• Title/Summary/Keyword: Peer Interaction

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A Case Study on Social Interaction Acconling to Gender-Grouping (성별 소집단 구성에 따른 상호작용 사례 연구)

  • Kim, Ki-Han;Park, Jong-Seok;Park, Jong-Wook;Kim, Sun-Ja
    • Journal of The Korean Association For Science Education
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    • v.27 no.7
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    • pp.559-569
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    • 2007
  • The purpose of this case study is to analyze the characteristics of social interaction according to gender-grouping in the application of LTTS program. For this study, mixed-gender group A (one boy and three girls or one girl and three boys), mixed-gender group B (two boys and two girls) and same-gender group (4 boys or 4 girls) were formed. Social interactions during group discussions were audio-/video-taped. Social interactions between one boy and one girl in each group were analyzed. The type of social interactions were classified as cognitive and affective interactions. The boy and the girl in the same gender group tended to make suggestion actively, but sometimes they ordered peers to participate or prevented peers from participating. On the other hand, they didn't tend to make suggestion about problem-solving in mixed-gender group A, but made suggestion against peer's opinion using appropriate reasons. The frequency of affective interactions in the mixed gender group B were higher.

Protocol Design for Opportunistic Direct M2M Communication in Wearable Computing Environment (웨어러블 단말과 이웃 단말 간 기회기반 직접 사물통신 프로토콜 설계)

  • Oh, Young-Ho;Lee, Jae-Shin;Kang, Soon-Ju
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.2
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    • pp.151-163
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    • 2014
  • The recent wearable device's applications concentrates on providing diverse services such as location based service, context aware service to the users. These various services are implemented by the interactions between the wearable device and the user. In the legacy system, the interaction requires certain explicit configuration from the user. If the user is unfamiliar with the IT technology, it will be impossible to get the wanted service. Therefore, a new autonomous communication concept among neighbor devices is essential for people who is unfamiliar with the IT technology. The implicit human computer interface enables the user to acquire the services, even though the user don't know the IT technology. In this paper, we propose two BLE based protocols (B-LIDx protocol, B-PniP). B-LIDx protocol is the protocol for locationing the mobile device in indoor. B-PniP is a zero-configure opportunistic direct M2M communication protocol between neighbor devices to achieve the autonomous communication concept with zero-configuration. The protocol's evaluations are performed by measuring the time for finding the location of a mobile device in actual environment and aligning the time spent in services using the B-PniP.

RELATIONS BETWEEN SHYNESS AND INTERPERSONAL VARIABLES - FOCUSING ON SOCIAL SKILL AND MOTIVATION FACTOR - (수줍음과 대인관계 변인간의 상호관련성 - 사회적 기술 및 동기 요인의 역할을 중심으로 -)

  • Kim, Guen-Young;Yoon, Gene
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.6 no.1
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    • pp.90-99
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    • 1995
  • This study was intended to investigate the effects of shyness, which is regarded as one of the former and comprehensive factors of social anxiety disorder, on interpersonal relationship. Particularly, the relations among Social Skill Factor, Motivation Factor, and Shyness were examined in order to verify a conventional belief('the most shy people have both low social skill and high motivation.') 497 middle school students(231 males and 266 females) in seoul were administrated with Snyder's Self-Monitoring Scale and Shyness Scale, and Peer-Group Popularity was measure. The results are : 1) the lower social skill is and hight Motivations is the more he or she is shy. 2) influence of Social Skill Factor is greater than that of Motivation Factor. 3) interaction effect among sex, shyness, and peer-group popularity was found.

