• Title/Summary/Keyword: Musical Instrument

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A Study on the Spectrum Analysis for the Sound Synthesis of Piri (국악기 피리의 소리합성을 위한 음색분석 연구)

  • Kim, Hye-Jee;Yoon, Hye-Jung;Cho, Hyung-Je;Kim, Jun
    • Journal of Korea Multimedia Society
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    • v.9 no.7
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    • pp.801-807
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    • 2006
  • This study analyzed the timbral characteristics of Pliri by basis step for the sound synthesis for Piri, Korean traditional musical Instrument. By analyzing this material, we can find out three characteristics about the study of the spectrum analysis for the sound synthesis of Piri. First, compared the timbral characteristics of Piri with Oboe through the spectrum analysis, Second, analyzed the timbral characteristics by the sound occurrence process through the time zone analysis of the attack part of the sound started. Finally, analyzed the special characteristics of the vibrato that is important role of musical instrument performance. As a result, the timbral characteristics of Piri is that the volume of the high harmonics was appeared to be high unlike the general classical instrument and the noise quantity rapidly decreased in the sound attack part but the volume value of harmonics increased. And also vibrato that is performance technique is changed pitch and amplitude at the same time by contrast with the general classical instrument. Thus, the timbral characteristic of Piri by the harmonics and the timbre change by the attack part which is sound occurrence process and the change of the pitch and amplitude in the vibrato is characteristic that represented unique quality of Piri. We expect that this achievement can be applied to sound synthesis.

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Virtual Instrument Tone Comparisons Through Harmonics Analysis - Focused on Sogeum and Flute - (배음 분석을 통한 가상악기의 음색비교 - 소금과 플룻을 중심으로 -)

  • Sung, Ki-Young
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.7
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    • pp.299-307
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    • 2020
  • Since 1964, research and improvement projects on Gugak instruments have been carried out to modernize, standardize, and scientificize them, but their inherent problems of Gugak instruments have failed to produce significant results. It seems that one of the main reasons for this is that the study of instrumental acoustics on Korean traditional instruments was not preceded. In Gugak orchestra, Sogeum used in concertos and solo music is a musical instrument that plays the similar role in Western orchestras due to its clear tone and high sound range. In this paper, the sound colors of Sogeum and flute, which sound similar, were analyzed through the their harmonics distribution and sound structures of the instruments. This showed that the overall tone was richer and softer than Sogeum, and that the tones of the two instruments sounded similar due to the similar composition of harmonics. In the future, it is hoped that musical instrument acoustical researches on various Gugak instruments will continue to help popularize and globalize Gugak instruments.

A Case Study on the Imitation Ability of Young Children with Developmental Disabilities through Rhythmic Play Activity (그룹리듬연주활동에 따른 발달지체유아의 모방능력에 관한 사례연구)

  • Lee, A Ryeon
    • Journal of Music and Human Behavior
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    • v.6 no.2
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    • pp.25-41
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    • 2009
  • The purpose of this case study is to examine how group rhythmic playing can help enhance imitation skills for 3 children with developmental disabilities aged between 30-50 months. The program was composed of social musical play, the therapist's imitating the way young children played musical instruments, and the young children's imitating the way the therapist played musical instruments. Every session was videotaped, and the researcher and two music therapists checked the videotaped sessions to ensure the reliability of findings. The case study demonstrated the following results. First, the three young children who participated in the playing of rhythmic musical instruments showed an increase in imitation behaviors. Second, the infants exhibited the greatest change from 1 beat imitation according to the degree of difficulty of group rhythm musical instrument demonstrated. Third, the most radical change in the infants' ability to imitate appeared in Sessions 3-7 where the therapist imitated the operation and a performance of the infant. In conclusion, the activity of playing rhythmic musical instruments in a group generated improvement in the imitation ability of young children with developmental disabilities.

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Implementation of Parallel Processor for Sound Synthesis of Guitar (기타의 음 합성을 위한 병렬 프로세서 구현)

  • Choi, Ji-Won;Kim, Yong-Min;Cho, Sang-Jin;Kim, Jong-Myon;Chong, Ui-Pil
    • The Journal of the Acoustical Society of Korea
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    • v.29 no.3
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    • pp.191-199
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    • 2010
  • Physical modeling is a synthesis method of high quality sound which is similar to real sound for musical instruments. However, since physical modeling requires a lot of parameters to synthesize sound of a musical instrument, it prevents real-time processing for the musical instrument which supports a large number of sounds simultaneously. To solve this problem, this paper proposes a single instruction multiple data (SIMD) parallel processor that supports real-time processing of sound synthesis of guitar, a representative plucked string musical instrument. To control six strings of guitar, we used a SIMD parallel processor which consists of six processing elements (PEs). Each PE supports modeling of the corresponding string. The proposed SIMD processor can generate synthesized sounds of six strings simultaneously when a parallel synthesis algorithm receives excitation signals and parameters of each string as an input. Experimental results using a sampling rate 44.1 kHz and 16 bits quantization indicate that synthesis sounds using the proposed parallel processor were very similar to original sound. In addition, the proposed parallel processor outperforms commercial TI's TMS320C6416 in terms of execution time (8.9x better) and energy efficiency (39.8x better).

