• Title/Summary/Keyword: Object Modeling

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Visual Cohesion Improvement Technology by Clustering of Abstract Object (추상화 객체의 클러스터링에 의한 가시적 응집도 향상기법)

  • Lee Jeong-Yeal;Kim Jeong-Ok
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.4 s.32
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    • pp.61-69
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    • 2004
  • The user interface design needs to support the complex interactions between human and computers. It also requires comprehensive knowledges many areas to collect customer's requirements and negotiate with them. The user interface designer needs to be a graphic expert, requirement analyst, system designer, programmer, technical expert, social activity scientist, and so on. Therefore, it is necessary to research on an designing methodology of user interface for satisfying various expertise areas. In the paper, We propose the 4 business event's abstract object visualizing phases such as fold abstract object modeling, task abstract object modeling, transaction abstract object modeling, and form abstract object modeling. As a result, this modeling method allows us to enhance visual cohesion of UI, and help unskilled designer to can develope the higy-qualified user interface.

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Large Scale Manufacturing System Modeling Tools Based on Object-oriented

  • Lee, Yang-Kyu;Park, Sung-Joo
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 1999.12a
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    • pp.769-781
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    • 1999
  • Manufacturing systems are usually large, complex, and concurrent in nature that makes it difficult to model and simulate the behavior in advance. The paper proposes an approach, called OPNets, for modeling and validating manufacturing systems. The approach is based on object-oriented high-level Petri nets in which modeling components of Petri net are constructed into object hierarchy. The objects communicate with each other by passing messages. To enhance the reusability and maintainability, a system are developed by object hierarchy. Inheritance among object hierarchy is also supported in OPNets. The modeling scheme of OPNets tries to resolve the complexity problems of Petri net.

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Development of the Object-oriented Powertrains Dynamic Simulation Program (객체지향 동력전달계 동적 시뮬레이션 프로그램 개발 연구)

  • 한형석;이재경;김현수;임원식
    • Transactions of the Korean Society of Automotive Engineers
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    • v.11 no.5
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    • pp.147-155
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    • 2003
  • The application of object-oriented modeling to develop a powertrain performance simulation program, called O-DYN, is introduced. Powertrain components, such as the engine, transmission, shaft, clutch are modeled as classes which have data and method by using object-oriented modeling methodology. O-DYN, a performance simulation program, based on the object-oriented modeling is made in C++. One powertrain simulation using O-DYN is proposed, and it is expected that the simulation program or individual class constructed in this paper would be useful for automotive engineers to predict the performance of powertrains and to develop a simulation program.

On the Organization of Object-Oriented Model Bases for Structured Modeling (구조적 모델링을 위한 객체지향적 모델베이스 조직화)

  • 정대율
    • The Journal of Information Systems
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    • v.5
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    • pp.149-173
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    • 1996
  • This paper focus on the development of object-oriented model bases for Structured Modeling. For the model base organization, object modeling techniques and model typing concept which is similar to data typing concept are used. Structured modeling formalizes the notion of a definitional system as a way of dscribing models. From the object-oriented concept, a structured model can be represented as follows. Each group of similar elements(genus) is represented by a composite class. Other type of genera can be represented in a similar manner. This hierarchical class composition gives rise to an acyclic class-composition graph which corresponds with the genus graph of structured model. Nodes in this graph are instantiated to represent the elemental graph for a specific model. Taking this class composition process one step further, we aggregate the classes into higher-level composite classes which would correspond to the structured modeling notion of a module. Finally, the model itself is then represented by a composite class having attributes each of whose domain is a composite class representing one of the modules. The resulting class-composition graph represent the modular tree of the structured.

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Investigating the Practice of the Use Case Modeling in the Object-Oriented Systems Development (객체지향 시스템 개발에서의 유스 케이스 활용성에 관한 연구)

  • Jeong Seung Ryul;Lim Joa Sang
    • Journal of Information Technology Applications and Management
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    • v.12 no.1
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    • pp.21-34
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    • 2005
  • Object-oriented paradigm has required the fundamental changes in the developers' practice and orientation. However. the relevant literature has not still provided the solid practical methodology but created some myths regarding Use Case modeling. In this study. we attempt to 'demythologize' some key aspects of Use Case Modeling by describing what we have observed in our research and practice. In order to identify the developers' perceptions. the survey methodology was utilized. By discussing the differences between what must be done and what has been done. this study provides rich insights into the better understanding of the Use Case modeling and the successful development of object-oriented systems.

