• Title/Summary/Keyword: Multimedia Storage

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Object-based Multimedia Contents Storage for Mobile Devices

  • Nam, Young-Jin;Choi, Min-Seok;Nam, In-Gil
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2005.11a
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    • pp.31-34
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    • 2005
  • Mobile devices, such as PDAs, portable multimedia players, are more likely to encompass large storage devices with prevalance of high-quality multimedia contents. This paper proposes an object-based multimedia contents storage architecture that employs the object-based storage device model and the iSCSI protocol. It also provides a multimedia content player that operates directly with the proposed storage architecture. We implement both the proposed storage architecture and the multimedia content player upon the Linux environment. Performance evaluation by playing MP3 multimedia contents reveals that the proposed storage architecture reduces the total power consumption by 9%, compared with an existing networked storage. This enhancement is mainly contributed to the fact that a large portion of the file system is moved into the object-based multimedia contents storage from the mobile device.

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Design and Implementation of Object Storage Engine for Large Multimedia Objects (대용량 멀티미디어 객체를 위한 객체저장엔진의 설계 및 구현)

  • Jin, Ki-Sung;Chang, Jae-Woo
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.4
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    • pp.376-388
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    • 2002
  • Recently, although there are strong requirements to manage multimedia data, there are a few researches on efficient storage and retrieval of multimedia data. In this paper, we design an object storage engine which can store and retrieve various multimedia objects efficiently. For this, we design an object manager for storing a variety of multimedia data and an inverted file manager for indexing unformatted text objects. In addition, we implement the objects storage engine which can support concurrency control and recovery schemes of DBMS by integrating the object manager and the inverted file manager with the SHORE low-level storage system. Finally, we develope a TIROS(Thesis Information Retrieval using Object Storage engine) system in order to verify the usefulness of our object storage engine.

Torus Network Based Distributed Storage System for Massive Multimedia Contents (토러스 연결망 기반의 대용량 멀티미디어용 분산 스토리지 시스템)

  • Kim, Cheiyol;Kim, Dongoh;Kim, Hongyeon;Kim, Youngkyun;Seo, Daewha
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1487-1497
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    • 2016
  • Explosively growing service of digital multimedia data increases the need for highly scalable low-cost storage. This paper proposes the new storage architecture based on torus network which does not need network switch and erasure coding for efficient storage usage for high scalability and efficient disk utilization. The proposed model has to compensate for the disadvantage of long network latency and network processing overhead of torus network. The proposed storage model was compared to two most popular distributed file system, GlusterFS and Ceph distributed file systems through a prototype implementation. The performance of prototype system shows outstanding results than erasure coding policy of two file systems and mostly even better results than replication policy of them.

Hybrid Buffer Replacement Scheme Considering Reference Pattern in Multimedia Storage Systems (멀티미디어 저장 시스템에서 참조 유형을 고려한 혼성 버퍼 교체 기법)

  • 류연승
    • Journal of Korea Multimedia Society
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    • v.5 no.1
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    • pp.47-56
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    • 2002
  • Previous buffer cache schemes for multimedia storage systems only exploited the sequential references of multimedia files and didn't consider looping references. However, in some video applications like foreign language learning, users mark the scene as loop area and then application automatically playbacks the scene several times. In this paper, we propose a new buffer replacement scheme, called HBM(Hybrid Buffer Management), for multimedia storage systems that have both sequential and looping references. Proposed scheme assumes that application layer informs reference pattern of files to file system. Then HBM applies an appropriate replacement policy to each file. Our simulation experiments show that HBM outperforms previous buffer cache schemes such as DISTANCE and LRU.

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Real-Time Retrieval of Multimedia Data from Flash Memory Storage Devices (플래시 메모리 저장 장치에서 멀티미디어 데이터의 실시간 재생)

  • Han, Lyong-Cheol;Yang, Hak-Mo;Ryu, Yeon-Seung
    • Annual Conference of KIPS
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    • 2005.05a
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    • pp.1705-1708
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    • 2005
  • Recently, flash memory is becoming popular as storage system to store and retrieve multimedia files. However, there are few researches about multimedia file system for flash memory based storage devices. We have been designing and developing a novel multimedia file systems for flash memory. In this paper, we describe the semantics of real-time retrieval of multimedia data and present scheduling scheme to guarantee the real-time requirements in our multimedia file system.

