• Title/Summary/Keyword: Multi-body

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Analysis of body size selectivity of by-catch using the cover net method for a shrimp beam trawl

  • Kim, Yonghae
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.51 no.2
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    • pp.171-178
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    • 2015
  • Selectivity and by-catch are the main features used to define fish catch for fisheries management or to determine fishing gear efficiency. A fish girth distribution analysis was carried out to determine the retention rate of juveniles discarded and to establish common selectivity for a multispecies catch. Total body length, body weight, and girth of juvenile fish retained in the cod-end and cover net separately were collected using an 18-mm mesh cover net during 12 fishing trials with a 41-mm cod-end beam trawl. The by-catch weight ratio in the cod-end was twice that of the by-catch ratio in number. The 50% selectivity of body length and 50% girth of redfin velvet fish were not significantly different between the cod-end and cover net, whereas those of other fish species were significantly different between the cod-end and cover net. The difference in 50% selectivity girth of other fish between the cod-end and cover net was similar between cod-end mesh size and cover net mesh size. Furthermore, the difference in 50% body length selectivity of other fish between the cod-end and cover net was almost double the difference in girth. Girth selectivity in a multispecies catch using towed fishing gear was effectively used to determine fish and net mesh size.

The Effects of Appearance-Related Photo Activity and Appearance Comparison on Body Satisfaction -Focusing on the Moderating Effects of Instagram Addiction- (인스타그램 외모관련 사진활동, 외모비교가 신체만족도에 미치는 영향 -인스타그램 중독수준의 조절효과를 중심으로-)

  • Lee, Minsun
    • Journal of the Korean Society of Clothing and Textiles
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    • v.43 no.1
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    • pp.81-94
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    • 2019
  • Social media is an essential part of everyday life in modern society and plays an important role in communicating the ideal body image. With the increased prevalence and high popularity of social media, the problems associated with the addictive use of social media have become a social issue. Utilizing social comparison theory, this study examined (1) the effect of appearance related photo activities on body satisfaction through appearance comparison and (2) the moderating effect of Instagram addiction in relationships among appearance related photo activity, appearance comparison, and body satisfaction. We tested the proposed relationships between research variables using multi-group structural equation modeling analysis on a sample of 346 young female Instagram users. The sample was divided into two groups of high and low addicted Instagram users. The results of this study showed that the appearance related photo activity positively influenced appearance comparison for both high and low addiction groups. For the high addiction group, the effect of appearance comparison on body satisfaction was not statistically significant; however, this relationship was significant and negative for the low addiction group. A significant moderating effect of Instagram addiction was found in the relationship between appearance related photo activity and appearance comparison.

Design of Multi Sensor based on Context-aware System for Effective Video Information Acquisition (효율적인 영상정보 획득을 위한 멀티 센서 기반의 상황인지 시스템 설계)

  • Jeon, Min-Ho;Oh, Chang-Heon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.901-904
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    • 2012
  • In this paper, we proposed the context-aware system which can estimate the information on the objects and transmit video information by utilizing multi-sensors. The proposed system is to reduce the excessive video information from a system capturing videos outdoor. This system uses the human-detect sensor attached on the multi-sensor board and four ultrasonic sensor to measure the object's size and movement speed, to recognize the human body's information, and finally to send videos. In order to assess the performance of the context-aware system based on the multi sensor, a comparison has been made between video system and human-detect sensor. As a result, The body human-detect sensor had more reliable images and transmitted information more effectively than when the images were sent by server without sensors attached.

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Process Control Analysis for Efficient Production Management of Customized Baseball Uniforms (맞춤형 야구복의 효율적 생산관리를 위한 공정관리 분석)

