• Title/Summary/Keyword: PC communication

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A Preparation of Copper Phthalocyanine Photoreceptor by an Aqueous Coating Method and Study of Dark Decay and Photoinjection Efficiency (신규 제작법을 이용한 Copper Phthalocyanine 전자사진 감광체의 개발과 Dark Decay와 Photoinjection Efficiency에 관한 연구)

  • 이상남
    • Journal of the Korean Graphic Arts Communication Society
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    • v.11 no.1
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    • pp.103-122
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    • 1993
  • A cause and counterplan of the increase in dark decay rate of$\varepsilon$-CuPc/PVCz photoreceptor which is consist of the carrier generation layer (CGL) of$\varepsilon$type copper phthalocyanine ($\varepsilon$-CuPc) thin film by an aqueous coating method and the carrier transport layer (CTL) of polyvinylcarbazol (PVCz) by spin coating, are studied in this paper. Electrochemical deposition of CGL was accompanied by an increase in work function of the aluminium substrate during the processes and the enhanced work function 5.3 eV rose above the ionization potential 5.16 eV of $\varepsilon$-CuPc. This resulted in the increased injection of holes from substrate into CGL and a fast dark decay rate. Improved photoreceptor, an electron-transport $\varepsilon$-CuPc/TNF photoreceptor, led to lowing of dark decay rate and increasing of photosensitivity. The carrier generation efficiency (ηg), carrier injection efficiency (ηi) and xerographic gain (G) of the $\varepsilon$-CuPc/TNF photoreceptor were obtained by XTOF method and PIDC.

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Analysis and Design of Connected Car Infotainment System (커넥티드카 인포테인먼트 시스템의 분석 및 설계)

  • Cho, Byung-Ho;Ahn, Heui-Hak
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.5
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    • pp.17-23
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    • 2017
  • A connected car's major factor is connectivity and it can be applied for new concept smart PC hardware and software design method of digital virtual assistance using voice recognition engine at server when infotainment functions are implemented because internet connecting LTE or 5G wireless mobile communication is always is possible. In this paper, a hardware architecture of smart auto-PC and software architecture based on GENIVI platform, and necessary functions are proposed. Also an effective analysis and design method of connected car infotainment system will be presented by showing user requirement analysis using object-oriented method, flowchart and screen design.

Implementation of Real Time Multi-User Communication System with MPEG-4 CELP (MPEG-4 CELP를 이용한 실시간 다자간 통신시스템의 구현)

  • 김헌중;우광희;차형태
    • The Journal of the Acoustical Society of Korea
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    • v.19 no.3
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    • pp.57-62
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    • 2000
  • In recent, the innovative improvement of a internet and computing environment make users desire the capability of processing information in real time. In this paper we implement a PC-to-PC real time multi-user communication system on the internet environment using the efficient algorithm for a real time processing and the MFEG-4 CELP codec which can be used for a low bit-rate coding from 6 to 24kbps. The implemented system produces a compressed bit-streams with the MPEG-4 CEU Mode-I 18200bps mode. There is 5 frames for a package and 1 frame has 160 samples. We can use this system to communicate with 4 users simultaneously in real time. The system is designed and examined on the Windows operating system.

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Implementation of RFID based on the self-blood sugar measurement system (RFID기반의 자가 혈당측정 시스템의 구현)

  • Park, Tae-Jin;Lee, Jong-Hee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.10
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    • pp.2079-2086
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    • 2011
  • Recently, technology of self diagnosis system which one of health-care has been research very active. With this, In this paper, we have to implement the self-blood sugar measurement system that is interlock with PC, RFID, and Bio-Signal glucose tester and accessible user interface. Therefore the equipments can performs accessible interface composition for communication between devices and PC, analysis and test of communication status of the RFID tag and reader that it easy to obtain the data of self-diagnosis linkage with PC, RFID, and Bio-Signal glucose tester. In other words, as result of communication protocol experiment with self-blood sugar measurement data, it has been showed to display a high-reliability result through year, month, and day, body temperature, and levels and check point of blood glucose.

