• Title/Summary/Keyword: Multimedia Software Development Environment

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Framework Construction with Multimedia Component Management System on CORBA (CORBA 환경에서 멀티미디어 컴퍼넌트 관리 시스템을 통한 프레임워크 구축)

  • 김행곤
    • Journal of Korea Multimedia Society
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    • v.2 no.2
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    • pp.217-229
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    • 1999
  • Framework is the set of interrelated classes, constructing reusable design in specific domain or set of abstracted classes, and defines common architecture among applications included in domain. Developers can reuse not only class code but also wide range of knowledge on domain by reusing framework. In this papers, we present COM(Component-Oriented Methodology) for the reuse of framework, and develop construction environment for framework and domain development. That is, domain is analyzed by input of domain knowledge on real world to create software based on component, and hotspot is identified through analyzed information, and redesigned(refactoring) by putting additional information on users and developers. After that, I will create domain framework and application framework depending on domain. In this Component-oriented methodology, information is searched, understood and extracted or composite through component-pattern library storage internally. Then this information is classified into the information on component and pattern respectively, and used as additional information in redesigning. With this, developer can obtain reusability, easiness and portability by constructing infrastructure environment that allow to register, update and delete component through Component Pattern Management System(CPMS) under the development environment which can be easily applied to his own application using multimedia component, in this thesis, CORBA(Common Object Request Broker Architecture) environment.

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Design Mobile Cross Framework Based MDA (MDA 기반의 모바일 크로스 프레임워크 설계)

  • Song, Yujin;Lee, Eun-Joo;Han, Deok-Soo
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1445-1452
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    • 2016
  • Recently Mobile Software Applications are developed in various languages and stored in App Store. App Users selectively use appropriate apps for the owned hardware. In other words, it depends on the kinds of operating systems of the apps whether to use or not to use the applications in various languages. The apps should be differently implemented according to the kind of the user's device, though they provide the same functions. To solve these problems, it is necessary to define an independent function specification method which is not dependent to a specific system environment. In this paper, the Mobile Application Developing Framework is suggested, which incorporates all of the development process. Standardized models are proposed which can be used in the analysis and design steps. In implementation phase, a technique for cross framework design is suggested so as to implement a platform dependent mobile app.

Design and Implementation of Distributed Collaborative Writing System for Engineering Design Process (다자간 협동 공학설계를 위한 DCWA 시스템의 설계 및 구현)

  • 이병걸
    • Journal of Korea Multimedia Society
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    • v.3 no.1
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    • pp.63-76
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    • 2000
  • Most work done in CSCW (Computer Supported Collaborative Work) system has been targeted toward supporting the exchange of documents or messages among group members, and yet support for cognitive aspects such as group organization, division and merge of work, and work flow control. The objective of the study is to provide CSCW environment for the engineering design process such as CAD (Computer Aided Design) and CASE (Computer Aided Software Engineering). The proposed DCWA (Distributed Collaborative Writing Aid) system suggests a mechanism that unifies the group organization, work division, and work flow control in the CAO, CASE, and software simulation tool. In particular, CAD relates the group and work partition by providing expressing the relation of drawing object (e.g., binding, attachment, and proportional scaling) which is owned by different members of group, and CASE combining with the simulation tool supports the flexibility of the work flow control. Simulating the prototype before manu-facturing a product can reduce time and cost in development.

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An Efficient Program Slicing Algorithm using Dynamic Control Information (동적 제어 정보를 이용한 효율적인 프로그램 슬라이싱 알고리즘)

  • 박순형;정은이;박만곤
    • Journal of Korea Multimedia Society
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    • v.3 no.1
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    • pp.92-100
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    • 2000
  • For the operation of the practical software systems, the development of new software, extension and modification phases of current software are successively needed through the new requirements added and their errors debugging detected. We need to understand current program exactly during a working serial jobs. When we'd like to extract the statements which influence the variable of specific statement of program, we generally analyze the program behavior through execution trace of program for the input values. It is important to compute dynamic program slice related to all statements that actually affect the value of a variable occurrence for a given program input and to develop techniques of its implementation. But traditional dynamic slicing techniques are inconvenient to make program execution history at the beginning implementation. In this paper, we propose a new improved algorithm which can produce program slice by use of dynamic control information and program slicing techniques except execution history file. Also we can find that the proposed program slicing approach is more efficient than the traditional program slicing algorithm on the practical testing environment.

