• Title/Summary/Keyword: Object-Oriented Technology

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A Case Study of Platform Migration for an Object-Oriented CASE tool : OODesigner (객체지향 CASE 도구 OODesigner의 플랫폼 이식 사례 연구)

  • Hong, Euy-Seok;Kim, Tae-Gyun
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.9
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    • pp.2857-2866
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    • 2000
  • As software technology has made progress, object-oriented CASE tools have become more important. This paper presents the process and similarity in design and implementation of OODesigner, an object-oriented CASE tool, on three platfonns and outlines a kind of generic architecture for the design and the implementation of CASE tools. OODesigner is a tool that was initially developed to support OMT. An initial Unix version has been developed since 1994. In 1997, after the completion of the Unix version, we began developing a Java version and a Windows version supporting UML. The development of a CASE tool is a typical application of the Model-View-ControllerO'vIVC) paradigm. Thus, we obtained a common design pattern among the versions in the MVC point of views. This design similarity can be used to develop several kinds of CASE tools with the corresponding design notations.

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Implementation of Data Connection Object Using Iterator Pattern in .NET Base (닷넷 기반에서 Iterator Pattern을 이용한 데이터 접속 객체의 구현)

  • Nam, Suk-Mo;Kim, Sang-Hoon;Jung, Jung-Sue
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.11c
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    • pp.1539-1542
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    • 2003
  • 최근 소프트웨어 개발에서의 핵심어인 객체지향(object oriented)은 1970년대 초부터 중요하게 인식 되기 시작했다. 현재는 객체지향에 대한 많은 관련 연구를 통하여 그 활용범위가 증대되고 있다. 본 연구에서는 객체지향 연구의 한 부분인 디자인 패턴 중에서 많이 이용되는 Iterator(Cursor) Pattern을 활용하여 닷넷(.NET) 기반에서의 특정 비즈니스를 위한 데이터 접속 객체를 연구하였다.

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Design and Implementation of An Educational VDB System in Distributed Environments Based on Object Groups (객체그룹 기반의 분산환경에서 교육용 VDB 시스템의 설계 및 구현)

  • Yu, Gyeong-Taek;Lee, Hyeon-Cheol;Ju, Su-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.11
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    • pp.3034-3045
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    • 1999
  • For efficiently providing multimedia services, distributed computing environments are specified the requirements of various services and distributed object platforms applied an object-oriented technology by TINA Consortium and OMG CORBA. Because multimedia service applications are becoming large and distributing, their servicing managing interfaces among objects are being complicated. In order to solve these defects, it is necessary to suggest a new object grouping model and specify object service/management requirements can be introduced under the object groups. We have been developed the distributed object group platform that can group all individual objects by the relating services and can supply trading functions for interconnecting between distributed objects or object groups. In this paper, we designed and implemented the Virtual Drawing Board for remote equational services on the distributed object group platform we mentioned above. As results, we designed a basic structure and service interfaces, and showed execution procedures of VDB system consisted of distributed objects and objects groups for educational services. For supporting distributed services of VDB system, we used three kinds of tools as follows; IONA orbix 2.2 of CORBA compliance as an object middleware, OrbixTrader 1.0 for interconnection of distributed objects, and the OGTG we developed for interconnection of distributed object groups and checking access rights of objects included in an arbitrary object group.

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Development of GASS2 through Improving Inter-component Connection and Communication Modules (연결성과 소통구조 모듈을 통한 차세대 범용 농업시스템 시뮬레이터 (GASS2)의 개발)

  • Kim, Tae Gon;Lee, Sung Yong;Yi, Ho Jae;Lee, Jeong Jae;Suh, Kyo
    • Journal of The Korean Society of Agricultural Engineers
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    • v.56 no.5
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    • pp.29-36
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    • 2014
  • The purpose of this study is to improve the Generic Agricultural Systems Simulator (GASS) which can simulate various rural systems based on object-oriented model. GASS provides the configuration platform of various system components to simplify integrated agricultural system models such as irrigation systems for rice farming. The new connection and communication modules of GASS improve applicability for modelling diverse systems. The geometric connection of GASS replaces topological connection, and communication protocols expand to analyze not only homogeneous system but also heterogeneous system. In this paper, we applied GASS2 to simulate the water heights of linked tanks and the simulation outputs were verified through comparing with analytical solutions of differential equations. The two new modules make it possible to analyze the 4-tank problem which includes topological and heterogenous issues with GASS2.

An Objected-Oriented Design and C++ Implementation of MiTS Communication Protocol Specified in State Transitions (상태 천이로 명세된 MiTS 통신 프로토콜의 객체지향 설계 및 C++ 구현)

  • Park, Hyu-Chan;Lee, Jang-Se;Jang, Kil-Woong
    • Journal of Advanced Marine Engineering and Technology
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    • v.34 no.1
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    • pp.147-153
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    • 2010
  • MiTS Communication Protocol is a standard for the integrated processing and exchange of information on shipboard. It is specified in the form of state transitions as normal communication protocols. The design and implementation of such communication protocol require huge amount effort and time. To alleviate such burden, some systematic methodologies need to be devised. The design pattern may be the most adoptable one. This paper describes an object-oriented design and C++ implementation of MiTS Communication Protocol by adopting such methodology.

