• Title/Summary/Keyword: PC environment

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Noise Exposure Levels for the Middle and the High School Students using Headsets in the PC Rooms (PC방(게임방)에서 헤드셋을 착용한 중•고등학생의 소음 노출수준)

  • Shin, Jaewoo;Kim, Hyunwook
    • Journal of Korean Society of Occupational and Environmental Hygiene
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    • v.15 no.2
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    • pp.135-143
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    • 2005
  • This study was conducted to measure the exposure levels to noise for the middle and the high school students who worn headsets in the PC rooms. The noise levels from the headsets were measured with noise dosimeters, and the statistical relationships between the utilization pattern, user's views on the PC rooms and it's environment were analyzed for the selected PC rooms in the Ahnshan area. The results were as follows; 1. No significant difference was found in the number of uses and average time spent per day by education level and by sex of the users(p>0.05). 2. No statistical significant difference was found between the contents selected by education level of the users (p>0.05). The male participants overwhelmingly enjoyed the PC games (98.3 %) while females selected for listening music (75.0 %) with significant difference(P<0.05), followed by browsing internet and PC communications (70.0 %), PC game (66.7 %) and chatting (33.3 %). 3. The actual noise measurements of the headsets worn by the users of different sexes and educational backgrounds produced no differences(p>0.05), while a significant difference was found between genders (p<0.05). 4. For sound pressure level measurements, the weighted average(Lavg) of 84.5 dB(A) on the left headsets exceeded that of 79.8 dB(A) on the right headsets significantly(p<0.01) and the maximum value of 96.9 dB(A) on the left headsets exceeded the maximum value of 93.5 dB(A) on the right headsets(p<0.01). 5. The actual noise measurements of the headsets worn by the users of different sexes and educational backgrounds produced no differences(p>0.05), however, the contents selected by the users with different educational backgrounds were noted with significant difference(p<0.05) while no difference was found by gender(p>0.05).

A Case Study on Smart Plant and Monitoring System Implementation of Venture Company for Auto Parts (자동차부품 벤처기업 스마트공장 및 모니터링 시스템 구현 사례연구)

  • Han, Jae Hun;Lee, Deok Soo;Park, Roh Gook
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.12 no.5
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    • pp.29-37
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    • 2017
  • In this study, real-time monitoring is carried out in the factory site for product quality control such as improvement of productivity through facility automation, improvement of product quality, improvement of factory environment, check of facility maintenance status and check of product defect, And to establish a smart factory for the purpose of protecting the personal environment of the worker. The company is an auto parts company located in the province. The main research content is development of automation and monitoring system of oil filter clipping necessary for smart factory. Smart factory oil filter clipping automation is divided into electric air parts, solenoid valve and other parts processing process. Smart factory quality inspection monitoring system is implemented by server PC and S / W, client software, Operator PC, operating program, and input terminal application. This research data is expected to be very useful data for the auto parts venture companies that are promoting smart factories.

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An Efficient Integration of 3D User Interface Device with Tiled Display System in PC Cluster Environment (3차원 사용자 인터페이스 장비와 PC 클러스터 환경 타일 가시화 시스템의 효율적인 연동)

  • Oh, Min-Hwan;Kim, Kwang-Sik;Choi, Yun-Hyuk;Yang, Jin-Oh;Cho, Jin-Yeon
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.2
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    • pp.185-194
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    • 2008
  • In this paper, an efficient technique is proposed to integrate the 3D user interface with the tiled display system in PC cluster environment. In the developed 3D user interface software, various menus are provided to increase the user friendliness of the interface, including the several model-control-commands. To eliminate the noise produced from the 3D user interface devices, the box filtering algorithm is employed. Further, a communication splitting algorithm, which is a kind of asynchronous communication method, is proposed to reduce the motion delay between the 3D interface and the tiled display system, and its efficiency is validated through the benchmarking tests.

