• 제목/요약/키워드: Network based robot

검색결과 565건 처리시간 0.041초

Work chain-based inverse kinematics of robot to imitate human motion with Kinect

  • Zhang, Ming;Chen, Jianxin;Wei, Xin;Zhang, Dezhou
    • ETRI Journal
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    • 제40권4호
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    • pp.511-521
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    • 2018
  • The ability to realize human-motion imitation using robots is closely related to developments in the field of artificial intelligence. However, it is not easy to imitate human motions entirely owing to the physical differences between the human body and robots. In this paper, we propose a work chain-based inverse kinematics to enable a robot to imitate the human motion of upper limbs in real time. Two work chains are built on each arm to ensure that there is motion similarity, such as the end effector trajectory and the joint-angle configuration. In addition, a two-phase filter is used to remove the interference and noise, together with a self-collision avoidance scheme to maintain the stability of the robot during the imitation. Experimental results verify the effectiveness of our solution on the humanoid robot Nao-H25 in terms of accuracy and real-time performance.

신경회로망과 틸팅을 이용한 이족 보행로봇의 ZMP 개선 연구 (A Study on ZMP Improvement of Biped Walking Robot Using Neural Network and Tilting)

  • 김병수;남규민;이순걸
    • 로봇학회논문지
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    • 제6권4호
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    • pp.301-307
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    • 2011
  • Based on the stability criteria of ZMP (Zero Moment Point), this paper proposes an adjusting algorithm that modifies walking trajectory of a bipedal robot for stable walking by analyzing ZMP trajectory of it. In order to maintain walking balance of the bipedal robot, ZMP should be located within a supporting polygon that is determined by the foot supporting area with stability margin. Initially tilting imposed to the trajectory of the upper body is proposed to transfer ZMP of the given walking trajectory into the stable region for the minimum stability. A neural network method is also proposed for the stable walking trajectory of the biped robot. It uses backpropagation learning with angles and angular velocities of all joints with tilting to get the improved walking trajectory. By applying the optimized walking trajectory that is obtained with the neural network model, the ZMP trajectory of the bipedal robot is certainly located within a stable area of the supporting polygon. Experimental results show that the optimally learned trajectory with neural network gives more stability even though the tilting of the pelvic joint has a great role for walking stability.

유비쿼터스 개념 환경하에서 실제 현실 로봇 게임 구현 (Implementation of Real Reality Robot Game for Environment of Ubiquitous Concept)

  • 주병규;전풍우;정슬
    • 제어로봇시스템학회논문지
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    • 제11권12호
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    • pp.977-983
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    • 2005
  • In this paper, novel ubiquitous concept of real reality robot game controlled by a mobile server robot is proposed. Real reality robot game means that two real robots controlled by humans/computers through the internet are playing a boxing game. The mobile server robot captures playing images of the boxing game and sends them to GUI on the screen of human operators' PC. The human operator can login to the boxing game from any computer in any place if he/she is permitted. Remote control of a boxing robot by a motion capture system through network is implemented. Successful motion control of a boxing robot remotely controlled by a motion capture system through network can be achieved. In addition, real boxing games between a human and a computer are demonstrated.

Learning of Emergent Behaviors in Collective Virtual Robots using ANN and Genetic Algorithm

  • Cho, Kyung-Dal
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제4권3호
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    • pp.327-336
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    • 2004
  • In distributed autonomous mobile robot system, each robot (predator or prey) must behave by itself according to its states and environments, and if necessary, must cooperate with other robots in order to carry out a given task. Therefore it is essential that each robot have both learning and evolution ability to adapt to dynamic environment. This paper proposes a pursuing system utilizing the artificial life concept where virtual robots emulate social behaviors of animals and insects and realize their group behaviors. Each robot contains sensors to perceive other robots in several directions and decides its behavior based on the information obtained by the sensors. In this paper, a neural network is used for behavior decision controller. The input of the neural network is decided by the existence of other robots and the distance to the other robots. The output determines the directions in which the robot moves. The connection weight values of this neural network are encoded as genes, and the fitness individuals are determined using a genetic algorithm. Here, the fitness values imply how much group behaviors fit adequately to the goal and can express group behaviors. The validity of the system is verified through simulation. Besides, in this paper, we could have observed the robots' emergent behaviors during simulation.

An analysis of the component of Human-Robot Interaction for Intelligent room

  • Park, Jong-Chan;Kwon, Dong-Soo
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.2143-2147
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    • 2005
  • Human-Robot interaction (HRI) has recently become one of the most important issues in the field of robotics. Understanding and predicting the intentions of human users is a major difficulty for robotic programs. In this paper we suggest an interaction method allows the robot to execute the human user's desires in an intelligent room-based domain, even when the user does not give a specific command for the action. To achieve this, we constructed a full system architecture of an intelligent room so that the following were present and sequentially interconnected: decision-making based on the Bayesian belief network, responding to human commands, and generating queries to remove ambiguities. The robot obtained all the necessary information from analyzing the user's condition and the environmental state of the room. This information is then used to evaluate the probabilities of the results coming from the output nodes of the Bayesian belief network, which is composed of the nodes that includes several states, and the causal relationships between them. Our study shows that the suggested system and proposed method would improve a robot's ability to understand human commands, intuit human desires, and predict human intentions resulting in a comfortable intelligent room for the human user.

