• 제목/요약/키워드: Objet

검색결과 83건 처리시간 0.019초

하드웨어 시뮬레이션을 위한 전이중심 객체지향 프로그래밍 시스템(TOPS) (Transition-based Object-oriented Programming Systems (TOPS)for Hardware Simulation)

  • 음두헌
    • 한국정보처리학회논문지
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    • 제2권4호
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    • pp.567-580
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    • 1995
  • 전이중심 객체 지향 프로그래밍 시스템(Transition-based Object-oriented Programming System,(TOPS)은 다양한 병행 시스템의 신속한 개발에 적합한 상태 전이에 입각한 객체지향 시스템이다.TOPS는 상호 작용하는 구조적 능동 객체 (Structural Active Object,SAO)들로 구성되며 그들의 능동적인 동작은 클래스 정의에서 전이문장에 의해 정의도니다.또한 SAO들은 하드웨어 소자들과 같이 그들의 구성SAO들을 구조적이고 계층적으로 구성함으로써 정의 될수 있다.이러한 SAO들느 회로 시뮬레이션을 위한 능동 하드웨어 소자들을 기존의 객체지행 프로그래밍의 수동 객체들에 비해 자연스럽게 모델링 할 수 있다.또한,상속 기능을 통해 새로운 소자들을 쉽게 만들수도 있다.전이 문장들의 수행은 사건 또는 시간 중심 방식을 취할수 있기 때문에 디지탈 ,아날로그 및 혼합모드 시뮬레이션을 적합하다.그래픽 사용자 인터페이스를 지원하는 디지탈,아날로그 그리고 혼합모드 시뮬레이션 프로그램들을 TOPS방식으로 작성하여 그 적합성을 보였다.

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패션 커뮤니케이션과 전시 공간 - 메종 마틴 마르지엘라의 패션 전시 디자인을 중심으로 - (Fashion Communication and Exhibition Project - Focused on Fashion Exhibition Design by Maison Martin Margiela -)

  • 장라윤;양숙희
    • 복식문화연구
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    • 제19권6호
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    • pp.1302-1319
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    • 2011
  • The purpose of this study is to investigate the means by which designers communicate their philosophies and messages through fashion exhibitions, which are one of the communication methods that use visual images, by focusing on the aesthetics of fashion exhibition design. For this study, previous studies related to design exhibitions were analyzed, in addition to the related theoretical background, by examining the existing literature and conducting an illustrative study on fashion exhibitions. Our illustrative study focused on the aesthetic meanings of exhibitions held by the fashion brand Maison Martin Margiela over the past 10 years. According to our analyses, the fashion philosophy of fashion designer Martin Margiela's was reflected by Maison Martin Margiela in the exhibition design. After studying the features of Maison Martin Margiela's exhibition design, the inner values of deconstructivism and mysticism and appearance techniques of trompe-l'oeil, white spirit and assemblage were observed. This study aims to supply basic data for an active research on consilience and communication conducted in fashion communication field through a fashion exhibition designed to be seen as a work, an objet of the exhibition. In-depth studies on the cultural and aesthetical aspects of fashion exhibitions should be carried out, not only based on the sense of sight but also the senses of touch and hearing. Next, theories should be established on fashion scenography, to consider the use of the space design of fashion shows, presentations and advertising and movies to communicate fashion.

MissCW:다중 사용자 동기적 공동 저작 시스템 (MissCW:Multiuser Interactive System for Synchronous Collaborative Writing)

