• Title/Summary/Keyword: Music Work

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The Effect of Wind-instrument Centered Music Therapy on Respiration, Oral Motor and Articulation for Patients with Cervical Cord Injury - Case Study - (취주악기를 사용한 음악치료가 경수손상환자의 호흡, 구강운동 및 조음에 미치는 영향 -사례연구-)

  • Kim, Tai youn;Park, Shin ae;Lee, Yong seok
    • 재활복지
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    • v.21 no.1
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    • pp.233-252
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    • 2017
  • The purpose of this study is to investigate the influence on respiration, oral motor and articulation using wind-instrument centered music therapy for patients with cervical cord injury who need continuous train of respiratory muscle. Three patients with cervical cord injury who needed continuous training of respiratory muscle were selected and post data was analyzed. The harmonica using both exhalation and inspiration was selected as an wind-instrument. Each session was taken 30 ~ 40 minutes, once a week from total 6 weeks with small group. Material about every session's work was provided for individual to maintain practice after program. Oral motor and articulation test was done to assess reflecting features of maximal expiratory flow and wind-instrument of factor related breath. Maximal expiratory flow has increased by average 25ml more, articulation has increased by 3.16 points more and the movement of oral motor has increased 11.67 points more than pre-test from the analyzation. In the comparison of the details, the increase of oral motor function was confirmed from scores on the jaw and tongue except for the lips. Based on the results of this study, this study suggests that wind-instrument centered music therapy will be a practical and effective intervention for respiratory rehabilitation in patients with cervical cord injury.

A Study on the animation music video production for the viral marketing purposes A case study of project (바이럴 마케팅용 애니메이션 뮤직비디오 제작 연구 : 월드컵 응원가 <일어나라 대한민국> 사례를 중심으로)

  • Han, Sang-Gyun;Kim, Tak-Hoon;Kim, Yu-Mi
    • Cartoon and Animation Studies
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    • s.22
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    • pp.47-63
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    • 2011
  • Recently, contemporary cultural contents have been shown its diversity changes followed by the birth of new media platforms with consumers' new needs in the global market. Also, developments of Internet and computer system networks are the main contributors of making this changes happened rapidly. This study aims to know that how to usefully use those new media platforms through the great example of stop-motion animation music video by analyzing its production and marketing process. The music video production had been focused to be completed with high quality by adjusting the production process economically in spite of the relatively short period(less than one month)from its crank-up to the deadline. Because the production was planned that main characters lead the whole story, the creative team had been tried to reduce the production hours by commonly use the same mold when they make original clay models by collecting the similarities of characters' appearances. By using CG technic, could overcome the visual monotonous from the similarities which inferred above. Also, the repeated rhythm in the music video, the similar scenes of backgrounds were commonly used by copy of the original scene. At the point of directing, the creative team considered both economical and art aspects for the quality work. In details, they divided the scenes into foreground and background, and removed unnecessary parts to save the production hours and budget but make depth of fields in the scenes. Except the viral marketing purposes, was searching for the methods to compensate the production cost. For this, the characters in the music video dressed the same T-shirts which are world-cup logo on, and those were designed for the sale after released the music video. Even the result of the sales was not enough to satisfied, it was estimated a great attempt to the domestic animation industry.

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A Study on the Methodology for Fashion Design through the Source of Inspiration and its Application (의상디자인 발상 및 전개 방법에 대한 연구)

  • 금기숙
    • Journal of the Korean Society of Costume
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    • v.29
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    • pp.53-70
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    • 1996
  • The inspiration and its application in fashion design is considered as one of the important factors in boosting the fashion arena. Many inspirations are adapted in fashion de-sign and they make the fashion design unique and characteristic. In this study many fashion designs are analyzed to find what kind of inspirations were adapted and utilized for the fashion design in reality. The nature historic costumes ethcin costumes arts sciences literature music sports were revealed as the sources of fashion inspiration.l The concerns on the environments movies and dramas could provide inspirations in fashion as well. Several contents or steps were studied to provide the one of the example of appli-cations as follows: 1. The works of Marc Chagall were analized to figure out and several plastic characteristics from his works were revealed such as fantastic strong colors unreal animal pattern or their details his wife and friends various divisions of the surface and so on. These attributes had been favored in depiction of his works to ex-press his home town or nostalgia. 2. '90s fashion designs inspired by the works of Chagall were analized to find out the meth-odology or the process of designs. The same Chagall colors were used in design and similar pattern were expressed through beaded work or printing jobs. The surface designs such as printing were the most prefered method in adapting the inspirations. 3. The plastic characteristics of the work of Chagall were attempted in clothing design and construction. The color combination patterns which remind the animals the surface divisions were used in design ot practive the methodologies.