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An Implementation of High-performance Router Platform Supporting IPv6 that can High-speed Wired/wireless Interface and QoS (IPv6를 지원하는 초고속 유/무선 인터페이스와 QoS제공 가능한 고성능 라우터 플랫폼 개발)

  • Ryoo, Kwang-Seok;Seo, In-Ho;Shin, Jae-Heung
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.66 no.4
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    • pp.229-235
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    • 2017
  • Until now, a study on a ubiquitous sensor network has been mainly concentrated in the areas of sensor nodes, and as a results, technologies related with sensor node were greatly developed. Despite of many achievements on research and development for a sensor node, a ubiquitous sensor network may failed to establish the actual service environment because variety of restrictions. In order to provide a actual service using a ubiquitous sensor networks applied to many results on research and development for a sensor nodes, a study on a wired/wireless composite router must be carried out. However a study on a wired/wireless composite router is relatively very slow compared with the sensor node. In this study, developed a high-performance router platform supporting IPv6 that can provide high-speed wired/wireless interface and QoS, and it can provide the multimedia service Interlocking the wireless sensor network and the Internet network. To analysis a given network environment and to develop the appropriate hardware and software in accordance with this requirement.

Implementation of a Template-Based Authoring Tool for Multimedia Content (템플릿 기반 멀티미디어 컨텐트 저작도구 구현)

  • 고현일;성미영
    • Journal of Korea Multimedia Society
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    • v.7 no.3
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    • pp.368-376
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    • 2004
  • Currently, the package tools and software development kits of Microsoft's Windows Media Technology provides users an environment to write, distribute and play multimedia contents. However, it is very difficult for common users to create a media streaming content using the Windows Media technology, because of its technical hardship. Therefore, we developed an easy-to-use authoring tool for multimedia streaming content which can be used in the Windows Media Technology environment. Our authoring tool is based on the web page templates by which HTML codes can be generated automatically. Using the existing streaming media authoring tool provided by the Microsoft, users have to code the temporal markers and the event script commands directly to the ASF(Advanced Systems Format) files or ASX (ASF Stream Redirector) format files. We developed an easy-to-use interface for insetting temporal markers and the event script commands to the ASF files by simple mouse clicking and dragging to minimize the effort of users for creating multimedia streaming content. In addition, we implemented an ASX file creation wizard that allows users to create ASX format file without coding ASX tags. We also implemented various web page templates where the ASF files and the ASX files can be embedded by just clicking the corresponding templates. The target web pages can be automatically generated from those templates and previewed directly on the web browser at the time of creation.

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Applying the Product Design of Learning and Management for Innovation Development

  • Liao, Shih-Chung
    • Journal of Distribution Science
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    • v.13 no.6
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    • pp.25-33
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    • 2015
  • Purpose - This paper's goal is to assess and promote several good teaching product designs and several learning environments. The paper discusses research product design learning and management. Research design, data, and methodology - As part of information science and technology, a school uses several teaching networks for auxiliary teaching, taking several designs as the teaching foundation, and creating multimedia curricula. Results - The results indicate that in the best learning designs and environments, the learner can maintain a high interest, which not only attracts all levels in the schools, but also has a pivotal influence on teaching around the world. The research study answers the question, was the atmosphere already luxurious? Conclusions - This study introduces several methodologies that are widely used for experimental processes. Using multi-criterion decision-making technology in studies of language product evaluation systems, the language teaching quality and space design is developed, and the language classroom learning system, the machine operation, the classroom environment design method, etc., conform to specifics of the study, the best choices, the most effective utilization, and are the most efficient.