  • Choi, Kueng-Mi;Hwang, Hyun-Jung;Jun, Jung-Il;Park, Yong-Soo
    • Fashion & Textile Research Journal
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    • v.14 no.4
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    • pp.597-606
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    • 2012
  • To increase the productivity and product quality of customized baseball jerseys, this study developed a multi-variable system for a production process that efficiently controls diverse production management factors. The working time was measured through the establishment of a standard process where skilled workers and Chinese factory workers manufactured 5 sets of the same basic design jerseys. Based on the measured working time (1,136 seconds/per unit), the multi-variable process control system was developed, where hourly production management is possible according to the involved workers and equipment types. Each process was assigned accoding to the production management factors for a total of 28 standard processes. The processes were developed based on consideration of work characteristics according to the order of needlework of open-type set baseball jerseys with sleeves(the basic design of baseball jerseys)to result in a customized production system structure that could be set up with multi-variables. As a result, a total 12 types of systems were developed in consideration of the personnel involved and the number of equipments. The optimal production management system (with the highest efficiency compared to the number of workers)was A-2, B-1, C-1. D-2, E-2, F-1, and G-1. This system had extremely high efficiency and showed 99% assignment efficiency for the 7-person team. Though not optimal, possible process assignment for each working personnel is proposed as a reserve process in case work modification is inevitable due to malfunctions and the absence of equipments.

Study on Daylight Inflow Environment Consequent on the Length of Light Shelf and Slat Angle Control for Fostering Visual Environment in Patient Rooms of Hospital - By Dynamic Daylight Simulation Using Weather Data - (종합병원 병실 내 시환경 조성을 위한 광선반 길이 및 Slat각 제어에 따른 자연채광 유입 환경 연구 - 기상데이터 기반 동적 자연채광 시뮬레이션을 기반으로 -)

  • Cho, Ju Young;Lee, Ki Ho;Lee, Hyo Won
    • KIEAE Journal
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    • v.12 no.6
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    • pp.113-121
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    • 2012
  • A hospital is the most important infra-facility of the places which take care of people's body in social environment. There exist several environmental factors in the ways to heal the human body in hospital ward, but this study tried to look into the improvable pleasant sickroom environment with focus on light environment among the factors. In other words, this study aims at the research on proper daylight inflow into sickroom space as basic data for understanding the link between healing environment and natural lighting. In the simulation analysis through this research, this study completed the initial simulation using Autodesk Revit 2011 with focus on two types of individual multi-bed room units of the two general hospitals located in Gwangju City. This study made a simulation analysis of The two multi-bed rooms looking to the west using the weather data on Gwangju district, which is the strong point of ECOTECT2011. Conclusively, looking into the analysis of the simulation model in time of attaching the length of in & outside light shelf, the angle controlling of light shelf, the daylight factor and DA were found to show the tendency to decrease in the numerical value due to the decrease in sunlight inflow as the simulation model moved more toward the room from the window in comparison with the existing analysis of multi-bed rooms. Particularly, this study was able to read that the daylight factor and DA were more decreasing to improve at the light shelf than the existing bedrooms; conclusively, this study judges that the natural lighting simulation analysis could be helpful in improving the healing environment as basic data.

Genetic (Co)variance Components for Body Weight and Body Measurements in Makooei Sheep

  • Abbasi, Mokhtar-Ali;Ghafouri-Kesbi, Farhad
    • Asian-Australasian Journal of Animal Sciences
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    • v.24 no.6
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    • pp.739-743
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    • 2011
  • The aim of this paper was to estimate genetic parameters for body weight and five body measurements for an experimental population of Iranian Makooei sheep maintained at the Makooei Sheep Breeding Station at Makoo, Iran. To do this, yearling live weight (YW), and five body measurements, i.e., body length (BL), heart girth (HG), height at withers (HW), height at back (HB) and scrotal circumference (SC), were analyzed in a multi-trait animal model using the DXMUX program of DFREML software package. Heritability estimates were $0.22{\pm}0.08$, $0.11{\pm}0.06$, $0.21{\pm}0.07$, $0.17{\pm}0.06$, $0.17{\pm}0.06$ and $0.32{\pm}0.10$ for YW, BL, HG, HW, HB and SC, respectively. These estimates indicate that selection in Makooei sheep would generate moderate genetic progress in body weight and body measurements. Scrotal circumference, as an indicator of reproductive potential, exhibited the highest heritability. This trait, therefore, could successfully be used to increase productivity of males and, indirectly, female fertility. Genetic correlations between traits studied were all positive and ranged from 0.15 (YW/HB) to 0.99 (HW/HB). Phenotypic correlations were also positive and ranged from moderate (0.32, HW/SC) to high (0.94, HW/HB). Positive genetic and phenotypic correlations indicate that improvement in body measurements both at the genetic and phenotypic levels is expected through selection on body weight and vice versa.

