• Title/Summary/Keyword: Multiview image

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An Input/Output Technology for 3-Dimensional Moving Image Processing (3차원 동영상 정보처리용 영상 입출력 기술)

  • Son, Jung-Young;Chun, You-Seek
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.35S no.8
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    • pp.1-11
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    • 1998
  • One of the desired features for the realizations of high quality Information and Telecommunication services in future is "the Sensation of Reality". This will be achieved only with the visual communication based on the 3- dimensional (3-D) moving images. The main difficulties in realizing 3-D moving image communication are that there is no developed data transmission technology for the hugh amount of data involved in 3-D images and no established technologies for 3-D image recording and displaying in real time. The currently known stereoscopic imaging technologies can only present depth, no moving parallax, so they are not effective in creating the sensation of the reality without taking eye glasses. The more effective 3-D imaging technologies for achieving the sensation of reality are those based on the multiview 3-D images which provides the object image changes as the eyes move to different directions. In this paper, a multiview 3-D imaging system composed of 8 CCD cameras in a case, a RGB(Red, Green, Blue) beam projector, and a holographic screen is introduced. In this system, the 8 view images are recorded by the 8 CCD cameras and the images are transmitted to the beam projector in sequence by a signal converter. This signal converter converts each camera signal into 3 different color signals, i.e., RGB signals, combines each color signal from the 8 cameras into a serial signal train by multiplexing and drives the corresponding color channel of the beam projector to 480Hz frame rate. The beam projector projects images to the holographic screen through a LCD shutter. The LCD shutter consists of 8 LCD strips. The image of each LCD strip, created by the holographic screen, forms as sub-viewing zone. Since the ON period and sequence of the LCD strips are synchronized with those of the camera image sampling adn the beam projector image projection, the multiview 3-D moving images are viewed at the viewing zone.

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Image Mixing in Multiview 3 Dimensional Imaging Systems (다시점 3차원 영상 시스템에서 영상혼합)

  • Kim, Shin-Hwan;Son, Jung-Young
    • Journal of Korea Multimedia Society
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    • v.11 no.2
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    • pp.175-181
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    • 2008
  • A 2 dimensional quality function for quantifying the quality of images observed at viewing regions in contact-type multiview 3 dimensional imaging systems is devised and its effectiveness is verified experimentally. The function allows calculating the locations of viewing regions for patched images of any number of different view images. The images observed at the calculated regions reveal that different parts of the display panel of the system project different view images and match with the function's prediction.

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Highlight-Detection-Based Color Correction Method for Multiview Images

  • Shao, Feng;Jiang, Gangyi;Yu, Mei;Ho, Yo-Sung
    • ETRI Journal
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    • v.31 no.4
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    • pp.448-450
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    • 2009
  • In multiview imaging systems, color correction is adopted to eliminate color inconsistency between views. However, the influence of highlights on color correction has not been considered before. In this letter, a new color correction method based on highlight detection is proposed. The method is designed to treat highlight and highlight-removal regions independently when calculating correction parameters. Finial correction is implemented with a fusion mechanism. Experimental results show that the proposed method can improve objective and subjective correction performance, while achieving better coding performance than other correction methods.

Near-lossless Coding of Multiview Texture and Depth Information for Graphics Applications (그래픽스 응용을 위한 다시점 텍스처 및 깊이 정보의 근접 무손실 부호화)

  • Yoon, Seung-Uk;Ho, Yo-Sung
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.1
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    • pp.41-48
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    • 2009
  • This Paper introduces representation and coding schemes of multiview texture and depth data for complex three-dimensional scenes. We represent input color and depth images using compressed texture and depth map pairs. The proposed X-codec encodes them further to increase compression ratio in a near-lossless way. Our system resolves two problems. First, rendering time and output visual quality depend on input image resolutions rather than scene complexity since a depth image-based rendering techniques is used. Second, the random access problem of conventional image-based rendering could be effectively solved using our image block-based compression schemes. From experimental results, the proposed approach is useful to graphics applications because it provides multiview rendering, selective decoding, and scene manipulation functionalities.

3D Coordinates Acquisition by using Multi-view X-ray Images (다시점 X선 영상을 이용한 3차원 좌표 획득)

  • Yi, Sooyeong;Rhi, Jaeyoung;Kim, Soonchul;Lee, Jeonggyu
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.10
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    • pp.886-890
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    • 2013
  • In this paper, a 3D coordinates acquisition method for a mechanical assembly is developed by using multiview X-ray images. The multi-view X-ray images of an object are obtained by a rotary table. From the rotation transformation, it is possible to obtain the 3D coordinates of corresponding edge points on multi-view X-ray images by triangulation. The edge detection algorithm in this paper is based on the attenuation characteristic of the X-ray. The 3D coordinates of the object points are represented on a graphic display, which is used for the inspection of a mechanical assembly.

