• Title/Summary/Keyword: Node Speed

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Performance of VoIP based on Speed of Mobile Node over MANETs (MANET에서 모바일 노드 이동 속도에 따른 VoIP 성능)

  • Yoon, Tong-Il;Kim, Young-Dong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.750-752
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    • 2010
  • MANET has some interest as a wireless mobile network supporting node mobility and having no additional infrastructure. Speed of mobile node on MANET is various from just slow speed of human's walk to vehicle's moving speed. In this study, VoIP performance of MANET is evaluated in the view of speed of mobile node. VoIP performance is studied on walking speed, vehicle speed and higher speed on MANET. PDR(Packet Delivery Ratio), MOS(Mean Opinion Score) are used as performance parameters.

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Improved Real-time Transmission Scheme using Temporal Gain in Wireless Sensor Networks (무선 센서 망에서 시간적 이득을 활용한 향상된 실시간 전송 방안)

  • Yang, Taehun;Cho, Hyunchong;Kim, Sangdae;Kim, Cheonyong;Kim, Sang-Ha
    • Journal of KIISE
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    • v.44 no.10
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    • pp.1062-1070
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    • 2017
  • Real-time transmission studies in wireless sensor networks propose a mechanism that exploits a node that has a higher delivery speed than the desired delivery speed in order to satisfy real-time requirement. The desired delivery speed cannot guarantee real-time transmission in a congested area in which none of the nodes satisfy the requirement in one hop because the desired delivery speed is fixed until the packet reaches the sink. The feature of this mechanism means that the packet delivery speed increases more than the desired delivery speed as the packet approaches closer to the sink node. That is, the packet can reach the sink node earlier than the desired time. This paper proposes an improved real-time transmission by controlling the delivery speed using the temporal gain which occurs on the packet delivery process. Using the received data from a previous node, a sending node calculates the speed to select the next delivery node. The node then sends a packet to a node that has a higher delivery speed than the recalculated speed. Simulation results show that the proposed mechanism in terms of the real-time transmission success ratio is superior to the existing mechanisms.

Fabrication of a Joint Node for an Aluminum Frame for a Low Speed Electric Vehicle using Thixoforming Technology (저속 전기자동차용 알루미늄 차체 조인트 노드의 반응고 성형)

  • Lee, S.Y.
    • Transactions of Materials Processing
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    • v.23 no.4
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    • pp.244-249
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    • 2014
  • The thixoforming process has been applied to forming of a joint node for the aluminum frame of a low speed electric vehicle. A joint node should connect three aluminum extruded chassis showing different profiles. The MHS(magnetohydrodynamic stirring) A357 billet was selected because homogeneous globular grains are necessary as the billet materials for thixoforming. A careful design of joint node has been performed by the considerations of structural demands and the simulation results for the thixoforming process using the MAGMAsoft. Optimum heating temperature for the A357 billet was between 580 and $585^{\circ}C$ corresponding to the semi-solid temperatures showing 20-30% of liquid fraction. An injection speed of around 100mm/s and preheating of die at temperatures of $200^{\circ}C$ were also necessary conditions to obtain reasonable thixoformed parts.

An Optimized Address Lookup Method in the Multi-way Search Tree (멀티웨이 트리에서의 최적화된 어드레스 룩업 방법)

  • 이강복;이상연;이형섭
    • Proceedings of the IEEK Conference
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    • 2001.06a
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    • pp.261-264
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    • 2001
  • This paper relates to a node structure of a multiway search tree and a search method using the node structure and, more particularly, to a search method for accelerating its search speed by reducing the depth of each small tree in a multi-way search tree. The proposed idea can increase the number of keys capable of being recorded on a cache line by using one pointer at a node of the multi-way search tree so that the number of branches in a network address search is also increased and thus the tree depth is reduced. As a result, this idea can accelerate the search speed and the speed of the forwarding engine and accomplish a further speed-up by decreasing required memories and thus increasing a memory rate.

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Iub Congestion Detection Method for WCDMA HSUPA Network to Improve User Throughput (WCDMA HSUPA 망의 성능 향상을 위한 Iub 혼잡 검출 방법)

  • Ahn, Ku-Ree;Lee, Tae-Jin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.1A
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    • pp.16-24
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    • 2010
  • High Speed Uplink Packet Access(HSUPA) is a WCDMA Release 6 technology which corresponds to High Speed Downlink Packet Access(HSDPA). Node B Supports fast scheduling, Hybrid ARQ(HARQ), short Transmission Time Interval(TTI) for high rate uplink packet data. It is very important to detect Iub congestion to improve end user's Quality of Service(QoS). This paper proposes Node B Congestion Detection(BCD) mechanism and suggests to use the hybrid of Transport Network Layer(TNL) congestion detection and BCD. It is shown that HSUPA user throughput performance can be improved by the proposed method even with small Iub bandwidth.

