• Title/Summary/Keyword: ObjectWeb

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A Design of the Active Web Server Supporting Synchronous Collaboration in the Web-Based Group Collaboration Systems (웹 기반 그룹 협동 시스템에서 동기화된 협동을 지원하기 위한 능동형 웹 서버 설계)

  • 허순영;배경일
    • Proceedings of the Korea Database Society Conference
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    • 1999.06a
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    • pp.95-102
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    • 1999
  • The web-based group collaborative systems are emerging as enterprise-wide information systems. Since data in group collaborative systems are apt to be shared among multiple concurrent users and modified simutaneously by them, the web-based group collaborative systems must support synchronous collaboration in order to provide users with synchronized and consistent views of shared data. This Paper proposes an active web server which can facilitate synchronous collaboration in web-based group collaborative systems. To accomplish such a goal, the active web server manages dependency relationships between shared data and web browsers referencing them and actively propagates changing details of the shared data to all web browsers referencing them. And, this paper examines usefullness and effectiveness of the active web server to apply it to the ball-bearing design example of concurrent engineering design systems. The prototype system of the active web server is developed on a commercial Object-oriented Database Management System (ODBMS) called OBJECTSTORE using the C++ programming language.

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A Design of the Active Web Server Supporting Synchronous Collaboration in the Web-Based Group Collaboration Systems (웹 기반 그룹 협동 시스템에서 동기화된 협동을 지원하기 위한 능동형 웹 서버 설계)

  • 허순영;배경일
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 1999.03a
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    • pp.95-102
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    • 1999
  • The web-based group collaborative systems are emerging as enterprise-wide information systems. Since data in group collaborative systems are apt to be shared among multiple concurrent users and modified simutaneously by them, the web-based group collaborative systems must support synchronous collaboration in order to provide users with synchronized and consistent views of shared data. This paper proposes an active web server which can facilitate synchronous collaboration in web-based group collaborative systems. To accomplish such a goal, the active web server manages dependency relationships between shared data and web browsers referencing them and actively propagates changing details of the shared data to all web browsers referencing them. And, this paper examines usefullness and effectiveness of the active web server to apply it to the ball-bearing design example of concurrent engineering design systems. The prototype system of the active web server is developed on a commercial Object-oriented Database Management System (ODBMS) called OBJECTSTORE using the C++ programming language.

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Web Version Management System for Software Cooperation Development Environment (소프트웨어 공동 개발 환경을 위한 웹 버전 관리 시스템)

  • Kim Soo-Yong;Choi Dong-Oun
    • Journal of Internet Computing and Services
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    • v.4 no.2
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    • pp.21-30
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    • 2003
  • This paper is to describe how to refer to software objects and reuse them through the web browser so that ail the members of the software development team can collaborate with each other on the development procedure, In addition, we describe how to convert the $ ^*$,mdl design information generated from the UML editor into their corresponding XML data, which is arranged to be saved in the relational database system. Furthermore, we provide a facet retrieval system based on which makes use of a object-oriented thesaurus, which supports an integrated environment through which all the project team members can share a lot of source codes and execution files as weil as object files produced from the web-based collaborative development environment. Finally, we have designed and implemented a web version management system that facilitates software developers to manage in their web-based search for the relationship of design informations.

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Development of Deep Learning-based Land Monitoring Web Service (딥러닝 기반의 국토모니터링 웹 서비스 개발)

  • In-Hak Kong;Dong-Hoon Jeong;Gu-Ha Jeong
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.46 no.3
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    • pp.275-284
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    • 2023
  • Land monitoring involves systematically understanding changes in land use, leveraging spatial information such as satellite imagery and aerial photographs. Recently, the integration of deep learning technologies, notably object detection and semantic segmentation, into land monitoring has spurred active research. This study developed a web service to facilitate such integrations, allowing users to analyze aerial and drone images using CNN models. The web service architecture comprises AI, WEB/WAS, and DB servers and employs three primary deep learning models: DeepLab V3, YOLO, and Rotated Mask R-CNN. Specifically, YOLO offers rapid detection capabilities, Rotated Mask R-CNN excels in detecting rotated objects, while DeepLab V3 provides pixel-wise image classification. The performance of these models fluctuates depending on the quantity and quality of the training data. Anticipated to be integrated into the LX Corporation's operational network and the Land-XI system, this service is expected to enhance the accuracy and efficiency of land monitoring.