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Design of an Architecture for Massively Multiplayer Online Game Server using Multimedia Storage Server (Multimedia Storage Server를 응용한 MMO 게임 서버 구조에 대한 설계)

  • 황요한;김동균;장인걸;신동일;김동현
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10d
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    • pp.211-213
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    • 2002
  • 온라인 게임(online game)은 초고속 통신망의 보급과 기존의 1인용 게임(Single-player game)의 인공지능에서 느낄 수 없었던 즐거움을 제공함으로써 급속도로 보급되었다. 또한 최근의 온라인 게임 시장은 그래픽 기술을 비롯한 하드웨어의 발달로 2D에서 3D로 옮겨가고 있다. 따라서 이러한 추세에 따라 온라인 게임은 보다 많은 멀티미디어 데이터를 필요로 하게 되었다. 이에 Multimedia Storage Sever를 멀티플레이어 온라인 게임(Multi-player online game)에 적용함으로써 보다 효율적인 멀티플레이어 온라인 게임 서버를 구성하고자 한다.

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A Multimedia Data Management Technique Using Variable Size Buffer (가변 크기 버퍼를 이용한 멀티미디어 데이타 버퍼 관리 기법)

  • Jo, Yeong-Seop;Kim, Jae-Hong;Bae, Hae-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.6
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    • pp.1375-1385
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    • 1996
  • As there has been much demands for processing multimedia data, a storage manager for multimedia data makes much effects on system performance. Because the size of multimedia data is usually very large, disk I/O for the data consumes much time and causes the system performance to be decreased. Therefore, it makes a better effect on system performance that a multimedia data storage manager decreases its disk I/O by the buffer management of multimedia data. This paper proposes a buffer management technique which allocates the buffer to be equal to its corresponding segment which consists of physically continuous disk page set and is disk management unit for multimedia data in many multimedia data storage manager. As the size of buffer varies, it also proposes a buffer replacement policy which consider not only reference behavior of buffer but also buffer size The proposed multimedia data buffer management technique is implemented in KORED/STORM which is a storage manager for multimedia data.

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Reliable and Flexible Storage System for NAS Environments (NAS를 위한 신뢰성과 확장성이 있는 저장 장치 시스템)

  • Lee, Tae-Keun;Kang, Yong-Hyeog;Eom, Young-Ik
    • The KIPS Transactions:PartD
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    • v.10D no.7
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    • pp.1085-1092
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    • 2003
  • The rapid growth of high speed multimedia services demands the large capacity of the server's storage that maintains the multimedia contents. Among the server's devices, the low I/O speed and physical or logical failure of storage device decrease the total performance of system. The continuous increase of multimedia contents require the flexibility of storage capacity. In order to solve the these problems, we propose the uses of software RAID and LVM techniques that provide the performance improvement and reliability of storage device and the flexibility of storage device respectively. In the LINUX 2.4 kernel, we implemented the reliable and flexible storage device and evaluated the performance of it.

MultiFormat motion picture storage subsystem using DirectShow Filters for a Mutichannel Visual Monitoring System (다채널 영상 감시 시스템을 위한 다중 포맷 동영상 저장 DirectShow Filter설계 및 구현)

  • 정연권;하상석;정선태
    • Proceedings of the IEEK Conference
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    • 2002.06d
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    • pp.113-116
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    • 2002
  • Windows provides Directshow for efficient multimedia streaming processings such as multimedia capture, storage, display and etc. Presently, many motion picture codecs and audio codecs are made to be used in Directshow framework and Windows also supports many codecs (MPEG4, H,263, WMV, WMA, ASF, etc.) in addition to a lot of useful tools for multimedia streaming processing. Therefore, Directshow can be effectively utilized for developing windows-based multimedia streaming applications such as visual monitoring systems which needs to store real-time video data for later retrieval. In this paper, we present our efforts for developing a Directshow Filter System supporting storage of motion pictures in various motion picture codecs. Our Directshow Filter system also provides an additional functionality of motion detection.

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A Study on Object Detection using Restructured RetinaNet (재구조화된 RetinaNet을 활용한 객체 탐지에 관한 연구)

  • Kim, Jun Yeong;Jung, Se Hoon;Sim, Chun Bo
    • Journal of Korea Multimedia Society
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    • v.23 no.12
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    • pp.1531-1539
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    • 2020
  • Searching for portable baggage through the system before boarding an airplane at an airport is important because it prevents many risks. In addition to these dangerous items, personal and confidential information leaks are occurring at airports through data storage devices. In the airport search system, there is a need for a system that searches not only dangerous items but also devices that can leak data. In this paper, we proposed a model that searches for a data storage device by improving the existing model. A comparative evaluation was conducted using existing algorithms. As a result, it was confirmed that the performance of the proposed model is 74 in the training data and 46.73 in the test data, which is superior to the existing model.