• Title/Summary/Keyword: PBL학습

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Development and Assessment of Web-Based Problem-Based Learning for Computer Subject in Middle School (중학교 컴퓨터 교과에서의 웹기반 PBL 수업의 실제 및 평가)

  • Tae, Won-Kyung;Kim, Min-Kyeong
    • The Journal of Korean Association of Computer Education
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    • v.9 no.4
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    • pp.1-14
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    • 2006
  • The purpose of the study was to investigate how to improve students' information literacy and problem solving abilities in the computer subject. A web-based problem-based learning (PBL) for computer subject for the 8th graders in middle school are designed and developed. In addition. the process of learners' problem solving on problems produced from PBL model was analysed 10 investigate the way how to evaluate learners' responses and products during two semester.

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Development of study Program Based on PBL using Scratch (스크래치를 활용한 PBL기반 학습프로그램 개발)

  • Kim, Eun-Jung;Kim, Sun-Hoi;Nam, Dong-Soo;Lee, Tae-Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.145-147
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    • 2012
  • 현대사회는 지식정보화 사회이다. 사회는 점점 복잡해지고 개인은 여러 문제를 만나게 된다. 이러한 사회에서는 지식을 단순히 암기하는 능력보다 생활 속에 부딪히는 문제들을 지금까지 배워온 지식과 정보를 활용해서 해결해 나가는 능력이 절실히 요구된다. 기존의 주입식 교육에서 벗어나서 학습자 스스로 필요한 지식을 찾고 적용하는 능력을 키우기 위해 PBL학습을 도입하고자 한다. 그리고 스크래치언어를 활용하여 프로그램을 작성함으로써 초등학생들의 문제에 대한 고찰능력과 사고력을 향상시키고자 한다. 따라서 본 연구에서는 스크래치를 활용한 PBL기반 학습프로그램을 개발하였다.

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The Influence of Scaffolding Support Considering Learner Characteristics on Subject Interest and Interaction Level in PBL Environment (학습자 특성을 고려한 스캐폴딩 지원이 PBL 수업 환경에서 교과 흥미와 상호작용 수준에 미치는 영향)

  • Lee, Eun-Chul
    • The Journal of the Korea Contents Association
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    • v.19 no.12
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    • pp.471-482
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    • 2019
  • The purpose of this study was to analyze the effect on the level of subject interest and interaction when supporting scaffolding considering learner characteristics in PBL. For the study, the participants were 86 college students. The research procedure was as follows. First, we divided the experimental group and the comparative group. A primary PBL was used to measure prior levels of subject interest and interaction. Secondary PBL was performed to verify treatment effect. In the second PBL, the experimental group received cognitive, metacognitive, and motivation scaffolding that reflected the learner's characteristics. The control group received random scaffolding. Subject interest and interaction were measured after the end of the second PBL. Collected data were analyzed using ANCOVA. As a result, the interest and interaction level of the experimental group was analyzed to be higher than that of the control group.

Exploring Enhancing Interaction for Foreign Learners e-PBL Using Meta-verse (메타버스를 활용한 외국인 학습자의 e-PBL 상호작용 강화 방안)

  • Ko-Eun Song
    • Journal of Practical Engineering Education
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    • v.14 no.3
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    • pp.555-563
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    • 2022
  • This study explored the educational effects of e-PBL by using metaverse tools to strengthen PBL interactions among foreign learners. The university's 3-hour, 15-week PBL subject was systematically reorganized to satisfy the needs of online groups of students. Metaverse technology was also used as a tool for interaction in the process of solving practical problems closely related to our social issues through e-PBL. e-PBL lectures are composed of foreign learners from various countries. More than half of the 43 participating students are from 11 different nations. Learners in an e-PBL class are able to partake in task-based learning activities through the use of the metaverse. This qualitative study identified the metaverse is an effective communication tool which transcends language and nationality. It is also a unique space where both verbal and non-verbal communication between team members are possible online. This study can demonstrate the positive effects of e-PBL teaching methods. By using the metaverse's various tools of interaction to improve communication among foreign learners whose Korean levels are not perfect, we can create a digital space which more closely resembles an offline, interpersonal learning experience.

