• Title/Summary/Keyword: Multimedia Education

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Interactive Cultural Content Using Finger Motion and HMD VR (Finger Motion과 HMD VR을 이용한 인터렉티브 문화재 콘텐츠)

  • Lee, Byungseok;Jung, Jonghee;Back, Chanyeol;Son, Youngro;Chin, Seongah
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.11
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    • pp.519-528
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    • 2016
  • Most cultural contents currently we face are not suitable for associating with state of arts and high technology as simply providing one-sided learning. Pictures and movies of cultural contents also sees to utilize for efficacy of cultural education. There are still some limitations to draw interest from users when providing one-sided learning for cultural study, which aims to only deliver knowledge itself. In this paper, we propose interactive HMD VR cultural contents that can support more experience to get rid of aforementioned limitations. To this end, we first select quite interesting and wellknown cultural contents from world wide to draw more attention and effect. To increase immersion, presence and interactivity we have used HMD VR and Leapmotion, which intentionally draws more attention to increase interest. The cultural contents also facilitate augmented information as well as puzzle gaming components. To verify, we have carried out a user study as well.

Implementation of a Web-based Virtual Educational System for Java Language Using Java Web Player (자바 웹플레이어를 이용한 웹기반 자바언어 가상교육시스템의 구현)

  • Kim, Dongsik;Moon, Ilhyun;Choi, Kwansun;Jeon, Changwan;Lee, Sunheum
    • The Journal of Korean Association of Computer Education
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    • v.11 no.1
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    • pp.57-64
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    • 2008
  • This paper presents a web-based virtual educational system for Java language, which consists of a management system named Java Web Player (JWP) and creative multimedia contents for the lectures of Java language. The JWP is a Java application program free from security problems by the Java Web Start technologies that supports an integrated learning environment including three important learning procedures: Java concept learning process, programming practice process and assessment process. On-line voice presentation and its related texts together with moving images are synchronized for efficiently conveying creative contents to learners. Furthermore, a simple and useful compiler is included in the JWP for providing user-friendly language practice environment enabling such as coding, editing, executing, and debugging Java source files on the Web. Finally, simple multiple choices are given suddenly to the learners while they are studying through the JWP and the test results are displayed on the message box. In order to show the validity of the proposed virtual educational system we analysed and assessed the learners' academic performance on the five quizzes for one semester.

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The Development and Effects of WEB Instruction Programs for Drug Abuse Prevention in Korean Adolescents (청소년의 약물남용예방을 위한 웹 활용 학습 프로그램 개발 및 효과)

  • Min, Young-Sook
    • Journal of Korean Academy of Nursing
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    • v.30 no.4
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    • pp.1055-1065
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    • 2000
  • The purpose of this study was to develop, through the integration of instructional theory, a Courseware and to investigate the effectiveness of a web-based computer assisted instruction(WBI) program for preventing drug abuse, a serious problem for youth problem. During the first stage of this study done "Drug Abuse Prevention" Courseware was developed based on, Gagn & Brigg's instructional design theory, Keller's ARCS theory and the CAI model of Hannafin & Peck. For the second stage, the courseware was used to provide education for students adolescents in drug abuse prevention. This study used an quasi-experimental, one-group pretest-posttest design with a convenience sample of 36 male high school students who were at one high school located in Seoul. Data were collected using self-reported questionnaires which included a learning achievement tool, the Keller's IMMS (Instructional Material Motivation Survey), on attitudes to drug use, and on responses to the WBI instruction. Prior to the experiment, the "drug abuse prevention" learning method and the procedures of the study were explained to the students, and then the learning achievement of the subjects was measured as a pretest. The students were then given 2 weeks WBI utilizing the courseware. A post-test which included the pre-test learning achievement questionnaire and a survey of learning motivation and attitudes toward drug were given two weeks after the education was completed. The data analysis was done using SPSS/PC. Paired t-test was used to analyze the differences between the pre-test and post-test scores for learning achievement. The results of the analysis are as follows: There were significant differences in learning achievement between the pre-test and post-test(t=-18.62, p=0.000). The hypothesis, that learning achievement will be higher, after the class has used the courseware, than before was supported. The scores for learning motivation and attitudes toward drugs were also higher than the results of existing studies. In conclusion, this study suggests that WBI is an effective learning method in the prevention of drug abuse for adolescents as it can be used for self-learning and repeated learning as assisted instruction. Recommendation would be given that further research needs to be develped in the courseware by cognitive learning style and by multimedia courseware and virtual reality system.

