• Title/Summary/Keyword: Multimedia Editing

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Development of A Metadata Generating & Editing System for MPEG-7 (MPEG-7메타데이터 편집 시스템의 개발)

  • Kim Kyung-Jin;Chung Jun-Young;Lee Sang-Bum
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.6 no.3
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    • pp.241-248
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    • 2005
  • MPEG-7 provides a lot of advantages for retrieving and editing of multimedia data by providing the information of structure and semantics in multimedia data such as digital images and audio. In this paper, a metadata generator and editor system for MPEG-7 is introduced. It suggests the overall technique and framework of generating and editing multimedia data when such content is created. This system also includes not only the functions of generating, editing and saving meta-data of MPEG-7 but also the functions of meta-data editing of moving pictures based on MPEG 1, 2 and browsing of the overall editing process.

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Implementation of a Block Link File System Supporting Fast Editing/Writing for Large-sized Multimedia Files (대용량 멀티미디어 파일 고속 편집저장을 지원하는 블록 링크 파일 시스템 설계 및 구현)

  • Jung, Seung-Wan;Ko, Seok-Young;Nam, Young-Jin;Seo, Dae-Wha
    • The KIPS Transactions:PartA
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    • v.17A no.2
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    • pp.63-72
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    • 2010
  • Recently, the need for multimedia devices, such as digital TV, and camcorder has increased. These devices provide many services on multimedia files such as playing, recording, and editing. Throughout these services, in case of storing edited large-scaled multimedia files, existing file system have several capability problems that are taking too much time and requiring disk I/O. In this paper, we propose the use of Linux Ext2 file system based 'Block-Link file (BL-file) system' in order to solve these problems. For the BL-file system, when editing and storing large-scaled files, there is no data input or output but only modification of the metadata. Additionally, by sharing data blocks between multimedia files, we can save disk spaces. Moreover, because the managing of data block sharing information is more convenient than the existing FWAE technique, we can lessen system overhead. The BL-file system is based on Ext2 file system and implemented in a Linux environment, and the usefulness of the proposed technique is validated by applying the Linux multimedia file-editing tool 'Avidemux'.

The Direction of Improvement Non-linear Editing Software (비선형 편집 소프트웨어의 개선방향)

  • Park, Sung-Dae
    • Journal of Korea Multimedia Society
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    • v.16 no.8
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    • pp.972-981
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    • 2013
  • Non-linear editing is an editing method that, unlike linear editing, enables users to insert a new frame between existing frames. Non-linear editing systems are systems that support such method, and are composed of a computer, a software and a capture board that inputs/outputs video signals. Non-linear editing is used for modern television broadcasts and movie productions. Recorded footage and various graphic sources are combined into one visual content through a non-linear editing system. In this paper, we will look into functions of various non-linear editing softwares (mainly the most common of all; Adobe Premiere) as well as their merits and demerits during the editing process, and will also discuss their future Improvement direction.

Multiresolution Mesh Editing based on the Extended Convex Combination Parameterization (확장 볼록 조합 매개변수화 기반의 다중해상도 메쉬 편집)

  • 신복숙;김형석;김하진
    • Journal of Korea Multimedia Society
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    • v.6 no.7
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    • pp.1302-1311
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    • 2003
  • This paper presents a more stable method of multiresolution editing for a triangular mesh. The basic idea of our paper is to embed an editing area of a mesh onto a 2D region and to produce 3D surfaces which interpolate the editing-information. In this paper, we adopt the extended convex combination approach based on the shape-preserving parameterization for the embedding, which guarantees no self-intersection on the 2D embedded mesh. That is, the result of the embedding is stable. Moreover, we adopt the multi-level B-spline approach to generate the surface containing all of 3D editing-information, which can make us control the editing area in several levels. Hence, this method supports interactive editing and thus can produce intuitive editing results.

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Improvement of Content-based Image Retrieval by Considering Image Editing Effect (영상편집효과를 고려한 내용기반 영상 검색의 개선에 관한 연구)

  • Kang Seok-Jun;Bae Tae-Meon;Kim Ki-Hyun;Han Seung-Wan;Jeong Chi-Yoon;Nam Tae-Yong;Ro Yong-Man
    • Journal of Korea Multimedia Society
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    • v.9 no.5
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    • pp.564-575
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    • 2006
  • With the rapid increase of the number of multimedia contents, people consume a lot of multimedia contents through various distribution channels. Content-based image retrieval uses visual features that represent the contents of images. And users can retrieve or filter images based on the contents of the images using the features. But, the editing of the multimedia contents distorts the original visual features of the multimedia contents, thereby the performance of content-based image retrieval system could be lowered. In this paper, we describe the image editing effects that lower the performance of the retrieval system and propose algorithms that can remove the image editing effect and improve content-based image retrieval system.

