• 제목/요약/키워드: Museum Program

검색결과 151건 처리시간 0.021초

과학관 현장체험학습에 대한 초등 교사의 인식과 교육에 대한 실태 조사 (Elementary School Teachers' Perception and the Status of Education Program on Science Museum Field Trips)

  • 문재원;나지연
    • 한국초등과학교육학회지:초등과학교육
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    • 제38권1호
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    • pp.87-101
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    • 2019
  • The purpose of this study was to investigate elementary school teachers' perception and the status of education program on science museum field trips by using a questionnaire (188 teachers) and interview (6 teachers). The results of the research are as follows. First, factors influencing elementary school teachers who choose the science museum as a place for field trips were 'student's interest', 'teacher's own experience related to the science museum', 'science curriculum', 'suggestions from a fellow teacher', 'space available for field work' and so on. Second, 82% of the respondents conducted pre-education program, but they mainly conducted safety education. Third, the teacher conducted post-education program less than pre-education program. In the post-education program, the most activities were to express and share knowledge and experience gained from the science museum. Fourth, 52.2% of the teachers provided tasks or activity sheets during science museum field trips. Fifth, the teachers mainly served as safety guide. In addition, the teachers thought that safety guide was the most important role of teacher in science museum field trips. Sixth, the teachers thought that the method of viewing the science museum's collection, which emphasizes the role of docent rather than the teacher, was more educational.

생태 박물관 전시물과의 커뮤니케이션을 강조한 환경교육 프로그램이 영재학생들에게 미치는 효과 (The Effect of Environmental Education Program Focused the Communication on the Exhibits at the Ecological Museum with Gifted Students)

  • 이용섭;김순식
    • 한국환경과학회지
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    • 제19권10호
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    • pp.1283-1291
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    • 2010
  • In this study, we developed the environmental education program focused on the communication with the exhibits at the ecological museum applicable to the environmental education for gifted students. For this study, we chose 60 gifted students attending U Institute of Education for the gifted, and classified these students into two groups, then applied newly developed program to the 30 experimental group students, and applied general environmental education program to the 30 comparative group students. Below are the study results: First, the environmental education program focused on the communication with the exhibits at the ecological museum was much effective in increasing environmental sensitivity of gifted students as compared to the general environmental education program. Second, the environmental education program focused on the communication with the exhibits at the ecological museum was much more effective in increasing the willingness to environmental act for gifted students as compared to the general environmental education program Third, the satisfaction of the gifted students about the environmental education program focused on the communication with the exhibits at the ecological museum was higher than the general environmental education program.

국내 박물관의 체험활동프로그램 조사연구 (A Study on the Experience Program of Domestic Museums)

  • 채교문;정진주;최효승
    • 한국농촌건축학회논문집
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    • 제6권1호
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    • pp.13-20
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    • 2004
  • Museums have conducted the role of conserving, collecting, and displaying cultural property generally but main museum function transforms the role of social educational place accomplishing various instruction programs .recently through social perception's changing. Educational function of museum having experience program is more effect than before that. Museums need exhibition for preservation of property in regional community and history, as well as certainly require the concept to importing experience program. Through analysing experience program patterns and varieties in domestic museum. I will propose basic dater to supply preliminary and intermediate study.

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국립민족학박물관의 전시·교육·운영·지역연계프로그램에 관한 조사 연구 (A Study on the Exhibition·Education·Operation Regional Linkage Program of the National Museum of Ethnology)

  • 박진아;정아영;공순구
    • 한국실내디자인학회논문집
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    • 제23권5호
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    • pp.146-156
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    • 2014
  • This study investigated and analyzed the exhibition, education, operation, and regional linkage program around a case of the National Museum of Ethnology in Netherlands, Germany, Mexico, England, and Japan to suggest necessary directions when constructing the national museum of ethnology of Korea. Interview by visiting the site and email interview were conducted for the investigation and suggestions according to the analysis are as follows. 1) It is necessary for the exhibition program to suggest a comparison exhibition by continent, and to be specific, occupation, style of living, representational culture, religion and view of the world, relation of power, and development culture are essential for the culture contents. 2) The education program needs to be constructed based on the age and level, and specific education program was suggested in this study. 3) Managing library, restaurant, cafe, and museum shop is essential for the operation program, additional service operation was suggested to cover additional financial areas, and professional research workers and professor manpower are necessary. 4) The regional linkage program needs to be composed by considering special qualities of the country and region, and needs to satisfy the expected effect of the local community and local residents.

