• Title/Summary/Keyword: P2P Routing

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A Symmetric Lookup-based Secure P2P Routing Algorithm

  • Luo, Bingqing;Jin, Yiai;Luo, Shengmei;Sun, Zhixin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.5
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    • pp.2203-2217
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    • 2016
  • To prevent structured peer to peer (P2P) overlay networksfrom being attacked by malicious nodes, a symmetric lookup-based routing algorithm referred to as Symmetric-Chord is proposed in this paper. The proposed algorithm determines the precision of routing lookup by constructing multiple paths to the destination. The selective routing algorithm is used to acquire information on the neighbors of the root. Authenticity of the root is validated via consistency shown between the information ascertained from the neighbors and information from the yet-to-be-verified root, resulting in greater efficiency of resource lookup. Simulation results demonstrate that Symmetric-Chordhas the capability of detecting malicious nodes both accurately and efficiently, so as to identify which root holds the correct key, and provides an effective approach to the routing security for the P2P overlay network.

A Study on the Group Routing Algorithm in DHT-based Peer-to-Peer System (DHT 기반 P2P 시스템을 위한 그룹 라우팅 알고리즘에 관한 연구)

  • Park, Yong-Min
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.12
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    • pp.111-120
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    • 2012
  • As the P2P System is a distributed system that shares resources of nodes that participate in the system, all the nodes serve as a role of server and client. Currently, although systematic, structured P2P systems such as Chord, Pastry, and Tapestry were suggested based on the distributed hash table, these systems are limited to $log_2N$ for performance efficiency. For this enhanced performance efficiency limited, the article herein suggests group routing algorithm. The suggested algorithm is a node-to-group routing algorithm which divides circular address space into groups and uses a concept of pointer representing each group, which is an algorithm where routing is performed based on pointer. To evaluate algorithm performance, a comparative analysis was conducted on average hops, routing table size, and delayed transmission for chord and routing, a signature algorithm in P2P systems. Therefore, enhanced performance is verified for comparative items from the simulation results.

A Study on Location-based Routing Technique for Improving the Performance of P2P in MANET (MANET에서 P2P 성능 향상을 위한 위치기반 라우팅 기법에 관한 연구)

  • Yang, Hwanseok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.2
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    • pp.37-45
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    • 2015
  • The technology development of MANET and dissemination of P2P services has been made very widely. In particular, the development of many application services for the integration of P2P services in MANET has been made actively. P2P networks are commonly used because of the advantages of efficient use of network bandwidth and rapid information exchange. In P2P network, the infrastructure managing each node in the middle does not exist and each node is a structure playing a role as the sender and receiver. Such a structure is very similar to the structure of the MANET. However, it is difficult to provide reliable P2P service due to the high mobility of mobile nodes. In this paper, we propose location-based routing technique in order to provide efficient file sharing and management between nodes. GMN managing the group is elected after network is configured to the area of a certain size. Each node is assigned an identifier of 12 bit dynamically to provide routing which uses location information to the identifier. ZGT is managed in the GMN in order to provide management of group nodes and distributed cache information. The distributed cache technique is applied to provide a rapid retrieval of the sharing files in the each node. The excellent performance of the proposed technique was confirmed through experiments.

An Efficient Overlay for Unstructured P2P File Sharing over MANET using Underlying Cluster-based Routing

  • Shah, Nadir;Qian, Depei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.5
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    • pp.799-818
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    • 2010
  • In traditional unstructured P2P file sharing network, each peer establishes connections with a certain number of randomly chosen other peers. This would lead to redundant traffic and P2P network partition in mobile ad hoc network (MANET). We propose an approach to construct an efficient unstructured P2P overlay over MANET using underlying cluster-based routing (CBRP). One of the peers in the P2P network is used as a root-peer to connect all peers. Each peer maintains connection with physically closer peers such that it can reach the root-peer. The peer constructs a minimum-spanning tree consisting of itself, its directly connected neighbor peers and 2-hop away neighbor peers to remove far away redundant links and to build an overlay closer to the physical network. Due to on-demand nature of inter-cluster routing of CBRP, the positioning algorithm for MANET is used to retrieve the file by a peer from the source peer via shorter path in the physical network. We can show by simulation that our approach performs better in comparison with the existing approach.

A Reactive Chord for Efficient Network Resource Utilization in Mobile P2P Environments (모바일 P2P 환경에서 효율적인 네트워크 자원 활용을 위한 반응적인 코드)

  • Yoon, Young-Hyo;Kwak, Hu-Keun;Kim, Cheong-Ghil;Chung, Kyu-Sik
    • Journal of KIISE:Information Networking
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    • v.36 no.2
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    • pp.80-89
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    • 2009
  • A DHT(Distributed Hash Table) based P2P is a method that compensates disadvantages of the existing unstructured P2P method. If a DHT algorithm is used, it can do fast data search and maintain search efficiency independent of the number of peers. The peers in a DHT method send messages periodically to keep the routing table updated. In a mobile environment, the peers in a DHT method should send messages more frequently to keep the routing table updated and reduce the failure of requests. However this results in increasing the overall network traffic. In this paper, we propose a method to reduce the update load of a routing table in the existing DHT by updating it in a reactive way. In the proposed reactive method, a routing table is updated only if a data request is coming whereas it is updated periodically in the existing proactive method. We perform experiments using Chord simulator(I3) made by UC Berkely. The experimental results show the performance improvement of the proposed method compared to the existing method.