A Study on High Speed LDPC Decoder Algorithm Based on DVB-S2 Standard (멀티미디어 기반 해상통신을 위한 DVB-S2 기반 고속 LDPC 복호를 위한 알고리즘에 관한 연구)

  • Jung, Ji Won;Kwon, Hae Chan;Kim, Yeong Ju;Park, Sang Hyuk;Lee, Seong Ro
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.3
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    • pp.311-317
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    • 2013
  • In this paper, we proposed high speed LDPC decoding algorithm based on DVB-S2 standard for applying marine communications in order to multimedia transmission. For implementing the high speed LDPC decoder, HSS algorithm which reduce the iteration numbers without performance degradation is applied. In HSS algorithm, check node update units are update at the same time of bit node update. HSS can be accelerated to the decoding speed because it does not need to separate calculation of the bit nodes, However, check node calculation blocks need many clocks because of just one memory is used. Therefore, this paper proposed partial memory structure in order to reduced the delay and high speed decoder is possible. The results of the simulation, when the max number of iteration set to 30 times, decoding throughput of HSS algorithm is 326 Mbit/s and decoding speed of proposed algorithm is 2.29 Gbit/s. So, decoding speed of proposed algorithm more than 7 times could be obtained compared to the HSS algorithm.

Handoff Improvement Method of an AP Choice for Guarantee of Mobile Node Network Performance according to Speed in Wireless LAN System (무선랜 시스템에서 속도에 따른 이동노드 네트워크 성능 보장을 위한 AP 선택 핸드오프 개선기법)

  • Kim, Dong-Geun;Park, Jae-Heung;Kim, Sang-Bok
    • The Journal of the Korea Contents Association
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    • v.10 no.6
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    • pp.64-71
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    • 2010
  • When Handoff occurs at wireless network, existing AP search chooses one of various APs according to signal strength information. However, IEEE 802.11 uses Medium Access method with CSMA/CA that competes to obtain a channel by sharing medium. Therefore, network performance is heavily affected by the number of nodes and network congestion aside from signal strength. This scheme presented an additional AP selection indicator and a new handoff algorithm to realize handoff guaranteeing the network performance of mobile node in a process selecting new AP. This indicator is includes a handoff cost function reflecting the network information of mobile node, and the mobile node made handoff guaranteeing the network performance using network information possible by using this. also we classified the nodes into high-speed node and low-speed node. Then, when Handoff occurs, high-speed node was made itself choose AP by signal strength information. We also made the low-speed node choose its AP by using AP network information which is applied area. Hence, we demonstrate through simulation that gets an improvement in performance, even in the wireless network which many users concurrently access to, and it has considerable effects on aspects of resources and network management by distribution of users.

Placement and Performance Analysis of I/O Resources for Torus Multicomputer (토러스 다중컴퓨터를 위한 입출력 자원의 배치와 성능 분석)

  • 안중석
    • Journal of the Korea Society for Simulation
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    • v.6 no.2
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    • pp.89-104
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    • 1997
  • Performance bottleneck of parallel computer systems has mostly been I/O devices because of disparity between processor speed and I/O speed. Therefore I/O node placement strategy is required such that it can minimize the number of I/O nodes, I/O access time and I/O traffic in an interconnection network. In this paper, we propose an optimal distance-k embedding algorithm, and analyze its effect on system performance when this algorithm is applied to n x n torus architecture. We prove this algorithm is an efficient I/O node placement using software simulation. I/O node placement using the proposed algorithm shows the highest performance among other I/O node placements in all cases. It is because locations of I/O nodes are uniformly distributed in the whole network, resulting in reduced traffic in the intE'rconnection network.

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A Speed-Based Dijkstra Algorithm for the Line Tracer Control of a Robot (로봇 경로 제어를 위한 속도기반 Dijkstra 알고리즘)

  • Cheon, Seong-Kwon;Kim, Geun-Deok;Kim, Chong-Gun
    • Journal of Information Technology Services
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    • v.10 no.4
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    • pp.259-268
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    • 2011
  • A robot education system by emulation based on Web can be efficiently used for understanding concept of robot assembly practice and control mechanism of robot by control programming. It is important to predict the path of the line tracer robot which has to be decided by the robot. Shortest Path Algorithm is a well known algorithm which searches the most efficient path between the start node and the end node. There are two related typical algorithms. Dijkstra Algorithm searches the shortest path tree from a node to the rest of the other nodes. $A^*$ Algorithm searches the shortest paths among all nodes. The delay time caused by turning the direction of navigation for the line tracer robot at the crossroads can give big differences to the travel time of the robot. So we need an efficient path determine algorithm which can solve this problem. Thus, It is necessary to analyze the overhead of changing direction of robot at multi-linked node to determine the next direction for efficient routings. In this paper, we reflect the real delay time of directional changing from the real robot. A speed based Dijkstra algorithm is proposed and compared with the previous ones to analyze the performance.

A Study on High Speed LDPC Decoder Algorithm based on dc saperation (dc 분리 기반의 고속 LDPC 복호 알고리즘에 관한 연구)

  • Kwon, Hae-Chan;Kim, Tae-Hoon;Jung, Ji-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.9
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    • pp.2041-2047
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    • 2013
  • In this paper, we proposed high speed LDPC decoding algorithm based on DVB-S2 standard. For implementing the high speed LDPC decoder, HSS algorithm which reduce the iteration numbers without performance degradation is applied. In HSS algorithm, check node update units are update at the same time of bit node update. HSS can be accelerated to the decoding speed because it does not need to separate calculation of the bit nodes, However, check node calculation blocks need many clocks because of just one memory is used. Therefore, this paper proposed dc-split memory structure in order to reduced the delay and high speed decoder is possible. Finally, this paper presented maximum split memory and throughput for various coding rates in DVB-S2 standard.