• Title/Summary/Keyword: Network Bandwidth Usage

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A Secure, Hierarchical and Clustered Multipath Routing Protocol for Homogenous Wireless Sensor Networks: Based on the Numerical Taxonomy Technique

  • Hossein Jadidoleslamy
    • International Journal of Computer Science & Network Security
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    • v.23 no.8
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    • pp.121-136
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    • 2023
  • Wireless Sensor Networks (WSNs) have many potential applications and unique challenges. Some problems of WSNs are: severe resources' constraints, low reliability and fault tolerant, low throughput, low scalability, low Quality of Service (QoS) and insecure operational environments. One significant solution against mentioned problems is hierarchical and clustering-based multipath routing. But, existent algorithms have many weaknesses such as: high overhead, security vulnerabilities, address-centric, low-scalability, permanent usage of optimal paths and severe resources' consumption. As a result, this paper is proposed an energy-aware, congestion-aware, location-based, data-centric, scalable, hierarchical and clustering-based multipath routing algorithm based on Numerical Taxonomy technique for homogenous WSNs. Finally, performance of the proposed algorithm has been compared with performance of LEACH routing algorithm; results of simulations and statistical-mathematical analysis are showing the proposed algorithm has been improved in terms of parameters like balanced resources' consumption such as energy and bandwidth, throughput, reliability and fault tolerant, accuracy, QoS such as average rate of packet delivery and WSNs' lifetime.

A Mobility Management Scheme based on the Mobility Pattern of Mobile Networks (이동 네트워크의 이동 패턴에 기반을 둔 이동성 관리 기법)

  • Yang, Sun-Ok;Kim, Sung-Suk
    • Journal of KIISE:Information Networking
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    • v.35 no.4
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    • pp.345-354
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    • 2008
  • Recently, small-scale mobile network which is composed of many mobile devices in a man becomes popular. Also, Examples of large-scale mobile network can be thought access networks deployed on public transportation such as ships, trains and buses. To provide seamless mobility for mobile nodes in this mobile network, binding update messages must be exchanged frequently. However, it incurs network overhead increasingly and decreases energy efficiency of mobile router. If we try to reduce the number of the messages to cope with the problem, it may happen the security -related problems conversely Thus, mobile router needs a effective algorithm to update location information with low cost and to cover security problems. In this paper, mobility management scheme based on mobile router's mobility pattern is proposed. Whenever each mobile router leaves a visiting network, it records related information as moving log. And then it periodically computes mean resident time for all visited network, and saves them in the profile. If each mobile router moves into the visited network hereafter, the number of binding update messages can be reduced since current resident time may be expected based on the profile. At this time, of course, security problems can happen. The problems, however, are solved using key credit, which just sends some keys once. Through extensive experiments, bandwidth usages are measured to compare binding update messages in proposed scheme with that in existing scheme. From the results, we can reduce about 65% of mobility-management-related messages especially when mobile router stays more than 50 minutes in a network. Namely, the proposed scheme improves network usage and energy usage of mobile router by decreasing the number of messages and authorization procedure.

Dynamically Adaptable Mobile Agents for Scaleable Software and Service Management

  • Brandt, Raimund;Hortnag, Chistian;Reiser, Helmut
    • Journal of Communications and Networks
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    • v.3 no.4
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    • pp.307-316
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    • 2001
  • Two hard sub-problems have emerged relating to the use of mobile agents for service management tasks. First, what is their impact on security, and second, how can they receive a flexible capacity to adapt to an open range of different environments on demand, without introducing trio stringent prior assumptions. In this paper, we present work towards solving the second problem, which is of particular interest to management software, because it typically needs to excert fine-grained and therefore particular resource control. We suggest a mechanism that reassembles mobile agents from smaller sub-components during arrival at each hop. The process incorporates patterns of unmutable and mutable sub-components, and is informed by the conditions of each local environment. We discuss different kinds of software adaptation and draw a distinction between static and continuous forms. Our software prototype for dynamic adaptation provides a concept far exchanging environment-dependent implementations of mobile agents during runtime. Dynamic adaptation enhances efficiency of mobile code in terms of bandwidth usage and scalability.

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Prioritized Data Transmission Mechanism for IoT

  • Jung, Changsu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.6
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    • pp.2333-2353
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    • 2020
  • This paper proposes a novel data prioritization and transmission mechanism to minimize the number of packets transmitted and reduce network overload using the constrained application protocol (CoAP) in resource-constrained networks. The proposed scheme adopts four classification parameters to classify and prioritize data from a sensor. With the packet prioritization scheme, the sensed data having the lowest priority is only delivered using the proposed keep-alive message notification to decrease the number of packets transmitted. The performance evaluation demonstrates that the proposed scheme shows the improvement of resource utilization in energy consumption, and bandwidth usage compared with the existing CoAP methods. Furthermore, the proposed scheme supports quality-of-service (QoS) per packet by differentiating transmission delays regarding priorities.

Slotted Implantable Patch Antenna for ISM Band Application and Its Usage in WiMAX with an I-Shaped Defected Ground Structure

  • Ayubi, Adil Al;Sukhija, Shikha;Sarin, Rakesh Kumar
    • Transactions on Electrical and Electronic Materials
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    • v.18 no.6
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    • pp.359-363
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    • 2017
  • A slotted implantable patch antenna with microstrip feeding is proposed for industrial, scientific, and medical band applications. The result is verified by implanting the antenna in animal tissue. Further, by varying the ground width and introducing a defect into the ground structure, the antenna becomes applicable for worldwide interoperability for microwave access operations. A simulation is performed using Empire XCcel software. An Agilent vector network analyzer is used for analyzing the return loss performance. Simulated and measured results are compared. Antennas with and without defected ground structure both have key advantages including low profile, desirable return loss, good impedance matching and required bandwidth.

