• 제목/요약/키워드: New Leading Business

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Case study: Grigon Entertainment's success and failure

  • 유병쥰;김관수;이준환
    • 벤처창업연구
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    • 제4권4호
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    • pp.71-88
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    • 2009
  • The Korean online gaming industry has seen rapid growth since the boom of information technology (IT) related industries, especially Internet and PC-bang or local area network (LAN) use, throughout the country. Online games are real-time games in which two or more players meet, compete, and cooperate in the same game space using the same communication network. Even though the growth rates of IT-related industries have recently slowed, the growth of the online gaming industry has increased, and Korean firms are expanding their businesses to countries all over the world. However, the online gaming industry is becoming an oligopoly, in which 4-5 leading companies occupy most online gaming markets. This situation presents a disadvantage to the Korean online gaming industry, since online players usually seek a diversity of online gaming contents and high quality online game services. Therefore, small- and medium-sized game developers must survive in this market by upgrading the quality of their online gaming services in an effort to provide differentiated goods and services in monopolistic competition markets. However, most venture companies in the online game industry, whether new or previously existing, are not able to obtain adequate financing. The objective of this paper is to examine the management environment for medium- and small-sized game developers in the Korean online gaming industry. By introducing the case of Grigon Entertainment, we try to identify the source of difficulty obtaining external financing for Korean venture firms in the online gaming industry.

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Distribution of Skill and Encouraging Motivation to Enhance Resilience: Evidence from Accounting Personnel During COVID-19 Crisis

  • Yamuna Rani PALANIMALLY;Mohd Danial Afiq Khamar TAZILAH;Zam Zuriyati MOHAMAD;Meenah RAMASAMY;Mohamad Rohieszan RAMDAN;Dayang Rafidah SYARIFF M. FUAD;Noral Hidayah ALWI
    • 유통과학연구
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    • 제22권2호
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    • pp.41-50
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    • 2024
  • Purpose: This study aims to identify the distribution of skill evolution for accounting personnel during the health crisis and investigate the impact of accounting skills in developing resilience among accounting personnel. Research design, data, and methodology: A total of 131 respondents of accounting personnel participated in a self-administered survey questionnaire. This data is analysed using the partial least square structural equation modeling. Results: The results show that accounting skills, digital skills, and writing skills have a significant impact on developing accounting personnel's motivation, subsequently leading to resilience. Conclusions: This study adds to the literature on the new requirements and future profiles of Malaysian organisation and the accounting profession. This will be a good reference for the practitioners to identify the relevant skills required for accountants after the pandemic. Furthermore, this study includes encouraging motivation and skills to improve resilience in the Malaysian context further to understand the push factors on skills evolution among the accountants. Higher education institutions with accounting courses would consider the potential future skills of accountants to meet market demands on time when updating the institutions' curricula program. Hence, the relevant skills required can be developed and practiced at the education level, especially secondary and tertiary levels.

빅데이터 산업 활성화 전략 연구 (Characterizing Business Strategy in a New Ecosystem of Big Data)

  • 유순덕;최광돈;신선영
    • 디지털융복합연구
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    • 제12권4호
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    • pp.1-9
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    • 2014
  • 본 연구는 빅데이터 생태계의 개념 및 구성요소의 역할과 책임을 파악하여 빅데이터 산업이 활성화되기 위해서 필요한 전략을 도출하였다. 빅데이터 생태계의 구성요소는 거버넌스, 데이터 보유자, 서비스 이용자, 서비스 제공자, 인프라 제공자로 5개 구분하였다. 5개의 구성요소 간 역할과 책임을 통해 총 11개의 활성화 전략을 도출하였다. 또한 빅데이터 산업 활성화를 위해 선행연구자들이 주장한 내용을 요약 정리하여 총 12개의 활성화 방안을 제시하였다. 빅데이터 구성요소 간 활성화방안과 선행연구자들이 주장한 내용을 결합하여 본 연구에서 총 13개의 빅데이터 산업의 활성화 전략을 제시하였다. 본 연구에서 제시한 빅데이터 산업 활성화 전략이 빅데이터 사업 및 정책방향과 계획 수립의 기본자료로 활용되기 위하여 빅데이터 산업 활성화에 긍정적인 영향을 제공할 것으로 기대한다.