EEFL using intelligent lighting system control device (EEFL을 이용한 지능형 조명시스템 제어장치)

  • Park, Yang-Jae
    • Journal of Digital Convergence
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    • v.11 no.4
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    • pp.229-234
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    • 2013
  • The purpose of this study is to develop a lighting apparatus of the illuminance and color temperature to maximize the ability of the optimal combination of light sources that can be controlled efficiently control device. Finding people comfortable feeling for indoor lighting that can be used in a variety of color temperature illumination area by combining light sensitivity can be realized. Lighting apparatus for fluorescent lamps with different color temperature of 2000K and 8000K, and by varying the quantity of each of the fluorescent lamps, the illuminance of lighting equipment and color temperature through optical simulations were evaluated. By infrared remote control receiver, divided into 5 types of relaxation, conversation, meeting, hospitality, arts and the lighting environment you want to transfer the PC0 ~ PC4 through the parallel port on the mode selected by the user at the receiving end the DC voltage output. EEFL inverter input DC voltage and the DC input voltage, depending on the level of EEFL dimming value (illuminance and color temperature) lighting environment you want to create change while using a PIR sensor EEFL automatically turn off if people do not have was developed so that the power consumption so you can save.

Evaluation of Trophic State of a Small-scale Pond (Wonheung) in Ecological Park (소규모 생태연못(원흥이 방죽)의 부영양화 평가)

  • Lee, Heung Soo;Chung, Se Woong;Choi, Jung Kyu;Shin, Sang Il
    • Journal of Korean Society on Water Environment
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    • v.24 no.6
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    • pp.741-749
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    • 2008
  • Many small-scale ponds that serve as ecological habitat, recreation and irrigation are faced to eutrophication problem, which causes aesthetic nuisance and ultimately loss of their functions. Thus accurate evaluation of the trophic state of these ponds is essential to provide rational information to the stakeholders so that they can develop effective management actions. In this study, the trophic state of a small pond (Wonheung) that experiencing water quality degradation due to vicinity land development was assessed using various Trophic State Indexes (TSIs) and statistical analysis including Principal Components Analysis (PCA) based on the field monitoring data obtained from May to December, 2007. The results showed that the pond is under eutrophic state with average total nitrogen (T-N) and total phosphorus (T-P) concentrations of $708.1{\mu}g/L$ and $59.3{\mu}g/L$, respectively. The factor loading plot obtained from PCA showed distinct two influencing factors, PC 1 and PC 2. PC 1 was grouped by T-P, Chlorophyll a (Chl-a), suspended solids (SS), TN/TP ratio, and transparency that all strongly related to the eutrophication state, while PC 2 by temperature, conductivity, dissolved oxygen (DO) and turbidity that explains the seasonal water quality variations. The limiting factor was identified as light rather than phosphorus by both T-N/T-P ratio and TSI indexes analysis. The results and methodology adopted in this study can be used for water quality assessment for other small ponds and lakes.

Implementation of Smooth Moving Sound Effect in 3D Sound Generation (입체음향 생성에 있어서 자연스러운 이동음 효과의 구현)

  • Myung, Hyun;Kim, Ki-Hong;Kim, Ki-Ho;Kim, Yong-Wan;Kim, Hyun-Bin;Kim, Poong-Min
    • Journal of KIISE:Software and Applications
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    • v.28 no.10
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    • pp.699-705
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    • 2001
  • As it became possible to generate 3D sound on a PC environment due to the advances in computing performance and digital signal processing technology, 3D sound technology gains its focus in the multimedia area Specifically a two-channel based 3D sound technology is being studied by many researchers because of its space efficiency and economical structure. While the positional sound effect is simple in its implementation, the moving sound effect has many problems to be resolved as there are only discrete measured point of HRTF database. In this paper, we propose the method of generating smooth moving sound in a two-channel based 3D sound technique with respect to generating smooth trajectory, and the interpolation method of discrete measured HRTF data. We perform the tests in the PC environment and prove the utility of the proposed method.