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The Effectiveness of the Short-term Intensive Intervention Program: Case Report (감각통합기능장애 아동에게 적용한 단기집중치료프로그램의 효과)

  • Choi, Hyun-Ae;Kang, Eun-A
    • The Journal of Korean Academy of Sensory Integration
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    • v.6 no.1
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    • pp.25-33
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    • 2008
  • Objective : To identify the effectiveness of a short-term intensive intervention program on the improvement of adaptive response of a child with mixed sensory integration disorder. Method : Four and half years old boy who has been diagnosed of PDD received 40 min of one intervention session and 50 min of 3 intervention sessions. The intervention was a part of the 2008 Sensory Integration Treatment Course developed by the Korean Academy of Sensory Integration (KASI) and all sessions were implemented under supervision by experts. Result : Adaptive responses of the child were enhanced throughout the intervention process in terms of postural response and peer interaction. His oral defensiveness is improved. As the intervention progressed, he exhibited more active movements, louder voice, and coherence within peer group. Conclusion : This case report demonstrates effectiveness of a short-term intensive intervention program in terms of improving adaptive response. To enrich the effectiveness, tt is suggested to educate parents about neurological base of the child's behaviors so the they understand the importance of various sensory experience within play.

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Precise Position Monitoring System for Infant Interaction Analysis (영유아 상호작용 분석을 위한 정밀위치 모니터링 시스템)

  • Park, Hyoung-Keun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.12
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    • pp.21-26
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    • 2019
  • This paper constructs a real-time monitoring system that can identify the individual positions of infants and their proximity to other infants using an Internet of Things (IoT)-based nameplate. The system consists of a precision location tracking module, a data transmission system for calculating gateway location information, a service platform server, and a data analysis processing module considering the development of infants and young children. The purpose of this study is to extract information about how infants interact with each other. The information gathered through this system can be used as important information to improve the peer relations of all infants and toddlers, from neglected infants to infants with no social development problems, to more popular infants. It is possible, based on the proximity information between infants and toddlers, that the teacher can identify positive interactions or negative interactions, and can educate infants on how to improve their peer relationships. These results can be used for consultation with parents, and the information collected through this system can be used as a database to establish a system for improving the relationships between infants and toddlers.

A Study on the Protection Switching Mechanism for Distribution Automation System Ethernet Networks Service of Distribution Automation System (배전자동화시스템 통신서비스를 위한 이중화 통신망 보호절체 알고리즘 연구)

  • Yu, Nam-Cheol;Kim, Jae-Dong;Oh, Chae-Gon
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.62 no.6
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    • pp.744-749
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    • 2013
  • The protection switching technology is widely adopted in the fiber-optical transmission equipments based on TDM(Time Division Multiplexing), such as PDH, SDH/SONET. A variety of protection switching algorithms for Ethernet networks and the progress of standardization are summarized in the document. There are several kinds of protection switching algorithms for Ethernet networks, such as STP, RSTP, MSTP and etc. However, since Ethernet signal move through detour route, it causes much time to recover. Accordingly, it is difficult to secure a usability of Ethernet networks and QOS(Quality of Service). Also, if the protection switching protocol standardized by IEEE and ITU-T is used, it remains a inherent network switching time for protection. Therefore, a specific protection switching algorithm for Ethernet are needed for seamless and stable operation of Ethernet networks service for Distribution Automation System(DAS). A reliable protection algorithm with no switching delay time is very important to implement Self-healing service for DAS. This study of FPGA based protection switching algorithm for Ethernet networks shows that in case of faults occurrence on distribution power network, immediate fault isolation and restoration are conducted through interaction with distribution equipments using P2P(Peer to Peer) communication for protection coordination. It is concluded that FPGA based protection switching algorithm for Ethernet networks available 0ms switching time is crucial technology to secure reliability of DAS.

The Flipped Classroom Design for Capability Enhancement of Big-Data Analysis (빅데이터 분석의 역량 강화를 위한 거꾸로 교실 설계 연구)

  • Jung, Byoungho;Kim, Byungcho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.2
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    • pp.127-145
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    • 2017
  • The purpose of this study is to empirical case study for the instructional design of flipped classroom by job-capability advancement of IT business majors. A student of IT business school has learned a lot of management educations for four years. But, they don't recognize a connection between school education and business practice. A subject based on the humanities, and social sciences consisted of mostly the memorization. The undergraduate class lack a practice's curriculum by a creative-oriented lesson rather than memorization-oriented. In particular, An IT business is now recognized as a significance emerging IT investment, the Internet of Things, information security, big data and strategy's ERP. For these reasons, it is important for an instructional design for understanding business practices of the students. Accordingly, Flipped classroom with participatory class be needed increasingly for students' practical sense. We will propose a design method of flipped classroom for inspiring business education. In this, new instructional design overturned traditional teaching method. After the student conducts a prior learn at home, school will accomplish a problem solving through question and answer. This design effected a boredom suppress and creative enforcement of student and an intimacy increase of instructor. In addition, A participatory class and reciprocal peer tutoring will be possible by a spontaneous self-directed learning of student. We were designed course of project type based on big data theory and application to target the fourth-year course. In conclusion, the new instruction provided a help to learning synergy between student and lecturer. During the lessons, the student showed improvement of business sense and enhanced problem solving capability. The lecturer has the intimacy through communication interaction with students.

