• Title/Summary/Keyword: Park Behavior

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국립공원 탐방행태 및 이용만족요인 - 경주국립공원을 사례로 - (Visitors' Behavior and Satisfaction Determinants of National Park - in the Case of Gyeongju National Park -)

  • 백재봉;김동필
    • 농촌계획
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    • 제19권4호
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    • pp.105-113
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    • 2013
  • This study aimed to provide basic data for the national park management by analysing visitors' behavior and satisfaction determinants by importance-performance analysis and estimated regression analysis through post-occupancy evaluation questionnaire method to the Gyeongju National Park visitors. It was found that facilities and use management according to place and use group, the diversity of visit program, high quality of guidance and hospitality of staffs and conservation of historic and landscape resources for Gyeongju National Park were necessary as the results of behavior analysis, importance-performance analysis. The historic landscape resources, hospitality of staffs, visit road and safety facilities, commercial facilities were important determinants of users' satisfaction as the results of regression analysis. It suggested the characteristics of Gyeongju National Park and these factors were the most important factors for the improved management.

국립공원내의 환경오염행위 관리를 위한 Communication정책의 효 과 -미국 Carlsbad Caverns 국립공원의 사례를 중심으로- (Effects of Communication Strategies for Managing Depreciative Behavior in Carlsbad Caverns National Park)

  • 김용근
    • 한국조경학회지
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    • 제19권2호
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    • pp.32-40
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    • 1991
  • Damage to natural resources from inappropriate visitor behavior is a problem faced by National Park management. Based on the data gathered by personal interview and mail questionnaire, this study examines the effects of communication strategies to reduce depreciative behavior in Carlsbad Caverns National Park. One-quarter of Carlsbad Caverns visitors indicates that they have noticed damage to cave formation during their tour. Almost 38% of visitors say that they have witnessed someone touch a formation inside the Caverns. This is a relatively high percentage compared with other depreciative behavior research to refrain from "tattling" on fellow visitors. Two-thirds of the respondents recalls touching formation replicas before entering the Cavern, while almost all visitors (97.9%) say that they have heard the ranger's talk about not touching formation or leaving the trail. Visitors feel that the ranger's talk is more effective in reducing depreciative behavior than the formation replicas, although at least three-fourths of all respondents believes both techniques are effective.

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여대생들의 화장행동과 의복행동 간의 요인별 비교 분석 (A Comparative Factor Analysis of Relations between College Girl Students' Make-up and Clothing Behaviors)

  • 박미향;박옥련
    • 한국생활과학회지
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    • 제12권4호
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    • pp.519-528
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    • 2003
  • The purpose of this study was to make a comparative factor analysis of relations between college girls' make-up and clothing behaviors. The results of the study were as follows : 1. Make-up behavior showed the significant differences in accordance with whether doing make-up or not, motives of initiating make-up, sources of make-up information and references and expenses for cosmetics purchase. 2. There were negative correlations between all sub-factors of make-up behavior and the sense of comfort. In clothing behavior, a positive correlation existed between aesthetic sense and fashionableness. In make-up behavior, however, those college students who were more aware of others and considered make-up more important as a means of skin care and self-change regarded aesthetic sense, one of the sub-factors of clothing behavior, as most important.

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걸음마기 아동 기질척도의 타당도 연구 (Convergent and Discriminant Validity of the Toddler Behavior Assessment Questionnaire in Korean Children)

  • 박성연;케네스 루빈
    • 아동학회지
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    • 제28권5호
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    • pp.55-72
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    • 2007
  • Replication of the factor structure of the TBAQ(Toddler Behavior Assessment Questionnaire Goldsmith, 1988) in Korean 2-year-old children was examined by Multitrait Multimethod matrix of observed and reported child behavior. Participants included 113 toddlers and their mothers. Three factors comprising 63 items were identified and labeled as easy, difficult and fearful. On the Child Behavior Checklist(Achenbach & Edelbrock, 1983) difficult temperament was positively related to externalizing while fearful temperament was positively related to internalizing problems. Observation of inhibited child behavior in both unfamiliar social and nonsocial situations demonstrated a positive relationship to observed inhibition of fearful temperament. Easy temperament correlated negatively with both social inhibition and internal behavior problems. Results supported construct validity of TBAQ factors for Korean 2-year-old children.