  • 성미영
    • 한국정보처리학회논문지
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    • 제3권7호
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    • pp.1697-1706
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    • 1996
  • 이 논문에서는 멀티미디어 회의를 하면서 공동 편집을 하는 시스템 MissCW (Multiuser Interactive System for Synchronous Collaborative Writing)를 설계하고 구현한 내용을 소개한다. 이 시스템의 문서 모델인 DMDA(Distributed Multimedia Document Architecture)는 논리 구조를 가지며 표현 스타일 객체와 표시 객체를 포함 한다. 본 공동 저작 시스템의 동기성은 멀티미디어 회의와 편집 윈도우의 공유 모드로 실현되었다. 이 시스템의 공동 편집기는 분산 객체들을 논리 구조로 조합 하여 하나의 문서로 만들 수 있는 구조 지향적 편집 방식을 제공한다. 미들웨어인 공유 객체 관리자 (SOM;shared Object Manager)는 공유 객체들을 일관성 있게 유지하며 응용 프로그램이 객체들을 효율적으로 이용할 수 있게 도와준다. 이 시스템의 하부 제어 구조는 강력한 서버 없이도 구현이 가능하도록 기본적으로는 복제 구조를 채택하였으나 공유 자료의 일관성유지를 위하여 가상 노드로의 중앙 집중 구조를 혼합 적용하였다. 가상 노드는 공유 객체 관리자의 객체 제어기에 해당하며 공유 객체 테이블(SOT; Shared Object Table)을 다루는 모든 일을 한다.

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주거공간 마감재에 대한 오브제개념의 적용특성 연구 - 대구지역 $99m^2$(30평형)~$162m^2$(40평형)의 아파트 주거공간을 중심으로 - (A Study on the Application Characteristic of Objet Concept to Materials in Housing Space - Focused on the Housing Space of $99m^2{\sim}162m^2$ in Daegu -)

  • 서지은
    • 한국실내디자인학회논문집
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    • 제19권4호
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    • pp.58-65
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    • 2010
  • The purpose of this study is to be applied with the basic data for the design method in the housing space which is differential. So, we analyzed the expression method and the application characteristic to materials of units in housing complex. To that, we researched on the condition of finishing material about the kind of material, color, texture and pattern for components in living room space. The results of this study are as follows : First, at the present time, the Object concept is expressed by 'mixing' and 'juxtaposition' of material, texture and pattern of finishing materials in housing space. But, we could find that the Object concept was used restrictively in housing space. So, we have to find different expression methods to be the effective and differential design by being applied Object concept for the housing space. Second, the 'mixing' which is the method to express the Object concept is showed in only 'art wall'. so, we can estimate that the method is the limited method to plan the varied housing. It is needed various expression methods to design components for the housing space. Third, it showed that the 'mixing' was a passive expression method using a little differential for design of housing space. We could estimate that similar methods were applied to the housing design. By results of this study, we can think that the develop study is needed to find design methods for expression of the Object in housing space.

구성놀이 전개 유형, 연령, 성별에 따른 구성놀이 질 및 가작화에서의 차이 (Proceeding patterns of block play, and differences on block play's quality and symbolic play' pretending elements)

  • 한석실;박주희
    • 한국생활과학회지
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    • 제23권1호
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    • pp.31-46
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    • 2014
  • This study investigated the proceeding patterns of constructive play with lego blocks, and the differences on the quality of constructive play and symbolic play's pretending elements. The subjects were 132 children at child care centers and kindergarten: 64 three-year-olds (36 boy, 28 girl) and 68 five-year-olds (32 boy, 36 girl). The study found three proceeding patterns in the constructive lego play. First, children engaged in constructive and symbolic play simultaneously, or they switched back and forth between symbolic and constructive play. This pattern was termed as "constructive and symbolic play simultaneously or alternatively"(type 3), and it was occurred most frequently. Secondly, children focused only on constructing structures. This pattern was termed as "constructive play only"(type 1), Thirdly, children engaged in symbolic play only after they completed building some structures. This pattern was named "symbolic play after constructive play"(type 2). The findings also indicated that children who were categorized as type 1 and 2 showed higher quality of constructive play and longer duration in play than children as type 3. Five-year-old children sustained play longer and showed higher quality in terms of elaboration, imagination, and variety (number of blocks, shape of blocks). Furthermore, children as type 3 showed a higher level of imaginative play than children as type 1 and 2, especially in terms of role, objet, and context of projection.