박물관 교육 프로그램이 유아의 자아존중감 및 미술능력 향상에 미치는 효과 (The Effectiveness of a Museum Education Program : Enhancing Self-Esteem and Art Ability in Young Children)

  • 서영숙;김진숙
    • 아동학회지
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    • 제26권2호
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    • pp.135-147
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    • 2005
  • Twenty-five 6- and 7-year-old children participated in the museum education program held at two museums attached to Sookmyung Women's University in Seoul, Korea. Each museum was named in honor of a great artist; i.e. Moon, Shin and Jung, Youngyang and his/her artistic works. The main museum education activities included guided observation, discussion, and expressive activities using various materials. It consisted of eight sessions of about two hours each. Results showed that the self-esteem and artistic ability of children that participated in the museum education program increased more than the control group. These results affirmed the value of museum education for young children.

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국립 박물관의 연대기적 변화특성에 관한 연구 (A Study on the Chronological Changes of National Museums in Korea)

  • 김승욱
    • 한국실내디자인학회논문집
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    • 제19권3호
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    • pp.188-195
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    • 2010
  • The museum architecture has been developed with new social and cultural movement because of the its representative role of cultural character. After emergence of the modern museum in Korea, the function and role of the museum has been changed and developed especially after increasing role by local government. The cultural desire by the new pace of consumerism has requested museums to undergo with some changes and advancements in their function and programs. This research aims to examine the progress of museum programs in Korea even though it has sort history. The scope of the analysis is discussed the extension of existing and new national museums which could be the measurement of the direction of the policy for museum. These changes have a tendency to correspond to social and cultural demands. Based on the existing program, new programs accommodate education and services which represent the characteristic of the museums. These changes caused the extension of the existing museums and the emergence of the small museums which has special program fields and even influences to expand existing museums for sub-characters. The study for chronological changes could be useful to establish the basic guidelines of the configuration for the museum program and space in the early stages for the new construction.

Museum Gamification Design using Story Elements

  • Jeon, Se-Won;Ryu, Gihwan;Moon, Seok-Jae
    • International Journal of Advanced Culture Technology
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    • 제8권4호
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    • pp.25-32
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    • 2020
  • Currently, Korean museums use gamification in addition to various viewing methods, such as video and VR/AR. However, museums using museum gamification are still progressing to a special program level. The purpose of this paper is to make the contents of the museum easy to understand and to give the viewers fun. This paper goes beyond the existing museum gamification and proposes a museum story gamification that combines story elements with gamification. This proposal system collects information from each museum in cooperation with museums, art galleries, and exhibition halls and proceeds with related story games. Museum Story Gamification provides related stories according to the theme of the museum and allows viewers to select their own stories. Also, based on the story, you can directly select the difficulty level that suits you and play a personalized game. Unlike the general museum program, the methodology proposed in this paper allows visitors to experience the museum with various story contents. In addition, it will contribute to the development and implementation of programs with gamification in other tourism fields as well as museums.

