 P2P 네트워킹)

  • 박찬모;김종원
    • Proceedings of the IEEK Conference
    • /
    • 2003.11a
    • /
    • pp.259-262
    • /
    • 2003
  • A efficient P2P (peer to peer) networking for sharing multimedia contents is proposed to overcome the limitations of unstructured approaches. The proposed approach is attempting to organize the participating P2P nodes by modifying a n-dimensional cartesian-coordinate space DHT (distributed hash table), CAN (content addressable network). The network identifiers (e.g., network prefix of IP address) of participating nodes are mapped into the CAN virtual coordinate space (in 2-d) and nodes with similar identifiers are grouped into the same zone. The proposed scheme is expected to show some level of concentration reflecting the network identifiers. Network simulator-based evaluation is performed to verify the effectiveness of the proposed scheme.

  • PDF

Design and Implementation of P2P-Based Data Service System to Reduce Server Load (서버 부하 감소를 위한 P2P 기반 데이터 서비스 시스템의 설계 및 구현)

  • Lee, Kwang-Hyon;Jeon, Hyung-Su;Yoo, Cheol-Jung;Chang, Ok-Bae
    • The KIPS Transactions:PartC
    • /
    • v.9C no.5
    • /
    • pp.615-626
    • /
    • 2002
  • Recently, as interest in Home networking is increased, research about multimedia clip service is gone. Because of the limit to bandwidth of home network, the problem of server traffic is increased by transferring many multimedia data through Client-Sewer Way for long. The data share network system applied is designed and implemented to solve this problem. P2P is connected directly between clients and exchanges data without going through a sewer. We implemented platform-independent System using Java and applied P2P skill to reduce server traffic.

An Efficient Peer Connection Scheme for Pure P2P Network Environments (순수 P2P 네트워크 환경을 위한 효율적인 피어 연결 기법)

  • 김영진;엄영익
    • Journal of KIISE:Information Networking
    • /
    • v.31 no.1
    • /
    • pp.11-19
    • /
    • 2004
  • P2P network environments provide users with direct data transmission and sharing facilities and those environments can be classified into hybrid P2P network environments and pure P2P network environments according to the arbitration mechanism among the peers in the network. In hybrid P2P network environments, there exists a server that maintains index information for the data to be shared and network isolation does not occur because every peer always keeps connection to the server. In pure P2P network environments, however, each peer directly connects to another peer and gets services without server intervention, and so, network isolation can occur when the mediating peer fails to work. In this paper. we propose a scheme for each peer to keep connection to other peers continuously by maintaining IP addresses of its neighbor peers and connecting to the peers when the mediating peer fails to work. Although the P2P application that uses our proposed framework should obtain one or more IP addresses of the neighbor peers manually, after instantiation, the application can do its job while maintaining connection to the network continuously and automatically. To evaluate our proposed scheme, we measured and analyzed the time for a peer to reconnect to the network when the mediating peer fails and the network isolation occurs.

An Efficient Resource Discovery Mechanism based on Distributed Location Information in Pure P2P Environments (순수 P2P 환경에서 분산된 위치 정보를 이용한 자원 검색 기법)

  • Kim In-suk;Kang Yong-hyeog;Eom Young Ik
    • Journal of KIISE:Information Networking
    • /
    • v.31 no.6
    • /
    • pp.573-581
    • /
    • 2004
  • Recently, the rapid growth of Internet technology and the deployment of high speed networks make many kinds of multimedia services possible. Preexisting multimedia services are designed based on the client/server model which has the problems such as the network failure and the low speed communication due to the high load on the central server. In order to solve these problems, peer-to-peer networks are introduced and expanded through Internet environments. In this paper, we propose a pure peer-to-peer network based resource discovery mechanism for multimedia services. In the proposed scheme, each host maintains the location information of resources which are recently requested by other hosts as well as that oi the replicas of local resources. The proposed scheme has the faster response time and incurs the smaller traffic than the preexisting discovery schemes in pure peer-to-peer network environments. Also, by decentralizing the location information and differentiating the reply path, our proposed scheme can solve the search result loss problem that occurs when the network is unsettled.