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산업장 건강증진프로그램이 중년기 근로자의 건강증진행위, 콜레스테롤치 및 삶의 질에 미치는 영향 (The Effect of Work-site Health Promotion Program on Health Promoting Behavior, Cholesterol, and the Quality of Life of Middle-aged Workers)

  • 박정숙;박경민
    • 성인간호학회지
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    • 제14권2호
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    • pp.194-204
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    • 2002
  • Purpose: This study is aimed at showing the effect of work-site health promotion programs for health promoting behavior, cholesterol, and quality of life of middle-aged workers. Method: Thirty-one middle-aged workers were the experimental group and thirty-one were the control group. The 8-week work-site health promotion program was given to the experimental group. After this, health promoting behavior, cholesterol and quality of life were measured by questionnaires for the experimental and control groups. Health promotion theory, flexibility and muscle strength, aerobic exercise, nutrition, stress management, cancer prevention and early detection, smoking and alcohol problems, and summary lecture were all included in the 8-week work-site health promotion program. Health promoting behavior was measured by Park's HPBS, cholesterol was measured by enzyme method, and quality of life was measured by Ro's QOL. Result: The experimental group showed a higher score of health promoting behavior than the control group. There were no differences on cholesterol and quality of life between the experimental and control groups. Conclusion: It is necessary that nurses provide middle-aged workers with work-site health promotion programs to improve health promoting behavior. It's necessary also to re-study this with the pre-post research design.

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국립공원 방문자의 환경훼손행위 관리를 위한 방송프로그램의 효과에 관한 연구 (Effectiveness of Mass Communication Program for Managing Visitors' Depreciative Behavior in National Park)

  • 최성식;김용근
    • 한국조경학회지
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    • 제25권4호
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    • pp.82-88
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    • 1998
  • The purposes of this study was : 1) to describe the theoretical background of Clean-up Time Movement managing visitors' depreciative behavior ; 2) to test the effectiveness of a mass communication program, Clean-up Time Movement in National Park. This study employed a field experimental design (Multiple time-series design) in Naejangsan National Park. This study evaluated the differential effectiveness of the self-developed Clean-up Time Movement Program to reduce littering behavior between Control groups (Those who not received Clean-up Time Program) and Treatment groups (Those who received Clean-up Time Program) by weighting trash gathered in a litter box and scattered around picnic ground. The results showed that the Clean-up Time Movement Program was more effective to reduce the total trash and the trash degree per a person in Treatment groups than Control groups. It seemed to effective in managing depreciative behavior through the mass communication program in National Park.

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빅데이터를 활용한 도시공원 이용행태 특성의 시계열 분석 (A Time Series Analysis of Urban Park Behavior Using Big Data)