The effect of problem-based learning application on learners' problem-solving ability and cooperative self-efficacy in esthetic major subjects (피부미용 전공 교과에서의 문제중심학습(PBL) 적용이 학습자의 문제해결 능력과 협력적 자기효능감에 미치는 영향)

  • Jeong-Yeon Park
    • Journal of the Korean Applied Science and Technology
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    • v.40 no.1
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    • pp.160-167
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    • 2023
  • The purpose of this study was to find out the learning effect of applying problem-based learning in esthetic major education at universities and to provide basic data for developing teaching and learning methods that can strengthen competitiveness in esthetic education. Therefore, this study conducted an empirical educational effect analysis by applying PBL classes to 15 students taking oriental therapy, a esthetic major course opened at H University. As a result, the average value of learners' problem-solving ability and cooperative self-efficacy increased after participating in PBL classes, and the effectiveness of PBL teaching and learning methods was confirmed, suggesting effective teaching and learning methods to increase learners' problem-solving ability and cooperative self-efficacy in the field of esthetic.

Development of User Interface for Tablet PC-based PBL (Problem-based Learning) System (태블릿 PC 기반의 PBL 학습시스템 인터페이스 설계)

  • Na, Hye-Jung;Jun, Woo-Chun
    • 한국정보교육학회:학술대회논문집
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    • 2007.08a
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    • pp.96-101
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    • 2007
  • u-learning (Ubiquitous Learning) 환경에서는 학습자들이 언제, 어디에서나 어떤 단말기로도 자유롭게 학습할 수 있는 학습자 중심의 교육과정이 가능해야 한다. 최근 각광을 받고 있는 태블릿 (Tablet) PC는 펜을 주로 입력 매개로 활용하고, 음성을 인식하여 이를 문자로 변환하여 저장할 수 있는 기능도 가지고 있어 초등교육 현장에 적합한 단말기이다. 또한 PBL (Problem-based Learning)은 학습자들이 자기주도적으로 문제를 해결해 가는 과정에서 문제해결력과 비판적 사고 기능을 신장시킬 수 있는 학습형태로 태블릿 PC 기반의 PBL 학습시스템은 u-learning 환경에서 학습자 중심의 교육과정 실현에 적합한 시스템이다. 본 연구에서는 태블릿 PC 기반의 PBL 학습시스템의 인터페이스 설계 방안을 제시해 보았다. 본 연구에서 제시하는 사용자 인터페이스의 특징은 다음과 같다. 첫째, 학습의 프로세스를 프로젝트의 목적 및 과제 파악 단계, 학습계획 수립단계, 자료의 수집 및 정리단계, 프로젝트 마무리 단계로 구분하고, 각 단계에서의 학습자의 활동을 지원하는 시스템으로 구성한다. 둘째, 태블릿 PC 기반에서의 학습 활동에 서투른 학습자도 직관적으로 접근 할 수 있도록 인터페이스에 아이콘을 적절하게 활용한다. 셋째, 태블릿 PC에 펜이나 음성으로 입력된 자료를 문자, 도형, 이미지로 손쉽게 저장하고 축적할 수 있도록 한다. 넷째, 학습자들간의 상호작용과 교사의 피드백을 손쉽게 할 수 있도록 게시판, 자료실, 통합 메시지함의 기능을 활성화한다.

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A study of problem based learning (PBL) experience in dental hygiene education - learning attitude, student assessment - (문제중심학습을 적용한 치위생 교육 경험 연구 -학습태도, 학생평가 중심으로-)

  • Kim, Seol-Hee
    • Journal of Korean society of Dental Hygiene
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    • v.10 no.5
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    • pp.797-805
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    • 2010
  • Objectives : This study was application problem-based learning(PBL) of performance oral health manage in dental hygiene education. and evaluate on learning effect - learning attitude, student assessment(good or bed). Methods : For this study, we sampled 31 dental hygiene students composed of PBL group, Dept of Dental Hygiene, A college. The period of this study was 1 semester(from september, 2008 to December, 2008). To identify the effect of PBL on learning attitudes, student assessment, we used a t-test and compared pre & post effects of PBL using a paired t-test and General Linear Model(GLM), McNemar test. Results : The results of this study that problem based learning(PBL) for dental hygiene students education was more effective in learning process and effect of PBL rather than direct instruction. students assessment results that problem based learning improves their medicine knowledge and communication. Conclusions : This study suggest that PBL contribute to enhancing learning attitudes, learning effect and solve the real problems through self-directed learning.

