• 제목/요약/키워드: Open Classroom

검색결과 145건 처리시간 0.02초

유아컴퓨터 교육환경 조성에 관한 교사의 욕구 탐색 ; 질적 접근 (Teacher's Viewpoints on the Desirability of Computers In the Early Childhood Classroom: A Qualitative Study)

  • 심현애;이소희
    • 아동학회지
    • /
    • 제18권1호
    • /
    • pp.177-198
    • /
    • 1997
  • This study investigated the viewpoint of teachers on the desirability of computer education in the early childhood classroom. The subjects were 8 kindergarten teachers in Seoul and Kyong'gi Province who used computers in the classroom. Nondirective and open-ended interview methods were used for data collection. Five steps or stages of viewpoints were found: step1-teachers want to have computers in the classroom but have no particular purpose in mind; Step 2-teachers want the children to play with the computers as if it were a toy; Step 3-teachers want to use any programs that are in the computer; Step 4-teachers want to use the computer more purposefully for educational goals; Step 5-teachers want to unify the early childhood curriculum through the multi-media system.

  • PDF

초등학교의 학습 및 교육활동을 위한 다기능 교실계획에 관한 연구 (A Study on the layout of multi-function classroom for the teaming activity and teaching process in elementary school)

  • 이상호;최진;김영신
    • 한국실내디자인학회논문집
    • /
    • 제29호
    • /
    • pp.145-152
    • /
    • 2001
  • Open education, which has been introduced spontaneous1y to many countries, has been giving some strong influence to the primary education in Korea and has been widely used in Korea itself. This report deals with the ineffectiveness of the learning space which has been divided into common classroom and particular classroom. The division of the learning space sets the problem of defining which is the particular of common subject, and the problem of a child to move around for different subject. For the architectural design of school, it is essential for learning space to be suitable for the characteristics of each subjects. The space needed for individual subjects requires tole learning space that is different to the space needed for basic academic subjects. The introduction of different corners in the classroom can be the solution. Individual corners can be divided into the necessary coner, the standard corner, the elective corner and the corner fur facilities.

  • PDF

Fostering Mathematical Thinking and Creativity: The Percent Problem

  • Foong, Pui Yee
    • 한국수학교육학회지시리즈D:수학교육연구
    • /
    • 제14권1호
    • /
    • pp.51-65
    • /
    • 2010
  • Open-ended problems can foster deeper understanding of mathematical ideas, generating creative thinking and communication in students. High-order thinking tasks such as open-ended problems involve more ambiguity and higher level of personal risks for students than they are normally exposed to in routine problems. To explore the classroom-based factors that could support or inhibit such higher-order processes, this paper also describes two cases of Singapore primary school teachers who have successfully or unsuccessfully implemented an open-ended problem in their mathematics lessons.

초등학교 수학 교실에서의 열린 교육 실천을 위한 포오트폴리오 평가와 사례 (A Portfolio Assessment and the Case for Practicing Open Education in the Elementary Mathematics Classroom)

  • 김수환
    • 한국초등수학교육학회지
    • /
    • 제1권1호
    • /
    • pp.109-121
    • /
    • 1997
  • 포오트폴리오 평가란 하나 이상의 주제나 문제에 대한 해결 과정을 모두 기록함과 아울러, 이들에 대한 반성적 자기 평가 결과들을 모아둔 것으로 이를 통해 학생들은 자기 자신의 변화 과정을 알 수 있고 자신의 장점이나 약점, 성실성 여부, 잠재 가능성 등을 스스로 인식할 수 있다. 그리고, 교사들은 학생들의 과거와 현재의 상태를 쉽게 파악할 수 있을 환 아니라 앞으로의 발전방향에 대한 조언을 할 수 있다. 포오트폴리오 평가는 결과만을 중시하는 평가 방법이 아니라 과정 중심 평가 또는 과정과 결과의 통합 평가의 한 대안적인 방법으로 학습자의 자아실현을 위한 발달의 잠재적 가능성을 키워주는 중요한 도구로 이용될 수 있다.

