• Title/Summary/Keyword: Next Generation Mobile Service

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Enhanced-xVSB System Development for Next Generation Terrestrial DTV RF Transmission (차세대 지상파 DTV 전송시스템 개발)

  • Kim, Sung-Hoon;Lee, Jae-Youn;Lee, Soo-In;Ahn, Chie-Teuk;Kim, Ki-Doo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2006.11a
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    • pp.187-190
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    • 2006
  • In this paper, we describe a new 1/4 rate robust modulation techniques for Enhanced-x VSB system which is fully backward compatible with ATSC 8-VSB standard. 1/4 rate mode Enhanced-xVSB system provides broadcasters with a wide choice of trade-offs of data rate vs amount of robustness of enhanced data for pedestrian/mobile services. Lab test results of proposed Enhanced-xVSB 1/4 rate mode robust stream are a significantly improved multipath as well as AWGN reception performance for Enhanced-xVSB receiver. We suggest an Enhanced-xVSB terrestrial broadcasting system for ATSC HDTV and pedestrian/portable TV simultaneous broadcasting service providing.

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Competitive Advantage Elements in the Global Cloud Game Market (글로벌 클라우드 게임 시장에서의 경쟁우위 요소)

  • Rhee, Chang Seop;Rhee, Hyunjung;Kim, Sehwan
    • Journal of Korea Game Society
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    • v.20 no.5
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    • pp.3-12
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    • 2020
  • The introduction of 5G greatly reduced service traffic speed and capacity problems. In this communication environment, the market demand for cloud games is increasing, and cloud games are considered as a replacement for mobile games in the future. This study explains the changes in the game industry, and the characteristics and market status of cloud games. Next, this study suggests competitive advantage elements for cloud games market. We expect that this study could help make decisions related to policy support for the cloud game market and industry.

Performance Analysis of Space-Time Transmit Diversity with Adaptive Equalizer in Multipath Channels (다중 경로 채널에서의 적응 등화기를 이용한 시공간 전송 다이버시티 성능 분석)

  • 박현석;곽경섭
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.7A
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    • pp.629-634
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    • 2002
  • The next generation of wireless communication system is expected to provide users with wireless multimedia services such as high speed internet access and wireless mobile computing. Depending on the Quality of Service(QoS) requirements and different applications per user, many wireless communication systems have been proposed. The simple decoding algorithm of space-time block coding is based on the assumption of flat fading channel, where no intersymbol interference exists. In this paper, we propose to combine space-time transmit diversity with adaptive equalizer. The proposed system effectively eliminates interference caused by multipath environment. Simulation results show that the proposed system provides improved bit error rate performance.

A supervised-learning-based spatial performance prediction framework for heterogeneous communication networks

  • Mukherjee, Shubhabrata;Choi, Taesang;Islam, Md Tajul;Choi, Baek-Young;Beard, Cory;Won, Seuck Ho;Song, Sejun
    • ETRI Journal
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    • v.42 no.5
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    • pp.686-699
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    • 2020
  • In this paper, we propose a supervised-learning-based spatial performance prediction (SLPP) framework for next-generation heterogeneous communication networks (HCNs). Adaptive asset placement, dynamic resource allocation, and load balancing are critical network functions in an HCN to ensure seamless network management and enhance service quality. Although many existing systems use measurement data to react to network performance changes, it is highly beneficial to perform accurate performance prediction for different systems to support various network functions. Recent advancements in complex statistical algorithms and computational efficiency have made machine-learning ubiquitous for accurate data-based prediction. A robust network performance prediction framework for optimizing performance and resource utilization through a linear discriminant analysis-based prediction approach has been proposed in this paper. Comparison results with different machine-learning techniques on real-world data demonstrate that SLPP provides superior accuracy and computational efficiency for both stationary and mobile user conditions.

Encoding Method for Olfactory Information (후각 정보의 부호화 방법)

  • Lee, Keun-Hee;Lee, Sang-Wook;Kim, Eung-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.7
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    • pp.1275-1282
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    • 2007
  • With the rapid spread of smart mobile products and practical use of wireless network, it became possible to offer the computing environment people can use anytime anywhere and it is predicted that portable computer as the next generation computing is to be put to practical use. This computer will be expected to have the new interface which provides realistic service through human's five senses as well as the interface through the visual and auditory senses. Accordingly, in this study, we are going to talk about the technology that expresses and reproduces what is based on olfactory information - closely related with memory among honan's five senses - in order to embody the lifelike user interface.

Analysis of transmission rate according to LoRaWAN communication distance (LoRaWAN Class B 통신 거리에 따른 전송율 분석)

  • Seo, Euiseong;Jang, Jongwook
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.3
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    • pp.207-211
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    • 2019
  • Research and development are underway to connect the network to all things in the world and to manage the objects through the Internet. The Internet of Things is expected to play an important role in building ecosystem of next generation mobile communication service. The most significant communication technology is LPWAN. In this paper, we analyze the performance according to each data transmission rate to reduce and manage resource waste by using many LPWAN nodes more efficiently in accordance with the demands of the times. The LPWAN communication technology used in this paper was designed based on LoRaWAN, a long-distance low-power wireless platform developed by Semtech, and analyzed by implementing a virtual IoT base using Network Simulator-3.