국제 경쟁력과 의류산업의 대응에 관한 연구 (A Study on Apparel Products Performance Effecting the International Marketing Strategies)

  • 김문숙
    • 대한가정학회지
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    • 제32권5호
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    • pp.165-182
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    • 1994
  • Korea's clothing industry which has been country's leading export industry and basic strategical industry is now faced with many difficulties both domestically and internationally. Domestically it is faced with continuing shortage of manpower in both production line and management high labour cost causing increase in price putting more weight on behavior of consumers resulting in change of industrial environment and continuing structural problems of industry itself. Internationally it is faced with strengthening of import regulations and protectionism of developed countries and rapid emergence of underdeveloped countries as leading exporting nations. In reality export plays the most essential role in our economy and is especially sensitive to the external environmental factors. Already economic bloc phonomenon can be seen everywhere and is continuing to accelerate in place such as E. U in Europ, North & South America as NAFTA, and South East Asian contries which recent tendency of economic unity effort is present. These countries of such economic blocs are imposing heavy custom duties reinforcing provision of country origin and acting out strict inspection regulations in order to protect the interest of their own industry. Therefore it is vital to manufacture excellent quality goods For these reasons study in this area has brought attention in Korea as well as worldwide in the recent years. Apparel industry which requires professional technology and ability is the most competitive international business. In order to challenge the international market the high level of intelligence is most required to produce high quality goods. The purpose of this study is to analyze the relationship between functions and roles of marketing and to approach problems in more efficient manner. Apparel industry is composed of various programs such as design pattern making merchandising and textile science. To succeed in the business is to give the highest satisfaction to the targeted market. Hence this study will example the factors that determine the Cost Quality and Performance of apparel products. The study will involve following steps; firstly establish relationship between the quality concept and productivity of apparel products Secondly inquire in to marketing strategy laying stress on apparel production related factors focusing on merchandising marketing production and operations Thirdly prospect 21st century apparel industry focusing on garment production and trade and also other countries structural improvement Fourthly establish the new dimension of competitive factors by grasping the actual circumstance of Korea's apparel industry in the international market. The research method will include; First reality approach method by analysing the present state of industry Second literal analysis such as marketing comparisons between leading apparel exporting countries.

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교육서비스 품질과 교육성과의 기대일치여부가 행동의도에 미치는 영향: 글로벌기업의 TOEIC사업을 중심으로 (Influence of the Education Service Quality and Result Expectations on Behavioral Intention: Focus on the TOEIC Business of a Global Company)

  • 강호계;송인암;황희중
    • 유통과학연구
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    • 제11권2호
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    • pp.71-81
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    • 2013
  • Purpose - The TOEIC test has been leading the change in the quality and the globalization of companies for about last 30 years. The TOEIC test is taken by about two million people each year and is used as a criterion to select new employees in companies or government offices, for performance ratings, and for overseas posting selections. Universities also use TOEIC test in various ways. Since the TOEIC test is used for the selection of new students for admission, transferring extra credits, scholarships, graduation certification, and admission of international students studying abroad, many universities all over the country provide students with TOEIC study lectures through their own language institutes. Despite the fact, there has been no research on the service quality or even the current situation of these institutes. Thus, this study aims to evaluate the factors that impact TOEIC lecture service quality and analyzes the effect of the expectation related to the education service quality and the result of education on intentional behavior. Research design, data, methodology - Data was collected by administering a survey to current TOEIC students from different university language institutes. The survey questionnaire comprised of a five-point Likert scale. The demographic analysis was conducted using the frequency analysis method and the factor analysis was conducted to verify the validity of questionnaire over any variable. The reliability analysis was conducted to verify the reliability of the results. Besides, multiple regression analysis, regression analysis, and mediated effect verification were also conducted. For education service quality, four different independent variables such as reliability, response, conviction, and sympathy were considered using the SERVQUAL survey model. Based on the research models, the study hypotheses below were formulated in order to recognize an effect relationship between the variables. The four hypotheses are, "the hypothesis on education service quality and TOEIC study result expectation," "the hypothesis on education service quality and behavioral intention," "the hypothesis on study result expectation and behavioral intention," and "the hypothesis on study result expectation and mediated effect." Results - The results are as follows. First, the factors like response, conviction, and sympathy have a positive influence on TOEIC study result expectations. Second, the TOEIC study result expectation has a positive influence on the factors of behavioral intention such as re-sign up, positive word-of-mouth, "loyalty towards school." Third, it was verified that the mediated effect on behavioral intention was influenced by education service quality at university foreign language institute, while the study result expectation has only a partial mediated effect. Conclusions - The implications of this study are summarized as follows: First, it suggests a new research model for the effect of the expectation related to the education service quality and the result of education in the university language institutes on the behavioral intention. Second, it has established a relationship between the education service quality and study result expectation by verifying the mediated effect on them.

