• Title/Summary/Keyword: P2P Network

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A Case Study on the Development for P2P Network Connection Module by using Virtools Engine (Virtools 엔진을 이용한 P2P 네트워크 접속 모듈 개발에 관한 사례 고찰)

  • Chae, Heon-Joo;Kyung, Byung-Pyo;Ryu, Seuc-Ho
    • Journal of Korea Game Society
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    • v.6 no.1
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    • pp.11-20
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    • 2006
  • It is necessary that the developer has advanced programming skill for development of network or online game. It takes a lot of time and effort to learn the professional knowledge and program for network communication. We show the case analysis for development for network or online game by developing P2P connection module based on the Virtools engine. It should profitable to reduce the development time and cost.

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A P2P Overlay System based on P4P-framework for Live Multimedia Streaming Services (라이브 멀티미디어 스트리밍 서비스를 위한 P4P 프레임워크 기반의 P2P 오버레이 시스템)

  • Byun, Hae-Sun;Lee, Mee-Jeong
    • The KIPS Transactions:PartC
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    • v.18C no.1
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    • pp.51-60
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    • 2011
  • In this paper, we propose a P4P based P2P system for live multimedia streaming services. In order to satisfy the strict requirement of delay in live multimedia streaming, in the proposed scheme, the P4P server of network provider provides the network status information related to delay and congestion links to P2P system in addition to the information to optimize the network resource utilization. The P2P system server, then, makes the peering suggestion based on the information from the network server. Also, we propose a playback synchronization mechanism that enable each peer to start the playback within the limited variation from the playback positions of source peer. Through the simulation results, it is shown that the proposed scheme not only deals with the original objective of the P4P framework, i.e., effective network utilization, but also the live multimedia streaming requirements. It enhances the playback continuity, and reduces the playback start-up latency and the control overhead. In addition, the proposed scheme reduces the variation in playback positions of the peers.

Defending Against Some Active Attacks in P2P Overlay Networks (P2P 오버레이 네트워크에서의 능동적 공격에 대한 방어)

  • Park Jun-Cheol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.4C
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    • pp.451-457
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    • 2006
  • A peer-to-peer(P2P) network is inherently vulnerable to malicious attacks from participating peers because of its open, flat, and autonomous nature. This paper addresses the problem of effectively defending from active attacks of malicious peers at bootstrapping phase and at online phase, respectively. We propose a secure membership handling protocol to protect the assignment of ID related things to a newly joining peer with the aid of a trusted entity in the network. The trusted entities are only consulted when new peers are joining and are otherwise uninvolved in the actions of the P2P networks. For the attacks in online phase, we present a novel message structure applied to each message transmitted on the P2P overlay. It facilitates the detection of message alteration, replay attack and a message with wrong information. Taken together, the proposed techniques deter malicious peers from cheating and encourage good peers to obey the protocol of the network. The techniques assume a basic P2P overlay network model, which is generic enough to encompass a large class of well-known P2P networks, either unstructured or not.

An Efficient Lookup Mechanism for Unstructured Peer-to-Peer Considering IP Distribution (ISP별 IP분포를 고려한 비구조적 Peer-to-Peer에서의 Lookup 기법)

  • 김홍일;신판섭
    • Journal of the Korea Computer Industry Society
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    • v.4 no.12
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    • pp.873-886
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    • 2003
  • Lookup Is one of important factors for network traffic on peer-to-peer network. Especially, large amount of network resources are required for lookup process in p2p file sharing system that clients use the dynamic If and they import to p2p network in random. In this paper, we employ efficient lookup mechanism which searches lookup with the combined information of ISP key values and the extracted key values from SHA-1 hashing function for shared contents id. The proposed mechanism efficiently searches files on the network because the mechanism processes P2P lookup with consideration the routing information of ISP. We suggest the adapted simulation environment based upon the famous file sharing system of emule P2P and experiment the proposed system.

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Network load balancing and system construction of the Internet system which is based on P2P (P2P기반 인터넷 부하 분산 시스템 구축)

  • 이정환
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.716-719
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    • 2003
  • P2P (Peer to Peer) is part that is discussed much in the latest Internet and is interested. P2P changes the structure of Client-Server into Information sharing between client that is the structure of p2p. But perfect P2P system has many problems awaiting solution. In this treatise we can realize network communication to compose one virtual server and one virtual client which is intergrated several client and distributed computer that decentralize network traffic into the traffic of several pc by sharing resource and cpu between client. Our nam purpose is not real P2P system but realization, organization of the P2P internet system which is composed by distributed computing and network load balancing in P2P internet system environment.