A Scalable Resource-Lookup Protocol for Internet File System Considering the Computing Power of a Peer (피어의 컴퓨팅 능력을 고려한 인터넷 파일 시스템을 위한 확장성 있는 자원 탐색 프로토콜 설계)

  • Jung Il-dong;You Young-ho;Lee Jong-hwan;Kim Kyongsok
    • Journal of KIISE:Information Networking
    • /
    • v.32 no.1
    • /
    • pp.89-99
    • /
    • 2005
  • Advances of Internet and rC accelerate distribution and sharing of information, which make P2P(Peer-to-Peer) computing paradigm appear P2P computing Paradigm is the computing paradigm that shares computing resources and services between users directly. A fundamental problem that confronts Peer-to-Peer applications is the efficient location of the node that stoles a desired item. P2P systems treat the majority of their components as equivalent. This purist philosophy is useful from an academic standpoint, since it simplifies algorithmic analysis. In reality, however, some peers are more equal than others. We propose the P2P protocol considering differences of capabilities of computers, which is ignored in previous researches. And we examine the possibility and applications of the protocol. Simulating the Magic Square, we estimate the performances of the protocol with the number of hop and network round time. Finally, we analyze the performance of the protocol with the numerical formula. We call our p2p protocol the Magic Square. Although the numbers that magic square contains have no meaning, the sum of the numbers in magic square is same in each row, column, and main diagonal. The design goals of our p2p protocol are similar query response time and query path length between request peer and response peer, although the network information stored in each peer is not important.

R-Tree Construction for The Content Based Publish/Subscribe Service in Peer-to-peer Networks (피어투피어 네트워크에서의 컨텐츠 기반 publish/subscribe 서비스를 위한 R-tree구성)

  • Kim, Yong-Hyuck;Kim, Young-Han;Kang, Nam-Hi
    • Journal of the Institute of Electronics Engineers of Korea TC
    • /
    • v.46 no.11
    • /
    • pp.1-11
    • /
    • 2009
  • A content based pub/sub (Publish/subscribe) services at the peer-to-peer network has the requirements about how to distribute contents information of subscriber and to delivery the events efficiently. For satisfying the requirements, a DHT(Distributed Hash Table) based pub/sub overlay networking and tree type topology based network construction using filter technique have been proposed. The DHT based technique is suitable for topic based pub/sub service but it's not good contents based service that has the variable requirements. And also filter based tree topology networking is not efficient at the environment where the user requirements are distributed. In this paper we propose the R-Tree algorithm based pub/sub overlay network construction method. The proposed scheme provides cost effective event delivery method by mapping user requirement to multi-dimension and hierarchical grouping of the requirements. It is verified by simulation at the variable environment of user requirements and events.

MicroPost: The Design of an Efficient Event Notification Architecture for Distributed Social Applications (MicroPost: 분산형 소셜 애플리케이션을 위한 효율적인 이벤트 통지 아키텍처의 설계)

  • Bae, Joon-Hyun;Kim, Sang-Wook
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.232-239
    • /
    • 2009
  • Emerging social networking services provide a new paradigm for human-to-human communication. However, these services are centralized and managed by single service provider. In this paper, we propose MicroPost, a decentralized event notification service architecture for social applications based on publish/subscribe model. In our design space, event brokers are structured as an overlay network which provides the substrate of distributed peer-to-peer lookup service for storing and retrieving subscriptions with hashed keys. Event clients interact with event brokers to publish or subscribe social messages over the wide-area network. Using XML standards, we present an efficient algorithm to forward events for rendezvous-based matching in this paper. In our design space, the cost of routing is O(${\omega}log_kN$), where N is the number of event brokers, ${\omega}$ is the number of meta-data obtained from event messages, and k is a constant, which is selected by our design, to divide the identifier space and to conquer the lookup of given key. Consequently, what we achieved is an asynchronous social messaging service architecture which is decentralized, efficient, scalable, and flexible.

  • PDF

Device Discovery using Feed Forward Neural Network in Mobile P2P Environment

  • Kwon, Ki-Hyeon;Byun, Hyung-Gi;Kim, Nam-Yong;Kim, Sang-Choon;Lee, Hyung-Bong
    • Journal of Digital Contents Society
    • /
    • v.8 no.3
    • /
    • pp.393-401
    • /
    • 2007
  • P2P systems have gained a lot of research interests and popularity over the years and have the capability to unleash and distribute awesome amounts of computing power, storage and bandwidths currently languishing - often underutilized - within corporate enterprises and every Internet connected home in the world. Since there is no central control over resources or devices and no before hand information about the resources or devices, device discovery remains a substantial problem in P2P environment. In this paper, we cover some of the current solutions to this problem and then propose our feed forward neural network (FFNN) based solution for device discovery in mobile P2P environment. We implements feed forward neural network (FFNN) trained with back propagation (BP) algorithm for device discovery and show, how large computation task can be distributed among such devices using agent technology. It also shows the possibility to use our architecture in home networking where devices have less storage capacity.

  • PDF