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The Effects of CAl on Achievement and Attitudes in High School Chemistry- in Chemical Equilibrium - (고등학교 화학 수업에서 CAI의 효과성 연구- 화학 평형 단원을 대상으로 -)

  • Seong, Suk-Kyoung;Kim, Ju-Rae;Han, In-Ok;Lee, Jin-Seung;Jeong, Dae-Hong;Suh, Jung-Sang
    • Journal of The Korean Association For Science Education
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    • v.18 no.3
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    • pp.303-312
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    • 1998
  • In this study, the multimedia CAl program for chemical equilibrium in high school grade 3 was developed and the effect of CAl on achievement and attitude toward chemistry instruction and computer was investigated. Before instruction, the test of attitudes toward chemistry instruction and computer were administered, and the grade in the mid-term examination was obtained. These scores were used as covariates. Mid-term science score was used as blocking variable. For chemical equilibrium instruction, traditional and computer assisted instruction were used. After instruction, the achievement test and the test of attitudes toward science instruction and computer were administered. The results indicated that students in the treatment group achieved significantly better than those in the control group, but did not show improvement of attitude to chemistry instruction and computer compared to those in the control group. No significant interaction between the treatment and the level of students' prior achievement was found. Female achieved significantly better under CAl than under traditional instruction. In two subtests(understanding and application), treatment group achieved better in the subtest of application than control group. CAl had an effect on chemical equilibrium state (about reversibility) significantly. While female of the treatment group did not show more positive attitude toward both chemistry instruction and computer significantly than that of the control group, male showed more positive attitude significantly. Educational implications are discussed.

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Evaluation on Effectiveness of Public Health Personnel Training (보건요원 교육효과 평가)

  • Hwang Keum-Bok;Jeon Mi-Soon;Kim Tae-Sook;Yang Byung-Guk;Jeong Eun-Kyung;Yang Sook-Ja;Kim Kwuy-Hyang
    • The Journal of Korean Academic Society of Nursing Education
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    • v.5 no.1
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    • pp.118-132
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    • 1999
  • To improve the effectiveness and efficiency of public health personnel training, we evaluated not only how appropriate the students felt the objectives, contents, methods and multimedia used in the train ing courses, but also how much the students accomplished the objectives and applied skill and knowledge to their own works. We selected 5 courses for the study : Tuberculosis control, Radiological technique, Public health information, Immunization, Mental health management courses used by Kirkpatrick's evaluation model. Reaction evaluation was carried out in final day by questionnaire. The results showed that all of them were very satisfied with educational input and curricula, learn Ing environment. Secondly, we measured the degree of learning achievement on pre and post training by questionaire of specific behavioral objectives. The degree of learning achievement was statistically higher just after training than pre training (paired t-test, p<0.01). Thirdly, evaluation of behavioral change to job was conducted to find out how much students applied skill and knowledge to their own job in 3 months after training by questionnaire. The results of behavioral change evaluation showed that 43.5% of the students who were performing job related with the training courses in 3 months after training applied the learned skill and knowledge to their own job quite well and 37.8% of them applied relatively well, therefore total 81.4% of them applied to their own job. And effectiveness of training for the above mentioned students showed that 41.9 % of them had improved or enforced their jobs after training, 35.5% of them had had no remarkable changes, and 15.7% had newly applied the learned skill and knowledge to their jobs. For evaluating the degree of usefulness of material predistribution in two weeks before training, we compared experimental groups with control groups. The results showed that general reactions are helpful but the degree of learning achievement is no discrepancy.

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Design and implementation of an Intelligent Tutoring System for Mobile English Learning (모바일 영어 학습을 위한 지능형 교육 시스템의 설계 및 구현)

  • Lee, Young-Seok;Cho, Jung-Won;Choi, Byung-Uk
    • The KIPS Transactions:PartA
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    • v.10A no.5
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    • pp.539-550
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    • 2003
  • As the service of mobile internet has been expended, student users are increase. The computers have been widely used in a education field as the teaching tool by improvement of the multimedia contents processing and user interface. The English learning using the computers in the restricted education environment provides motivations and effective learning to learners, but still have some problem such as teaching and evaluating without consideration for differences of individual levels. In order to solve the problems and take the advantages, we propose the intelligent tutoring system for english learning with mobile technology. Overcoming limitations of the mobile environment and using proper treacher's roles,. We have applied the conventional estimation method of the intellectual learner level for students. Also, we have proposed the diagnostic function in order to determine the method of teaching-learing and item disposition that each leaner prefers. Then we have designed and implemented the expert module, providing the feedback for teaching, of the intelligent turoring system for mobile english learning. This system will be able to support the interaction between teachers and students and replace some roles of teacher in the mobile english learning.