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무선 센서 네트워크 기반 군집 로봇의 협조 행동을 위한 위치 측정 (Localization for Cooperative Behavior of Swarm Robots Based on Wireless Sensor Network)

  • 탁명환;주영훈
    • 제어로봇시스템학회논문지
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    • 제18권8호
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    • pp.725-730
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    • 2012
  • In this paper, we propose the localization algorithm for the cooperative behavior of the swarm robots based on WSN (Wireless Sensor Network). The proposed method is as follows: First, we measure positions of the L-bot (Leader robot) and F-bots (Follower robots) by using the APIT (Approximate Point In Triangle) and the RSSI (Received Signal Strength Indication). Second, we measure relative positions of the F-bots against the pre-measured position of the L-bot by using trilateration. Then, to revise a position error caused by noise of the wireless signal, we use the particle filter. Finally, we show the effectiveness and feasibility of the proposed method though some simulations.

무선 홈네트워크 환경에서의 네트워크 기반 홈로봇 시스템의 설계 (A Design of Network based Home Robot System in Wireless Home Network Environment)

  • 남규태;정호원;배성호;오세웅
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2005년도 춘계 종합학술대회 논문집
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    • pp.496-501
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    • 2005
  • 최근 홈네트워크 시스템에 홈로봇이 적용되어 보다 다양한 서비스를 제공하고 있다. 하지만 기존의 홈로봇은 모든 기능을 로봇에 탑재하여 로봇 단말의 크기가 커지고 수행할 콘텐츠나 어플리케이션의 관리가 용이하지 못하다. 또한 로봇의 위치인식 기능에 있어서도 많은 개선점이 필요한 실정이다. 본 논문에서는 로봇의 복잡한 연산처리를 외부 디지털 디바이스에게 분담하여 로봇의 자원을 효율적으로 이용하고 RFID를 통해 로봇의 위치를 인식함으로써 보다 개선된 홈로봇 시스템을 제안한다.

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서비스 로봇을 위한 유비쿼터스 센서 네트워크 기반 위치 인식 시스템 (Ubiquitous Sensor Network based Localization System for Public Guide Robot)

  • 최형윤;박진주;문용선
    • 한국정보통신학회논문지
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    • 제10권10호
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    • pp.1920-1926
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    • 2006
  • 서비스 로봇의 사회 적 관심으로 인하여 서비스 로봇의 개발에 있어 많은 연구가 실시되고 있으나, 단일 플랫폼의 한계에 봉착해 있다. 이 한 한계를 극복하기 위하여 유비쿼터스 네트워크와 연계한 유비쿼터스 기반 서비스로 봇이 대안으로 자리 잡고 있다. 이를 위하여 유비쿼터스 센서 네트워크를 통하여 주변 환경에 대한 상황인식 및 위치 인식과 같은 기능을 위하여 RFID 및 초음파 센서를 이용한 시스템이 등장하여 실제 로봇에 적용되어 좋은 결과를 낳고 있다. 하지만 RFID의 경우 수동형 센서를 이용할 경우 거리에 따른 인식률의 제한이 따르며 초음파 센서의 경우 이를 구동하기 위하여 높은 전압을 요구하므로 저 전력 기반의 센서 네트워크에 응용하기에는 많은 한계가 따른다. 따라서 본 논문에서는 센서 네트워크 기반 위치인식을 위하여 센서 네트워크 모듈을 구현하고 이를 기반으로 RSSI 위치인식 시스템을 구현하고자 한다. 이러한 RSSI 위치인식 시스템의 경우 각 센서 노드에서 들어오는 신호의 RSSI만을 측정하고 이에 따른 거리로 환산하여 위치를 산출함으로 인하여 저 전력의 센서 네트워크를 그대로 활용할 수 있으며, Ad-Hoc 네트워크 설계시 거리에 따른 제한도 극복할 수 있을 것이다.

불확실한 이동 로봇에 대한 RBFN 기반 적응 추종 제어기의 설계 (Design of an RBFN-based Adaptive Tracking Controller for an Uncertain Mobile Robot)

  • 신진호;백운보
    • 제어로봇시스템학회논문지
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    • 제20권12호
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    • pp.1238-1245
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    • 2014
  • This paper proposes an RBFN-based adaptive tracking controller for an electrically driven mobile robot with parametric uncertainties and external disturbances. A mobile robot model considered in this paper includes all models of the robot body and actuators with uncertain kinematic and dynamic parameters, and uncertain frictions and external disturbances. The proposed controller consists of an RBFN(Radial Basis Function Network) and a robust adaptive controller. The presented RBFN is used to approximate unknown nonlinear robot dynamic functions. The proposed controller is adjusted by the adaptation laws obtained through the Lyapunov stability analysis. The proposed control scheme does not a priori need the accurate knowledge of all parameters in the robot kinematics, robot dynamics and actuator dynamics. Also, nominal parameter values are not required in the controller. The global stability of the closed-loop robot control system is guaranteed using the Lyapunov stability theory. Simulation results show the validity and robustness of the proposed control scheme.

퍼지-뉴럴 융합을 이용한 로보트 Gripper의 힘 제어기 (Force controller of the robot gripper using fuzzy-neural fusion)

  • 임광우;김성현;심귀보;전홍태
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1991년도 한국자동제어학술회의논문집(국내학술편); KOEX, Seoul; 22-24 Oct. 1991
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    • pp.861-865
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    • 1991
  • In general, the fusion of neural network and fuzzy logic theory is based on the fact that neural network and fuzzy logic theory have the common properties that 1) the activation function of a neuron is similar to the membership function of fuzzy variable, and 2) the functions of summation and products of neural network are similar to the Max-Min operator of fuzzy logics. In this paper, a fuzzy-neural network will be proposed and a force controller of the robot gripper, utilizing the fuzzy-neural network, will be presented. The effectiveness of the proposed strategy will be demonstrated by computer simulation.

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