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Design of Conventional and Tandem AGV Systems in Object-Oriented Simulation Modeling Environment

  • Kim, Kyung-Sup;King, Russell-E.
    • IE interfaces
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    • v.8 no.2
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    • pp.135-150
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    • 1995
  • An object-oriented simulation modeling environment, AgvTalk, is presented to provide flexible modeling capabilities for simulation of many alternative AGV systems. The hierarchical features and modularity of AgvTalk create possibilities for the extension and reuse of simulation object components. Also, detailed behavior of each object in the AGV system can be modeled easily and exactly in AgvTalk because there are no limiting modeling constructs. The modeling capabilities of AgvTalk is demonstrated by designing and simulating a conceptually different configuration of AGV systems, known as, the tandem configuration. Between the tandem and conventional AGV systems, the characteristics and design methodology in AgvTalk are described. Also, simulations between two systems are compared with AgvTalk in the job shop environment.

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A design and implementation of group decision support system using object-oriented modeling technique

  • Kim, Soung-Hie;Cho, Sung-Sik;Kim, Sun-Uk;Park, Hung-Kook
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1996.04a
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    • pp.200-203
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    • 1996
  • Object-Oriented Modeling Technique (OMT) [1] promotes better understanding of requirements, cleaner designs, and more maintainable systems. A development of Group Decision Support System (GDSS) needs this advantage of OMT. GDSS designed through OMT proposes 3 modelings, object modeling, dynamic modeling, and functional modeling. This paper illustrates a design of GDSS using these 3 modelings. By exploiting the object-oriented paradigm, this design results in a highly system-independent design. And this paper shows some implementation issues including a tip of C++ code.

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A Research on the Measurement of Human Factor Algorithm 3D Object (3차원 영상 객체 휴먼팩터 알고리즘 측정에 관한 연구)

  • Choi, Byungkwan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.2
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    • pp.35-47
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    • 2018
  • The 4th industrial revolution, digital image technology has developed beyond the limit of multimedia industry to advanced IT fusion and composite industry. Particularly, application technology related to HCI element algorithm in 3D image object recognition field is actively developed. 3D image object recognition technology evolved into intelligent image sensing and recognition technology through 3D modeling. In particular, image recognition technology has been actively studied in image processing using object recognition recognition processing, face recognition, object recognition, and 3D object recognition. In this paper, we propose a research method of human factor 3D image recognition technology applying human factor algorithm for 3D object recognition. 1. Methods of 3D object recognition using 3D modeling, image system analysis, design and human cognitive technology analysis 2. We propose a 3D object recognition parameter estimation method using FACS algorithm and optimal object recognition measurement method. In this paper, we propose a method to effectively evaluate psychological research techniques using 3D image objects. We studied the 3D 3D recognition and applied the result to the object recognition element to extract and study the characteristic points of the recognition technology.

Design of Class Model Using Hierarchical Use Case Analysis for Object-Oriented Modeling (객체지향모델링 과정에서 계층적 유즈케이스(Use Case) 분석을 통한 클래스 도출 및 정의)

  • Lee, Jae-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.12
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    • pp.3668-3674
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    • 2009
  • Use case diagram is used for defining inter-action between users and systems in object-oriented modeling. It is very important to defining users' requirements for efficient software development. In this paper, we propose a object-oriented modeling process using hierarchical use case analysis for designing class model. First, We define many use case diagrams by several hierarchical modeling level. And next, we can also design class model using the use case diagrams. Our proposed modeling process provides interaction between use case model and class model. That can make us to check the modeling process during the software development. Using the proposed object-oriented modeling we can develop software based on users' requirements. It is very useful for class modeling.

A Study on Iconic Animation based on Object Modeling Technique

  • Joung, Suck-Tae
    • Journal of information and communication convergence engineering
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    • v.6 no.3
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    • pp.279-284
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    • 2008
  • We propose the iconic animation of the software requirement specifications by using the object and dynamic models of the object modeling technique(OMT) methodology. In order to produce the iconic animation, we use "graphical classes" and "icon transformations." In general, the graphical classes are defined for each class of the object diagram. The icon transformations which show the activities of the application are constructed by considering the meaning of the activities and are defined by either basic or compound icons. The icon transformations are added to the state diagrams to generate extended state diagrams. The animation system generates the header files and the code instantiating GUI from the object diagram having graphical classes. The system also generates "event methods" from the extended state diagrams. When the event methods are executed, the behavior of the events is animated by the icon transformations.