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한국농수산대학 장기현장실습장 선정기준에 관한 기초연구 - 농수산비즈니스전공을 중심으로 - (A Study on Selection Standard for Long-Term Practical Field Training of Korea National College of Agriculture and Fisheries - Focused on Agriculture and Fisheries Business Major -)

  • 이소영;신용광;김종숙
    • 현장농수산연구지
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    • 제20권2호
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    • pp.73-87
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    • 2018
  • 농산업환경변화에 따라 농수산비즈니스 영역은 확대되고 있다. 한국농수산대학의 신설학과인 농수산비즈니스 학과의 장기현장실습 방향은 생산뿐만 아니라 생산이외의 분야까지 검토될 필요가 있다. 본 연구에서 검토한 기존의 장기현장실습장 현황 및 신설학과에 적합한 장기현장실습장 선정 방향은 다음과 같다. 먼저, 기존의 장기현장실습장은 단일품목 중심의 경영, 생산·가공·서비스 영역의 연계 미흡, 개별경영체 중심의 경영으로 요약할 수 있다. 그러나 새로운 가치 창출을 농업성장의 근원으로 보는 사례경영체는 가치창출의 다각화, 수평적 계열화, 법인체 경영을 통한 기업가적 경영, 지역농업연계를 통한 지역활성화 선도경영으로 요약된다. 따라서 신설학과의 장기현장실습장 선정 방향은 수평적 계열화를 통한 가치창출 경영, 농산업부가가치 창출에 필요한 기업가 정신을 구축한 농산업경영인 발굴, 기존 생산중심실습장과의 연계 방안 모색이 필요하다고 판단된다.

웹 2.0 환경의 새로운 디지털 콘텐츠 서비스 전망에 관한 연구 (A study on prospects of new digital contents service based on Web 2.0)

  • 김재하
    • 방송공학회논문지
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    • 제12권5호
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    • pp.452-459
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    • 2007
  • 웹 2.0이 사회적인 이슈로 대두되면서 인터넷 기반의 모든 시스템과 서비스 환경은 새로운 전기를 맞고 있다. 기존 웹 서비스는 서비스 제공자가 제공하는 정보와 데이터를 일방적으로 사용자가 이용하거나 또는 가공하여 처리하는 형태를 취하였으나, 웹 2.0 환경에서는 서비스 제공자가 제공하는 플랫폼과 정보를 이용하여 사용자가 자신만의 경험과 노하우를 이용해 또 다른 새로운 정보를 창출할 수 있다. 즉 사용자가 웹 2.0의 환경에서는 서비스 제공자가 만들어 놓은 플랫폼에서 새로운 콘텐츠 제공자의 역할을 하면서 디지털 콘텐츠 시장은 새로운 패러다임을 쏟아내고 있다. 그 중에서 가장 눈에 띄는 서비스는 UCC(User Created Contents)로 사용자의 적극적인 참여와 흥미를 유발하고 있다. 또한 SNS(Social Network Service)와 같은 가상의 공간에서 또 다른 자아를 실현 해 나가는 형태의 서비스가 주류를 이루고 있으며 세컨드라이프닷컴 등이 대표적인 사이트로 자리잡아가고 있다. 본고에서는 웹 2.0 환경을 정의하고, 새로운 환경에서 나타난 다양한 서비스들을 UCC, SNS, VR(Virtual Reality) 환경에서의 콘텐츠 등의 형태로 분류하여 정리하였다. 또한 새로운 서비스의 미비점을 분석하여 미래에 지향해야 할 방향을 제시하고 개선점을 도출함으로써 WEB2.0 환경에서 등장하게 될 신규 서비스 성장 모델의 방향을 전망하였다.

