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http://dx.doi.org/10.5302/J.ICROS.2005.11.12.977

Implementation of Real Reality Robot Game for Environment of Ubiquitous Concept  

Joo, Byung-Kyu (충남대학교 메카트로닉스공학과)
Jeon, Poongwu (충남대학교 메카트로닉스공학과)
Jung, Seul (충남대학교 메카트로닉스공학과)
Publication Information
Journal of Institute of Control, Robotics and Systems / v.11, no.12, 2005 , pp. 977-983 More about this Journal
Abstract
In this paper, novel ubiquitous concept of real reality robot game controlled by a mobile server robot is proposed. Real reality robot game means that two real robots controlled by humans/computers through the internet are playing a boxing game. The mobile server robot captures playing images of the boxing game and sends them to GUI on the screen of human operators' PC. The human operator can login to the boxing game from any computer in any place if he/she is permitted. Remote control of a boxing robot by a motion capture system through network is implemented. Successful motion control of a boxing robot remotely controlled by a motion capture system through network can be achieved. In addition, real boxing games between a human and a computer are demonstrated.
Keywords
robot server; real reality game; boxing robot; internet based control;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
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