• Title/Summary/Keyword: Optimal smooth path

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Development of a Motion Control Algorithm for the Automatic Operation System of Overhead Cranes (천장크레인의 무인운전 시스템을 위한 운동제어 알고리즘 개발)

  • Lee, Jong-Kyu;Park, Young-Jo;Lee, Sang-Ryong
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.20 no.10
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    • pp.3160-3172
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    • 1996
  • A search algorithm for the collision free, time optimal transport path of overhead cranes has been proposed in this paper. The map for the working environment of overhead cranes was constructed in the form of three dimensional grid. The obstacle occupied region and unoccupied region of the map has been represented using the octree model. The best-first search method with a suitable estimation function was applied to select the knot points on the collision free transport path to the octree model. The optimization technique, minimizing the travel time required for transporting objects to the goal while subjected to the dynamic constraints of the crane system, was developed to find the smooth time optimal path in the form of cubic spline functions which interpolate the selected knot points. Several simulation results showed that the selected estimation function worked effectively insearching the knot points on the collision free transport path and that the resulting transport path was time optimal path while satisfying the dynamic constraints of the crane system.

Optimal Path Planning for Mobile Robots based on Genetic Algorithms and Visibility Graph (유전 알고리즘과 가시도 그래프를 이용한 이동로봇의 최적경로 계획)

  • Jung, Youn-Boo;Lee, Min-Jung;Jun, Hyang-Sig;Choi, Young-Kiu
    • Proceedings of the KIEE Conference
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    • 2000.07d
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    • pp.2732-2734
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    • 2000
  • This paper proposes a path planning algorithm for mobile robots. To generate a minimum-distance path for mobile robots, we use the Genetic Algorithm(GA) and Visibility Graph. After finding a minimum-distance path between a start and a goal point, the path is revised to find the smooth subminimum-distance path by a path-smoothing algorithm. Simulation results show that the proposed algorithms are effective.

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Motion Planning of Autonomous Mobile Robot using Dynamic Programming (동적프로그래밍을 이용한 자율이동로봇의 동작계획)

  • Yoon, Hee-sang;Park, Tae-Hyoung
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.1
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    • pp.53-60
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    • 2010
  • We propose a motion planning method for autonomous mobile robots. In order to minimize traveling time, a smooth path and a time optimal velocity profile should be generated under kinematic and dynamic constraints. In this paper, we develop an effective and practical method to generate a good solution with lower computation time. The initial path is obtained from voronoi diagram by Dijkstra's algorithm. Then the path is improved by changing the graph and path simultaneously. We apply the dynamic programming algorithm into the stage of improvement. Simulation results are presented to verify the performance of the proposed method.

A Dynamic Path-Finding Method Avoiding Moving Obstacles in 3D Game Environment (3D게임에서 이동 장애물을 고려한 동적 경로 탐색 기법)

  • Kwon, Oh-Ik;WhangBo, Teag-Keun
    • Journal of Korea Game Society
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    • v.6 no.3
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    • pp.3-12
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    • 2006
  • Path-finding, one of the traditional Game A.I. problems, becomes an important issue to make games more realistic. Due to the limited resources in the computer system, path-finding systems sometimes produce a simplified and unrealistic path. The most relent researches have been focused on the path-finding avoiding only static obstacles. Various moving obstacles are however deployed in real games, a method avoiding those obstacles and producing a smooth path is necessary. In this paper, navigation mesh is used to represent 3D space and its topological characteristics are used for path-finding. Intellectual repulser and attractor are also used to avoid moving obstacles and to find an optimal path. We have evaluated the path produced by the method proposed in this paper and verified its usability in real game.

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Development of Optimal Process Planning for Exit Burr Minimization in Milling Operation (절삭가공 시 출구 버어의 최소화를 위한 최적 가공계획 알고리즘의 개발)

  • Kim, Young-Jin;Kim, Ji-Hwan;Jung, Hee-Chul
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.16 no.1
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    • pp.33-39
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    • 2007
  • One of the most important processes is the face milling in processing task. It makes the smooth surface of processed goods. In processing stage, the formation of burr is inevitable. The formed burr decreases a detailed drawing and effects the safety of workers. So, it causes a deburring process for removing and a bottle-neck condition. Therefore, the study which can minimize the generation of burr is needed. In this paper, complex feature, such as line, arc, circle, spline is studied more reality than any other papers. And also, the algorithm which can predict the path of generated burr is established. Moreover, the finality goal is that the system which can produce tool-path minimized has to be developed.