  • 우경숙;서주환
    • 한국조경학회지
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    • 제48권1호
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    • pp.35-45
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    • 2020
  • 본 연구는 현대사회에서 도시민의 행태를 지원하는 공간으로 공원에 주목하였다. 현대의 도시공원은 특정한 역할을 하는 공간으로 국한되지 않으며, 공공의 성격을 가지고 있어 이용자의 이용행태에 따라 그 기능·의미가 변화할 수 있다. 또한, 현재 온라인상의 데이터는 방문할 공원의 선택 혹은 공원 이용행태의 결정을 지원하는 단계로 접어들었다. 이에 본 연구는 빅데이터의 자료 기반의 특징인 시계열 분석이 가능하도록 데이터를 수집할 수 있는 최초 년도인 2000년부터 2018년까지 여의도공원·여의도 한강공원과 양재 시민의 숲의 행태 변화를 빅데이터 기법인 텍스트마이닝(Text Mining)과 소셜 네트워크(Social Network;사회연결망)분석을 활용하여 분석하였다. 연구결과의 요약은 다음과 같다. 먼저 시간의 흐름에 따라 주요 이용행태와 행태에 영향을 미치는 요소에 변화가 있었다. 여의도공원·여의도 한강공원의 이용행태는 제 I시기는 '타다'(동적행태), 제 II시기는 '찍다'(정보통신서비스 행태), 제 III시기는 '걷다'(동적행태), 제 IV시기는 '먹다'(에너지원 행태)로 시간의 흐름에 따라 주요 행태가 다양하게 변화하는 모습이고, 양재 시민의 숲은 제 I시기는 '걷다'(동적행태), 제 II시기는 '걷다'(동적행태), 제 III시기는 '걷다'(동적행태), 제 IV시기는 '놀다'(동적행태)로 주로 동적행태 위주의 행태가 나타나는 것으로 나타났다. 주요 행태에 영향을 미치는 요소로 여의도공원·여의도 한강공원은 스포츠 및 레저, 문화·예술, 여가와 관련된 요소가 도출되었고, 양재 시민의 숲은 자연자원 요소가 도출되어 주요 이용행태에 영향을 미치는 요소에 차이가 있었다. 다음으로 대상지의 행태는 시기별로 특정 행태에 집중화되어 있으며, 차후 발생하는 행태를 선택하거나 제약하는 역할을 하는 것으로 나타났다. 이러한 결과는 대상지에 다양한 행태가 일어나지 않을 뿐만 아니라, 공간, 시설 등이 골고루 활용되지 않고 있다는 것을 알 수 있다. 연구결과의 흥미로운 점은 두 공원에서 공통적으로 눈에 띄게 급증한 행태는 에너지원 행태(먹다, 마시다)와 소비행태(사다, 대여하다)이다. 에너지원 행태는 두 공원에서 모두 제 III시기에서 제 IV시기 사이에 10배 이상으로 치솟았으며, 다른 행태와 빈도에서 큰 차이를 보이며 월등히 높았다. 또한, 공원에 방문하는 시민들은 식음료비, 자전거 등의 대여비, 이밖에 행사 참여 등과 관련된 소비의사가 있으며, 공원이 도심 내 휴식공간에서 지역경제 활성화라는 측면에서 본다면 긍정적으로 평가할 수 있을 것이다. 본 연구는 데이터 기법을 활용하여 도시공원 이용행태를 분석하였다는 점과 오늘날 도시공원은 휴식, 산책 등의 역할을 넘어서 시대적인 트렌드를 반영하며, 소비 성향이 나타나는 놀이공간으로 성향이 변화하였다는 결과를 도출하였다는 점에서 큰 의의가 있다. 현대 도시공원에서 일어나는 행태는 양과 내용이 과거와 다르게 변화하고 있다. 그러므로 빅데이터를 통해 수집되는 대규모 집단의 행태를 유형화하고, 이러한 결과를 바탕으로 이루어지는 다학제적인 논의를 통해 오늘날 도시공원을 시민들이 어떻게 이용하고 있는지를 보다 명확하게 이해할 수 있을 것이다.

A Study on the Role of Locomotion Orientation as an Antecedent of Salespeople' Selling Behavior

  • Lee, Ihn Goo;Ji, Seong Goo
    • Asia Marketing Journal
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    • 제15권2호
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    • pp.175-194
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    • 2013
  • The purpose of this study is to investigate the effects of the locomotion orientation on salespeople' sales performance with the mediating effect of selling behavior(adaptive selling behavior, SOCO). And we figure out the relationship between customer-oriented selling behavior and adaptive selling behavior because those relationships are not clear. The authors infer research hypotheses based on literature review. We have confirmed the reliability and validity test and those results can be acceptable. Hypotheses test were conducted with structural equation modeling, AMOS. All paths in the research model reasoned by authors have been supported statistically at the significant level. This study with the theoretical implications is as follows. First, this study is the first attempt to investigate the path between locomotion orientation and adaptive selling behavior and SOCO. Secondly, there is an empirical conflict between our study and Franke and Park(2006)'s study. Our study was contradictory to Franke and Park(2006)'s consequences. And so, figuring out clearly those causal paths remains. This study with practical implications are as follows. First of all, the salespeople' selling performance was affected by adaptive selling behavior, customer-oriented selling behavior, and sales-oriented activities, such as the importance of selling behavior once again proven. It is necessary to enhance the capabilities that can be transformed into action appropriate to the needs of customers each sales step-by-step in the process of salespeople for various system through education and incentives, and to interact with customers and understand their customers relative to salespeople will. In order to enhance adaptive selling behavior, the company needs to do educational program and monitoring system with the positional promotion when salespeople get the high adaptive selling behavior. Secondly, the locomotion orientation of the salespeople is to cause this selling behavior. Management style to increase locomotion orientation is needed, which means, salespeople' superior about something should be conducted. In order to stimulate the selling behavior of the salespeople, most supervisors should use some managerial tools such as feedback, engagement, and rewards.