A Development of Design database structure and Database Application System applicable for design Foundation Courses. (디자인 데이터베이스 체계구축 및 운용시스템 개발에 관한 연구 -기초조형교육을 중심으로-)

  • 이종호
    • Archives of design research
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    • v.12 no.4
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    • pp.283-292
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    • 1999
  • As network and multimedia service has increased in educational environment, it is needed to study on digital system based educational scenarios, especially in art and design departments in which visual educational materials mainly used. Therefore, this study was conducted with three objectives: first, developing components of design database and their classification system, second, developing contents of database for fundamental form education in design, and third, developing application method of database. According to these objectives, the secondary research was implemented into two directions; the analysis of classification categories of design, and the analysis of contents and process of fundamental form design education. From the secondary research, it was found that design database should have a flexible structure with flexible components as well as fixed components to include subjective and aesthetic assessment. In the end, the application methods and user interface system of design database was developed based on design educational scenarios.

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Intelligence e-Learning System Supporting Participation of Students based on Face Recognition (학습자 참여를 유도하기 위한 얼굴인식 기반 지능형 e-Learning 시스템)

  • Bae, Kyoung-Yul;Joung, Jin-Oo;Min, Seung-Wook
    • Journal of Intelligence and Information Systems
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    • v.13 no.2
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    • pp.43-53
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    • 2007
  • e-Learning education system as the next educational trend supporting remote and multimedia education. However, the students stay mainly at remote place and it is hard to certificate whether he is really studying now or not. To solve this problem, some solutions were proposed such as instructor's supervision by real time motion picture or message exchanging. Unhappily, as you can see, it needs much cost to establish the motion exchanging system and trampling upon human rights could occasion to reduce the student's will. Accordingly, we propose the new intelligent system based on face recognition to reduce the system cost. The e-Learning system running on the web page can check the student's status by motion image, and the images transfer to the instructor. For this study, 20 students and one instructor takes part in capturing and recognizing the face images. And the result produces the prevention the leave of students from lecture and improvement of attention.

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Exploring the Foreign Students' Learning Experiences in Natural Science Basic Course at College of Engineering in Korea (국내 이공계 대학 유학생들의 전공기초 학습 경험 탐색)

  • Kim, Soo-Cheol
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.2
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    • pp.259-269
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    • 2019
  • The main purpose of this study is to explore the foreign students' learning experiences in natural science basic course at college of engineering in Korea. The subjects were 7 but 4 students took part in the semi-structured interview. All of the interviews were recorded, and the recorded material was transferred and kept. The transcripts were analyzed in a qualitative method. The researchers answered the questionnaire to 7 foreign students who voluntarily participated in the study, and 4 in-depth interviews were also conducted. The interview took 30 minutes to 1 hour, and semi - structured interviewing technique was used. The contents of the interviews were all recorded with the consent of the participants, and the recorded materials were transferred and managed with the interview notes. The transferred data were analyzed based on the coding and categorization process according to the step of the continuous comparison method. The results of this study is the following. There are four themes; problems due to lack of Korean language ability when taking basic courses; problems of terms and concept understanding in major courses; supplementary learning methods of basic courses; necessity of natural science basic education program and requirement of support of the university.

Analyzing the Form, Presentation, and Interactivity of External Representations in the Matter Units of Elementary Science Digital Textbooks Developed Under the 2015 Revised National Curriculum (2015 개정 교육과정에 따른 초등학교 과학과 디지털교과서의 물질 영역에 나타난 외적 표상의 양식과 제시 방법, 상호작용성 분석)

  • Kim, Haerheen;Shin, Kidoug;Noh, Taehee;Kim, Minhwan
    • Journal of Korean Elementary Science Education
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    • v.41 no.2
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    • pp.418-431
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    • 2022
  • In this study, we analyzed the form, presentation, and interactivity of external representations presented in the matter units of elementary school science digital textbooks developed under the 2015 Revised National Curriculum. The analytic framework of the previous study was modified and supplemented. The matter units in the 3rd-6th grade science digital textbooks were analyzed by dividing them into "body texts" and "inquiries" area. The results revealed that visual-verbal and visual-nonverbal representations were presented the most. Conversely, audial-nonverbal representations were presented at a high frequency only in the body texts, and audial-verbal representations were presented at a low frequency in both the body texts and the inquiries. Regarding the presentation, when verbal and visual-nonverbal representations appeared together, visual-verbal and visual-nonverbal representations were primarily presented together. In some cases where visual-verbal, audial-verbal, and visual-nonverbal representations were presented together, information on visual-verbal and audial-verbal representations was presented redundantly. Audial-nonverbal representations unrelated to contents were presented along with other external representations, and the frequency was particularly high in the body texts. Regarding the contiguity, no visual-verbal and visual-nonverbal representations were presented on different pages, and no audial-verbal representations were presented asynchronously with visual-nonverbal representations. Regarding the interactivity, explanatory feedback and low-level manipulations were mainly presented. Based on the results, implications to improve digital textbooks are discussed from the perspective of multiple representation-based learning.