  • PDF

'실행공동체' 관점에서 과학교실문화 분석을 위한 조사도구의 개발 및 적용 (Development and Application of the Measuring Instrument for the Analysis of Science Classroom Culture from the Perspective of 'Community of Practice')

  • 천은겸;나지연;정용재;송진웅
    • 한국과학교육학회지
    • /
    • 제35권1호
    • /
    • pp.131-142
    • /
    • 2015
  • 이 연구의 목적은 실행공동체(Community of Practice)의 관점에서 과학교실문화를 분석하기 위한 조사도구를 개발하고 이를 적용하여 그 활용가능성을 확인하는 데 있다. 문헌연구를 통하여 실행공동체의 구조적 요인을 설정하고 요인에 따른 예비문항을 개발하였다. 초등학교 4학년, 6학년, 중학교 2학년 총 219명의 학생들에게 예비조사를 실시하여 문항 타당도 및 신뢰도를 검증하였다. 탐색적 요인분석을 통하여 수정된 도구는 '학습 책임감'(responsibility for learning), '공동의 관심사'(common interest), '호혜적 인간관계'(mutual relationships), '개방적 참여'(open participation), '실행'(practice)의 총 5개 요인 27개 문항으로 구성되었다. 개발된 조사도구를 사용하여 초등학교 4학년과 6학년 학생 총 706명을 대상으로 본 조사를 실시하고 확인적 요인분석 및 신뢰도 분석을 실시하였다. 이를 통해 조사도구가 타당한 도구임을 확인하였으며, 초등학교 과학교실 공동체의 특성을 구조적 요인별, 학년별, 성별, 교사 특성별로 비교하여 분석하였다. 이 연구를 통하여 개발된 조사 도구는 공동체적 관점에서 과학교실을 분석하는데 활용될 수 있을 뿐만 아니라 바람직한 과학교실의 공동체를 위한 시사점을 제안할 수 있을 것으로 기대된다.

개방형 학습활동이 수학적 창의력 및 수학적 성향에 미치는 효과 (The Effect on the Mathematical Creativity and Disposition by the Open-ended Learning Activity Approach)

  • 백종숙;류성림
    • 한국수학교육학회지시리즈A:수학교육
    • /
    • 제47권2호
    • /
    • pp.135-154
    • /
    • 2008
  • The purpose of this study is to help to improve the method of math teaching by analysing how learner-centered teaching method offsets mathematical creativity and mathematical disposition. For this purpose, research questions are established as follows; (1) Mathematical creativity between open-ended learning activity approach(OLAA) and general classroom-based instruction(GCI) shows any difference? (2) Mathematical disposition between OLAA and GCI shows any difference? The results obtained through this study were as follows: (1) There was significant difference between OLAA group and CCI group in mathematical creativity. This means that open-ended learning activity approach was generally more effective in improving mathematical creativity than general classroom-based instruction. (2) There was no significant difference between OLAA group and GCI group in mathematical disposition. But the average scores of mathematical disposition except mathematical confidence improved a little. So we can say that open-ended learning activity approach brought an positive influence on students' mathematical disposition. The results obtained in this study suggest that the OLAA can be used to cultivate the children's mathematical creativity and disposition. Therefore, I suggest that teachers should use the OLAA to improve the children's mathematical creativity and disposition.