Investigation on the Project-Based Learning Approach Using the Internet (인터넷을 활용한 과제중심학습(Project-Based Learning) 방법 탐구)

  • Jo, Mi-Heon
    • Journal of The Korean Association of Information Education
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    • v.5 no.2
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    • pp.240-257
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    • 2001
  • Although many attempts have been made to use the Internet for educational purposes, not many attempts have achieved their goals. Such failure is mainly due to the lack of understanding on the way to use the Internet. The goal of this research is to investigate the potentiality of the Project-Based Learning approach using the Internet(NetPBL) and the ways to utilize the NetPBL. The NetPBL can be utilized through various activities such as keypals, mentoring, use of resources, cooperative learning, publishing, survey and data analysis, cooperative problem solving, simulation, and social action. Such diversity of the NetPBL can create a problem-based, context-based and learner-centered environment, which takes various types of the Internet use. In spite of such potentiality, little is known on how to implement the NetPBL. On this point, this research attempts to synthesize instructional strategies to implement the NetPBL at the macro and the micro level. At the macro level, instructional process is divided into four steps such as plan, preparation, implementation and closure, and some instructional suggestions are made for each step. At the micro level, detailed instructional strategies are suggested for the facilitation of self-directed learning and cooperative learning.

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A Study between Online Entrepreneurship Education and Entrepreneurship: Based on PBL(Problem-Based Learning) and Flipped Learning (기업가정신 온라인교육의 효과성 검증: 플립러닝 및 PBL 기반 기업가정신교육 적용 사례)

  • Nam, Jung Min
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.12 no.2
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    • pp.31-40
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    • 2017
  • This study validate effectiveness of Online Entrepreneurship Education based on PBL(Problem-based Learning) and flipped learning. This study reveals online education of entrepreneurship based on PBL and flipped learning method has positive effect on personal entrepreneurship, will to be an entrepreneur, and problem-solving skills. First, the results show that entrepreneurship education based on PBL and flipped learning can improve entrepreneurship more than a previous learning method. Second, PBL and flipped learning based online education affects will to be an entrepreneur in positive way. Experimental group who experienced problem solving activity and flipped learning has more will to be entrepreneur than control group who takes previous learning method. Lastly, PBL and flipped learning method based entrepreneurship education also has positive effect on personal problem-solving techniques. This results show that online entrepreneurship education based on PBL and flipped learning has positive impacts on entrepreneurship, will to be an entrepreneur, and improving problem-solving skills significantly.

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A case study of problem-based learning (PBL) in classes (PBL을 활용한 <드레이핑> 교과 수업사례 및 학습효과 연구)

  • Kang, Yeo Sun
    • The Research Journal of the Costume Culture
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    • v.29 no.3
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    • pp.346-360
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    • 2021
  • Universities have recently introduced problem-based learning (PBL) to various subjects to enhance problem-solving skills (including self-directed learning and small-group learning) required in industry. The PBL module was applied to the personal production process in a draping class. A study was based on a questionnaire after conducting two PBL modules with a group of students. Each PBL module included 'design analysis', 'presentation of flat sketch and draping plan', 'discussion of the plan', 'evaluation of the draping result and correcting the problem', and 'final evaluation of the completed project'. Results showed that satisfaction with the PBL method and its activities was higher than satisfaction with existing teaching methods. In particular, among the various components, the 'design analysis' and 'the presentation step of flat sketch and draping plan' stages were more helpful to students compared to small-group discussion. Moreover, the effects of PBL were observed through student reflection essays, in which students suggested that PBL was very effective in enhancing problem-solving through self-directed and small-group learning. Despite the overall satisfaction with PBL, students expressed some minor difficulties associated with awkwardness with a novel learning method, lack of diverse perspectives among each group, and poor communication skills. Therefore, the study shows that PBL is highly likely to be useful to students when they are solving pattern drafting problems and making samples through self-directed learning and small-group learning.