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Gateway design and performance evaluation based on health information standards in multi-platform environment (멀티플랫폼 환경에서 의료정보표준 기반 게이트웨이 설계 및 성능 평가)

  • Shim, Woo-Ho;Na, Hyun-Suk;Park, Seok-Cheon
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.3
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    • pp.33-40
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    • 2012
  • Recently, to enhance the quality and efficiency of health care services, smart health care services utilizing a smart phone and tablet pc are mainly being introduced into the large hospital and the interest for personal health record service which manages personal medical information utilizing PC and smart phone and technology development is actively underway. In order to build a next generation hospital information systems, the interoperability of data between the different hospital information systems and UX consistency between the various user devices must be assured. Therefore, in this paper, medical information standard and the study for improving the performance is conducted to design the gateway system which converting and integrating the medical information under multi-platform environment. In this paper, CCR standard is adapted to the mapping method between the data which is the key feature of the gateway system and design the system utilizing multi-table-based mapping method. To evaluate the performance of the system, experiment was done and the result has been improved approximately 20 percent for response rate.

Description Method of Mobile Contents based on MPEG-21 Multimedia Framework (MPEG-21 멀티미디어 프레임워크 기반의모바일 컨텐츠 표현 방식)

  • Kang, Eui-Sun;Park, Dae-Hyuck;Hong, Maria;Lim, Young-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.1 s.39
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    • pp.251-258
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    • 2006
  • When producing a wireless web contents by using wire web contents for PC environment, we should consider how to represent lots of information being suitable with PC environment to wireless devices having narrow performance. Therefore, we propose mobile page editor for manager to select and modify specific contents with the existing wire web page. Also, we try to define an intermediate language based on DID(Digital Item Declaration) of MPEG-21 multimedia framework which defines source of converting information and wireless web contents generating at mobile editor in considering real time service problem when transcoding multimedia information in a web server into wireless device having low resolution, narrow performance of media process, memory, and so on.

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A Study on an Efficient e-learning Content Creation and Maintenance Method (효과적인 e-learning 콘텐츠 생성 및 관리기법에 관한 연구)

  • Cho, Soo-Hyun;Kim, Young-Hak;Kim, Myoung-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.3
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    • pp.15-25
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    • 2008
  • Recently, with the growing use of e-learning, instructors develop new online courses using a variety of contents and then store the results on their computers. These contents should be updated with new information as time goes on, and a new content also can be produced by reusing these ones. However, a lot of time will be needed for instructors to search, edit, and manage various contents stored from place to place on their computers. Currently, the development of the e-learning content management tool. which performs efficiently these functions on the PC environment, leaves much to be desired. Therefore, in this paper, we proposed an e-learning content creation and management system which can manage efficiently a variety of contents stored from different locations on an instructor's computer and can develop easily new online courses. The proposed system can be used widely to develop contents for instructors based on the PC environment. For performance evaluation, this paper compared the proposed system with the previous system according to the retrieval time of content keyword, and the experiment showed that our system is much better than the previous one.

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The Implementation of Hardware Verification System Using Fault Injection Method (결함 주입 방법을 이용한 하드웨어 검증시스템 구현)

  • Yoon, Kyung-Shub;Song, Myoung-Gyu;Lee, Jae-Heung
    • Journal of IKEEE
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    • v.15 no.4
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    • pp.267-273
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    • 2011
  • In hardware design, its stability and reliability are important, because a hardware error can cause serious damages or disaster. To improve stability and reliability, this paper presents the implementation of the hardware verification system using the fault injection method in PC environment. This paper presents a verification platform that can verify hardware system reliably and effectively, through a process to generate faults as well as insert input signals into the actual running system environment. The verification system is configured to connect a PC with a digital I/O card, and it can transmit or receive signals from the target system, as a verifier's intention. In addition, it can generate faults and inject them into the target system. And it can be monitored by displaying the received signals from the target system to the graphical wave signals. We can evaluate its reliability by analyzing the graphical wave signals. In this paper, the proposed verification system has been applied to the FPGA firmware of a nuclear power plant control system. As a result, we found its usefulness and reliability.