  • PDF

학교 교실의 창호 배치 및 개방면적비에 따른 중간기 자연환기량 및 쾌적성 평가에 관한 연구 (A Study on Evaluation of Natural Ventilation Rate and Thermal Comfort during the Intermediate Season considering by Window Layout and Open Window Ratio)

  • 김여진;최정민
    • 대한건축학회논문집:구조계
    • /
    • 제35권9호
    • /
    • pp.207-214
    • /
    • 2019
  • Natural ventilation through openings such as windows in school buildings is an efficient resource for natural cooling during the intermediate season of the year. Because the natural ventilation uses the wind outside the building, the amount of ventilation will depend not only on the wind speed and wind direction but also on the window layout and open window ratio. Therefore, in this study, the natural ventilation plans of school classroom windows are divided into 4 types and 8 cases as shown in Table 1. The characteristics of cooling effect by natural ventilation are simulated by applying Energyplus's Airflow Network Model and the comfort of the occupants is evaluated by the number of hours included in the 80% acceptability range of the ASHRAE Standard 55-2010 adaptive comfort model for the weekdays (Monday-Friday) and the class hours (08: 00-19: 00). Based on the analysis results of the above, this study presents basic data related to classroom cooling plan using intermediate season natural ventilation.

참여디자인 기법을 활용한 다목적 공간의 계획방향에 관한 연구 (A Study on the Design Guideline of Multi-purpose Space in Elementary and Middle Schools through Utilization of User Participation Method)

  • 이경훈;안은희
    • 교육시설
    • /
    • 제17권2호
    • /
    • pp.3-12
    • /
    • 2010
  • The purpose of this study was to provide the planning guideline for the multi-purposed classroom in the elementary school and middle school using questionnaire and user participation method. As the user participation method, the design workshop in the study contains participation techniques, community action planning, and participation game. The design workshop used the design kit as a communication tool. Four user groups, selected from teachers and child in the elementary school and middle school, to be reconstructed, participated in a design workshop with design kit, and each group produced their own plans. The result of this study is as follows; (1) Teachers wanted multi-purposed classroom to be used by two classes. (2) The size of the multi-purposed classroom was preferred 1.5 times(30 py.) of the regular classroom. (3) By considering the characteristics of students it was required the open space in elementary, but required it to be separated from the regular classroom in middle school. (4) Through the analysis, we could grasp the processes that the users' needs were practically applied to design. Our design workshop method should be hereafter modified and advanced, but showed the usefulness in many aspects.

Teaching Practices for All Learners in the Mathematics Classroom

  • Kim, Jinho;Yeo, Sheunghyun
    • 한국수학교육학회지시리즈D:수학교육연구
    • /
    • 제22권2호
    • /
    • pp.123-134
    • /
    • 2019
  • In this paper, we articulate what is a lesson for all learners with different cognitive levels and what kind of teaching practices are required to implement this type of lesson. For all learners' own sense-making, open-ended tasks are the primary sources to bring their various mathematical ideas. These tasks can be meaningfully implemented by appropriate teaching practices: providing enough time (for thinking deeply and for preparing a reply), acting intentionally (alternative wrapping up activities and appointment of a struggling student), and cultivating collaborative classroom norms (respecting peer's thinking and learning from peers). This exploratory study has the potential to help practitioners and researchers understand the complexity of the work of teaching and clarify how to deal with such complexity.

Game-type as Metaverse System for Problem Based Learning Classes

  • Sung-Jun, Park
    • International Journal of Internet, Broadcasting and Communication
    • /
    • 제15권1호
    • /
    • pp.211-221
    • /
    • 2023
  • After COVID-19, various metaverse platforms for online lectures are being provided. Most of the classrooms are tiered type, and they are divided into intensive classrooms and open classrooms depending on the shape of the classrooms. Intensive classrooms provide a one-sided lecture format, so there are many difficulties in conducting communication-based classes that carry out team missions like PBL classes. In this study, we propose a metaverse classroom that applies the functions of a multiplayer online role-playing game (MMORPG), one of the game genres suitable for PBL classes. The proposed system provides various interaction techniques for PBL classes. We evaluated user satisfaction when this was applied to actual classes. As a result of the evaluation, it was found that users preferred text and voice chatting more than video chatting and solving missions like games was very helpful in online classes.