Traffic Comparison of a Series of MMORPGs

  • Kim, Jae-Cheol;Kim, In-Taek;Kwon, Tae-Kyoung;Choi, Yang-Hee
    • 한국IT서비스학회:학술대회논문집
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    • 2006.05a
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    • pp.233-240
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    • 2006
  • This paper measures and compares the traffic of a series of Massively Multiplayer On-line Role Playing Games(MMORPG). The target games are 'Lineage' and 'Lineage II' developed by NCsoft, which are ones of the world's largest MMORPGs in terms of the number of concurrent users. We collected about 1 tera bytes of packets of 'Lineage II' for four days including a weekend. These packets are analyzed and compared with those of 'Lineage.' Packet size, packet inter-arrival time, and bandwidth usage are compared. The traffic of the two games shows much difference because original 'Lineage' is a kind of 2-D based MMORPG, while 'Lineage II' is 3-D based. By comparing the characteristics of the traffic of these games, we can anticipate future needs of network and game structure.

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Charging and Revenue Estimation for the WiMAX System

  • Lee, Hoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.3B
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    • pp.288-303
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    • 2009
  • In the near future it is foreseen that a genuine multimedia service over the WiMAX system is provided in a worldwide manner by exploiting the QoS technologies introduced in the wireless and wired broadband network. In this work we propose a pricing scheme for the multimedia service over the generic WiMAX system that supports a full QoS functionality. We assume real-time services such as the voice and video as well as the nonreal-time service such as the conventional high-speed data, and we propose a pricing and charging scheme for those services by investigating the inherent characteristics of those services and the multiple-class of QoS-service provided to them. After that we propose a method to compute expected revenue that is obtained from the WiMAX system by using an analytic method to estimate the usage of the bandwidth resources for the different class of services. Via numerical experiment, we verify the implication of the work.

Improving Parallel Testing Efficiency of Memory Chips using NOC Interconnect (NOC 인터커넥트를 활용한 메모리 반도체 병렬 테스트 효율성 개선)

  • Hong, Chaneui;Ahn, Jin-Ho
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.68 no.2
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    • pp.364-369
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    • 2019
  • Generally, since memory chips should be tested all, considering its volume, the reduction in test time for detecting faults plays an important role in reducing the overall production cost. The parallel testing of chips in one ATE is a competitive solution to solve it. In this paper, NOC is proposed as test interface architecture between DUTs and ATE. Because NOC can be extended freely, there is no limit on the number of DUTs tested at the same time. Thus, more memory can be tested with the same bandwidth of ATE. Furthermore, the proposed NOC-based parallel test method can increase the efficiency of channel usage by packet type data transmission.

Technology Standard Trends in Distributed and Edge Cloud Computing (분산 및 에지 클라우드 기술 표준 동향)

  • M.K. In;K.C. Lee;S.Y. Lee
    • Electronics and Telecommunications Trends
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    • v.39 no.3
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    • pp.69-78
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    • 2024
  • Cloud computing technology based on centralized high-performance computing has brought about major changes across the information technology industry and led to new paradigms. However, with the rapid development of the industry and increasing need for mass generation and real-time processing of data across various fields, centralized cloud computing is lagging behind the demand. This is particularly critical in emerging technologies such as autonomous driving, the metaverse, and augmented/virtual reality that require the provision of services with ultralow latency for real-time performance. To address existing limitations, distributed and edge cloud computing technologies have recently gained attention. These technologies allow for data to be processed and analyzed closer to their point of generation, substantially reducing the response times and optimizing the network bandwidth usage. We describe distributed and edge cloud computing technologies and explore the latest trends in their standardization.

An Adaptive USB(Universal Serial Bus) Protocol for Improving the Performance to Transmit/Receive Data (USB(Universal Serial Bus)의 데이터 송수신 성능향상을 위한 적응성 통신방식)

  • Kim, Yoon-Gu;Lee, Ki-Dong
    • Proceedings of the Korea Contents Association Conference
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    • 2004.11a
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    • pp.327-332
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    • 2004
  • USB(Universal Serial Bus) is one of the most popular communication interfaces. When USB is used in an extended range, especially configurating In-home network by connecting multiple digital devices each other, USB interface uses the bandwidth in the way of TDM(Time Division Multiplexing) so that the bottleneck of bus bandwidth can be brought. In this paper, the more effective usage of bus bandwidth to overcome this situation is introduced. Basically, in order to realize the system for transferring realtime moving picture data among digital information devices, we analyze USB transfer types and Descriptors and introduce the method to upgrade detailed performance of Isochronous transfer that is one of USB transfer types. In the case that Configuration descriptor of a device has Interface descriptor that has two AlternateSetting, if Isochronous transfers are not processed smoothly due to excessive bus traffic, the application of the device changes AlternateSetting of the Interface descriptor and requires a new configuration by SetInterface() request. As a result of this adaptive configuration, the least data frame rate is guaranteed to a device that the sufficient bandwidth is not alloted. And if the bus traffic is normal, the algorithm to return to the original AlteranteSetting is introduced. this introduced method resolve the bottleneck of moving picture transfer that can occur in home network connected by multiple digital devices.

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