Disparity-based Depth Scaling of Multiview Images (변이 기반 다시점 영상의 인식 깊이감 조절)

  • Jo, Cheol-Yong;Kim, Man-Bae;Um, Gi-Mun;Hur, Nam-Ho;Kim, Jin-Woong
    • Journal of Broadcast Engineering
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    • v.13 no.6
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    • pp.796-803
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    • 2008
  • In this paper, we present a depth scaling method for multiview images that could provide an 3D depth that a user prefers. Unlike previous works that change a camera configuration, the proposed method utilizes depth data in order to carry out the scaling of a depth range requested by users. From multivew images and their corresponding depth data, depth data is transformed into a disparity and the disparity is adjusted in order to control the perceived depth. In particular, our method can deal with multiview images captured by multiple cameras, and can be expanded from stereoscopic to multiview images. Based upon a DSCQS subjective evaluation test, our experimental results tested on an automultiscopic 3D display show that the perceived depth is appropriately scaled according to user's preferred depth.

Implementation of Object-based Multiview 3D Display Using Adaptive Disparity-based Segmentation

  • Park, Jae-Sung;Kim, Seung-Cheol;Bae, Kyung-Hoon;Kim, Eun-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2005.07b
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    • pp.1615-1618
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    • 2005
  • In this paper, implementation of object-based multiview 3D display using object segmentation and adaptive disparity estimation is proposed and its performance is analyzed by comparison to that of the conventional disparity estimation algorithms. In the proposed algorithm, firstly we can get segmented objects by region growing from input stereoscopic image pair and then, in order to effectively synthesize the intermediate view the matching window size is selected according to the extracted feature value of the input stereo image pair. Also, the matching window size for the intermediate view reconstruction (IVR) is adaptively selected in accordance with the magnitude of the extracted feature value from the input stereo image pair. In addition, some experimental results on the IVR using the proposed algorithm is also discussed and compared with that of the conventional algorithms.

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Crosstalk reduction in tabletop multiview display with fog screen

  • Jeon, Hosung;Lim, Sungjin;Jung, Minwoo;Yoon, Junghoo;Park, Changhwan;Seok, Junho;Yu, Ji-man;Hahn, Joonku
    • ETRI Journal
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    • v.44 no.4
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    • pp.686-694
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    • 2022
  • Fog screens offer a great advantage to be used as scattering screens in three-dimensional displays. In the absence of a fixed rigid form, fog screens work as screens without any physical obstruction. The density of water droplets can be regulated to adjust the screen's transparency and scattering level. This study proposes a method for crosstalk reduction between adjacent viewing windows by decreasing the divergence of view of the projector, with concentration lenses. By applying the Scheimpflug principle, we also reduce the keystone effect, which occurs when the fog screen is slanted with respect to the optical axis. In this study, we have realized a tabletop multiview fog display without any structures on the table and established that the proposed method is feasible for decreasing crosstalk effectively.

A New Watermarking Algorithm for 3D Stereoscopic Image based on Depth and texture images (깊이 및 텍스쳐 영상 기반의 3D 입체 영상을 위한 워터마킹 알고리즘)

  • Seo, Young-Ho;Kim, Bo-Ra;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.3
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    • pp.551-561
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    • 2014
  • Since the depth and texture images have been widely used for generating 3-dimensional stereoscopic image, the security of them have been focused. In this paper, we propose a new watermarking technique for copyright of stereo and multiview images which is generated in an arbitrary viewpoint by depth and texture image. After the mark space is selected for preserving watermark through DIBR (depth-image-based rendering) process which uses 3D warping, the texture image is transformed to the frequency coefficient using 2D DCT (discrete cosine transform). Some parts of them are quantized, which is the corresponding process to watermarking. The embedded watermark is not conformed by eyes, so we identified the invisibility of the proposed method. In case of appling attacks of general image process, we also identified the robustness of it.

Design of PTZ Camera-Based Multiview Monitoring System for Efficient Observation in Vessel Engine Room (선박 기관실의 효율적인 감시를 위한 PTZ 카메라 기반의 멀티뷰 모니터링 시스템 설계)

  • Kim, Heon-Hui;Hong, Sang-Jun;Nam, Taek-Kun
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.27 no.7
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    • pp.1129-1136
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    • 2021
  • A pan-tilt-zoom (PTZ) camera-based monitoring system for efficient monitoring in the engine room of a vessel was designed. A number of places exist where traditional analog instruments are still used in vessel engine rooms, and blind spots closely related to safety exist, for which flooding or fire is a concern. A camera-based monitoring system that guarantees a wide range at a relatively fast cycle for these monitoring points can be an effective alternative to enhance the safety of a vessel. Therefore, a multiview monitoring system is proposed in which the functions of the existing PTZ camera are further strengthened using a software. The monitoring system comprises four modules: camera control, location registration, traversal control, and multiview image reconstruction. The effectiveness of the method was evaluated through a series of experiments in an engine room environment.