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서비스 산업의 브랜드 체험, 고객의 지각된 가치, 브랜드 지지행동의 관계 (The Relationships among Brand Experience, Customer Perceived Value, and Brand Support Behavior in Service Industry)

  • 정진봉;김규배
    • 유통과학연구
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    • 제17권2호
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    • pp.91-100
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    • 2019
  • Purpose - The importance of customer experiences has been increasing in retail industry as wells as theme park industry. The purpose of this research is to investigate relationships among brand experience, customer perceived value and brand support behavior in theme park industry. Furthermore, we tried to examine the moderating effects of interaction with customers in the relationships between brand experience and customer perceived value. Besides, we provided some implications for not only the theme park industry but also other service industries such as retail industry. Research design, data, and methodology - The research model has nine hypotheses, and we examined them empirically in this study. Five hypotheses were about relationships among theme park brand experiences, customer perceived value, and brand support behavior. The other four hypotheses were about the moderating effects of customer interactions in the causal relationship between brand experiences and customer perceived value. A total of 167 samples who had visited the theme park were surveyed and the hypotheses were tested with the statistical package programs such as SPSS 21.0 and AMOS 21.0. Results - The results of this study are as follows. First, it was proved that theme park visitors' sensory experience, emotional experience, and cognitive experience have significant positive effects on perceived value, although the hypothesis about the causal relationship between behavioral experience and perceived value is not supported. Second, the customer perceived value has a positive effect on brand support behavior. Third, customer interaction has a positive moderating effect between brand experiences and perceived value, except for behavioral experience. Conclusions - Based on the results of this study, there can be following significances and implications from both theoretical and practical perspectives. First, we confirmed the importance of experiential marketing in other service industries such as retail industry as well as the theme park industry. The marketing managers in these industries need to design various experience programs considering the various characteristics of experiences such as sensory, emotional, and cognitive experiences. Second, it will be necessary for the theme park managers to encourage active participation of customers, and raise the level of interaction between employees and customers.

청장년층과 노년층의 공원환경 인식 및 만족 요인 차이 분석 (Differences in Environmental Perception and Satisfaction Factor of Park between Young Adults and Old Adults)

  • 이우성
    • 한국환경과학회지
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    • 제29권2호
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    • pp.145-154
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    • 2020
  • The purpose of this study is to examine the differences of use behavior and environmental perception of a park and to analyze the influence of environmental perception factors on park satisfaction among 7 parks in Suseong-gu, Daegu. The data from the 255 questionnaires of young adults (30-59) and old adults (more than 60) who use the park more than once a week were used for the analysis. In terms of park use behavior, young adults used the park for walking and jogging mainly on weekday evenings, while old adults used the park for walking and rest mainly during weekday daytimes. In addition, old adults used the park more times a week than young adults, and spent more time in the park. In the analysis of the environmental perception of the park, similar results were found in both age groups but overall, old adults were more satisfied with the park environment than the young adults. As a result of analyzing the influence of environmental perception factors, it was determined that park satisfaction in young adults has a significant influence on 'use amenity', 'use convenience', 'facility suitability', and 'landscape diversity' in this order. On the other hand, park satisfaction for old adults has an influence on 'use amenity', 'facility suitability', and 'use convenience' in this order. The findings of this study can be used as an effective basic data for future park planning considering age groups.