Incentive Mechanism based on Game Theory in Kad Network (Kad 네트워크에서 게임 이론을 바탕으로 한 인센티브 메커니즘)

  • Wang, Xu;Ni, Yongqing;Nyang, Dae-Hun
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.20 no.3
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    • pp.43-52
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    • 2010
  • The Kad network is a peer-to-peer (P2P) network which implements the Kademlia P2P overlay protocol. Nowadays, the Kad network has attracted wide concern as a popular architecture for file sharing systems. Meanwhile, many problems have been coming out in these file sharing systems such as freeriding of users, uploading fake files, spreading viruses, and so on. In order to overcome these problems, we propose an incentive mechanism based on game theory, it establishes a more stable and efficient network environment for Kad users. Users who share valuable resources receive rewards by increasing their credits, while others who supply useless or harmful files are punished. This incentive mechanism in Kad network can be used to detect and prevent malicious behaviors of users and encourage honest interaction among users.

A Cross-Cultural Investigation on the Effects of Physical Environment at University Dormitory on Social Interaction among Students (문화적 배경에 따른 대학기숙사 물리적 환경이 학생들간 사회적 교류에 미치는 영향 비교연구)

  • Kim, Wonpil
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.8
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    • pp.48-54
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    • 2017
  • University dormitories play an important role in both the campus experience and academic achievement, as well as providing the students with their basic necessities. Further, there is a high demand to increase the capacity in order to raise the retention rate and to invite more foreign students. Students' social interaction and sense of community (SOC) also play an important role in reducing the stress associated with studying and home sickness and, consequently,the campus is a place that provides positive opportunities for their personal growth and adaptation into their peer group social culture. The purpose of this study is to investigate the effects of the physical environment of the dormitory facilities on the students' sense of community and social interaction in across-cultural background.The ${\chi}^2$ analysis indicated that individual characteristics exist regarding SOC, however, there were no statistically significant differences between the two cultural groups. The factors of SOC and physical environment were higher in the Korean student group than in the U.S. group. The regression analysis indicated that the U.S. students considered a physically comfortable environment as the primary issue for social interaction, while the Korean group placed more emphasis on a family-oriented home environment. The linear analysis confirmed that satisfaction with the physical environment influenced the social interaction and SOC level. Finally, this study suggests that creating a homely environment is more important than the functioning of the institution in university dormitory planning.

Research Trends of Young Children's Play Using the Semantic Network Analysis (언어네트워크분석을 통한 유아놀이 관련 연구동향 탐색)

  • Kim, Jong-Hoon;Park, Sun-Mi
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.2
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    • pp.296-303
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    • 2020
  • The purpose of this study was to examine the keywords of studies related to young children's play in the selected registered and candidate academic journals and the network of the keywords by conducting a semantic network analysis. The selected journals were published over the past decade in diverse fields of study that included social sciences and life sciences such as education and early childhood education. The findings of the study were as follows: First, there was a great increase in the studies related to early childhood play over the last five years in comparison with the first term(2009-2013). As a result of analyzing how many studies were included in the journals by field, the largest numbers of the studies were published in the field of education, followed by early childhood education, and life sciences. Second, when the network of the keywords was analyzed, the major keywords in the first term were playfulness, role play, young children, creativity, play, and peer play interaction. In the second term(2014-2018), playfulness was also the most frequently exhibited keyword, followed by young children, play, and peer play behavior. Keywords such as teacher-child interaction, language skills, happiness, cognitive ability, early childhood education newly appeared.