• Title/Summary/Keyword: One-Dimensional Search

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A Two-Dimensional Binary Prefix Tree for Packet Classification (패킷 분류를 위한 이차원 이진 프리픽스 트리)

  • Jung, Yeo-Jin;Kim, Hye-Ran;Lim, Hye-Sook
    • Journal of KIISE:Information Networking
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    • v.32 no.4
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    • pp.543-550
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    • 2005
  • Demand for better services in the Internet has been increasing due to the rapid growth of the Internet, and hence next generation routers are required to perform intelligent packet classification. For a given classifier defining packet attributes or contents, packet classification is the process of identifying the highest priority rule to which a packet conforms. A notable characteristic of real classifiers is that a packet matches only a small number of distinct source-destination prefix pairs. Therefore, a lot of schemes have been proposed to filter rules based on source and destination prefix pairs. However, most of the schemes are based on sequential one-dimensional searches using trio which requires huge memory. In this paper, we proposea memory-efficient two-dimensional search scheme using source and destination prefix pairs. By constructing binary prefix tree, source prefix search and destination prefix search are simultaneously performed in a binary tree. Moreover, the proposed two-dimensional binary prefix tree does not include any empty internal nodes, and hence memory waste of previous trio-based structures is completely eliminated.

Direct Search Methods for Nonlinear Optimization Problem used ART Theory

  • Son, Jun-Hyeok;Seo, Bo-Hyeok
    • Proceedings of the KIEE Conference
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    • 2006.07d
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    • pp.1830-1831
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    • 2006
  • In this paper, the search is conducted along each of the coordinate directions for finding the minimum. If $e_i$ is the unit vector along the coordinate direction i, we determine the value a, minimizing f(a)= $f(x+ae_i)$, where a is a real number. A move is made to the new point $x+a_ie_i$ at the end of the search along the direction i. In an n dimensional problem, we define the search along all the directions as one stage. The function value at the end of the stage is compared to the value at the beginning of the stage in establishing the convergence. The gradient appears to be zero at point. We can safeguard this by introducing an acceleration step of one additional step along the pattern direction developed by moves along the coordinate directions.

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An Architecture of One-Dimensional Systolic Array for Full-Search Block Matching Algorithm (완전탐색 블럭정합 알고리즘을 위한 일차원 시스톨릭 어레이의 구조)

  • Lee, Su-Jin;Woo, Chong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.39 no.5
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    • pp.34-42
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    • 2002
  • In this paper, we designed the VLSI array architecture for the high speed processing of the motion estimation used by block matching algorithm. We derived the one dimensional systolic array from the full search block matching algorithm. The data and control signals of the proposed systolic array are passed through adjacent processing element. So proposed architecture has temporal and spatial locality. The I/O ports exists only in the first and last processing elements of the array. This architecture has low pin counts and modular expandability. So the proposed array architecture can be cascaded for different block size and search range.

A Systolic Array for High-Speed Computing of Full Search Block Matching Algorithm

  • Jung, Soon-Ho;Woo, Chong-Ho
    • Journal of Korea Multimedia Society
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    • v.14 no.10
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    • pp.1275-1286
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    • 2011
  • This paper proposes a high speed systolic array architecture for full search block matching algorithm (FBMA). The pixels of the search area for a reference block are input only one time to find the matched candidate block and reused to compute the sum of absolute difference (SAD) for the adjacent candidate blocks. Each row of designed 2-dimensional systolic array compares the reference block with the adjacent blocks of the same row in search area. The lower rows of the designed array get the pixels from the upper row and compute the SAD with reusing the overlapped pixels of the candidate blocks within same column of the search area. This designed array has no data broadcasting and global paths. The comparison with existing architectures shows that this array is superior in terms of throughput through it requires a little more hardware.

Shortest Path Search Scheme with a Graph of Multiple Attributes

  • Kim, Jongwan;Choi, KwangJin;Oh, Dukshin
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.12
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    • pp.135-144
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    • 2020
  • In graph theory, the least-cost path is discovered by searching the shortest path between a start node and destination node. The least cost is calculated as a one-dimensional value that represents the difference in distance or price between two nodes, and the nodes and edges that comprise the lowest sum of costs between the linked nodes is the shortest path. However, it is difficult to determine the shortest path if each node has multiple attributes because the number of cost types that can appear is equal to the number of attributes. In this paper, a shortest path search scheme is proposed that considers multiple attributes using the Euclidean distance to satisfy various user requirements. In simulation, we discovered that the shortest path calculated using one-dimensional values differs from that calculated using the Euclidean distance for two-dimensional attributes. The user's preferences are reflected in multi attributes and it was different from one-dimensional attribute. Consequently, user requirements could be satisfied simultaneously by considering multiple attributes.