구매심리과정(AIDMA)모델을 적용한 식음공간의 실내디자인요소 분석 (Analysis of Interior Design Elements in Food and Beverage Applying the Psychological Process of Purchasing(AIDMA) Model)

  • 이미진;한정원
    • 한국실내디자인학회논문집
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    • 제21권2호
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    • pp.112-122
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    • 2012
  • The purpose of this study is to provide fundamental data that can improve added value of commercial space strategically using the identification of relationship between the process of consumers' purchasing psychology (AIDMA : Attention, Interest, Desire, Memory, Action) and elements of interior design. For this purpose, case study and survey were carried out on food and beverage spaces, where they were doing business for more than two years, were selected from the ones appeared in the interior journal "A." Based on the study, basic details including a ground plan, design summary and representative image were identified through preliminary research, and a researcher visited the target spaces and carried out a research and analysis on interior design elements. Three spaces among targets of the case study were selected to identify the relation between design elements and AIDMA items which consumers feel, and the survey was conducted on the customers of the selected food and beverage spaces. Results of the case study on the 18 food and beverage spaces showed that features of the each of AIDMA items in material and color elements were most well expressed. As a result of survey conducted on visitors of each food and beverage space, features of each item were expressed in overall design elements. In particular, space elements and color elements in "Space 1," space elements and lighting elements in "Space 2" and space elements, furniture & objet elements in "Space 3" were most well expressed in each space. There were slight differences depending on individual characteristics such as design concept, location and business operation of target food and beverage spaces but attributes of AIDMA items were remarkably recognized in common in the space elements.

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EU 확대에 따른 지역정책 및 지역격차 변화 (EU Enlargement: Regional Policy and Regional Disparity)

  • 문남철
    • 한국경제지리학회지
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    • 제13권3호
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    • pp.442-456
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    • 2010
  • 유럽연합의 지역정책은 지리적 확대과정에서 발생되는 저소득 회원국과 지역의 경제적 손실을 보상하고 신규회원국의 가입을 회유하려는 목적으로 사용되어 왔다. 그 결과 지역정책의 목표와 지원대상지역은 확대되고 기금지원은 광범위하게 분산되었다. 최근 유럽연합은 저소득의 중 동부유럽국가의 대규모 가입에 따라 지역정책의 효율성을 높이고 재정적 문제를 해결하기 위해 지역정책을 변경하였다. 우선 광범위하게 분산된 지역정책의 목표를 크게 통합하고, 지역구분에 의한 지원을 단계적으로 폐지하고, 지원대상지역을 순차적으로 축소시키는 정책을 도입하였다. 또한 확대된 지리적 영역에서 지역간 협력을 촉진하여 지역간 결속을 강화하는 정책을 추진하고 있다. 유럽연합의 지역간 발전격차는 회원국간 격차는 수렴되는 현상을 보이고 있으나 거시 지역간 격차는 극화현상을 보이고 회원국 국내 지역격차는 심화되는 경향을 나타내고 있다. 이것은 유럽연합의 지역정책이 회원국간 경제격차의 완화에는 어느 정도 기여를 했다고 볼 수 있다. 그러나 거시지역과 국내 지역에는 격차해소를 위한 지역정책에도 불구하고 발전격차를 증가시킬 수밖에 없는 입지측면의 지역간 차별성으로 인해 경제격차가 심화되고 있다.

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근동지역의 복식 연구(I) -성서에서의 복식의 상징성과 고대 근동지역의 복식 연구- (Etude sur le v tement dans le Proche-Orient)

  • 오춘자
    • 복식
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    • 제19권
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    • pp.175-194
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    • 1992
  • Le Proche-Orient est le pays de la Bible, Le peuple He breu ancien, appartenant la race des S mits s mi-nomades, est venu avec Abraham, de m sopotamie en Palestine, terre de Canaan. Nous avons consid r les v tements du peuple des anciens H breux en nous basant sur la Bible et en observant des peintures murales et des bas-reliefs des divers payes de l'ancienne poque, Pour comprendre l' volution des v tements des gens de la pr sente r gion palestinienne, nous avons tudi les v tements traditionnels de la race b douine qui m nent jusqu' maintenant une vie nomade dans le m nent jusqu' maintenant une vie nomade dans le d sert, parce que nous n'avons pas pu connaitre le processus d' volution des v tements apr s l'ancienne poque la suite d' v nements historiques compliques. En conclusion, nous pouvons nous r sumer comme suit: 1) Nous pensons que la kimlah, costume important du peuple h breu ancien est devenu abajeh, manteau des B douins, puisque ces v tements servent prot ger le corps lors des changments de temps, et la nuit on les utilise comme couverture et comme sac pour y mettre des objets, et comme tente lors su travail. en un mot, les fonctions de la Simlah et celles de l'abajeh sont les memes l' poque ancienne et maintenant. 2) Nous pensons que la forme et l'utilisation de la Kethoneth ayant une forme de tunique et de la thob des B douins sont presque semblable. La kethoneth et la thob sont la tuniqu importante que portent jusqu' maintenant tous les peuples du Proche-Orient. 3) Comme on le voit dans la Bible, les femmes du peuple h breu et celles des B douins utilisent le voile pour couvrir la e te, et se servent d'accessoires pour d corer leur corps. A l'avenir, les vVtements des Palestiniens, dans une recherche pous approfondie, feront l'objet de a 2 me partie de l' tude des costumes du Proche-Orient.