Edutainment contents using Touch-Face (Touch-Face 기반 에듀테인먼트 콘텐츠)

  • Song, Dae-Hyeon;Park, Jae-Woan;Lee, Chil-Woo
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.363-366
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    • 2008
  • In this paper, I describe about edutainment contents to infant. We can call following PANSORI that user can experience national classical music that is our country tradition music using imagination musical instrument instead of actuality musical instrument, and is one at national classical music. Also manufacturing operationalized Touch-Face that is intelligence style interface platform that can play that tradition pattern and basis use style hand that is a tool the immediate perception enemy use and touch display directly as unaccustomed infant and children are easy and convenient to base. Because of these reason, educational contents can become help to study efficiently because there is in preschool education more on Touch-Face base.

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The musical Iconography of Borobudur and today's performance culture in Indonesia (보로부두르 주악도와 한국의 불교 악가무)

  • Yoon, So-Hee
    • (The) Research of the performance art and culture
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    • no.39
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    • pp.637-667
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    • 2019
  • I have researched in the field the religious and performance culture of Indonesia through the musical iconography of Borobudur. There are many kinds of musical instruments which belong to India or Indonesia, performers being either court or folk musicians. Contemporary south-east Asian Indonesia has a broad religious heritage. Most of the population is Muslim, but the culture and customs are rooted in Indian Ramayana. I discovered, for example, the same percussion instruments played on a person's knees. I also came across similar string instruments with long and elliptical resonance casks on the iconography of the Incense Burner and Byam temple stone pagoda of Beakje dynasty in Korea and in Borobudur in Indonesia. The two musical instruments can not be found in other countries, such as Silla, Koguryŏ, China or the silk road area, but only Indonesia or India. This suggests that Beakje Buddhism is from the southern regions rather than China. I also discovered the same dancing motion with the court performers on the iconography of Borobudur, and the same musical instrument and performance in the Gamelan in today's Indonesian performance. Despite a disjuncture between the people and their past, the Shailendra Buddhism is alive in people's life and culture in the present day. So we can discover some familiarities between Indonesia's Gamelan and the percussional performance in Korean Buddhist rituals.

Acoustic Property and Hardness of Coatings for Musical Instruments with Various Coating Thicknesses

  • Hwang, Hyeon-Deuk;Lee, Byoung-Hoo;Choi, Jae-Hoon;Kim, Hyun-Joong;Chung, Woo-Yang
    • Journal of the Korean Wood Science and Technology
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    • v.34 no.2
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    • pp.58-67
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    • 2006
  • The relationship between acoustic property and coating hardness of musical instruments was investigated using a sound level meter and a pendulum hardness tester. Urethane topcoat, oil stain, natural oil varnish, and UV-curable epoxy acrylate coatings were applied on four different substrates: Paulownia coreana, Pinus koraiensis, Castanea crenata var. dulcis and Pinus densiflora. The influence of the coating type on the acoustic properties was stronger than that of the substrate. In the case of an oil stain formed with tacky coating layer, the sound pressure level (SPL) and surface hardness decreased with increasing of coating thickness. In the other coatings, SPL decreased and hardness increased as the coating layer thickened. However, SPL began to increase again at coating thickness above $100{\mu}m$.

Electronic Music Glove Using Sound Card (사운드 카드를 이용한 전자 음악 장갑)

  • 정의필;이창원
    • The Journal of the Acoustical Society of Korea
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    • v.21 no.2
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    • pp.128-133
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    • 2002
  • We developed a electronic music glove (BMG) system that plays musical scores in real time processing. The EMG system interfaces with the signal coming from the controller to the sound card in the computer, The computer, according to the status of the fingers and foot switches, generates the sound signals and sends them to the speaker systems through the application C++ program and MIDI message. The EMG systems control the velocity and duration of sound and several musical performance expressions such as chorus, reverberation, rhythm, and volume. Finally, we implemented the digital drum set using: the EMG system as example.

A Consideration on the System for Ear Training (청음연습을 위한 시스템에 관한 고찰)

  • Kim, Seoung-Eun;Song, Eun-Jee
    • Journal of Digital Contents Society
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    • v.9 no.3
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    • pp.517-524
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    • 2008
  • Ear training is said to be the ability to measure sound either in terms of musical scale or cord by listening to music acoustically. This is the most basic subject and the most practical technique in any music genre; also, the most crucial factor for individuals who are studying music. Ear training is an important skill to develop when learning to play the piano, or learning any kind of musical instrument. It is also the key factor in a successful music education. Everyone can develop their musical ability if ear training is provided during childhood. The aim of this study is to develop an ear training system whereby beginners or children can learn music with ease in terms of computer access which is part of their daily life. This system is devised so that children can practice ear training easily. This system is also beneficial to others who plan to major in music.

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Keyboard Solo System based on Hand Recognition (손 인식을 통한 건반 연주 시스템)

  • Lee, Eun-kyung;Ha, Jung-hee;Seo, Eun-sung;Park, So-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.171-172
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    • 2009
  • Nowadays the music market is getting bigger while students are losing their creativity because of the cramming education even in the music class. Based on the growing music market, we made a project for students to play the musical instruments more easily. The suggested program is different from any other system because, with this program, we can play the musical instruments if only we have a keyboard made of paper and Webcam, which made us save money. When an user put his finger on the paper keyboard, Webcam makes a sound recognizing the position of the finger on the keyboard. We can choose one instrument out of four; Piano, drum, base and guitar. With this system, we can get an opportunity to learn many sounds of musical instruments and make our own melody.

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