A Development of Mobile Vehicle Diagnostic System on .NET System and Bluetooth (블루투스와 닷넷 시스템에서의 모바일 자동차 진단기 개발)

  • Park, Dong-Gyu;Uh, Yoon;Ha, Jae-Deok
    • Journal of Korea Multimedia Society
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    • v.11 no.10
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    • pp.1436-1445
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    • 2008
  • Currently, mobile handset embeds many communication modules including CDMA and Bluetooth, and many applications are developed based on these modules. In this paper, we study about wireless vehicle diagnosis software and user interface based on bluetooth system on mobile handset. We developed Bluetooth communication system on protocol converter between OBD(On Board Diagnostics)-II system. Based on this system, we can communicate ECU(Engine Control Unit) and mobile device based on windows .NET compact framework platform. Therefore we can easily diagnose vehicle state and obtain engine data. All user interface and vehicle diagnosis systems on mobile handset are developed under windows .NET compact framework platform. Using this system we achieved several improvements over existing vehicle diagnostic system; 1) the software download and upgrade can be achieve on wireless environment, 2) no additional diagnostic devices are requires, which saves additional cost and we can diagnose the vehicle easily, 3) we can easily port our system on many embedded systems including PDA and navigator, etc.

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The Development of the Multimedia Contents for the Fashion Information Analysis (패션 정보 분석 교과목의 원격교육을 위한 이러닝 콘텐츠 개발)

  • Son, Mi-Young
    • The Research Journal of the Costume Culture
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    • v.18 no.1
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    • pp.161-176
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    • 2010
  • This study attempts to develop e-learning contents for the "fashion information analysis," which should be performed in combination of theory and practice in fashion education, in a recent Web-based education environment. The e-learning contents are developed by using the three steps of analysis, design and development. In order to analyze the requirements of curricula, the status and content of fashion information related curricular provided by general universities and cyber universities are analyzed, and then on the basis of this analysis the education objectives and detailed contents of e-learning contents are determined. Design and development of e-learning contents consist of the types, education menus and education form. The types of e-learning contents are developed into an education form combined with tutorial and practice/activity types. The education menus are comprised of syllabic, the profiles of professors and students, announcements, questions and answers regarding respect subjects, materials, and notes. Meanwhile, the education form consists of the following sections: "Before the Learning", "Learning", "Review Questions", "Final Review", "References", and "Practice", "Before the Learning" consists of two parts of a theory lecture that is composed of video clips and Power-Point presentations, and practice that consists of an audio(or video) lecture and illustration or Photoshop software execution window.

Analyzing content placement interface requirements in a multi-display environment (멀티 디스플레이 환경에서 콘텐츠의 공간적 인터페이스 요구사항 분석)

  • Kim, Hyo-Yong;Lim, Soon-Bum
    • Cartoon and Animation Studies
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    • s.48
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    • pp.69-84
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    • 2017
  • In order to display various art works such as media art in a multi-display environment, it is necessary to consider contents arrangement. The advantage of having a 1: N or N: N layout instead of a 1: 1 or N: 1 layout between display and content, but a more complex scheme of how to do spatial and temporal layout in multi-display Is required. In order to distribute contents, existing media server solution or programming-based multimedia production software is used. However, it takes much time to rearrange or modify the contents, and it is not easy to modify the contents. Therefore, It is difficult to place content in the environment. In order to solve this problem, various approaches are needed from research on content placement method to development of content placement software that improves the existing method. However, analysis on systematic content placement type supporting it, or interface There is also no access to. In this study, we have summarized the requirements for designing the interface for each type with the aim of making it possible to utilize previously analyzed content layout types in various display activities such as media art in multi - display environment. The requirements of each type of interface were derived based on spatial arrangement and temporal layout type which are most distinguished when content is placed. The contents of the interface requirements are summarized as follows: We expect to be a cornerstone for system development.