A Full Body Gumdo Game with an Intelligent Cyber Fencer using Multi-modal(3D Vision and Speech) Interface (멀티모달 인터페이스(3차원 시각과 음성 )를 이용한 지능적 가상검객과의 전신 검도게임)

  • 윤정원;김세환;류제하;우운택
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.4
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    • pp.420-430
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    • 2003
  • This paper presents an immersive multimodal Gumdo simulation game that allows a user to experience the whole body interaction with an intelligent cyber fencer. The proposed system consists of three modules: (i) a nondistracting multimodal interface with 3D vision and speech (ii) an intelligent cyber fencer and (iii) an immersive feedback by a big screen and sound. First, the multimodal Interface with 3D vision and speech allows a user to move around and to shout without distracting the user. Second, an intelligent cyber fencer provides the user with intelligent interactions by perception and reaction modules that are created by the analysis of real Gumdo game. Finally, an immersive audio-visual feedback by a big screen and sound effects helps a user experience an immersive interaction. The proposed system thus provides the user with an immersive Gumdo experience with the whole body movement. The suggested system can be applied to various applications such as education, exercise, art performance, etc.

Avatar's Lip Synchronization in Talking Involved Virtual Reality (대화형 가상 현실에서 아바타의 립싱크)

  • Lee, Jae Hyun;Park, Kyoungju
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.4
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    • pp.9-15
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    • 2020
  • Having a virtual talking face along with a virtual body increases immersion in VR applications. As virtual reality (VR) techniques develop, various applications are increasing including multi-user social networking and education applications that involve talking avatars. Due to a lack of sensory information for full face and body motion capture in consumer-grade VR, most VR applications do not show a synced talking face and body. We propose a novel method, targeted for VR applications, for talking face synced with audio with an upper-body inverse kinematics. Our system presents a mirrored avatar of a user himself in single-user applications. We implement the mirroring in a single user environment and by visualizing a synced conversational partner in multi-user environment. We found that a realistic talking face avatar is more influential than an un-synced talking avatar or an invisible avatar.

Analysis of the Uncertainty of Compressive Forces Acting on the Patella by Using Multi-Body Modeling and Muscle Mechanics (다물체 모델링과 근의 특성을 이용한 무릎뼈에 가해지는 압력의 불확실성 추정 연구)

  • NamGoong, Hong;Yoo, Hong-Hee
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.35 no.7
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    • pp.785-790
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    • 2011
  • The goal of this study is to estimate the force acting on the knee joint in the human body by using the Hilltype muscle model based on a musculoskeletal model of the human lower extremity in the sagittal plane. For estimating the force applied, the human leg is modeled using multi-body modeling. This leg model comprises biarticular muscles acting on two joints of the upper and lower limbs, and the muscles include some of the major muscles such as the hamstring. In order to analyze the uncertainty of the applied forces acting on the knee joint, statistical distributions of human body, leg part, parameters are required and to obtain the parameter's statistical characteristic of the part sample survey method is employed. Finally, by using the sensitivity information of the parameters, the force acting on the knee joint can be estimated.

Force Manipulability Analysis of Multi-Legged Walking Robot (다족 보행로봇의 동적 조작성 해석)

  • 조복기;이지홍
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.4
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    • pp.350-356
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    • 2004
  • This paper presents a farce manipulability analysis of multi-legged walking robots, which calculates force or acceleration workspace attainable from joint torque limits of each leg. Based on the observation that the kinematic structure of the multi-legged walking robots is basically the same as that of multiple cooperating robots, we derive the proposed method of analyzing the force manipulability of walking robot. The force acting on the object in multiple cooperating robot systems is taken as reaction force from ground to each robot foot in multi-legged walking robots, which is converted to the force of the body of walking robot by the nature of the reaction force. Note that each joint torque in multiple cooperating robot systems is transformed to the workspace of force or acceleration of the object manipulated by the robots in task space through the Jacobian matrix and grasp matrix. Assuming the torque limits are given in infinite norm-sense, the resultant dynamic manipulability is derived as a polytope. The validity of proposed method is verified by several examples, and the proposed method is believed to be useful for the optimal posture planning and gait planning of walking robots.