An Efficient Content Sharing Scheme in Structured P2P Systems (구조적 P2P 시스템에서 효율적 컨텐트 공유 기법)

  • Bae, Joon-Hyun;Kim, Sang-Wook
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.6
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    • pp.430-434
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    • 2009
  • In this paper, we propose an efficient content sharing scheme for structured P2P overlay network. The main idea of this paper is to exploit the identified routing table instead of anonymous one using social relationships among nodes. The contribution of this paper is to present a means of mitigating the problem of 'free riding' and the threat of misrouting attack by malicious nodes.

P2P Group Routing Algorithm based on Sensor Data (센서 데이터 기반 P2P 그룹 라우팅 알고리즘)

  • Kim, Boon-Hee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.05a
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    • pp.411-412
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    • 2013
  • 유비쿼터스 기반 기술은 기존의 다양한 장치 및 서비스를 기반으로 발전되고 있다. 분산 시스템의 효율적인 활용에 쓰이는 P2P 기술은 유무선 네트워크로 연결된 환경에서 보유한 자원을 효율적으로 공유하는 측면에서 활용되고 있다. 유비쿼터스 환경에서 무수히 많은 센서를 기반으로 USN 기반을 구축할 수 있는데, 센서 데이터 자체의 정보양은 일반적인 P2P 기술에서 전송되는 정보양에 비하면 매우 적다. 그러나 센서 자체가 일반 P2P 네트워크의 단독 노드로써의 역할을 한다고 보았을 때 컴퓨팅 능력은 매우 미미한 것이다. 이러한 환경에서 하나의 노드에서 목적지 센서 노드로의 빠른 데이터 전송이 요구됨으로 그와 관련된 연구가 필요하다. P2P 시스템의 고유의 특성상 자원 검색, 전송, 재전송 작업이 이뤄질 때마다 네트워크 트래픽이 과다하게 발생되는 단점을 갖고 있는데, USN으로 한정된 환경에서는 이러한 고유의 특징이 시스템의 중요 문제로 인식되지 않는다. 따라서 이를 가정치로 두고 효과적인 데이터 전송을 위한 라우팅 알고리즘을 제안한다.

JXTA based P2P communication in MANET Networks (MANET 네트워크에서의 JXTA 기반의 P2P 통신)

  • Jeong Wang-Boo;Suh Hyun-Gon;Kim Ki-Hyung;Sohn Young-Ho
    • Proceedings of the Korea Society for Simulation Conference
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    • 2005.05a
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    • pp.139-143
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    • 2005
  • The P2P is a network environment supporting data exchange which is directly connected peers without limit of existing server-client and intervening central server for resource or offered service with each peer. JXTA is a representative of P2P system. JXTA is a typical distributed computing model that proposed by Sun Microsystems. JXTA that doesn't require centralized services or resources is adaptable in extreme changes of network organization. MANET(Mobile Ad Hoc Network) is a representative wireless network that is composed of mobile nodes without infrastructure. So MANET establishes the path for the communication of each peers and maintains the newest routing information by exchanging routing information. In this paper, we propose a technique of JXTAMAUET which implements JXTA which is the P2P network system from the wireless network which is becoming the foundation of ubiquitous computing. For the performance evaluation of the JXTAMANET, we use simulation.

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A P2P Content Distribution Method Using Virtual Location in MANET (MANET에서 가상위치를 이용한 P2P 데이터 배포 방법)

  • Ko, Seok-Kap;Oh, Seung-Hun;Kim, Young-Han
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.46 no.5
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    • pp.139-145
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    • 2009
  • Recently P2P (Peer-to-Peer) networks and applications have been expanded to various field. However, because the construction of P2P network did not influence a underlying network topology or property, it may be inefficient. Especially, this inefficiency is more serious in MANET because MANET has narrow bandwidth and energy constraint. When we use a proactive routing protocol in MANET, we can know hop counts between two nodes. And, we can construct a P2P overlay network using this hop count information. However, In case of using hop count only, we can avoid a interference path selection problem and a zig-zag problem. We propose a method of improving P2P contents distribution using virtual positions. We calculate virtual positions from hop counts using the trigonometry. This method solves a interference path selection problem and a zig-zag problem. This method also allows a P2P network to influence underlying network topology. We adopt this method to a network which uses a virtual geographic routing, a proactive routing protocol, or a reactive routing protocol. We show that our proposed methods improve P2P contents distribution performance over MANET through a simulation.

Efficient Peer-to-Peer Lookup in Multi-hop Wireless Networks

  • Shin, Min-Ho;Arbaugh, William A.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.3 no.1
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    • pp.5-25
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    • 2009
  • In recent years the popularity of multi-hop wireless networks has been growing. Its flexible topology and abundant routing path enables many types of applications. However, the lack of a centralized controller often makes it difficult to design a reliable service in multi-hop wireless networks. While packet routing has been the center of attention for decades, recent research focuses on data discovery such as file sharing in multi-hop wireless networks. Although there are many peer-to-peer lookup (P2P-lookup) schemes for wired networks, they have inherent limitations for multi-hop wireless networks. First, a wired P2P-lookup builds a search structure on the overlay network and disregards the underlying topology. Second, the performance guarantee often relies on specific topology models such as random graphs, which do not apply to multi-hop wireless networks. Past studies on wireless P2P-lookup either combined existing solutions with known routing algorithms or proposed tree-based routing, which is prone to traffic congestion. In this paper, we present two wireless P2P-lookup schemes that strictly build a topology-dependent structure. We first propose the Ring Interval Graph Search (RIGS) that constructs a DHT only through direct connections between the nodes. We then propose the ValleyWalk, a loosely-structured scheme that requires simple local hints for query routing. Packet-level simulations showed that RIGS can find the target with near-shortest search length and ValleyWalk can find the target with near-shortest search length when there is at least 5% object replication. We also provide an analytic bound on the search length of ValleyWalk.