Exploring the Characteristics of STEAM Program Developed by Docents and its educational impact in the Natural History Museum

  • Park, Young-Shin;Park, Jin-Hee;Ryu, Hyo-Suk
    • 대한지구과학교육학회지
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    • 제7권1호
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    • pp.75-90
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    • 2014
  • The purpose of this study was to explore the characteristics of STEAM program developed and implemented by two docents and its educational impact for the use of natural history museum. Two docents developed this program with the help of science educators who ran five times of workshop during five months. The STEAM program implemented in the natural history museum demonstrated the following characteristics. The exhibitions in museum were reached by visitors only for learning science concepts (S) out of five components in STEAM. The other components, T (technology) and E (engineering), were delivered through lectures in the room, not exhibition hall. M (Mathematics)was achieved by guessing the animal's size, or calculating the walking or running speed with the clue of foot prints. The three phases of STEAM program (presentation of context, creatively design the investigation, and emotional touch) were explicitly implemented but partially successful. Two docents participating in this study responded that they formed new or extended the understandings about STEAM education, but they had the difficulties in implementing STEAM program for various type of visitors. All visitors who participated in this study displayed the favorable responses in educational impact by STEAM program in natural history museum. The heavier emphasis on E and T of STEAM program is recommended through community-based learning. In addition, educator professional program through which docents can bridge theory into practice is suggested for revitalization of STEAM education.

대학박물관 체험프로그램 기록관리 방안에 관한 연구 (A Study on Records Management of the University Museum Experience Program)

  • 이경희;권선영
    • 한국기록관리학회지
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    • 제22권3호
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    • pp.1-19
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    • 2022
  • 최근 박물관 분야의 변화 속에서 살펴볼 수 있는 하나의 흐름은 박물관이 역사적 가치를 가지는 자료의 수집과 보존에서 한발 더 나아가 활용과 재창출이라는 역할로의 영역확장을 시도하고 있다는 것이다. 이는 박물관데이터 관리 및 활용을 위한 아카이브 개념의 도입과 같은 형태로 나타난다. 대학박물관 체험프로그램에서 생성된 자료는 그 규모가 더욱 커지고 활용 가치가 높아질 것으로 예상되지만, 아직까지 체험프로그램에 대한 기록물관리가 체계적으로 구축되어 운영되는 곳은 찾아볼 수 없었다. 이에 본 연구는 대학박물관 체험프로그램 기록관리 방안을 위해 국내외 대학박물관 체험프로그램의 운영 현황 조사와 체험프로그램 담당자의 설문조사를 실시한 후 이에 대한 분석 결과를 바탕으로 관련된 기록들을 체계적으로 수집하여 효율적으로 관리할 수 있는 대학박물관 체험프로그램 기록관리 방안을 제안하였다.

박물관 보존과학계 영역의 공간계획 지표에 관한 연구 (A Study on the Design Guidelines for the Spatial Planing of Conservation Area in Museums)

  • 정성욱
    • 한국실내디자인학회논문집
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    • 제20권5호
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    • pp.197-207
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    • 2011
  • In general, collections in museum are kept in storage according to a preservation and administration program in long or short term, after conservators' conservation treatment. Museum activities related to conservation science are common to do before and after exhibitions. That is, the museum collections include a flow mechanism, which circulate a space in where conservation science related activity is carried on centering around its storage. The purpose of this study is to suggest the design guidelines of a conservation area in a museum. The results of this study as follows. First, to program space planning, conservation area of museum is divided into 4 kinds of zone. Second, space for relics unloading in basically includes 'unloading room', 'control room', 'worker room', 'unpacking room', and 'unloading tools storage' and considers to install 'outdoor arrangement space', etc. In case of space for making relics collections, 'arrangement room' and 'temporary storage' are separately planned in order to arrange and temporarily store relics taken in. Conservation analysis space should be divided into 2 kinds of zone, 'conservation analysis lab' for analysis of collection characters and 'restoration lab' for conservation treatment in the bigger museum. In case of large-scale museum, conservation treatment space is basically classified with characters of museum collections. And it considers installing 'waterlogged wood lab', 'painting clothes treatment lab', 'storage of treated relics' etc. Third, for 'the spaces for analysis treatment', must consider activity contents and sizes of the department for scientific conservation every museum, can classify in detail required space, and must review the space for relics settlement in construction.