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디지털 교과서를 활용한 과학수업이 과학 탐구능력, 학업성취도 및 교수학습인식에 미치는 효과 (The Effects of Science Process Skill, Academic Achievement and Teaching Learning Perception by Digital Text-book in Elementary Science Lesson)

  • 이용섭;홍순원
    • 대한지구과학교육학회지
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    • 제3권2호
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    • pp.109-117
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    • 2010
  • The purpose of this study is to examine the effect of higher grades in elementary the science process skill, academic achievement and teaching learining perception by Digital Text-book in elementary science lesson. To verify research problem, the subject of this study were sixth-grade students selected from two classes of an elementary school located in Ulsan : the experimental group is composed of thirty-one students who were participated in Digital Text-book, and the other is composed of thirty students(comparison group) who were participated in teacher map based learning situation. During eight weeks, Digital Text-book instruction was executed in th experimental group while the teacher map based instruction in controled group Post-test showed following results: First, the experimental group showed a significant improvement in the science process skill compared the comparison group. Second, the experimental group did not showed a significant improvement in the Acdemic Achievement compared th the control group. Third, the experimental group showed a significant improvement in the teaching learning perception compared the comparison group. In conclusion, Digital text-book model was more effective than the teacher map based teaching model on science process skill and teaching-learning perception. However, since the study has a limit on an objet of the study and the applied curriculum, the additional studies need to be conducted with an extended comparative group and curriculum.

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A Study on Women's Underwear in the 1920s Using Real Materials

  • Lee Sang-Rye;Crow Laura
    • International Journal of Costume and Fashion
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    • 제5권2호
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    • pp.28-45
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    • 2005
  • La $d{\acute{e}}marche$ et l'objet de cette recherche sont d'analyser, psychiquement, biologiquement, les marques de $l'intersexualit{\acute{e}}$ $pr{\acute{e}}sentent$ en Occident et les elements intersexuels, binaires dans le $v{\hat{e}}tement$, et ${\acute{e}}galement$ de comprendre $l'ambigu{\ddot{i}}t{\acute{e}}$ ou encore la fusion des $identit{\acute{e}}s$ $sexu{\acute{e}}es$. qui $pr{\acute{e}}sente$ symboliquement ${\grave{a}}$ travers le $v{\hat{e}}tement$, dans la $soci{\acute{e}}t{\acute{e}}$ moderne. $Malgr{\acute{e}}$ tous les points communs et $diff{\acute{e}}rents$, la base fondamentale dans les $th{\acute{e}}ories$ de I'Occident est que tout individu est psychiquement, biologiquement en quelque sorte un intersexuel qui s'ignore, avec des variations selon l'individu. En $d{\acute{e}}finitive$, les compositions doubles des ${\acute{e}}l{\acute{e}}ments$ dans le $v{\hat{e}}tement$ occidental montraient $embl{\acute{e}}matiquement$ nos $qualit{\acute{e}}s$ doubles, masculins et $f{\acute{e}}minins$, et les trois ${\acute{e}}l{\acute{e}}ments$ semblent primordiaux pour $l'{\acute{e}}lucidation$ de la $pr{\acute{e}}disposition$ du porteur : la couleur du tissu, sa texture et la forme du $v{\hat{e}}tement$. La mode d'aujourd'hui bascule entre masculin et $f{\acute{e}}minin$. Cette fusion de la mode semble le reflet d'une tendance intersexuelle et d'une fusion du genre.