A Framework for Multiple Wireless Services in Heterogeneous Wireless Networks (중첩된 이기종 무선망에서의 다중 무선 서비스 프레임워크)

  • Shin, Choong-Yong;Cho, Jin-Sung
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.5
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    • pp.85-94
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    • 2008
  • As a variety of wireless network services, such as WLAN, WiBro, cdma2000, and HSDPA, are provided and the range of users' choices for the wireless services are broaden, MCoA (Multiple Car-of Address) concepts that enable users to use wireless interfaces simultaneously have been presented in IETF MONAMI6 WG. Through this scheme, users can access several networks simultaneously by using multiple wireless interfaces. Such various wireless connection technologies continue to advance as they are connected and integrated to All-IP-based core network, and at the same time, heterogeneous networks are being managed overlaid according to the coverage of the wireless connection technologies. Under such circumstances, needs for an integrated architecture have arisen, and thus Wireless service framework is required that effectively manages heterogeneous networks which coexist with next generation's networks for 4G. In this paper, a wireless service framework is suggested in the consideration of current wireless service environment, and the framework covers the schemes to minimize the packet loss caused by handover, and also modified Multiple Care-of Address that helps to select most effective network by considering characteristics of various interfaces as well as users' preferences.

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Design and Implementation of Hybrid Apps Design based on Spring MVC (스프링 MVC 기반에서 하이브리드 앱 디자인 설계 및 구현)

  • Lee, Myeong-Ho
    • Journal of the Korea Convergence Society
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    • v.10 no.3
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    • pp.395-400
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    • 2019
  • The Web environment of the frontend domain is increasingly competitive to preempt the new standard of presentation layer. N-Screen, a service that enables users to seamlessly use one content in various devices in Korea, is competing for market preemption by recognizing it as a core service of the future. In the cloud computing, N-screen is a typical service type. However, most of the frontend research required for groupware in enterprise environments has been limited to responsive web design for the web and native apps for mobile. Gradually, the need for MVC design patterns is increasingly widening in enterprise environments to overcome the cultural differences of companies and to support one source multi-use strategy supporting multiple devices and development productivity. Therefore, in this study, we will analyze and design JPetStore with hybrid application design based on Spring MVC, e-government standard framework environment of next generation web standard, and provide reference model of frontend hybrid apps design in future enterprise environment.

Performance Comparison of Task Partitioning Methods in MEC System (MEC 시스템에서 태스크 파티셔닝 기법의 성능 비교)

  • Moon, Sungwon;Lim, Yujin
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.5
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    • pp.139-146
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    • 2022
  • With the recent development of the Internet of Things (IoT) and the convergence of vehicles and IT technologies, high-performance applications such as autonomous driving are emerging, and multi-access edge computing (MEC) has attracted lots of attentions as next-generation technologies. In order to provide service to these computation-intensive tasks in low latency, many methods have been proposed to partition tasks so that they can be performed through cooperation of multiple MEC servers(MECSs). Conventional methods related to task partitioning have proposed methods for partitioning tasks on vehicles as mobile devices and offloading them to multiple MECSs, and methods for offloading them from vehicles to MECSs and then partitioning and migrating them to other MECSs. In this paper, the performance of task partitioning methods using offloading and migration is compared and analyzed in terms of service delay, blocking rate and energy consumption according to the method of selecting partitioning targets and the number of partitioning. As the number of partitioning increases, the performance of the service delay improves, but the performance of the blocking rate and energy consumption decreases.

A Novel QoS Provisoning Scheme Based on User Mobility Patterns in IP-based Next-Generation Mobile Networks (IP기반 차세대 모바일 네트워크에서 사용자 이동패턴에 기반한 QoS 보장기법)

  • Yang, Seungbo;Jeong, Jongpil
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.5
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    • pp.25-38
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    • 2013
  • Future wireless systems will be required to support the increasingly nomadic lifestyle of people. This support will be provided through the use of multiple overlaid networks which have very different characteristics. Moreover, these networks will be required to support the seamless delivery of today's popular desktop services, such as web browsing, interactive multimedia and video conferencing to the mobile devices. Thus one of the major challenges in the design of these mobile systems will be the provision of the quality of service (QoS) guarantees that the applications demand under this diverse networking infrastructure. We believe that it is necessary to use resource reservation and adaptation techniques to deliver these QoS guarantee to applications. However, reservation and pre-configuration in the entire service region is overly aggressive, and results in schemes that are extremely inefficient and unreliable. To overcome this, the mobility pattern of a user can be exploited. If the movement of a user is known, the reservation and configuration procedure can be limited to the regions of the network a user is likely to visit. Our proposed Proxy-UMP is not sensitive to increase of the search cost than other schemes and shows that the increasing rate of total cost is low as the SMR increases.