경량전철 민간투자사업의 시스템엔지니어링 연구 (A Study on System Engineering of Light Rail Transit Private Investment Projects)

  • 차기호;박진재;이재형;추동수
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2011년도 정기총회 및 추계학술대회 논문집
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    • pp.517-544
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    • 2011
  • Promote competition in local government and the construction of a subway construction in the vicious cycle of debt due to the operating deficit as a greater burden on local finances was leave. This government policy of public transport in the center of the metro construction costs affordable and to respond appropriately to public transport demand new transit LRT(Light rail Transit) by introducing the current Busan was the opening of Line 4, yongin line, Busan - Gimhae line, parliamentary and barge construction or ready for the opening. What is light rail, compared to the existing subway and cheaper construction cost, the existing road or bridge that runs along the track is installed, etc. Manless system construction cost and operating expenses as a possible new railway transportation has been a leading state-of-the-art mad. However, the domestic business system engineering of light rail-related companies in the developed countries are doing to advance to the national to the local engineering skills of the self-free, hurry will have to be secured. Therefore, this paper applies local light rail project on the status of the systems engineering analysis and based on this source of the latest engineering technology-intensive systems engineering to provide direction to the development of technology.

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Open Source Cloud Computing: An Experience Case of Geo-based Image Handling in Amazon Web Services

  • Lee, Ki-Won
    • 대한원격탐사학회지
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    • 제28권3호
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    • pp.337-346
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    • 2012
  • In the view from most application system developers and users, cloud computing becomes popular in recent years and is still evolving. But in fact it is not easy to reach at the level of actual operations. Despite, it is known that the cloud in the practical stage provides a new pattern for deploying a geo-spatial application. However, domestically geo-spatial application implementation and operation based on this concept or scheme is on the beginning stage. It is the motivation of this works. Although this study is an introductory level, a simple and practical processed result was presented. This study was carried out on Amazon web services platform, as infrastructure as a service in the geo-spatial areas. Under this environment, cloud instance, a web and mobile system being previously implemented in the multi-layered structure for geo-spatial open sources of database and application server, was generated. Judging from this example, it is highly possible that cloud services with the functions of geo-processing service and large volume data handling are the crucial point, leading a new business model for civilian remote sensing application and geo-spatial enterprise industry. The further works to extend geo-spatial applications in cloud computing paradigm are left.

R&D 프로젝트 투자 의사결정을 위한 실물옵션 의사결정나무 모델 (Real Option Decision Tree Models for R&D Project Investment)

  • 최경현;조대명;정영기
    • 산업공학
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    • 제24권4호
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    • pp.408-419
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    • 2011
  • R&D is a foundation for new business chance and productivity improvement leading to enormous expense and a long-term multi-step process. During the R&D process, decision-makers are confused due to the various future uncertainties that influence economic and technical success of the R&D projects. For these reasons, several decision-making models for R&D project investment have been suggested; they are based on traditional methods such as Discounted Cash Flow (DCF), Decision Tree Analysis (DTA) and Real Option Analysis (ROA) or some fusion forms of the traditional methods. However, almost of the models have constraints in practical use owing to limits on application, procedural complexity and incomplete reflection of the uncertainties. In this study, to make the constraints minimized, we propose a new model named Real Option Decision Tree Model which is a conceptual combination form of ROA and DTA. With this model, it is possible for the decision-makers to simulate the project value applying the uncertainties onto the decision making nodes.