A search on implications of the Learning Object of SCORM in K-12 education (초·중등교육에서의 학습객체 개념 활용 가능성 고찰)

  • Park, Inn-Woo;Im, Jin-Ho
    • The Journal of Korean Association of Computer Education
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    • v.6 no.2
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    • pp.61-70
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    • 2003
  • Currently many companies and cyber-universities are investing large amount of time and efforts to develop a standard for Web-based learning contents. Among various standards proposed, SCORM(Sharable Content Object Reference Model) has been especially interested regarding web contents and LCMS(Learning Content Management System), In contrast with corporate and adult education, many seem to be skeptical that SCORM could be applied to K-12 education. In the study, opportunities and limitations of the concept for the learning object in 'SCORM' are examined through analyzing relevant studies and cases. In addition, this study examines the learning object in the pedagogical Perspective, and derives suggestions for applying them to K-12 education.

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Web Tension Control Using Output Feedback

  • Oh, Seung-Rohk
    • Journal of IKEEE
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    • v.11 no.4
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    • pp.213-218
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    • 2007
  • We consider a web transport system. The objective of this paper is to design the output feedback controller such that the controller can track a desired tension and processing speed on web transport system. We propose the new design method using observer and feedback linearization technique. The proposed method use a nonlinear feedback to transform to linear system and high gain observer to estimate the state value. We show that the proposed controller can achieve the control object using only output. We show a performance of controller via the simulation.

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A Framework for Developing interoperable Knowledge Discovery System

  • Li, Sheng-Tun;Shue, Li-Yen
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.435-440
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    • 2001
  • The development of web-aware knowledge discovery system has received a great deal of attention in recent years. It plays a key-enabling role for competitive businesses in the E-commerce era. One of the challenges in developing web-aware knowledge discovery systems is to integrate and coordinate and coordinate existing standalone or legacy knowledge discovery applications in a seamless manner, so that cost-effective systems can be developed without the need of costly proprietary products. In this paper, we present an approach for developing a framework of web-aware interoperable knowledge discovery system to achieve this purpose. This approach applies RMI and high-level code wrapper of Java distributed object computing to address the issues of interoperability in heterogeneous environments, which includes programming language, platform, and visual object model. The effectiveness of the proposed framework is demonstrated through the integration and extension of the two well-known standalone knowledge discovery tools, SOM_PAK and Nenet. It confirms that a variety of interoperable knowledge discovery systems can be constructed efficiently on the basis of the framework to meet various requirements of knowledge discovery tasks.

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Design and Implementation of Raw File System for Web Cache Server (웹 캐시 서버를 위한 저수준 파일시스템 설계 및 구현)

  • Kim Seong-Rak;Koo Young-Wan
    • Journal of Internet Computing and Services
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    • v.4 no.2
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    • pp.11-19
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    • 2003
  • The technique which stores cache data in EXT2 or UFS designed for general purpose is not suitable for satisfying the speed required for web cache due to the general purpose file system. This study shows that there is the better solution by optimizing the file system using the characteristics of web file. It is impossible that the suggested RawCFS changes the size of cached object and the access authentication, and this results from the existence of up-to-dated object in the original server. This file system is proved in the capability test that it is faster than the technique by 40% which stores in each file by object unit. This can be used in the design of high end web server such as shoppingmall or Internet Broadcasting station which should provide objects like image or HTML as well as cache server to the client for the fast service.

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Implementation of Web3D using VR Authoring Tool (가상현실 저작툴을 이용한 Web3D 구현)

  • 김성태;김윤호;송학현;류광렬
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.239-242
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    • 2003
  • Although most of all modern Web contents accomplished by passive interface which used 2D, by way of developing super-highway internet net and a 3D compression technology, it gradually changed VR Web3D. In this approach, we presents a recently VR tech. as well as the implementation of Web3D based on VR mapping tools.

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Capture Simulation for Space Objects Using Biomimetic Space Nets (생체 모방 우주 그물을 이용한 우주 물체 포획 시뮬레이션)

  • Mi, Jang;Hyun-Cheol, Shin;Chang-Hoon, Sim;Jae-Sang, Park;Hae-Seong, Cho
    • Journal of Aerospace System Engineering
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    • v.16 no.6
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    • pp.24-34
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    • 2022
  • This paper investigates the capture of a 12U-sized CubeSat space object using a spider-web structure-based space net. The structural dynamics analysis program ABAQUS is used to simulate the shock-absorbing capability of the space net with a diagonal length of 2.828 m. The space object is modelled as a rigid body, and the space net is modelled using non-linear elastic beam elements. The simulations reveal that the spider-web structure-based space net outperforms the squared space net of the same structural weight in capturing the space object. The numerical simulations are conducted to examine the successful or unsuccessful captures of the space object in various cooperative and non-cooperative motions.