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Research on Animation Sound (애니메이션 사운드에 관한 연구)

  • Lim, Woon-Ju
    • The Journal of the Korea Contents Association
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    • v.7 no.6
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    • pp.127-134
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    • 2007
  • The biggest purpose of sound is communication with spectator in animation. Animation sound delivers background to spectator more naturally through music age enemy, space enemy of fantastic, realistic work and use rhythm and rhythm according to smoke action of character and character delineation and specific character of character, atmosphere as is intimate to spectator. This research achieved research of connection literature data to grasp the importance of role and function that sound reaches in animation reflex. Because is companionate with reflex at animation sound manufacture process with this, in work whole atmosphere in Naereotibeu's structure progress of the event smoothly connect and focused to if make video and interaction of sound smoothly and deliver to spectator.

Hybrid of the fuzzy logic controller with the harmony search algorithm to PWR in-core fuel management optimization

  • Mahmoudi, Sayyed Mostafa;Rad, Milad Mansouri;Ochbelagh, Dariush Rezaei
    • Nuclear Engineering and Technology
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    • v.53 no.11
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    • pp.3665-3674
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    • 2021
  • One of the important parts of the in-core fuel management is loading pattern optimization (LPO). The loading pattern optimization as a reasonable design of the in-core fuel management can improve both economic and safe aspects of the nuclear reactor. This work proposes the hybrid of fuzzy logic controller with harmony search algorithm (HS) for loading pattern optimization in a pressurized water reactor. The music improvisation process to find a pleasing harmony is inspiring the harmony search algorithm. In this work, the adjustment of the harmony search algorithm parameters such as the bandwidth and the pitch adjustment rate are increasing performance of the proposed algorithm which is done through a fuzzy logic controller. Hence, membership functions and fuzzy rules are designed to improve the performance of the HS algorithm and achieve optimal results. The objective of the method is finding an optimum core arrangement according to safety and economic aspects such as reduction of power peaking factor (PPF) and increase of effective multiplication factor (Keff). The proposed approach effectiveness has been tried in two cases, Michalewicz's bivariate function problem and NEACRP LWR core. The results show that by using fuzzy harmony search algorithm the value of the fitness function is improved by 15.35%. Finally, with regard to the new solutions proposed in this research it could be used as a trustworthy method for other optimization issues of engineering field.

An Analysis of Potential Customer Satisfaction Improvement Index of Smart Phone by Usage Characteristics (스마트폰 사용 특성별 잠재적 고객만족 개선지수 분석)

  • Hong, Jung-Sik;Lee, Sang Cheon;Park, Jong Hun
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.43 no.2
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    • pp.56-64
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    • 2020
  • This paper is a follow up to the previous study which reveals that smartphone users are divided into three subcategories according to their usage characteristics. In this paper, these groups are called as 'general', 'entertainment', and 'work-assistant', taking into account their respective characteristics. The 'general' is a group whose smartphone usage characteristics are not focused on a specific purpose, the 'entertainment' is focused on music, internet, SNS, picture, and e-banking, and the 'work-assistant' is on work, GPS, diary. Inter-relation between the importance and satisfaction for the purchase determinants to the groups is investigated. In addition, Kano analysis of quality attributes is also performed, which includes quality type, satisfaction/dissatisfaction index, and PCSI (Potential Customer Satisfaction Improvement) index. The analysis result are as follows. Firstly, inter-relation between importance and satisfaction differs by user group. 'Internet', 'Ease of use', and 'Performance' purchase determinants are evaluated as competitive determinants in 'work-assistant' user group. Secondly Kano quality types of quality characteristics also differs by user group. 'Application' was classified as an attractive (A) types to 'entertainment' group and so on. 'Internet' 'Failure/Bug', 'Touch response rate' and 'Charging' are located in 'Nice' Region of S-PCSI Diagram and have to be considered as strategic quality characteristics. The results of this study is expected to give some helps in establishing a customer tailored quality strategy.