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Server-Based User-Created Contents Processing System

  • Yeo, Myung-Ho;Kim, Hak-Sin;Roh, Kyu-Jong;Cho, Yong-Jun;He, Li;Kim, Hak-Cheol;Bok, Kyung-Soo;Yoo, Jae-Soo
    • International Journal of Contents
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    • v.4 no.4
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    • pp.12-17
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    • 2008
  • The web 2.0 is leading a rapid change of internet services. The UCC(User Created Contents) service is one of the representative internet services with web 2.0 paradigm. In this paper, we design and implement the UCC services prototype system for image and video. The proposed system does not need to install ActiveX and client programs on devices of users to edit their contents. All processes for editing UCC are conducted on the server. Our proposed system consists of the two components such as the multimedia editing subsystem and the metadata management system. They provide the API to UCC service developers or vendors. The multimedia editing subsystem supports editing for image and video, and the streaming services of video. The metadata management subsystem supports the metadata management and retrieval of image and video.

Multi-Sever based Distributed Coding based on HEVC/H.265 for Studio Quality Video Editing

  • Kim, Jongho;Lim, Sung-Chang;Jeong, Se-Yoon;Kim, Hui-Yong
    • Journal of Multimedia Information System
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    • v.5 no.3
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    • pp.201-208
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    • 2018
  • High Efficiency Video Coding range extensions (HEVC RExt) is a kind of extension model of HEVC. HEVC RExt was specially designed for dealing the high quality images. HEVC RExt is very essential for studio editing which handle the very high quality and various type of images. There are some problems to dealing these massive data in studio editing. One of the most important procedure is re-encoding and decoding procedure during the editing. Various codecs are widely used for studio data editing. But most of the codecs have common problems to dealing the massive data in studio editing. First, the re-encoding and decoding processes are frequently occurred during the studio data editing and it brings enormous time-consuming and video quality loss. This paper, we suggest new video coding structure for the efficient studio video editing. The coding structure which is called "ultra-low delay (ULD)". It has the very simple and low-delayed referencing structure. To simplify the referencing structure, we can minimize the number of the frames which need decoding and re-encoding process. It also prevents the quality degradation caused by the frequent re-encoding. Various fast coding algorithms are also proposed for efficient editing such as tool-level optimization, multi-serve based distributed coding and SIMD (Single instruction, multiple data) based parallel processing. It can reduce the enormous computational complexity during the editing procedure. The proposed method shows 9500 times faster coding speed with negligible loss of quality. The proposed method also shows better coding gain compare to "intra only" structure. We can confirm that the proposed method can solve the existing problems of the studio video editing efficiently.

3D Animation Authoring Tool Based On Whole Body IK and Motion Editing

  • Ju, Woo-Suk;Im, Choong-Jae
    • Journal of Korea Multimedia Society
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    • v.11 no.6
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    • pp.869-874
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    • 2008
  • The work of creating character motion needs the higher professional technology and sense and the creating work of realistic and natural motion possess the most part of production term. In this paper we introduce the easy and convenient 3D animation authoring tool which makes the motion based on whole-body inverse kinematics and motion editing function. The proposed 3D animation authoring tool uses the forward kinematics using quaternion and whole-body inverse kinematics to determine the rotation and displacement of skeleton. Also, it provides the motion editing function using multi-level B-spline with quasi-interpolant. By using the proposed tool, we can make 3D animation easily and conveniently.

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Design and Implementation of an Integrated Multimedia Editor for Effective Link Creation (효율적인 링크 형성을 지원하는 멀티미디어 통합편집기의 설계 및 구현)

  • 김정현;고영곤;최윤철
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.3
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    • pp.28-37
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    • 1996
  • To reduce an authors burden in hypermedia system that allows non-sequential information the process of creating links must be easy. However, most of the conventional hypermedia systems possess two difficulties. First, the author must go through several troublesome process to create a single link. Secondly, it is not easy to create an anchor in text or other multimedia data. Therefore, in order to support effective construction of hypermedia system the editing environment must provide an easy method to create links. In this paper, to resolve the weaknesses of conventional hypermedia system as mentioned above, an editing tool is developed and implemented to easily create the links of multimedia data. There are three methods in creating links and a user can select a convenient method in given circumstances. And for teh efficient production of nodes composed of multimedia information, we provide an authoring environment to integrate and process those informations.

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Uncertain Region Based User-Assisted Segmentation Technique for Object-Based Video Editing System (객체기반 비디오 편집 시스템을 위한 불확실 영역기반 사용자 지원 비디오 객체 분할 기법)

  • Yu Hong-Yeon;Hong Sung-Hoon
    • Journal of Korea Multimedia Society
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    • v.9 no.5
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    • pp.529-541
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    • 2006
  • In this paper, we propose a semi-automatic segmentation method which can be used to generate video object plane (VOP) for object based coding scheme and multimedia authoring environment. Semi-automatic segmentation can be considered as a user-assisted segmentation technique. A user can initially mark objects of interest around the object boundaries and then the selected objects are continuously separated from the un selected areas through time evolution in the image sequences. The proposed segmentation method consists of two processing steps: partially manual intra-frame segmentation and fully automatic inter-frame segmentation. The intra-frame segmentation incorporates user-assistance to define the meaningful complete visual object of interest to be segmentation and decides precise object boundary. The inter-frame segmentation involves boundary and region tracking to obtain temporal coherence of moving object based on the object boundary information of previous frame. The proposed method shows stable and efficient results that could be suitable for many digital video applications such as multimedia contents authoring, content based coding and indexing. Based on this result, we have developed objects based video editing system with several convenient editing functions.

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