Integration of T-Search and Dynamic-Window Concept for Accelerated Searching Speed in Delaunay Triangulation (Delaunay Triangulation의 폴리건 검색속도 개선을 위한 T-Search와 Dynamic-Window 개념의 결합)

  • Kang, Hyun-Joo;Yoon, Sug-Joon;Kong, Ji-Young;Kim, Kang-Soo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.27 no.5
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    • pp.681-687
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    • 2003
  • Terrain surfaces have to be modeled in very detail and wheel-surface contacting geometry must be well defined in order to obtain proper ground-reaction and friction forces fur realistic simulation of off-road vehicles. Delaunay triangulation is one of the most widely used methods in modeling 3-dimensional terrain surfaces, and the T-search is a relevant algorithm for searching resulting triangular polygons. The T-search method searches polygons in a successive order and may not allow real-time computation of off-road vehicle dynamics if the terrain is modeled with many polygons, depending on the computer performance used in the simulation. The dynamic T-search, which is proposed in this paper, combines conventional T-search and the concept of the dynmaic-window search which uses reduced searching windows or sets of triangular surface polygons at each frame by taking advantage of the information regarding dynamic charactereistics of a simulated vehicle. Numerical tests show improvement of searching speeds by about 5% for randomly distributed triangles. For continuous search following a vehicle path, which occurs in actual vehicle simulation, the searching speed becomes 4 times faster.

Determination of flight route using optimal control theory (최적 제어 이론을 사용한 비행 경로 선정)

  • 김을곤
    • 제어로봇시스템학회:학술대회논문집
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    • 1992.10a
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    • pp.407-411
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    • 1992
  • A method for optimal route planning is presented with the assumption that the overall defended area is known in terms of threat potential function. This approach employes tangent plane to reduce the dimension of the state space for optimal programming problems with a state equality constraint. One-dimensional search algorithm is used to select the optimal route among the extermal fields which are obtained by integrating three differential equations from the initial values. In addition to being useful for the route planning through threat potential area, the trajectory planning will be suitable for general two-dimensional searching problems.

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Practical Optimization Methods for Finding Best Recycling Pathways of Plastic Materials

  • Song, Hyun-Seob;Hyun, Jae Chun
    • Clean Technology
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    • v.7 no.2
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    • pp.99-107
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    • 2001
  • Optimization methodologies have been proposed of find the best environment-friendly recycling pathways of plastic materials based on life-cycle assessment (LCA) methodology. The main difficulty in conducting this optimization study is that multiple environmental burdens have to be considered simultaneously as the cost functions. Instead of generating conservative Pareto or noninferior solutions following multi-objective optimization approaches, we have proposed some practical criteria on how to combine the different environmental burdens into a single measure. The obtained single objective optimization problem can then be solved by conventional nonlinear programming techniques or, more effectively, by a tree search method based on decision flows. The latter method reduces multi-dimensional optimization problems to a set of one-dimensional problems in series. It is expected the suggested tree search approach can be applied to many LCA studies as a new promising optimization tool.

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Fractal Depth Map Sequence Coding Algorithm with Motion-vector-field-based Motion Estimation

  • Zhu, Shiping;Zhao, Dongyu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.1
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    • pp.242-259
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    • 2015
  • Three-dimensional video coding is one of the main challenges restricting the widespread applications of 3D video and free viewpoint video. In this paper, a novel fractal coding algorithm with motion-vector-field-based motion estimation for depth map sequence is proposed. We firstly add pre-search restriction to rule the improper domain blocks out of the matching search process so that the number of blocks involved in the search process can be restricted to a smaller size. Some improvements for motion estimation including initial search point prediction, threshold transition condition and early termination condition are made based on the feature of fractal coding. The motion-vector-field-based adaptive hexagon search algorithm on the basis of center-biased distribution characteristics of depth motion vector is proposed to accelerate the search. Experimental results show that the proposed algorithm can reach optimum levels of quality and save the coding time. The PSNR of synthesized view is increased by 0.56 dB with 36.97% bit rate decrease on average compared with H.264 Full Search. And the depth encoding time is saved by up to 66.47%. Moreover, the proposed fractal depth map sequence codec outperforms the recent alternative codecs by improving the H.264/AVC, especially in much bitrate saving and encoding time reduction.

An attempt to reduce the number of training in the artificial neural network

  • Omae, Akihiro;Ishijima, Shintaro
    • 제어로봇시스템학회:학술대회논문집
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    • 1990.10b
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    • pp.1256-1258
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    • 1990
  • A large number of trainings are requested for the artificial neural network using the backpropagation algorithm. It is shown that one dimensional search technique is effective to reduce the number of trainings through some numerical simulations.

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