Cinematic Time and Space in Maya Deren's Films: 'Artificial Reality' (마야 데렌의 영화적 시간과 공간: '인위적 리얼리티')

  • Huh, Eunhee
    • Journal of Korea Multimedia Society
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    • v.21 no.10
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    • pp.1211-1220
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    • 2018
  • Maya Deren is well known as the 'mother' of the American avant-garde films by her first short, Meshes of the Afternoon (1943). One of the major contributions of Maya Deren's theoretical body of work to the visibility was the invention of a new vocabulary for independent film-making such as 'film-poems', and 'choreo-cinema'. To create experimental film forms, she chose poetry, dance, architecture and music as a metaphor to describe her images. On the top of these arts, Maya uses camera works and editing system to achieve an 'artificial reality' whose character is miraculous in that living whole, in order to help the audience to experience a protagonist's psychological journey.

Convolutional Neural Network Based Image Processing System

  • Kim, Hankil;Kim, Jinyoung;Jung, Hoekyung
    • Journal of information and communication convergence engineering
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    • v.16 no.3
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    • pp.160-165
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    • 2018
  • This paper designed and developed the image processing system of integrating feature extraction and matching by using convolutional neural network (CNN), rather than relying on the simple method of processing feature extraction and matching separately in the image processing of conventional image recognition system. To implement it, the proposed system enables CNN to operate and analyze the performance of conventional image processing system. This system extracts the features of an image using CNN and then learns them by the neural network. The proposed system showed 84% accuracy of recognition. The proposed system is a model of recognizing learned images by deep learning. Therefore, it can run in batch and work easily under any platform (including embedded platform) that can read all kinds of files anytime. Also, it does not require the implementing of feature extraction algorithm and matching algorithm therefore it can save time and it is efficient. As a result, it can be widely used as an image recognition program.

Proactive Friend Recommendation Method using Social Network in Pervasive Computing Environment (퍼베이시브 컴퓨팅 환경에서 소셜네트워크를 이용한 프로액티브 친구 추천 기법)

  • Kwon, Joon Hee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.1
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    • pp.43-52
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    • 2013
  • Pervasive computing and social network are good resources in recommendation method. Collaborative filtering is one of the most popular recommendation methods, but it has some limitations such as rating sparsity. Moreover, it does not consider social network in pervasive computing environment. We propose an effective proactive friend recommendation method using social network and contexts in pervasive computing environment. In collaborative filtering method, users need to rate sufficient number of items. However, many users don't rate items sufficiently, because the rating information must be manually input into system. We solve the rating sparsity problem in the collaboration filtering method by using contexts. Our method considers both a static and a dynamic friendship using contexts and social network. It makes more effective recommendation. This paper describes a new friend recommendation method and then presents a music friend scenario. Our work will help e-commerce recommendation system using collaborative filtering and friend recommendation applications in social network services.

A Visionary Study on the Current Situation & Problems found in Criticism in Interior Architecture of Korea (한국 실내건축계의 비평적 상황과 과제모색)

  • 서수경
    • Korean Institute of Interior Design Journal
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    • no.29
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    • pp.112-119
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    • 2001
  • In general, the definition of criticism is making a constructive analysis between good & evil, right & wrong, and beauty & ugliness. Just as the literature, art, music, and architecture welcomes productive criticism in order for further advancement in each professional field, constructive criticism in the field of interior architecture must be activated stance it would be as useful as in other fields to upgrade the level of design quality If the constructive criticism were to be taken properly in the benefit of further advancement in particular design, then the criticism must hale a proper criteria in order to examine and review the design work objectively However, as the design symbolizes cultural interpretation and reaction towards better creativity, we expect design to be mutated in many different directions. As the limit of Interior architecture shares limitless possibilities in today's society, it seems that we need to set up a guidelines of design criticism in order to support the further development of the area of interior architecture.

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