Optimal Route Guidance Algorithm using Lidar Sensor (Lidar 센서를 활용한 최적 경로 안내 알고리즘)

  • Choi, Seungjin;Kim, Dohun;Lim, Jihu;Park, Sanghyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.400-403
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    • 2021
  • Algorithms for predicting the optimal route of vehicles are being actively sudied with the recent development of autonomous driving technology. Companies such as SK, Kakao, and Naver provide services that navigate the optimal route. They predicts the optimal path with information from the users in real time. However, they can predict the optimal route, but not optimal lane route. We proposes a system that navigates the optimal lane path with coordinates data from vehicles using Lidar sensor. The proposed method is a system that guides smooth lanes by acquiring time series coordinate data of a vehicle after performing the Lidar-based object detection method. we demonstrates the performance using actual acquired data from the experimental results.

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A Path & Velocity Profile Planning Based on A* Algorithm for Dynamic Environment (동적 환경을 위한 A* 알고리즘 기반의 경로 및 속도 프로파일 설계)

  • Kwon, Min-Hyeok;Kang, Yeon-Sik;Kim, Chang-Hwan;Park, Gwi-Tae
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.5
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    • pp.405-411
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    • 2011
  • This paper presents a hierarchical trajectory planning method which can handle a collision-free of the planned path in complex and dynamic environments. A PV (Path & Velocity profile) planning method minimizes a sharp change of orientation and waiting time to avoid a collision with moving obstacle through detour path. The path generation problem is solved by three steps. In the first step, a smooth global path is generated using $A^*$ algorithm. The second step sets up the velocity profile for the optimization problem considering the maximum velocity and acceleration. In the third step, the velocity profile for obtaining the shortest path is optimized using the fuzzy and genetic algorithm. To show the validity and effectiveness of the proposed method, realistic simulations are performed.

Optimized Global Path Planning of a Mobile Robot Using uDEAS (uDEAS를 이용한 이동 로봇의 최적 전역 경로 계획)

  • Kim, Jo-Hwan;Kim, Man-Seok;Choi, Min-Koo;Kim, Jong-Wook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.2
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    • pp.268-275
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    • 2011
  • This paper proposes two optimal path planning methods of a mobile robot using uDEAS (univariate Dynamic Encoding Algorithm for Searches). Before start of autonomous traveling, a self-controlled mobile robot must generate an optimal global path as soon as possible. To this end, numerical optimization method is applied to real time path generation of a mobile robot with an obstacle avoidance scheme and the basic path generation method based on the concept of knot and node points between start and goal points. The first improvement in the present work is to generate diagonal paths using three node points in the basic path. The second innovation is to make a smooth path plotted with the blending polynomial using uDEAS. Effectiveness of the proposed schemes are validated for several environments through simulation.

Optimal Path Planner Considering Real Terrain for Fixed-Wing UAVs (실제지형을 고려한 고정익 무인항공기의 최적 경로계획)

  • Lee, Dasol;Shim, David Hyunchul
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.12
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    • pp.1272-1277
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    • 2014
  • This article describes a path planning algorithm for fixed-wing UAVs when a real terrain should be considered. Nowadays, many UAVs are required to perform mission flights near given terrain for surveillance, reconnaissance, and infiltration, as well as flight altitude of many UAVs are relatively lower than typical manned aerial vehicles. Therefore, real terrain should be considered in path planning algorithms of fixed-wing UAVs. In this research, we have extended a spline-$RRT^*$ algorithm to three-dimensional planner. The spline-$RRT^*$ algorithm is a $RRT^*$ based algorithm, and it takes spline method to extend the tree structure over the workspace to generate smooth paths without any post-processing. Direction continuity of the resulting path is guaranteed via this spline technique, and it is essential factor for the paths of fixed-wing UAVs. The proposed algorithm confirm collision check during the tree structure extension, so that generated path is both geometrically and dynamically feasible in addition to direction continuity. To decrease degrees of freedom of a random configuration, we designed a function assigning directions to nodes of the graph. As a result, it increases the execution speed of the algorithm efficiently. In order to investigate the performance of the proposed planning algorithm, several simulations are performed under real terrain environment. Simulation results show that this proposed algorithm can be utilized effectively to path planning applications considering real terrain.

A Review on Path Selection and Navigation Approaches Towards an Assisted Mobility of Visually Impaired People

  • Nawaz, Waqas;Khan, Kifayat Ullah;Bashir, Khalid
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.8
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    • pp.3270-3294
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    • 2020
  • Some things come easily to humans, one of them is the ability to navigate around. This capability of navigation suffers significantly in case of partial or complete blindness, restricting life activity. Advances in the technological landscape have given way to new solutions aiding navigation for the visually impaired. In this paper, we analyze the existing works and identify the challenges of path selection, context awareness, obstacle detection/identification and integration of visual and nonvisual information associated with real-time assisted mobility. In the process, we explore machine learning approaches for robotic path planning, multi constrained optimal path computation and sensor based wearable assistive devices for the visually impaired. It is observed that the solution to problem is complex and computationally intensive and significant effort is required towards the development of richer and comfortable paths for safe and smooth navigation of visually impaired people. We cannot overlook to explore more effective strategies of acquiring surrounding information towards autonomous mobility.