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Applying Hebbian Theory to Enhance Search Performance in Unstructured Social-Like Peer-to-Peer Networks

  • Huang, Chester S.J.;Yang, Stephen J.H.;Su, Addison Y.S.
    • ETRI Journal
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    • v.34 no.4
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    • pp.591-601
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    • 2012
  • Unstructured peer-to-peer (p2p) networks usually employ flooding search algorithms to locate resources. However, these algorithms often require a large storage overhead or generate massive network traffic. To address this issue, previous researchers explored the possibility of building efficient p2p networks by clustering peers into communities based on their social relationships, creating social-like p2p networks. This study proposes a social relationship p2p network that uses a measure based on Hebbian theory to create a social relation weight. The contribution of the study is twofold. First, using the social relation weight, the query peer stores and searches for the appropriate response peers in social-like p2p networks. Second, this study designs a novel knowledge index mechanism that dynamically adapts social relationship p2p networks. The results show that the proposed social relationship p2p network improves search performance significantly, compared with existing approaches.

Joint Buying P2P System for User Convenient Social Network (사용자 편의적 소셜 네트워크 공동구매 P2P 시스템)

  • Kim, Boon-Hee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.6
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    • pp.915-920
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    • 2011
  • P2P technology is the concept to share resources efficiently in distributed environments that a lot of research is underway. a lot. In these P2P systems, the server to support the contents-information have less overloads than the composed system as the server to have resources generally. In this paper, we suggest a P2P system to support conveniences to choice time for users that were connected with the information of joint-buying based on social network. Social networks based on co-purchasing information and price alerts using the P2P system is provided by the peer, this relay information is provided by the P2P server.

Self-Reputation System in P2P Networks (P2P환경의 자기 평판 관리 시스템)

  • 조남수;김우환;윤효진;이인석;천정희;김태성;진승헌;추경균
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.14 no.2
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    • pp.35-47
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    • 2004
  • Though P2P network systems are widely used, not so much research has been done on security issues. One of the serious problem in P2P network is the authentication problem. To resolve this problem, we introduce a new concept, a "self-reputation system" in which a user manages her own reputation. We define self-reputation systems by presenting several requirements. We also give one instance of self-reputation system. The proposed instance satisfies the requirement including the prevention of erasing and the platform independence.ependence.

Improvement of Peer Search Time and Control Messages with Rendezvous Peer in P2P Virtual Network

  • Jeong, Wang-Boo;Sohn, Young-Ho;Suh, Hyun-Gon;Kim, Ki-Hyung
    • International Journal of Contents
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    • v.5 no.1
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    • pp.21-26
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    • 2009
  • Peer to Peer (P2P) utilizes the resources of an offered service without the need for a central server or preexistent server-client, making it a desirable network environment for data exchange based on direct connection between peers. Proposed by Sun Microsystems. JXTA(Juxtapose) is a typical P2P system and distributed computing model that does not require central service resources and is flexible to deal with various network configuration changes. Meanwhile. Mobile Ad-hoc NETwork(MANET) is a typical wireless network configured with mobile nodes and without an infrastructure. where a network is established by direct connection or through other peers in the propagation area. Thus, MANET maintains the latest path information by establishing paths and changing path information for communication between peers in a highly mobile wireless network. Accordingly. this article proposes the JXTAMANET method for wireless networks to enable JXTA to be applied to MANET. NS2 is used to evaluate the performance and the proposed architecture is shown to produce better results than a conventional flooding method.

Time-based DHT Peer Searching Scheme for P2P VOD Service (P2P VOD 서비스를 위한 시간 기반 DHT 피어 탐색 기법)

  • Suh, Chedu;Ko, Choonghyo;Choi, Changyeol;Choi, Hwangkyu
    • Journal of Digital Contents Society
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    • v.15 no.2
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    • pp.251-261
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    • 2014
  • In the typical P2P VOD system, it is very important to develop the fast and efficient peer searching scheme since the peers frequently join and leave to/from P2P system. This paper proposes a new peer searching scheme for P2P VOD system based on DHT network environment. The proposed scheme constructs DHT network by managing the peers having close playback starting times and close network locations into a peer all together. The peer information is mapped onto DHT nodes by hashing the key values each of which consists of the starting time and network location of the peer. From the simulation results, the number of messages required to search the partner peers are decreased, and the number of buffer maps exchanging among the peers are also decreased. The proposed scheme can reduce the average network distances among the partner peers. As a result, the proposed scheme makes routing more efficient and it saves the network resources by decreasing communication traffic overhead.