Agent Application for E-Beam Manufacturing System (전자빔 가공기에 대한 에이전트 응용)

  • Lim, Sun-Jong;Lee, Chan-Hong;Song, Jun-Yeob
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.16 no.2
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    • pp.44-49
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    • 2007
  • An agent is an abstract unit for problem solving in the field of distributed artificial intelligence, and an agent-based system is designed and implemented based on the definition of agent as its central concept. Agent modeling is advantageous to abstraction, disintegration and structuring for describing complex system, so its application is increased in various areas including air traffic control, power transmission, e-commerce and medicine. There is no agreed definition of agent but agents have common points as follows: autonomy, reactivity, pro-activeness and cooperation. An agent-oriented modeling is an approach of a concept different form existing object-oriented modeling. This study proposed the agent application for E-Beam manufacturing system. To evaluate the performance of the proposed process design, we used the JADE library. The JADE toolkit provides a FIPA-compliant agent platform and a package to develp Java agents. It provides a basic set of functionalities that are regarded as essential for an autonomous agent architecture.

Best Practices on Validation and Extraction of Object oriented Designs with Code Visualization Tool-chain (코드 가시화 툴체인 기반 UML 설계 추출 및 검증 사례)

  • Lee, Won-Young;Kim, Robert YoungChul
    • Journal of Internet Computing and Services
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    • v.23 no.2
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    • pp.79-86
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    • 2022
  • This paper focuses on realizing design improvement and high quality through visualization of reverse engineering-based software. As new technologies and complex software emerge in various areas of the fourth industry in the future, software verification with both stability and reliability is becoming an issue. We propose a reverse engineering-based UML design extraction and visualization for high-quality software ranging from simple computational software to machine learning-based data-oriented software. Through this study, it is expected to improve software quality through design improvement by checking the accuracy of the target design and identifying the code complexity.

Design and Implementation of BADA-IV/XML Query Processor Supporting Efficient Structure Querying (효율적 구조 질의를 지원하는 바다-IV/XML 질의처리기의 설계 및 구현)

  • 이명철;김상균;손덕주;김명준;이규철
    • The Journal of Information Technology and Database
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    • v.7 no.2
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    • pp.17-32
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    • 2000
  • As XML emerging as the Internet electronic document language standard of the next generation, the number of XML documents which contain vast amount of Information is increasing substantially through the transformation of existing documents to XML documents or the appearance of new XML documents. Consequently, XML document retrieval system becomes extremely essential for searching through a large quantity of XML documents that are storied in and managed by DBMS. In this paper we describe the design and implementation of BADA-IV/XML query processor that supports content-based, structure-based and attribute-based retrieval. We design XML query language based upon XQL (XML Query Language) of W3C and tightly-coupled with OQL (a query language for object-oriented database). XML document is stored and maintained in BADA-IV, which is an object-oriented database management system developed by ETRI (Electronics and Telecommunications Research Institute) The storage data model is based on DOM (Document Object Model), therefore the retrieval of XML documents is executed basically using DOM tree traversal. We improve the search performance using Node ID which represents node's hierarchy information in an XML document. Assuming that DOW tree is a complete k-ary tree, we show that Node ID technique is superior to DOM tree traversal from the viewpoint of node fetch counts.

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A Draft of Hull Piece Fabrication Line for Small and Medium Sized Shipyards by Object Oriented Analysis (객체지향분석에 의한 중소형 조선소 선체외판 생산설비 계획에 관한 연구)

  • 박명규;문귀호;김원돈
    • Journal of the Korean Institute of Navigation
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    • v.23 no.1
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    • pp.29-43
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    • 1999
  • The production process of the compound-curved hull plates includes hull design, definition, fairing, modeling, lofting, cutting, and forming in sequence. Traditional fabrication methods and shop environment caused low level to productivity in medium and small sized shipyards. The most effective solution to solve those problems is to rationalize the layout of facilities. For the well-balanced development of domestic shipbuilding industry, it is urgently required to reduce the gap between modernized large sized shipyards and traditional small and medium sized shipyards in production technologies and efficiencies. For the efficient and accurate hull piece forming, all information from design to forming should be clarified and organized in a systematic manner. Thus, management of the information plays an important role in the computerized and automated of hull piece forming. The object of this paper is to survey the status of the field, to find out the feasibility and to introduce a draft of hull piece fabrication line for small and medium sized shipyards. The development of required system follows the object oriented technology to extend to simulation based system for carrying out physical product flow and facilities layout analysis. It is feasible to operate such a modernized facility for a group of small and medium shipyards who are unable to have each of their own facility because of its large amount of initial investment and insufficient work load.

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Multimedia data processing using object-orient theory (객체지향 이론을 적용한 멀티미디어 데이터 처리)

  • 김홍섭
    • Journal of the Korea Society of Computer and Information
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    • v.5 no.2
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    • pp.1-6
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    • 2000
  • According as the Internet has expanded. technology of multimedia has developed, information has been expressed and provided in many ways, and users have been faced with various forms of data. However, data process probable has many problems from the developer's point of view. The Problem of compatibility caused by the different data structure in the media and multimedia such as sound, image, video and so forth. Even if they have the same structure requires the more task to the developers, makes developer work more. The object oriented theory has recently come to the fore as the effectual solution to this problem. This paper provides how to Proceed multimedia data more effectively by using inheritance and polymorphism, which come from the main concept of object oriented theory, and shows the example of then applied to the development of a game program.

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