Study on the impact of each family communication type on children's use of media (가족의 커뮤니케이션 유형이 아동의 미디어 이용에 미치는 영향에 관한 연구)

  • Lee, Woo-Hyun;Lim, Shang-Ho
    • Journal of Digital Convergence
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    • v.11 no.1
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    • pp.173-179
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    • 2013
  • For this study, we conducted a survey targeting elementary school students to examine how the type of family communication shows differences in the children's use of media to draw up effective measures to use media. The result of study is that meaningful differences showed according to the time spent watching TV(F=6.719, p<.05) and using PC(F=7.713, p<.05) or cell phone(F=6.404, p<.05). The authoritative type pursuing obedience preferred entertainment programs and spent much time watching TV and preferred entertainment games when using a PC. The deliberating type pursuing conversations preferred educational and informative programs when watching TV and informative programs when using a PC. This study is meaningful in that it presents lessons learned to draw up measures for children to effectively use media based on the study results.

A Study on The Improvement of Multidisplinary Structure Technique of Ethrnet Network based of PC Serial Communication (PC 시리얼통신 기반의 이더넷 네트워크 융복합 구성 기술 성능 향상에 관한 연구)

  • Jin, Hyun-Soo
    • Journal of Digital Convergence
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    • v.13 no.10
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    • pp.263-269
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    • 2015
  • This paper suggest remote control technic using TCP/IP protocol network after UART serial communication implemented through RS-232 cable to ethernet module. This is multidisplinary signal technique which is PC signal is converted to internet communication signal. Ethernet module is WIZ1000SR. This is gate module which convert RS-232 protocol to TCP/IP protocol. This module convert serial data transmitted serial device to TCP/IP type data, in contrast TCP/IP data received through network converted to serial data transmitted to serial device. This paper propose that the lower subnet internet layer UDP module make the higher speed in control board than TCP/IP signal.

The Priority PC Monitoring System Using Regression Algorithm (회귀알고리즘을 이용한 우선순위 PC모니터링 시스템)

  • Lee, Young-Nam;Kim, Sin-Ryeong;Kim, Young-Gon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.173-179
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    • 2012
  • Recently, the requirements of large-dynamic management systems are increasing in multi-PC convergence environment because such system are out. In this research, it has been studied that the regression algorithm was applied instantly for abnormal state and the priority threshold process module was implemented. The system was optimized and become efficiently through the software design and implementation for multi-PC management. As a result, it has been possible for least person and system to manage a lot of requirements.

The control & measurement of DC/STEP motor device using the computer (PC를 이용한 직류/스탭모터 장치의 제어.계측)

  • Son, Jun-Hyug;Seo, Bo-Hyeok
    • Proceedings of the KIEE Conference
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    • 2002.07d
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    • pp.2206-2208
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    • 2002
  • In this paper, using the communication port between PC(Personal Computer) and DC/STEP MOTOR DEVICE that movement and measurement of motor. Communication port used serial port and movement order transmits by communication port. Consequence of motor device movement displays to tile DC/STEP MOTOR DEVICE APPLICATION. This connection is using the serial port instead of parallel port faster than response time And this application is easier than existing application.

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The Construction of a Remote Game Control System By the Power Line Communication (전력선통신을 이용한 원격 게임제어 시스템의 구성)

  • Lee, Kyung-Mog
    • Journal of Korea Game Society
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    • v.7 no.1
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    • pp.53-58
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    • 2007
  • In this paper, a game control system was constructed, in which a game was controlled by a remote joystick connected with a power line by the power line communication (PLC) method. The structure of the system was that the connection line between the remote joystick and a PC, and the PC and an audio play device was the home power line. And, the communication data rate between them was 2400 bps. The Polling communication technique was used for the PC to read the joystick's control commands, and to send some acoustic informations to the receiver PLC device. A game was programmed, in which an aircraft was moved according to the joystick's left, right, up, and, down direction, and was shooting its missile after the joystick's shooting button was pushed. The communication delay of about 100 msec between them didn't cause any big problem in playing the game.

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